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Euro Truck Simulator 2 News

SCS Fan Day Experience Vol. 3: Wrap Up

[p]What a day! On the 14th of November, we welcomed fans from all over the world, including guests who travelled from as far as South Korea, for our third SCS Fan Day, and what an unforgettable experience it turned out to be.[/p][p][/p][p]From the moment the doors opened, the studio filled with the energy and excitement that only our community can bring. Throughout the afternoon, attendees enjoyed a full studio tour, offering a rare behind-the-scenes look into how your favourite projects come to life. Our teams across departments opened their workspaces and shared stories, workflows, and a few fun secrets along the way.[/p][previewyoutube][/previewyoutube][p]Of course, no visit to SCS Software would be complete without a spin in our 4D Motion Simulator. Guests got to feel every bump of the road, an experience that brought plenty of laughs, big smiles, and maybe even a few surprised reactions![/p][p][/p][p]Visitors also had the chance to chat directly with members of our team, from artists and programmers to designers and testers, and even take a closer look at some of the work they’re currently creating. And, as always, our CEO, Pavel Šebor and other representatives of our departments had a Q&A to meet everyone personally, answer questions, and share their enthusiasm for the future.[/p][p][/p][p]Before heading home, every participant received a bundle of exclusive Fan Day goodies, a small thank-you from us to you, the #BestCommunityEver.[/p][p][/p][p]To everyone who joined us and spent their day with us: thank you. Your passion, your support, and your presence mean the world to our entire studio. Events like this remind us why we do what we do, and why we’re so proud to have such a dedicated, friendly, and inspiring community behind our games.[/p][p]We hope you enjoyed this year’s SCS Fan Day just as much as we did, and we can’t wait to welcome you again in the future! Make sure to follow us on X/TwitterInstagramFacebookBluesky, and TikTok, or subscribe to our newsletter to stay up to date with the latest news and behind-the-scenes stories. Until next time, happy haulin'![/p]

Euro Truck Simulator 2 peaks at 72k players


Euro Truck Simulator 2 has peaked at 72,678 concurrent players on 30 November 2025.
View charts and more statistics on our website.

