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Excellent Stardew Valley rival Mirthwood is finally about to get co-op

To me, co-op is what turns Stardew Valley into a truly phenomenal game. The farming sim is already brilliant without it, but the ability to easily play with friends makes any game better. The mixture of working together, chaos, and occasional bits of trickery always elevates the experience, and the delightful Mirthwood is no exception. This farming and life sim has been going from strength to strength since it launched, and the new announcement of a Mirthwood co-op update means it's only going to get better.


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Patch 1.0.66

[h3]1.0.66[/h3]
- Added new celebratory Trophy Stand item to traveling merchant (for Best Indie Games Summer Showcase 2025 inclusion)
- Minor backend changes for future content

Dev Update: May 2025

Hey everyone!

Just wanted to check in and share what we’ve been working on.

Since the marriage update, our focus has been on bringing co-op functionality to Mirthwood. This is coming along nicely! When we get a bit closer we’ll share more details - but expect to play together remotely (through Steam remote play) or locally, while each managing your own inventories and skills.

We’re also going to be working (with a partner) on porting to the Switch, which we’re excited about! However, this has required updating our Unity version, which is unexpectedly eating into some of the development time set aside for other roadmap items.

Beyond this, we’re continuing to work on additional content like children, instruments, and… something larger. But more on that later!

Thanks to all of you who have played, commented, and critiqued. We appreciate you all!

Patch 1.0.65p2

- Added button to open Relationship Menu (Right-Stick Press / R)
- Don't show relationship menu over active dialogue
- Make hide helmet toggle persistent/save
- Fix helmet toggle getting reset when equipping a new helmet
- Close Skills overlay when switching tabs
- Fix issue with passing out on horse
- Improve deer/rabbit flee action (run more and pick new direction instead of getting stuck at walls)
- Fix issue with restarting the wedding quest
- Wedding fixes: spouse hands out after ceremony, remained in wedding garment until reload

Patch 1.0.64p2

- Prevent the player farm debris from respawning each season
- Change auto-save interval 5 to 10 minutes
- Fix goats sometimes playing a wrong sfx
- Fix for archer enemy trying to aim while dying/dead
- Fix Chat menu hiding able to prevent player movement
- Fix declining generated quests not removing the dialogue
- Fix generated quests conditions able to not load correctly
- Fix farmhand and spouse relocation (could get stuck under map)
- Fix for already stuck NPCs
- Fix selection & icon issues in the Journal menu
- Fix chat not properly affecting marriage/happiness
- Fix issues with cancelling wedding ceremony, Added camera pan to ceremony start
- Fix propose/divorce from Social menu not properly closing all UI
- Fix issue with Relationship menu staying up over other menus
- Prevent calling horse from other floors
- Fix animals not eating Hay from troughs, and now prioritize troughs
- Fix skill card list not scrolling to show selected cards (controller/arrow keys)
- Fix Wine Rack visuals
- Fix Red Hood skin visuals