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Euro Truck Simulator 2 News

1.56 Update: HS-Schoch Update

[p]With the arrival of the upcoming 1.56 update for Euro Truck Simulator 2, we’d like to share some exciting news for all fans of customisation. Alongside the main game update, the HS-Schoch Tuning Pack is receiving a substantial refresh and expansion as well.[/p][p][/p][p]Our teams have been working diligently to update this popular DLC, adding new features and addressing many of the community’s requests.[/p][p]Let’s take a closer look at what is coming your way![/p][p]Accessory finishes:[/p]
  • [p]Chrome[/p]
  • [p]Paintable (can now be customised in any colour of your choice)[/p]
  • [p]Matte paintable (also fully colour-selectable)[/p]
[p]Grilles and Light Bars:[/p]
  • [p]Roof bars will have new LED and non-LED versions[/p]
  • [p]Front light bars will now feature LED, non-LED, and even strobe versions[/p]
  • [p]Bottom grilles will also be updated, with slot-based options as well as an LED version[/p]
[p][/p][p]We are also bringing you two brand-new paint jobs. All of these new additions will give you more freedom to match (or otherwise) the tuning parts with your truck’s paint scheme and overall look![/p][p][/p][p]Since the release of the HS-Schoch Pack, several new trucks have been added to ETS2. With this update, we’ve made sure to include bars for all the vehicles that were not part of the game at the time of the DLC’s original launch.[/p][p]We’re also excited to announce that big auxiliary lights will be receiving improvements in version 1.56, and this will be available to everyone as part of the base game update.[/p][p][/p][p]We truly appreciate your passion for customisation, and we’re happy to bring these improvements into the game. We spent a lot of time reviewing your feedback and implementing changes and additions that you’ve asked for. [/p][p]That's it for today!  [/p][p]Stay tuned for more news as we continue to reveal what’s coming in update 1.56. In the meantime, don’t forget to follow us on X/TwitterInstagramFacebookBluesky, and TikTok, or subscribe to our newsletter for more behind-the-scenes content, updates, and announcements. Until next time, keep on truckin'![/p][p][/p]

In Case You Missed It: Future Games Show

[p]Did you catch our special announcement at the Future Games Show yesterday? Broadcasted shortly before Gamescom, FGS is a digital showcase that highlights some of the most exciting upcoming titles and projects in the gaming world. This year, we were thrilled to join the line-up with something very special to share.


During the show, we premiered a brand-new, exclusive teaser, which officially revealed something we've been working towards for quite a while now. If you missed it, you can re-watch the video on our official YouTube channel below.
[/p][previewyoutube][/previewyoutube][p]
That’s right, it’s official! Euro Truck Simulator 2 and American Truck Simulator are shifting gears and heading to PlayStation 5 and Xbox Series X|S! If you're excited about the road ahead, you can support this project by wish-listing the games on your console platform of choice at our dedicated micro-site, [/p][p]scssoft.com/consoles, and by following our official social media channels (X, BlueSky, Facebook, Instagram) and Newsletter to stay in the loop.[/p][p][/p][p]Whether you’re a long-time fan who’s been waiting to hit the road on console, or someone discovering the world of truck sims for the first time, we’re thrilled to be bringing our most popular titles to entirely new platforms. We know many of you game exclusively on console, and we’re excited to finally open the door for you to experience ETS2 and ATS. We can’t wait to see fresh faces joining our #BestCommunityEver and hitting the road for the very first time!
[/p][p]Of course, this is just the beginning, and with quite a bit of work still ahead, we’ll be sharing much more about this project, what you can expect, and more about our plans when the time comes.
[/p][p]The road to consoles might be uncharted territory for us, but we’re ready to explore it! Whilst we’re not ready to share a specific release date yet, we look forward to reading your comments and reaction to this news, so be sure to let us know if you're excited about this upcoming release. We thank you for all your support over the years, and we look forward to the future of truckin' with you on console and PC! [/p]