Nordic Horizons + Forest Machinery Release

[p]We’re thrilled to announce that Nordic Horizons, the next major map expansion for Euro Truck Simulator 2, is is OUT NOW! After months of development, kilometres upon kilometres of newly crafted roads, and countless breathtaking landmarks brought to life, we can’t wait to open the gates to northern Scandinavia.[/p][h3]The Nordic Horizons DLC for Euro Truck Simulator 2 is now released![/h3][p][/p][previewyoutube][/previewyoutube][p]This release marks one of our largest map expansions to date, offering a truly vast and diverse region for you to explore. From the dramatic fjords of Norway to the Arctic coastline, from Sweden’s rugged Norrland to the expansive wilderness of Finland’s Lapland, Nordic Horizons blends nature, culture, and trucking challenges into one unforgettable journey.[/p][p]To help you get your bearings, have a look at the full map of the DLC, showcasing the cities, towns, and roads waiting for you:[/p][p][/p][p]With Nordic Horizons, we aimed to capture the spirit of the far north: luminous northern skies, small coastal villages clinging to rocky landscapes, and the quiet but powerful presence of history woven through every settlement.[/p][p][/p][p]Here’s a taste of what the DLC brings: [/p]
  • [p]40 meticulously recreated cities, including Trondheim, Oulu, Umea and Kiruna[/p]
  • [p]Beautiful Nordic landmarks, from the dramatic Atlantic Ocean Road to the striking Arctic Cathedral in Tromsø and the enchanting Santa Claus Village in Rovaniemi[/p]
  • [p]New industries such as waste recycling, an underground mine, and a variety of unique farms and sawmills[/p]
  • [p]30 scenic towns and smaller settlements to discover and deliver to[/p]
  • [p]A rich mix of major highways, winding rural roads, city streets, and even the occasional dirt trail[/p]
  • [p]Faithfully recreated city centres, capturing each location’s distinct atmosphere[/p]
  • [p]A route all the way to the iconic Nordkapp globe, the northernmost drivable point in mainland Europe[/p]
  • [p]Opportunities to explore stunning historic areas like Gävle, Umeå, Kristiansund, Ålesund and many more[/p]
  • [p]Use of the dynamic loading and unloading feature at selected depots[/p]
  • [p]Over 200 depots are ready to offer countless job opportunities[/p]
  • [p]The unforgettable spectacle of the Northern Lights[/p]
  • [p]Realistically adjusted daylight cycles for northern latitudes[/p]
  • [p]And if you keep your eyes on the roadside... you might even spot some reindeer[/p]
[p]Get ready for a seriously HUGE adventure with this exciting expansion![/p][p]Cruising Nordic Horizons[/p][p]With the release of the DLC, we’re also kicking off a brand new World of Trucks event: Cruising Nordic Horizons, which begins right at the moment of launch. This event invites you to explore the new map, deliver cargoes to and from its many cities, and contribute to a community goal while earning special in-game rewards.[/p][p]Rewards[/p]
  • [p]Personal: Players who deliver cargo to or from the required 18 cities in Nordic Horizons will gain a personal World of Trucks Achievement and a beautiful Northern Tides ETS2 truck paint job Steam inventory item.[/p]
[p][/p]
  • [p]Community: When the community goal of driving 300,000,000 km during deliveries to or from any Nordic Horizons city is met, and if the player has also achieved their personal goal, then they will receive a striking Viking Helmet dashboard ornament Steam inventory item.[/p]
[p][/p]
  • [p]And there’s an extra treat as well! Truckers who complete a job using External Contracts or the External Market TO or FROM Narvik will be rewarded with the Wolf cabin plush Steam inventory item. Soft, cuddly, and carrying a touch of Nordic wilderness spirit, this charming little wolf pays homage to the landscapes and legends of the far north. It’s the perfect companion to accompany you on your journeys across the new expansion![/p]
[p][/p][p]You can find all the rules and further details about the event in our dedicated Cruising Nordic Horizons blog.[/p][h3][dynamiclink][/dynamiclink]Introducing: The Forest Machinery DLC for ETS2[/h3][p]That’s not all for today’s celebration! Alongside Nordic Horizons, we are delighted to release a brand-new Forest Machinery DLC for Euro Truck Simulator 2, the ETS2 counterpart to the long-established ATS expansion of the same theme.[/p][p][/p][p]Given the importance of forestry across Norway, Sweden, and Finland, this felt like the perfect moment to bring a fresh set of heavy-duty machines and logging-industry equipment into the ETS2 universe. This new cargo pack is designed to complement the Nordic Horizons experience, but it will be available across the entire map.[/p][p][/p][previewyoutube][/previewyoutube][p]New Heavy Forestry Cargoes[/p][p]The Forest Machinery DLC adds a robust selection of specialised equipment used in real-world forestry operations. Each model has been carefully crafted to match its real-life counterpart, offering new challenges for your hauling fleet: [/p]
  • [p]Mobile Traction Winch[/p]
  • [p]Wood Chipper[/p]
  • [p]Crawler Excavator[/p]
  • [p]Skidder[/p]
  • [p]Mulcher[/p]
  • [p]Log Stacker[/p]
  • [p]Log Harvester[/p]
  • [p]Forwarder[/p]
[p][/p][p]These oversized and heavy cargoes will give your deliveries a new layer of difficulty and satisfaction. [/p][p]New Truck Accessories[/p][p]To help you customise your truck for the rugged work ahead, this pack also introduces new accessories: [/p]
  • [p]Mirror Covers[/p]
  • [p]Light Covers[/p]
  • [p]Wiper Covers[/p]
[p][/p][p]These small but stylish additions allow you to personalise your truck and give it that extra forestry-ready touch.[/p][p][dynamiclink][/dynamiclink][/p][p]The Forest Machinery Bundle[/p][p]You can also celebrate the release of the Nordic Horizons DLC with a special Forest Machinery Bundle, which unites the forestry-focused cargo packs for both Euro Truck Simulator 2 and American Truck Simulator, available at a special 50% discount that allows you to pick up both DLCs for the price of one![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]We can't wait for you to start exploring this map expansion and hauling these fresh new cargoes yourself! Stay tuned for more updates by following us on X/TwitterFacebookInstagramBluesky, and YouTube, or by signing up for our newsletter. Until next time, we will see you on the road![/p]

