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FBC: Firebreak News

Launch Week Update

[p]Update from the FBC: Firebreak team [/p][p][/p][p]It’s been exciting (and nerve-wracking) to see our first multiplayer game out in the wild. Launching FBC: Firebreak is a significant milestone for us, not just because it’s our first online co-op game, but because we’ve self-published it as well. Several things have gone well. Clearly, not everything has. [/p][p]We’ve been reading all the reviews, comments, and feedback from the community across social platforms, Discord, and our Steam forums, as well as the analytics we are getting. It’s clear there are features that need to improve. And they will improve. Thank you for the feedback. We hear you loudly and clearly. Please keep the feedback coming. [/p][p]We are improving some features starting now. While we can improve some features today and in the near term, some others will take longer and require more thinking from us. We will keep you informed every step of the way. [/p][p]But you’re not here for platitudes. You want to know how we will improve your player experience in FBC: Firebreak, so let’s get into it. [/p][p]Here are some of the things we are looking to address, and some are already available in the patch coming out at the same time as this blog post. (For the full patch notes, you can go here:) [dynamiclink][/dynamiclink] [/p][p] [/p][p]Improving the First Hour Experience [/p][p]The game's first hours do not provide a great experience due to a combination of things.  [/p][p]Some of this is down to a lack of onboarding (more about that in a bit), explaining the game’s systems, how to take advantage of the tools at your disposal, and a lack of clarity as to what to do in the Jobs and how to do the work effectively.  [/p][p]In addition, the power fantasy isn’t great in the first hours of the game as starting (tier 1) weapons feel weak, and unlocking higher-tier weapons requires a bit too much grinding. [/p][p]We can see from the data and are seeing feedback that players who stick around and unlock more powerful tier 3 weapons and Perks, playing on higher Threat levels and Full three zone Job runs, are having a better time.  [/p][p]It’s getting to that point, which is proving to be a struggle for many players. We are not naïve and think this is all there is to it, but getting you to the fun faster, giving you the nice toys quicker, is critical. We are making changes in today’s patch to improve the progression.  [/p][p]So, about all that… [/p][p] [/p][p]Better Onboarding and User-interface Clarity [/p][p]Right now, we throw you into the deep end with little explanation on a variety of things from the systems in the game to what you are doing in the Jobs to status effects. [/p][p]We’re working on better communicating the synergies between Crisis Kits and giving players much better information on what to do in the Jobs and how to be more effective in doing the work that Firebreakers must do.  [/p][p]This includes better readability on things like harmful conditions, like being on fire, and the flashing blue effect, which indicates that you entered or exited the range of your crewmates to have Resonance and a shared shield. Objective markers are not clear enough or don’t give a good enough idea of what to do. Lost Assets is an example of a critical thing that is too easy to miss. The latter issue has been improved in today’s patch. [/p][p]We are taking a look at all of this, and have ideas on how to improve, but will need a bit of time to properly plan and execute. [/p][p] [/p][p]Making Jobs Easier to Access [/p][p]Our current progression flow is that new players must play the first Zone of each Job, which was meant to gradually onboard you to the Job. This clearly isn’t working. It is neither tutorializing players, helping matchmaking, nor players' perception of the full extent of the Jobs. We can see that when players experience the entire Job, more fun is had. [/p][p]So, we will give players much easier access to the full Jobs. [/p][p]We are changing the following in today’s patch: [/p]
  • [p]You are no longer required to play the first two Clearance Levels of each Job.  [/p]
  • [p]New players start their experience with a full three-zone Hot Fix Job run (Clearance Level 3). [/p]
  • [p]Completing the full Job unlocks the next full Job, and so on. [/p]
  • [p]Completing a full Job also unlocks the Corruption option for that Job. [/p]
[p] [/p][p]Speeding Up Progression and Gear Unlocks [/p][p]We hear you: the grind is too slow. You want to try different builds, equip stronger weapons, use Altered Augments and experiment with Perks. Right now, getting to that takes too long.  [/p][p]There are a few things at play here: [/p][p]According to our data, a whopping 90% of our players have never picked up a single Lost Asset (the currency used to unlock items from Requisitions and Perks) during missions, because they’re too easy to miss (they can be found in Shelters and in random locations in the levels, and they are dropped when defeating a Powerful Enemy).  [/p][p]The upgrade economy was balanced with players finding a good amount of Lost Assets currency during Jobs, but as the currency (the folders on the ground) does not particularly stand out from the environments, players completely ignore them and are thus earning Lost Assets roughly 3x slower than hoped. [/p][p]Then, players do not earn Lost Assets unless they finish a job. If you exit a job midway or disconnect, you'll get nothing. That’s frustrating. We are looking into what we could do about this, but there are no changes to announce yet. [/p][p]All of that leads to players being unable to unlock new Perks or better gear from the Operational Requisitions at a pace that feels good and prepares you for higher Threat (difficulty) Levels. [/p][p]We are addressing this in a few ways in today’s patch. [/p]
  • [p]Lost Assets and Research Samples are now clearly visually highlighted, making it harder to miss them [/p]
  • [p]Rebalancing the cost of all unlockables [/p]
  • [p]We have split the Operational Requisitions into two:  [/p]
  • [p]All cosmetics (sprays, armor sets) are placed in a new Requisitions page called “Expressions”.  [/p]
  • [p]Operational Requisitions is renamed to “Essentials” and as the name implies, contains weapons, gear, and equipment. [/p]
  • [p]Making essentials like Altered Augments, Improvised Devices, and powerful weapons easier to access. [/p]
  • [p]The end result of these changes is that you can unlock and buy gear significantly faster than before. No more needing to unlock gloves just to get to a better revolver. [/p]
[p][/p][p]What’s next? [/p][p]Today’s patch is just the beginning. These are some of the most immediate changes, but we are actively discussing and planning broader improvements to the game based on what we are hearing and seeing. [/p][p]We’ll continue listening, improving, and evolving the game together with our community.  [/p][p]More updates soon. [/p][p][/p][p]The FBC: Firebreak Team [/p]