Gamescom & Future Games Show & Find Your Next Game

[p]We hope you're all enjoying the summer roads, whether you’re cruising through Euro Truck Simulator 2 or exploring the great American highways in American Truck Simulator. August is already in full swing, and with so many exciting things happening behind the scenes, we wanted to take a moment to share what’s coming up for SCS Software this month. Spoiler alert: it’s shaping up to be a big one![/p][p][/p][p]Gamescom[/p][p]This August, we’ll be attending Gamescom in Cologne, Germany - one of the biggest events in the gaming calendar! We’re proud to be representing the Czech Republic as part of the Czech National Booth in the B2B (Business-to-Business) segment.[/p][p]Our mission? Meet, network, and explore new partnerships with a wide variety of companies. We're thrilled to have meetings lined up with representatives from major platforms, including Sony, Microsoft, and many more, across both the gaming and automotive industries. We're excited about the future and are actively working on ways to expand our presence and content offerings for both of our flagship titles. And while our presence at Gamescom is focused on the B2B segment this year, there's always a chance we’ll run into some of you. If you spot someone from the SCS team, don’t hesitate to say hi![/p][p]Future Games Show[/p][p]Make sure to keep one eye open for the upcoming Future Games Show this August, because we’ve got something special in the works! A brand-new exclusive teaser video will be making its debut there, and we can’t wait for you to see it. [/p][p]Find Your Next Game[/p][p]Also on your watchlist this August should be the Find Your Next Game show, which runs alongside Gamescom, where we’ll also be dropping something cool and exclusive, this time related to the Nordic Horizons DLC. We’re incredibly proud of what’s coming and are thrilled to be part of this show’s lineup. We’re working hard to bring fresh new content and experiences to both Euro Truck Simulator 2 and American Truck Simulator. The journey is far from over, and exciting things are still to come! We’re truly thankful for the continued support and enthusiasm from all of you, the #BestCommunityEver. Whether you’ve been driving with us for years or just recently joined the road, we appreciate every single one of you![/p][p]Until next time, keep on truckin’, and we’ll see you out there on the road![/p]

Nordic Horizons: Kiruna

[p]Välkommen till Kiruna! In today's blog, we have another glimpse of what's coming for the Nordic Horizons DLC for Euro Truck Simulator 2. Get comfortable and enjoy this little preview of the city of Kiruna, before you head there yourself in this upcoming map expansion.[/p][p][/p][p]Situated 200 kilometres north of the Arctic Circle, Kiruna is actually Sweden's northernmost town! This location is unique as people living there experience two months of midnight sun in the summer, and it's also an ideal place to watch the magical northern lights from the beginning of autumn to the end of winter. [/p][p]While the town is not the largest in terms of population, it has so much to offer. Not far from it, visitors can find the country's highest mountain, Kebnekaise. It's also home to the world's largest underground iron ore mine. And let's not forget about the stunning beauty of the nature surrounding Kiruna, with forests, tundra, rivers, and an uncountable number of lakes.[/p][p][/p][p]The iron ore mine will be featured in our game as a massive depot where players can deliver cargo, both at ground level and deep underground. The Kiruna mine will become the largest custom depot in ETS2 and also the first to be located underground. It's a truly fascinating operation, with over 130 years of history. Each day, the mine produces enough iron ore to build six Eiffel Towers. The depot is complex, so players will need to rely on a full diagram of the area and custom signs placed throughout the mine.[/p][p][/p][p]Mining lies at the heart of Kiruna's economy, and its impact is so significant that parts of the city are being relocated to ensure the safety of its residents. This includes the construction of a new city centre three kilometres east of the original one.[/p][p][/p][p]This beautiful new city centre is being recreated by our asset and map teams through detailed landmark buildings. This includes the city's new town hall, featuring the original historic clock tower that has been carefully restored and relocated from its former site, along with several other notable buildings surrounding the new town centre.[/p][p][/p][p]In addition, truckers will be able to deliver cargo to the local railway terminal, a construction site, a recycling depot, and various other industries located around the town. [/p][p]We hope we got you excited to visit this city when the Nordic Horizons DLC is released. If we did, make sure to add this map expansion to your Steam Wishlist! Remember to stay tuned for more updates from the world of Euro Truck Simulator 2 by following us on TwitterFacebookInstagramBluesky, and YouTube, or by signing up for our newsletter. Happy haulin'![/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Modelling Long Distance Coach with Vitalii

