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Euro Truck Simulator 2 News

Nordic Horizons: Kiruna

[p]Välkommen till Kiruna! In today's blog, we have another glimpse of what's coming for the Nordic Horizons DLC for Euro Truck Simulator 2. Get comfortable and enjoy this little preview of the city of Kiruna, before you head there yourself in this upcoming map expansion.[/p][p][/p][p]Situated 200 kilometres north of the Arctic Circle, Kiruna is actually Sweden's northernmost town! This location is unique as people living there experience two months of midnight sun in the summer, and it's also an ideal place to watch the magical northern lights from the beginning of autumn to the end of winter. [/p][p]While the town is not the largest in terms of population, it has so much to offer. Not far from it, visitors can find the country's highest mountain, Kebnekaise. It's also home to the world's largest underground iron ore mine. And let's not forget about the stunning beauty of the nature surrounding Kiruna, with forests, tundra, rivers, and an uncountable number of lakes.[/p][p][/p][p]The iron ore mine will be featured in our game as a massive depot where players can deliver cargo, both at ground level and deep underground. The Kiruna mine will become the largest custom depot in ETS2 and also the first to be located underground. It's a truly fascinating operation, with over 130 years of history. Each day, the mine produces enough iron ore to build six Eiffel Towers. The depot is complex, so players will need to rely on a full diagram of the area and custom signs placed throughout the mine.[/p][p][/p][p]Mining lies at the heart of Kiruna's economy, and its impact is so significant that parts of the city are being relocated to ensure the safety of its residents. This includes the construction of a new city centre three kilometres east of the original one.[/p][p][/p][p]This beautiful new city centre is being recreated by our asset and map teams through detailed landmark buildings. This includes the city's new town hall, featuring the original historic clock tower that has been carefully restored and relocated from its former site, along with several other notable buildings surrounding the new town centre.[/p][p][/p][p]In addition, truckers will be able to deliver cargo to the local railway terminal, a construction site, a recycling depot, and various other industries located around the town. [/p][p]We hope we got you excited to visit this city when the Nordic Horizons DLC is released. If we did, make sure to add this map expansion to your Steam Wishlist! Remember to stay tuned for more updates from the world of Euro Truck Simulator 2 by following us on TwitterFacebookInstagramBluesky, and YouTube, or by signing up for our newsletter. Happy haulin'![/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Modelling Long Distance Coach with Vitalii

[p]With the introduction of long-distance buses in Euro Truck Simulator 2, the Coaches DLC brings a fresh perspective to the game's world. We spoke with Vitalii, one of the vehicle artists behind this exciting update, to learn more about the creative process, technical challenges, and the immersive details players can look forward to when stepping into the driver’s seat of a coach.[/p][p][/p][p]As a Senior 3D Artist on the Coaches project, Vitalii plays a central role in crafting the visual identity of the new long-distance buses being added to Euro Truck Simulator 2. “I'm essentially in charge of bringing these vehicles to life visually,” he explains, “handling everything from the 3D modeling of both their exteriors and interiors, to creating the detailed textures and materials that define their appearance.” His responsibilities also include developing all necessary animations and closely collaborating with production and research teams to ensure each coach is recreated as authentically as possible.[/p][p]When asked what his work on Coaches entails, Vitalii emphasizes the balance between technical artistry and realism: “It's about combining technical artistry with precision to deliver a realistic experience for our players.”[/p][p][/p][p]On the topic of research and scanning, Vitalii shares that while he usually relies on reference material gathered by a dedicated team, the Coaches project was a unique opportunity. “I actually had the opportunity to go on a business trip myself to see the real coaches firsthand,” he says. “This was incredibly valuable, as it allowed me to personally observe and capture all the necessary details I needed to accurately recreate them in the game.” [/p][p]Speaking about what excites him most about the project, Vitalii reveals, “I'm most excited about seeing my work truly come to life within the game world.” Watching his models, textures, and animations in action, and more importantly, seeing how players respond, is what truly motivates him: “Knowing that my efforts contribute to fulfilling a long-standing community wish and providing them with a fresh, immersive experience is what really motivates me.”[/p][p][/p][p]When asked how he feels about the overall addition of long-distance buses, Vitalii is enthusiastic: “This has been a top request from our community for many, many years, and seeing it finally come to fruition is incredibly exciting.” He believes it goes beyond adding a new vehicle – it's about expanding gameplay and deepening player immersion. “It's about showing our dedication to listening to what our passionate community wants.”[/p][p][/p][p]In terms of the tools used, Vitalii describes a well-curated workflow. “I mainly use Blender for the modeling phase,” he shares, appreciating its flexibility and community support. “For creating my own custom tileable textures, I rely heavily on Substance Designer,” due to its procedural capabilities. Photoshop plays a role in editing textures, while Maya is used to integrate assets into the game engine through custom exporters. “I sometimes use Marmoset Toolbag to generate precise light maps,” he adds, which enhances the realism of coach lighting.[/p][p]Reflecting on similar projects, Vitalii mentions his past experience with major truck reworks, particularly interiors. However, Coaches presented a new level of complexity. “Coaches are significantly more spacious than trucks,” he says, “and inherently contain a lot more geometry and detail.” This posed a technical challenge: “figuring out how to optimize such a large and intricate space... while keeping the performance impact low.”[/p][p][/p][p]Discussing what he’s enjoyed most, Vitalii highlights the novelty of the project. “It's always refreshing to tackle a new type of vehicle,” he notes. “Creating the various animations for the coaches presented a fun challenge,” one that pushed him creatively while being immensely satisfying. [/p][p]Addressing the challenges faced, Vitalii reiterates that optimization was a primary hurdle. “We really had to figure out new approaches to keep the visual quality high while ensuring polycounts remained low,” especially given the scale of coach interiors. Additionally, “implementing the animations required a different philosophy compared to trucks,” prompting the team to rethink their usual methods.[/p][p][/p][p]When asked about interesting details players can expect, Vitalii hints at the depth of immersion. “We've paid close attention to the atmosphere inside the coaches,” he says. “Players might notice intricate details on the interiors and passenger areas that really bring the space to life.”[/p][p][/p][p]Finally, in response to what players will enjoy most, Vitalii believes the shift in gameplay pace is key. “The core focus of this update is exploration,” he says. “Players shouldn't miss out on taking the time to appreciate the scenery and discover landmarks.” The Coaches experience, he explains, offers a new lens through which to enjoy the game's expansive world: “It encourages a slower pace, letting them see the game world from a new perspective, which I think will be very rewarding.” [/p][p]We're excited to reveal more about the upcoming Coaches DLC as the development continues! For the latest updates, be sure to follow us on our social media channels on X/TwitterInstagramFacebookBluesky, and TikTok, or sign up for our newsletter. If you're looking forward to hitting the road in style, don’t forget to add the Coaches DLC to your Steam Wishlist![/p][p][dynamiclink][/dynamiclink][/p]