Cruising Nordic Horizons Event

[p]Join us on Thursday, the 27th of November, to celebrate the launch of our new Nordic Horizons DLC by taking part in our World of Trucks event - Cruising Nordic Horizons! Embark on a journey across Scandinavia’s Arctic frontier, where dramatic fjords, and winding rivers shape a land of raw beauty.[/p][p][/p][p]We challenge our #BestCommunityEver to achieve a collective goal of driving 300,000,000 km (186,411,358 miles) while delivering cargo to or from any city in the Nordic Horizons DLC.[/p][p]Explore rugged coastlines, winding rural roads, and lively northern towns while #CruisingNordicHorizons. From sunlit summer nights to landscapes steeped in history and tradition, this region offers truckers unforgettable routes and breathtaking vistas, while on the job.[/p][p]The north of Scandinavia has evolved from its traditional fishing and farming roots into a region of growing economic importance, supported by its strategic location and modern infrastructure. Its economies thrive on diverse industries, from renewable energy and mining to shipping, tourism, and local crafts. Truckers play a vital role in connecting remote communities and sustaining the region’s economic growth.[/p][p]As you travel through the far north of Scandinavia, you can look forward to some spectacular highlights of the region, including: [/p]
  • [p]Tromsø, known as the “Gateway to the Arctic,” with its lively culture and northern lights views[/p]
  • [p]The Lofoten Islands, offering dramatic coastlines, fishing villages, and stunning scenery[/p]
  • [p]Rovaniemi, the capital of Finnish Lapland and the official home of Santa Claus[/p]
  • [p]Nordkapp, where you can stand at the edge of Europe beneath the midnight sun[/p]
[previewyoutube][/previewyoutube][p]As always, you can explore all these and more during the event using your own trailer with the external market![/p][p]Take on the adventurous challenge to tour and visit the 41 beautiful cities on offer. Complete at least 1 delivery to or from 6 unique cities in each of the 3 countries in Nordic Horizons to achieve your personal event goal and earn yourself a uniquely crafted reward. Get ready for the latest addition to Euro Truck Simulator 2 and come #CruisingNordicHorizons to experience the majesty and myth of Northern Scandinavia in a truly unforgettable experience.[/p][p][/p][p]Rules [/p][p]Using External Contracts or External Market, with a World of Trucks-connected profile in Euro Truck Simulator 2, the community goal is to drive 300,000,000 km while delivering cargoes to or from any cities in Nordic Horizons.[/p][p]When a player completes 1 delivery to or from 6 unique cities in each of  Norway, Sweden, and Finland located in Nordic Horizons, they will achieve their personal goal. All jobs for the event need to be at least 150 km, or more. You can check if your recent deliveries met these conditions using your Log Book in your World of Trucks profile.[/p][p]Rewards[/p]
  • [p]Personal: Players that deliver cargo to or from the required 18 cities in Nordic Horizons will gain a personal World of Trucks Achievement and a beautiful Northern Tides ETS2 truck paint job Steam inventory item.[/p]
[p][/p]
  • [p]Community: When the community goal of driving 300,000,000 km during deliveries to or from any Nordic Horizons city is met, and if the player has also achieved their personal goal, then they will receive a striking Viking Helmet dashboard ornament Steam inventory item.[/p]
[p][/p][p]Note: In order to qualify for the community reward, you must complete at least your personal goal in Euro Truck Simulator 2. Each reward will be a Steam inventory item for Euro Truck Simulator 2. Once completed, claim your reward in the Events page on your World of Trucks profile. The event will be concluded on Sunday, the 1st of February at 23:59 UTC. [/p][p]We can't wait to hear about your journeys as you cruise through magical Northern Scandinavia! So, please share your screenshots and videos with us using the hashtag #CruisingNordicHorizons on our Facebook, X (formerly Twitter), and Instagram profiles and we will share our favourite ones (we may even feature some of them in a future blog post!).[/p][p][dynamiclink][/dynamiclink][/p]

Coaches: Passenger Satisfaction

[p]As you can imagine, we’re used to working mostly with trucks and cargo. Coaches, however, introduce a completely different kind of challenge, people! In our upcoming module for Euro Truck Simulator 2, Passenger Satisfaction will play an important role in your job as a coach driver. 


To learn more about the design behind this system, we spoke with game designer Vojtěch P., who has been leading the development of this feature since February. He began by sharing a little about his passions growing up and how his journey led him to SCS Software: “I always loved making visual stuff. My interests eventually shifted over time, from graphic design to illustration to animation to indie games, and ultimately I found myself at SCS, where I hope I’ll stay for a little longer.” 

