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Euro Truck Simulator 2 News

ETS2 1.38 Open Beta

Following up from the Announcement of the ATS 1.38 Open Beta,  we are excited to offer the community a glimpse of the upcoming 1.38 version's improvements, fixes, and new functionality for Euro Truck Simulator 2.

It will still take at least several weeks before the full 1.38 release; please keep in mind that this is the first raw open beta, and very much still a work-in-progress build. If you want to take it for a spin, you can help contribute by reporting any bugs you may encounter over at the appropriate section of our official forums. Your feedback and reports are extremely valuable for our team and we thank you in advance for taking the time to help us out.

So, what can you expect to find in the 1.38 Open Beta for ETS2? Let's take a closer look!



First off, the city of Lille has received a reskin, which includes new road networks, updates to existing junctions, more detailed scenery, and the inclusion of newer vegetation, terrain textures, and much more!



Some of the main changes include updates to road junctions have been re-worked to be based on more true-to-life layouts. Road signs and roads in general have also been updated with more accurate, realistic and detailed textures.

You can find a dedicated blog post on the subject which showcases many of the changes found in and around the city. But the best way to see it all is to see the city for yourself! So be sure to make that trip to Lille and let us know what you think through our social media channels.


Another significant change that has been made in 1.38 is to the various truck dealerships located across Europe. Each represented truck brand now has its own unique dealership design. All dealerships locations across the Euro Truck Simulator 2 map have received a refresh, so make sure to re-discover them in-game as you drive past (trust us, it is well worth the stop!).


We are also excited to introduce the inclusion of a computer graphics technique for efficiently approximating ambient occlusion effects in real-time. Screen Space Ambient Occlusion, better known in its shorter form SSAO, creates shadows in the areas where objects connect, to give it a more natural and believable look in terms of lighting and shadows.


So what exactly does this feature mean for our players? To break it down as simply as possible, SSAO adds missing shadows where they should have been and improves shadowing in general. It also improves the look of glossy surfaces (such as paint and chrome).



SSAO improves the driving experience and overall visual look of the game, however, this comes with an impact on performance. Technically, it is a post-processing pass on the whole rendered screen at the full internal resolution, so a lot of maths for each pixel.

Less powerful GPUs may struggle to keep up at full quality, and with 400% or similarly high scaling selected, even mid-range machines will feel the impact on fps. If you are not happy with framerate after this update, please open the advanced graphics options in the game and try to find the right combination of scaling and SSAO quality for you. With a weaker GPU, it may be advisable to switch off SSAO completely.


The easiest way to explain to you the benefits of using SSAO is by showing you a range of comparison images, take a look! Keep an eye or two on our blog because we plan to bring you more info about the SSAO in its own dedicated article soon!


We are also excited to introduce a long-requested update to the RGB Color Picker which drivers use  when purchasing or tuning their truck to paint it. You now have the option to input specific color codes (HSV, RGB, and HEX).

Also, in addition to saving color presets for just a single color, the color picker now supports saving a preset for all paint job colors at once. This way a player can store and easily try out a saved color set with other paint jobs. With this feature, we have also extended number of user-defined color swatches from 8 to 40, for your coloring pleasure.

We know that many drivers like to match their truck's colours across their whole fleet, so we hope this feature is useful to you.



The DAF XF Tuning Pack has also received a small update which will now allow all DAF trucks chassis covers to be painted. We look forward to seeing how drivers will take advantage of this new customization on their DAF fleet as we know many drivers like to match their truck colours. Be sure to tag DAF Trucks and SCS Software on our social media channels with photos of your newly painted vehicles.


There have also been changes made to our GPS Route Advisor, which now features a cleaner and more modern-looking UI allowing for a larger on-screen map view. That's not all however, as we also added new information for drivers using checkpoints for their journeys.

Players will now be able to see useful information on their next checkpoint marker such as the distance to their next checkpoint, and their estimated time of arrival through their GPS and world map.