Iceland: Guess Where We Are

[p]Are you looking forward to the upcoming Iceland DLC for Euro Truck Simulator 2? In today's blog, we'd like to put your knowledge to the test with a little geography quiz! Can you guess the real-world locations shown in these in-game screenshots from this work-in-progress map expansion?[/p][p][/p][p]Whether you're from the Land of Fire and Ice, have visited Iceland, or just know your geography well, we think you might recognize some of the real-world locations featured in these screenshots. Our map designers are working hard to bring this expansion to life with a big attention to detail. Recognize any of these places? Let us know in the comments below![/p][p][/p][p]We hope we have gotten you a little more excited about Iceland with this sneak peek from this map expansion! Don't forget to support us by adding the Iceland DLC to your Steam wishlist.[/p][p]Remember to give our X/TwitterInstagramFacebookBluesky, and TikTok a follow as you'll receive updates about our games straight to your feed, or subscribe to our newsletter to stay informed! Until next time, keep on trucking. [/p][p][dynamiclink][/dynamiclink][/p]

Introducing KRONE Agriculture Equipment

[p]We’re thrilled to share an exciting update on a project that has been growing steadily here at SCS Software. Today, we're officially introducing a brand-new DLC in development, KRONE Agriculture Equipment, coming to Euro Truck Simulator 2.[/p][p][/p][p]This new DLC marks the next chapter in our ongoing collaboration with KRONE, the globally renowned manufacturer of high-performance agricultural machinery. Building on the success of the KRONE Trailer Pack for ETS2, we’re now expanding the scope to bring you a whole new line of authentic, officially licensed KRONE-branded farming equipment.[/p][p][/p][p]As you travel across the scenic countryside of Europe, the KRONE Agriculture Equipment DLC will bring a range of real-world agricultural machinery that showcases the diversity and strength of modern farming logistics.[/p][p][/p][p]This DLC will introduce new cargo types featuring large-scale agricultural machines used across Europe, from harvesters and balers to rakes and mowers, all meticulously modeled for high detail and realism. These machines will be transported on specialized trailers, offering new delivery challenges and fresh experiences for virtual haulers across the continent.[/p][p]New cargoes:[/p]
  • [p]Disk Mower - Krone EasyCut B 880 CV[/p]
  • [p]Forage Harvester - Krone BiG X 1180[/p]
  • [p]Mower Conditioner - Krone BiG M 450[/p]
  • [p]Rotary Rakes - Krone Swadro TC 1370[/p]
  • [p]Round Baler - Krone Comprima V 190 XC[/p]
  • [p]Square Baler - Krone BiG Pack 1290[/p]
  • [p]Wagon - Krone GX 520[/p]
[p]Along with that, we're also bringing some KRONE accessories you can use to decorate your cabin interior![/p][p][/p][p]While we're still finalizing the details, models, and gameplay integration, we wanted to bring our community in early because this is something we're genuinely excited about. The KRONE Agriculture Equipment DLC is shaping up to be a unique and immersive addition to the logistics landscape of ETS2. Just keep in mind that everything you see here is a work in progress and may not represent the final product.[/p][p][/p][p]We’ll be sharing more screenshots and details as we get closer to release. Until then, rest assured that our teams are working hard to cultivate something special for all fans of heavy haulage and agricultural tech.[/p][p]So, are you ready to haul some serious machinery? Be sure to add Krone Agriculture to your Steam Wishlist and stay connected with us on XFacebookInstagramBluesky, TikTok, and YouTube, or by subscribing to our newsletter for all the latest updates. See you on the road![/p][p][dynamiclink][/dynamiclink][/p]

