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Euro Truck Simulator 2 News

Isle of Ireland: Meet the Team

[p]Today, we’d like to shine the spotlight on the team working on the upcoming Isle of Ireland map expansion for Euro Truck Simulator 2. This brand-new DLC will take drivers across the island of Ireland, from lively urban centres to quiet coastal roads and rolling green countrysides. As with every map expansion we create, bringing a new region into the world of ETS2 requires a passionate group of developers working together to carefully craft every road, city, and landmark. [/p][p][/p][p]In this edition of Meet the Team, you’ll get the chance to learn more about some of the people behind the project. The developers featured here have prepared short introductions along with a few small insights into what they’ve been working on so far. We hope you will enjoy getting a closer look at the team helping to build this exciting new destination.[/p][p]Honza - Map DLC Lead[/p][p][/p][p]"Hi. It has been six years since I joined SCS. It has been a great journey ever since. I grew from being a junior map designer to map lead, and now I enjoy leading such a talented group of people.[/p][p]We're finishing up the Benelux rework project, and I hope truckers will enjoy driving on highways there soon. Meanwhile, we have started with the next project, the Isle of Ireland. This will be my first regular DLC, which is exciting. The Emerald Island is, in my opinion, one of the most beautiful pieces of land on the whole continent. Green pastures, wild western coast, lively, colourful cities and towns. Oh, and not a lot of highways! We'll give it our best to do it justice.[/p][p]Little about me: I have a Polish wife, a new baby and a neurotic dog. My favourite pastime: Having a nice beer while watching campy horror movies."[/p][p]Eliška (foxxy) - Senior Map Designer[/p][p][/p][p]"Hi, I'm Eliska, a former filmmaker turned map designer. My journey with SCS Software started nearly 5 years ago during the pandemic and has been enjoyable and fulfilling ever since. I had never before imagined that I would be able to start a brand new career in my forties, based on what I loved to do in my free time my whole life - building imaginary digital worlds in games.[/p][p]I am grateful that SCS accepted me without any prior professional experience, helped me grow and learn, and landed me where I am today, a senior specialist on a great team in one of the most peaceful games in the world. And that would not be possible without our incredible players. Thank you."[/p][p]Kristián - Map Designer[/p][p][/p][p]"I have been working at SCS Software for four years, during which I have contributed to several map expansions, including the Benelux rework project. Within this project, I worked on the cities of Rotterdam and Antwerp, as well as the Europoort area. I specialise in creating ports and ferry terminals, but I also work on city design and the surrounding areas, focusing on their layout, atmosphere, and functionality within the game world.[/p][p]For the Ireland DLC, I am responsible for the creation of cities and ferry terminals, including Waterford, where I continue to bring these urban environments to life through detailed design. I hope players will enjoy exploring them as much as I enjoy creating them."[/p][p]Veronika  - Junior Map Designer[/p][p][/p][p]"Pine trees lining German highways, small marinas in Nordic Horizon, water channels in Benelux. These are projects for which I had the opportunity to create maps. And now we are starting on the mysterious, cosy Ireland, which I associate with peat bogs and fairytale views of the countryside. I am especially looking forward to those in the heart of Ireland, around the town of Athlone, where I will be building. You can also look forward to lots of roadside art sculptures on your way."[/p][p]Anis - Map Designer[/p][p]"I spent years studying academic painting and drawing at two different universities. Over time, surrounded by theory, technique, and countless books on the history of art, I became convinced that I understood what "Art" truly meant. My education gave me structure, discipline, and a sense of certainty, but certainty can be limiting.[/p][p]Now, six years into my journey at SCS Software as a Senior Map Designer, I see things differently. From shaping the quiet suburbs of Iberia and the rural roads of Slovenia to working on major cities and crafting unique custom depots, I’ve learned that art isn’t confined to canvas or theory. It lives in scale, in detail, in atmosphere – in everything we do, putting our heart into our work."[/p][p]Marek - Junior Map Designer[/p][p][/p][p]"I joined SCS less than a year ago as a junior map designer. Immediately after my probation period, I started working on a section of Galway in Ireland, which was later featured in the teaser for the Ireland DLC. I’m really happy about it and grateful to have joined SCS Software at this time, with the opportunity to work on Ireland. Given the country’s diversity, ranging from dense urban centres to rugged, hilly terrain, the role of a map designer here allows me to work on an exceptionally wide and engaging variety of locations. We hope you enjoy exploring the Isle of Ireland as much as our team enjoyed creating it!"