On the subject of maps, this open beta also includes a lot of bug fixes across the whole ETS2 map. Many of these bugs were reported from players from our community, so thank you for your reports! They really do help make a difference for others to enjoy a more smooth and immersive gameplay.


The FH Tuning Pack for Volvo Trucks have also received a small update based on feedback from our community. Drivers can also expect to find new tuning parts including front wheel covers, side deflectors with LEDs, stock front bumpers and rear top fenders with plastic and chrome options. 


We are also happy to bring 3 new Special Transport routes for drivers to take on in our latest map expansion for Euro Truck Simulator 2, Road to the Black Sea. These routes are:
  • Resita to Targu Mures
  • Istanbul to Edirne
  • Pleven to Sofia

Each journey will come with its own challenges. So make sure to adhere instructions given on the GPS advisor and the speed limit which have been set-out for you before your departure, as there is no room for mistakes!

This addition will come as a free update for owners of Road to the Black Sea and Special Transport for Euro Truck Simulator 2.

MAP
  • Lille re-skin
  • Unique Truck Dealerships
  • Special Transport routes in Road to the Black Sea
    - Resita to Targu Mures
    - Istanbul to Edirne
    - Pleven to Sofia
VEHICLES

Automatic transmission improved (shifting points, adaptive modes)
Paintable chassis covers for XF Tuning Pack Fixed steering deadzone
New tuning parts added to the FH Tuning Pack

FEATURES
  • Visual improvement - procedural ambient occlusion generation (SSAO)
  • Route Advisor redesigned
  • Navigation ETA to the next waypoint in route adviser and in world map
  • Tobii eye tracking presets
  • RGB colorpicker redesigned
    -Added RGB, HSV and hex inputs
    -Predefined color presets
SOUND
  • Update to FMOD 2.01.01
  • Individual horn sounds for each truck
  • Fixed the retarder sound when the engine is off
  • AI - exclusion of gear-shifts for trains and electric vehicles
So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, kinks, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to move there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.

Please check our modding wiki to get details pertaining to mods for the game. If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right-click on Euro Truck Simulator 2 → Properties → Betas tab → public_beta → 1.38 public beta. No password required.

Iberia: Olives

Next time you are cooking up a meal and you add a dash of olive oil to your pan, take a quick glance at the back of the bottle, as there is a good chance that it was produced in Iberia! Spain is renowned for producing some of the best olives in the world, which are then used for both for making olive oil and for eating as delicious table olives.



In fact, Spain produces about half the world's total olive oil, of which about 46% is exported, making them the world's leading olive oil producer and exporter. But how did olives become so prevalent and popular?


The first olive trees were brought to Spain over 3,000 years ago by the traveling Phoenicians, the same people who supplied the country with its first grapes! Since then, the Olive industry has boomed with more than 350 million olives being grown each year on 250 different variants of olive trees. 


So it will come as no surprise that truckers in Iberia play an important role in helping export products of olive-oil and equipment for farmers who work on the vineyards across the region.


So whether you are a fan of olives or not, we hope you will take the time to visit and be a part of this world famous industry. We are sure there will be plenty of work available for drivers to deliver this delicate and delicious cargo!


Are you excited for Iberia? Then be sure to add it to your Steam Wishlist! You can also check out our Instagram, Twitter, and Facebook profiles for more exclusive pictures.

https://store.steampowered.com/app/1209460/Euro_Truck_Simulator_2__Iberia/

Operation Genoa Bridge: Conclusione

The #OperationGenoaBridge event is a success and we couldn't be more proud of our community! This task was by no means small, yet drivers from around the world united in Euro Truck Simulator 2 to help complete a new state of the art bridge in Italy.



With beacons ablaze and goal in mind, you set out on June 4th to deliver materials, fuel, and construction vehicles back and forth from each of the west and east depots. Just 24 hours after the event started, you had already reached 200,000 deliveries, and 72 hours after that, our community had smashed through the halfway mark of 500,000!

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However, putting together this event was by no means an easy task. From creating cut scenes, special companies for the event to finding a road network solution that allowed everyone to take part; this was one of the more technically challenging events our team has created. We were very happy to learn that you really enjoyed the extra effort and detail that went into this event, especially the cut-scenes and the way the bridge was lit up at night in the colors of the Italian flag.