[p]With the introduction of long-distance buses in Euro Truck Simulator 2, the Coaches DLC brings a fresh perspective to the game's world. We spoke with Vitalii, one of the vehicle artists behind this exciting update, to learn more about the creative process, technical challenges, and the immersive details players can look forward to when stepping into the driver’s seat of a coach.[/p][p][/p][p]As a Senior 3D Artist on the Coaches project, Vitalii plays a central role in crafting the visual identity of the new long-distance buses being added to Euro Truck Simulator 2. “I'm essentially in charge of bringing these vehicles to life visually,” he explains, “handling everything from the 3D modeling of both their exteriors and interiors, to creating the detailed textures and materials that define their appearance.” His responsibilities also include developing all necessary animations and closely collaborating with production and research teams to ensure each coach is recreated as authentically as possible.[/p][p]When asked what his work on Coaches entails, Vitalii emphasizes the balance between technical artistry and realism: “It's about combining technical artistry with precision to deliver a realistic experience for our players.”[/p][p][/p][p]On the topic of research and scanning, Vitalii shares that while he usually relies on reference material gathered by a dedicated team, the Coaches project was a unique opportunity. “I actually had the opportunity to go on a business trip myself to see the real coaches firsthand,” he says. “This was incredibly valuable, as it allowed me to personally observe and capture all the necessary details I needed to accurately recreate them in the game.” [/p][p]Speaking about what excites him most about the project, Vitalii reveals, “I'm most excited about seeing my work truly come to life within the game world.” Watching his models, textures, and animations in action, and more importantly, seeing how players respond, is what truly motivates him: “Knowing that my efforts contribute to fulfilling a long-standing community wish and providing them with a fresh, immersive experience is what really motivates me.”[/p][p][/p][p]When asked how he feels about the overall addition of long-distance buses, Vitalii is enthusiastic: “This has been a top request from our community for many, many years, and seeing it finally come to fruition is incredibly exciting.” He believes it goes beyond adding a new vehicle – it's about expanding gameplay and deepening player immersion. “It's about showing our dedication to listening to what our passionate community wants.”[/p][p][/p][p]In terms of the tools used, Vitalii describes a well-curated workflow. “I mainly use Blender for the modeling phase,” he shares, appreciating its flexibility and community support. “For creating my own custom tileable textures, I rely heavily on Substance Designer,” due to its procedural capabilities. Photoshop plays a role in editing textures, while Maya is used to integrate assets into the game engine through custom exporters. “I sometimes use Marmoset Toolbag to generate precise light maps,” he adds, which enhances the realism of coach lighting.[/p][p]Reflecting on similar projects, Vitalii mentions his past experience with major truck reworks, particularly interiors. However, Coaches presented a new level of complexity. “Coaches are significantly more spacious than trucks,” he says, “and inherently contain a lot more geometry and detail.” This posed a technical challenge: “figuring out how to optimize such a large and intricate space... while keeping the performance impact low.”[/p][p][/p][p]Discussing what he’s enjoyed most, Vitalii highlights the novelty of the project. “It's always refreshing to tackle a new type of vehicle,” he notes. “Creating the various animations for the coaches presented a fun challenge,” one that pushed him creatively while being immensely satisfying. [/p][p]Addressing the challenges faced, Vitalii reiterates that optimization was a primary hurdle. “We really had to figure out new approaches to keep the visual quality high while ensuring polycounts remained low,” especially given the scale of coach interiors. Additionally, “implementing the animations required a different philosophy compared to trucks,” prompting the team to rethink their usual methods.[/p][p][/p][p]When asked about interesting details players can expect, Vitalii hints at the depth of immersion. “We've paid close attention to the atmosphere inside the coaches,” he says. “Players might notice intricate details on the interiors and passenger areas that really bring the space to life.”[/p][p][/p][p]Finally, in response to what players will enjoy most, Vitalii believes the shift in gameplay pace is key. “The core focus of this update is exploration,” he says. “Players shouldn't miss out on taking the time to appreciate the scenery and discover landmarks.” The Coaches experience, he explains, offers a new lens through which to enjoy the game's expansive world: “It encourages a slower pace, letting them see the game world from a new perspective, which I think will be very rewarding.” [/p][p]We're excited to reveal more about the upcoming Coaches DLC as the development continues! For the latest updates, be sure to follow us on our social media channels on X/TwitterInstagramFacebookBluesky, and TikTok, or sign up for our newsletter. If you're looking forward to hitting the road in style, don’t forget to add the Coaches DLC to your Steam Wishlist![/p][p][dynamiclink][/dynamiclink][/p]