Building Nordic Horizons with Ivo

[p]In today’s special blog post, we’re excited to take you behind the scenes of the upcoming Nordic Horizons DLC for Euro Truck Simulator 2. We sat down with Ivo, our ETS Map Lead, to talk about the creative and technical process behind bringing the Nordic landscapes to life. From intricate road networks to iconic landmarks, Ivo shares how the team is crafting an immersive experience for players exploring the northern reaches of Europe.[/p][p][/p][p]Ivo plays a key role in shaping both the big picture and the fine details of the project. When asked what his work involves, he explained, "As one of the Map Leads on Nordic Horizons, I’m responsible for both large and small components of the project — its overall shape as well as the day-to-day progress." His current focus is on monitoring progress and offering feedback, though his involvement has evolved over time: "Before that, I worked on the foundational layout of the urban and road networks, and earlier still I was involved with the research team, cooperating on time estimates, asset lists, and similar tasks." Reflecting on his experiences during development, Ivo shared that he had the opportunity to see the real-life inspirations firsthand. When asked whether he had visited Norway, Sweden, or Finland, he replied, "Yes, I was actually part of the research trip during the early stages of the project’s development. It was a fantastic experience, and I’m very glad I had the opportunity to visit many of the locations we’re recreating." The team ensured they covered all countries included in the DLC and took note of the diverse landscapes — a crucial step in capturing the spirit of the region.[/p][p][/p][p]Describing the research process behind Nordic Horizons, Ivo emphasized its significance: "Research is a fundamental part of every project we do, and it starts well before any actual map creation begins." The team relied extensively on online resources to gather information about everything from road laws and industries to cultural and natural highlights, all of which, together with our internal rules, influenced the project’s scope and planning.[/p][p]When asked what stands out most in terms of map design or architecture, Ivo highlighted the sheer scale of the region: "The vast distances, without a doubt. We’re covering an ambitiously large area, rich in stunning natural scenery but — apart from parts of the coast — very sparsely populated." He noted that these realities required difficult choices, saying, "To make our in-game world work, we had to make some compromises. In some places, a few towns had to be cut, while in others, we added smaller but important settlements at strategic points to maintain the economic flow. Without them, some areas might not offer any jobs to players due to the sheer distances. Such compromises are sometimes necessary due to the scale of our game world."[/p][p][/p][p]In response to what he’s most looking forward to seeing finished in the Nordic Horizons map, Ivo responded, "I’m lucky enough to be able to watch our talented Map Designers bring beautiful scenes to life, and although some of them still need a bit of polish, many of my personal 'wish list' locations have already come true, which is very satisfying. If I had to name one in particular, I’m especially happy that players will be able to drive all the way to Nordkapp — as far north as it’s possible to go in mainland Europe."[/p][p]Looking back at his career, Ivo explained how his role has changed compared to past projects. In response to a question about similar work he’s done, he said, "I used to work as a map designer, and Nordic Horizons is my first project in a Map Lead role. It’s a big shift." While he occasionally still contributes small scene designs, his focus is now broader: "My 'signature' is present in much of the city and road layout, even though the final visual result is a collaborative effort involving many talented people." [/p][p]As for the experience itself, Ivo shared what has brought him the most satisfaction: "I’ve enjoyed watching the map evolve and seeing our team’s hard work gradually take shape into an impressive expansion." He added that each development phase has its own hurdles but also its own rewards: "The scale of the project has exceeded my expectations in many ways, and every stage of development brings new challenges."[/p][p][/p][p]When asked about the landmarks players can look forward to, Ivo offered a rich preview: "If we count natural scenery as landmarks, then there are countless ones! But in terms of man-made landmarks, we’ve included quite a few: the majestic Arctic Cathedral in Tromsø, picturesque town centres with churches, town halls, and train stations; industrial landmarks like the mines in Kiruna, and quirky tourist spots like Santa’s Village in Rovaniemi." [/p][p]Finally, when asked what he believes players will enjoy most in Nordic Horizons and what they shouldn't miss, his answer was clear: "Definitely the landscapes themselves, the distances and the solitude." He described the journey through the DLC as something transformative: "I’d suggest you travel from the south all the way up north, and you’ll experience a gradual transformation of vegetation, longer daylight hours, and vast stretches of beautiful, almost untouched wilderness." Says Ivo. [/p][p]We can’t wait to share more about this upcoming map expansion as development progresses. Stay connected with us for the latest news by following our social media channels on X/Twitter, Instagram, Facebook, Bluesky, and TikTok or subscribing to our newsletter. If you’re excited to explore the Nordic regions, be sure to add the Nordic Horizons DLC to your Steam Wishlist![/p][p]
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