Лютый жар из сауны: Обзор FBC: Firebreak

Remedy Entertainment – удивительная студия. Финны раз за разом пытаются покорить вершины индустрии, но их проекты не находят должного отклика в сердцах массовой аудитории. Несмотря на это, команда умудряется раз за разом находить крупных инвесторов для финансирования своих инициатив (от Microsoft до Epic Games).

Hotfix v1.1.1

[p]We’ve deployed a hotfix on Steam to improve matchmaking. 
 [/p][p]Steam [/p][p]Hotfix v1.1.1 [/p][p]We’ve deployed a hotfix on Steam to improve matchmaking and fix an incorrect error message. [/p][p]Hotfixes for other platforms will follow as soon as possible. [/p]
  • [p]Players choosing Select Job to start missions (instead of Quick Play) should now experience much better matchmaking, with far fewer solo matches. This significantly improves cross-platform matchmaking for all players. [/p]
  • [p]The Host leaving the party now shows a "Party disbanded" error message instead of a connection error message. [/p]

FBC: Firebreak is out now!

[p]Hi Firebreakers! Julius here, Community Manager on FBC: Firebreak. The day is finally here! FBC: Firebreak is out now on Steam! Both the Standard Edition and Deluxe Edition are now available. To celebrate this wonderful moment, here's a special message from FBC: Firebreak Game Director, Mike Kayatta:[/p][p]Hoo boy, I have been waiting years to write this next sentence...[/p][p]FBC: Firebreak is OUT NOW![/p][p]For years, our small team has been hard at work building a game that we, ourselves, would play with our friends. And what’s come from that effort is something made from passion and grit that we couldn’t be more excited to share with the world.[/p][p]So, today, we are celebrating.[/p][p]But we’re not celebrating because we’re done. We’re celebrating because we’re finally starting. By putting Firebreak in your hands, we’re officially opening our doors to you and to every other player who wants to join us in being part of its future. Working together, we can and will continue to grow this game into the best version of itself that it can be.[/p][p]Every game made is a miracle. As of today, we hope you and your friends will come be a part of ours.[/p][p]I’ll see you out there,[/p][p]Mike Kayatta, Game Director[/p][p][/p][p]There you have it! Go out there and contain some paranatural crises![/p][p]IT'S TIME TO CLEAN HOUSE[/p][carousel][/carousel]

Xbox Game Pass June Wave 2 Brings Firebreak, Warcraft, and More to the Library


While initial June 2025 offerings for Xbox Game Pass have come and gone, Xbox has revealed another 11 titles coming to Game Pass in wave 2.





The second wave of Xbox Game Pass additions is here for mid-June. As fans have come to expect from XGP updates, every batch of new titles is accompanied by some notable removals from the service. On June 30, six games will leave the platform to make room for the 11 new titles arriving over the next two weeks, beginning with the additions of FBC: Firebreak and Lost in Random: The Eternal Die.





Subscribers have been eating well with day one Game Pass releases, and the June 2025 wave 2 lineup is no different. The aforementioned FBC: Firebreak is out this week and is coming to Game Pass on day one, as well as Lost in Random: The Eternal Die, so fans can start playing right after launch (today). CGMagazine’s review for FBC: Firebreak calls it “a genuinely engaging and seriously fun experience that I’d love to jump back into once the... Read more