You also flooded our social media channels with many pictures & videos, with hundreds upon hundreds of posts on Twitter and Instagram with the hashtag #OperationGenoaBridge. It was great to see virtual trucking companies, streamers, and truckers from around the world participate in completing this event. Drivers who took part in TruckersMP were among some of the more patient truckers, where traffic jams of up to 3 hours were reported!


Many drivers even went the extra mile by completing more than the required personal goal. Some individuals even achieved over 100 personal deliveries during the event, incredible! To all of you we say thank you, no matter how large or little your input, you have helped complete and bring the new Genoa bridge into the Euro Truck Simulator 2 world.



While the real-life Genoa Bridge is still set to open in July of this year, we are excited to open its virtual counterpart for truckers in ETS2 to drive on. This new state of the art bridge is self-monitoring using solar power and has a sleek and modern look.



Don't forget to claim your rewards if you achieved your personal goal for this event! You can claim your rewards from WorldOfTrucks.com by going to 'My Page' and then clicking on events. We hope you enjoy wearing your paint-job and hanging accessory with pride as a reminder of this event.



We look forward to seeing your in-game pictures with this newly completed bridge which you can share with us across our social media channels (Facebook, Instagram, Twitter). We'd like to once again thank you, our #BestCommunityEver, for heeding the call to help take part in this special World of Trucks event.

ETS2 1.38: Lille Reskin

We are always excited to show our community what changes and updates we are working on for the next version of Euro Truck Simulator 2 and American Truck Simulator. Today we want to focus on one of the bigger changes drivers in Europe can expect to see in the upcoming 1.38 update.



Introducing the French city of Lille, an important logistics link for truckers travelling between Belgium and the Netherlands, but not as you may remember it in Euro Truck Simulator 2. Lille has received a major reskin, giving it a fresh and up to date look for 1.38. So what exactly has been changed? Let's take a closer look.



As you can see from these comparison shots, many of the older vegetation models such as trees and wildflowers have been replaced with newer ones, which gives the city a completely new look in terms of natural beauty. Another major change made to Lille is to its roads and junctions; many of the road junctions have been re-worked to be based on more true to life layouts.



Road signs and roads, in general, have also been updated with more accurate, realistic, and detailed textures. While many of the major changes are quite obvious, we will leave it up to you to explore Lille for yourself to spot them all!



We look forward to sharing more with you about what is to come in 1.38. Watch this space and keep an eye on our Facebook, Twitter, and Instagram for the latest news and announcements. 

Sounds Rebalance Package

With the Operation Genoa Bridge event still ongoing and the bridge nearing completion, you may have noticed that Euro Truck Simulator 2 received a small update on Steam earlier today. Don't worry, we did not release the next update behind your back. It was actually a focused, small but important mini-update that deserves explaining.




This 'rebalance package', as we like to call it, contains numerous sound improvements and adjustments. Our SFX team keeps working hard on sound improvements, the sound revolution in the update 1.37, and switch to the FMOD library was a critical junction but not the final destination for them. We received a ton of feedback from our community, and most of these changes come as a response to this input. It is quite possible that you can see further mini-updates in the future, outside of the big "point release" update cycle, as we continue to keep addressing your reports.

Today's update carries a few SFX changes such as:

  • Polished sound transitions (e.g. for both loaded and unloaded engine/rpm)
  • Several new sound samples for AI vehicles
  • Overall re-balanced sounds, and volumes
  • And more!


As we said at the beginning of the year, we still have a long journey ahead in bringing better and more realistic sounds to our games in general. We know that with the help of our community, we can achieve our goal. Collectively, we have vast experience across the whole spectrum of vehicles and their specs. Please continue sending us your feedback, particularly with the sounds.

You can also stay up-to-date by subscribing and receiving information and notes about smaller updates on our ETS2 forum,
Steam, as well as our ATS forum and Steam.

Thank you!