[/p][p]Libor - Map Designer [/p][p][/p][p]"I have been working as a Map Designer for four years and have contributed to the West Balkans, Greece, and Nordic Horizons DLCs. Each country has its own unique vibe and atmosphere, and I truly enjoy bringing that into our game. Our work is not just about recreating well-known landmarks. Often, it’s a small, cosy street recreated 1:1 that you probably wouldn’t see in any other game, yet it adds that special touch and makes you truly feel like you’re driving in a specific country.[/p][p]Every DLC starts with detailed research, from the distinct look of architecture, roads, signs, and sidewalks to small details like wildflowers that may grow only in one particular country. I love the attention to all these geeky details in our company, and I believe this is what makes our games unique. My main focus on the Ireland DLC is Killarney National Park and the town of Killarney. The nature of this region and the town itself are absolutely stunning, and I’m doing my best to bring that beauty to your screens. I also believe these roads will be perfect for upcoming coaches, as it is primarily a tourist region with only a small amount of industry. I’m really looking forward to seeing how this DLC will be received and to reading your honest and motivating reviews."[/p][p]Jitka - Map Designer[/p][p][/p][p]"I've been enjoying creating landscapes and exploring the possibilities of our game since joining the team in 2022. After some of the most challenging roads in Switzerland and the verticality of Luxembourg city, I started working on Ireland.[/p][p]Ireland is more than just green. It's mist rising over dark hills on the horizon, spreading across endless heather moorlands. It's a sunlit coastline and a road weaving ahead of you through open land. It's the little villages, where time has stopped.[/p][p]Ireland's landscape has its own unique way to pull you in. And I can't wait for you to see more of what we are creating."[/p][p]Radek - Junior Map Designer[/p][p][/p][p]"I have been working at SCS for a year and a half now. My first project was the Benelux rework, where I gained valuable experience that I put to good use as I started working on the Ireland DLC. As part of the team, I focus on vegetation and on helping the map feel as authentic and true to real references as possible. I am very excited to be part of this, as it feels like a long-missing piece of the Europe map. Ireland’s landscapes and colour palette will enrich the overall map with their lush, green, vegetation-rich environment."[/p][p]Dimi - Junior Map Designer[/p][p][/p][p]"Hi, my name is Dimi, and ever since I was younger, I dreamed of creating video games in some sort of artistic way, so here I am! I became part of the SCS team about a year ago, and since then, I have participated in two of our upcoming projects. I took a small part in the creation of Benelux Rework and now Ireland, which I’ve really taken a liking to.[/p][p]My favourite landmarks I had the pleasure of creating are the Giant's Causeway, together with its surroundings and Ben Bulben, which appeared in our teaser. After spending my time observing various locations, I have fallen in love with the landscapes and nature of Ireland, and I am more than happy to be a part of its creation. I will do my best to recreate that beauty in our game, hoping it will bring you the same happiness it has brought me along the way.[/p][p]Bíodh lá maith agaibh!"[/p][p]Jirka - Junior Map Designer[/p][p][/p][p]"Hi, my name is Jirka. I have been working at SCS for over a year and a half, and I really enjoy it here. I previously participated in the Benelux project, and now I am working on Ireland with the same great team of inspiring colleagues. I think that you will enjoy the diverse landscape full of beautiful views and diverse paths that beautifully reflect the character of the landscape, just like I do."[/p][p]Tereza - Junior Map Designer[/p][p][/p][p]"Hello, I've recently celebrated two years at SCS. I started working on Germany and continued on Benelux. I'm still fixing bugs in Benelux for you, but I'll be moving to Ireland soon. While working on the flat environments of the Netherlands rework, I was also helping out on the Nordic Horizons DLC, where there were lots of beautiful landscapes.[/p][p]I've already had a look at what awaits me, and it seems cosy. No more big highways and complicated junctions, just cities and roads. I have to say that left-hand traffic was a problem for me at first, but I quickly got used to it.[/p][p]What I like most about Ireland are the colour-coded sheep. I just love them! Irish people, tell me, wouldn't it be cheaper to tag them on their ears, like we do in the Czech Republic? Just kidding, you make the world more colourful. Thanks."[/p][p][/p][p]That’s it for today’s blog! We’d like to thank everybody for sharing a little about themselves and their work on the Isle of Ireland. It’s always a pleasure to give our community a glimpse behind the scenes and introduce the talented people who help shape our projects.[/p][p]We look forward to sharing more news and previews from the Isle of Ireland in the future, so be sure to keep an eye on the blog for upcoming updates. Don’t forget to add the expansion to your Steam Wishlist and follow us on XInstagramFacebook, and Bluesky, and subscribe to our newsletter. Until next time, safe travels! [/p][p][dynamiclink][/dynamiclink][/p]