“I work as a game designer here at SCS Software, and I enjoy my job to an almost unhealthy degree. Above all, I appreciate being able to significantly influence the shape of the game, not only visually but also in terms of game mechanics.” Since joining, he has contributed to the Gallery redesign, Photo Trophies, and the Driving Academy. “I really enjoyed my time working on the Driving Academy, where I also sneaked in a few extra things for players to enjoy.” Today, he is focused on UX, UI, and gameplay design, including the brand-new Passenger Satisfaction system. 
[/p][p]
“Passenger satisfaction is a concept players may already be familiar with,” Vojtěch goes on to explain, “You can find it in other game titles, including our own previous game, Bus Driver.” Simply put, players are encouraged to drive smoothly and avoid harsh braking, sharp turns, and traffic violations to provide a comfortable ride for their passengers. While the mechanics themselves aren’t radically new or groundbreaking, they still meaningfully change how the game is played and introduce a new challenge. 

Before we dive into the details, we want to make it clear that everything shown and discussed in this post is still a work in progress. Everything presented here may be subject to change and may not reflect the final release version. With all that said, Vojtěch shares more about the current system in development.
[/p][p]
“We calculate satisfaction for each individual passenger, each with their own sensitivity. Some hardly care what happens, while others take even mild braking very personally. Passengers also board the bus with varying moods, so the challenge for the player is to improve their mood by the next stop.” As the journey continues, players will be working toward a clear goal. “The main goal is to improve passengers’ moods as much as possible through smooth driving. If the drive between stops is perfect, the player will receive a bonus which is added to the overall passenger satisfaction.”
[/p][p]
Introducing passengers fundamentally changes the feel of driving Vojtěch explains, “Driving with passengers really feels very different, and introduces a whole new challenge on the road. The player must stay alert and anticipate much more. Having to keep to the timetable and at the same time drive carefully are two things that naturally work against each other.”

During internal testing, finding the balance between Passenger satisfaction and keeping on time quickly became evident, “The mechanics are still evolving, mainly through adding more aspects that influence satisfaction. The basic rules for satisfaction are already in place and functional, and now we’re mainly looking into what else we can add to the system. That can go on endlessly, really.” 
[/p][p]
Balancing the experience has been a priority. “We don’t want to reach the point where the game praises the player for using the turn signal, passengers in real life don’t clap for the driver for that. We've actually found it much harder to find ways of increasing satisfaction than decreasing it.” Changes based on early testing have already been implemented, Vojtěch tells us “We increased the difficulty, satisfaction gains and losses are now much more pronounced. We also changed the way satisfaction increases. It no longer depends on elapsed time, but on distance driven, which we believe is much fairer.”
[/p][p]
Presenting the information clearly has also been a central part of the design. “It’s important how satisfaction is displayed both while driving, at stops, and after the journey. Too much information and the player will be overwhelmed, unable to follow it all while driving, and the screen will get cluttered. Too little, and useful feedback will be missing.” 
[/p][p]
The same applies at coach and bus stops. “We’re figuring out how best to display boarding and disembarking passengers and their satisfaction in a clear, simple way. What I really want is for passengers to be shown as individual people, not just a progress bar.”

Integrating the system into a game built around trucks has created its own set of challenges too. “Everything in our game is built around trucks, all the terms, icons, interface etc. Integrating a new vehicle type, swapping modes, and allowing smooth transitions between them, that’s actually far more demanding than the whole Coach DLC on its own.”
[/p][p]
Even now, during its development, there are already ideas for its future growth. “Whilst I want to make it clear, there's no guarantee these ideas will ever make it into the module, I’d love to expand the system further. For example, passengers could ask the player to turn on the heating or air conditioning. A temperature change could result in more unhappy passengers. Or a passenger might request an unscheduled emergency stop, and the player would need to find a place to pull over quickly, otherwise satisfaction of this individual passenger would drop fast.” 
[/p][p]
For now, there is still a lot of work ahead on the road when it comes to Coaches, with lots of roads yet to discover for this new game type. “I’m both thrilled and slightly terrified by the number of players who have wishlisted Coaches.” Vojtěch shares  “It’s amusing to already see comparison videos already being made for a mode that doesn’t even exist yet. It’s a cliché to say that we developers feel a great sense of responsibility, but some clichés are simply true. And I do feel strong support across the team in our shared goal not to disappoint players.” 
[/p][p]
We hope you enjoyed this insight into one of the new features being implemented as part of our upcoming Coaches module for Euro Truck Simulator 2! We look forward to sharing more about this exciting new chapter in the future. If you’re excited to hit the road with Coaches, be sure to add it to your Steam Wishlist, it really does help support our future releases. Until next time, drive safe!

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