Community Help: Vehicle Preproduction Researcher

[p]In today's blog, we'd like to reach out to our #BestCommunityEver, as we're currently looking for an external Vehicle Preproduction Researcher to collaborate with our team on a paid, full-time basis or task-based cooperation. So if the idea of working with SCS Software sounds exciting to you, keep on reading for more details![/p][p][/p][p]As you know, vehicles are at the core of what we do in Euro Truck Simulator 2 and American Truck Simulator. Every truck we bring into the game starts long before the modeling phase – with proper research. And that is exactly where we'd like to strengthen our team.[/p][p]This role focuses on researching real-world vehicles and their components according to our internal specifications, verifying the accuracy of the information, and preparing clear, well-structured materials that our vehicle team can directly use. Beyond collecting data, it's also about understanding which details truly matter for a simulation game and what level of depth makes sense within the technical limits of our engine.[/p][p]We are looking for someone who has hands-on experience with real vehicles, such as truck drivers, people working in logistics or the automotive industry, vehicle servicing professionals, or vehicle manufacturing specialists. If you've worked with trucks or heavy vehicles in real life and you understand how they function beyond just the surface, that's exactly the kind of background we're interested in. And of course, experience with our games is a huge plus![/p][p]If you are interested in this position and have the required background, you can apply and find more information about this role here.[/p][p]We're looking forward to seeing your applications and perhaps even finding our new colleague within our own community. Until next time, we'll see you on the road![/p]

SCS On The Road: Volvo Construction Equipment Museum Tour

[p]If you ever find yourself near Eskilstuna, Sweden, be sure to visit the Munktell Museum! In this episode of SCS On The Road, we had the pleasure of doing just that after being invited by Volvo Construction Equipment for a guided tour of this remarkable museum.[/p][p][/p][p]Home to more than 90 exhibits, the museum showcases an impressive collection of machines that trace the rich heritage of Swedish industrial history - a fascinating experience for anyone interested in engineering or heavy machinery. And for the occasion, we had the very best guide imaginable: Jannicke Serneberg, Head of the Munktell Museum.[/p][p]We would like to extend our sincere thanks to Volvo CE for the kind invitation and to Jannicke for the enthusiastic, insightful, and truly expert tour she gave us. Now, without further ado, let's watch the episode![/p][previewyoutube][/previewyoutube][p]We hope you've enjoyed this glimpse inside the wonderful Munktell Museum! There's so much more to discover beyond what we've shared, so if you're a fan of impressive, heavy machinery and industrial history, be sure to add it to your must-visit list. Make sure to follow them on their Facebook page for future news![/p][p]And if you would like to transport the Volvo CE machines in our games, you can check out the Volvo Construction Equipment DLC for Euro Truck Simulator 2 here, and for American Truck Simulator here.[/p][p]Don't forget to also give our X/TwitterInstagramFacebookBlueskyTikTok, and YouTube a follow, as you'll receive updates about our games and new SCS On The Road episodes straight to your feed! Or subscribe to our newsletter to stay informed. See you on the road![/p][p][dynamiclink][/dynamiclink][/p]

Hearts in Bloom Event Conclusion

[p]With the arrival of March, our Hearts in Bloom World of Trucks event has officially come to a close. Throughout most of February, we celebrated the spirit of Valentine's Day with this special event, and now, it's time to take a moment to wrap things up and dive into some of the event's stats![/p][p][/p][p]As always, we'd like to thank all the 168,414 truckers who participated and helped make it such a wonderful experience, as well as the dedicated team behind this event![/p][p]The community set out to complete 600,000 deliveries of Valentine's Presents across Euro Truck Simulator 2 and American Truck Simulator - and we're thrilled to say you crushed that goal in just over a week from the event's launch! In total, our incredible #BestCommunityEver delivered 1,257,426 Valentine's Presents cargoes and, in the process, traveled a remarkable 533,701,879 kilometres - beating last year's Valentine event in both milestones![/p][p][/p][p]Congratulations to the 62,370 players who achieved the personal goal of completing 14 Valentine's Presents deliveries! Since the community goal was reached as well, you've earned a special World of Trucks achievement, along with two lovely cabin accessories for both games, designed by our team - the Hearts Blanket and Cupid's Cap.[/p][p][/p][p]We hope you have enjoyed hauling some love, and we look forward to seeing you on the road with your cabin decorated with these rewards. You can claim them in the Events page on your World of Trucks profile.[/p][p]Don't forget to give our X/TwitterInstagramFacebookBluesky, and TikTok a follow, as you'll receive news from our games straight to your feed, or subscribe to our newsletter to stay informed. Until next time, happy haulin'![/p][p][dynamiclink][/dynamiclink][/p]

Benelux Rework: Truckstops & Gas Stations

[p]Today, we are excited to share with you another glimpse into the ongoing development of the Benelux Rework update for Euro Truck Simulator 2. This time, we're taking a closer look at a selection of rebuilt and newly designed rest areas and petrol stations across the Netherlands, Belgium, and Luxembourg.[/p][p][/p][p]As with every rework project, our aim is not only to refresh older areas visually but to bring them closer to the real-world road network, improving authenticity, variety, and immersion for every driver passing through.[/p][p]The Netherlands[/p][p]The Netherlands is well known for its modern infrastructure and carefully planned motorway network, and we have worked hard to reflect that in this rework.[/p][p]Along the A8, drivers will be able to stop at a refreshed A8 petrol station, offering a compact yet detailed rest area that fits seamlessly into its urban surroundings. Not far from the coast, the IJmuiden petrol station provides a convenient stop for those travelling to and from the North Sea ports, complete with updated signage and contemporary architecture.[/p][p][/p][p]One of the highlights of this region is the supermodern eco petrol station on the A28. Inspired by the Netherlands’ forward-thinking approach to sustainability, this location features cutting-edge design elements, solar panels, and a sleek canopy structure that stands out both during the day and at night. [/p][p][/p][p]Finally, on the E30, you’ll find Het Lonnekermeer truckstop and petrol station. This larger service area offers ample parking for HGVs, detailed landscaping, and a welcoming rest area atmosphere, making it a perfect stop for long-haul drivers crossing the eastern part of the country.[/p][p]Belgium[/p][p]Belgium’s motorway network is a vital corridor for European logistics, and we have significantly reworked many of its service areas to better represent their real-life counterparts.[/p][p]On the E34 between Antwerp and Turnhout, the E34 Antwerpen–Turnhout truckstop and petrol station has been rebuilt to offer a spacious layout tailored for heavy traffic. Expect realistic parking arrangements and improved access roads that reflect the busy nature of this route.[/p][p][/p][p]Near the city of Liège, the newly designed Liège petrol station offers a more urban feel, with updated textures, signage, and surrounding infrastructure that better matches the character of the region.[/p][p]At the German border, the E40 Lichtenbusch petrol station and border area has received special attention. This location blends motorway services with an international crossing atmosphere, complete with border-related detailing that enhances immersion when travelling between countries.[/p][p][/p][p]We are also introducing several French-style “Aire” service areas in Wallonia. Aire de Verlaine and Aire de Saint-Ghislain both feature expanded truck parking, distinct architectural styles, and carefully placed vegetation to capture the feel of Belgian motorway rest areas.[/p][p][/p][p]In the scenic Ardennes region, the Wanlin petrol station provides a smaller but characterful stop, surrounded by natural landscapes and designed to break up long journeys through this picturesque area.[/p][p]Luxembourg[/p][p]Although smaller in size, Luxembourg remains a significant hub for international freight. On the E421, drivers will discover a fully refreshed E421 petrol station, offering a clean and modern stopping point that reflects the country’s well-maintained road network and strategic position at the heart of Europe.[/p][p][/p][p]Across all three countries, our map, asset, and vegetation teams have collaborated to ensure that each truckstop and petrol station feels unique. We know how important service areas are in your journeys, whether you are refuelling, taking a mandatory rest break, or simply enjoying the view during a sunset haul.[/p][p]We look forward to sharing more about the Benelux Rework in the near future. Make sure to stay updated by following us on X/TwitterFacebookBlueSkyYouTube, and Instagram, and by subscribing to our newsletter! Until next time, we wish you safe travels. Until then, keep on truckin’![/p][p][dynamiclink][/dynamiclink][/p]