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Euro Truck Simulator 2 News

Scania Demo Centre

While we are still working hard to bring the 1.50 update to you, we would like to share another sneak peek at what's to come with it! Teaming up with our friends from Scania, we are happy to reveal something special coming to the world of Euro Truck Simulator 2 in the 1.50 update: the famous Scania Demo Centre in Södertälje, Sweden.


This facility was established in 1995 and serves multiple purposes in real life. Mostly, Scania uses it to demonstrate their vehicles, both trucks and buses. The facility hosts up to 14 thousand visitors every year from universities to engineers and also allows drivers with a Category B license to try out Scania vehicles.

There are three different types of terrain - three kilometers of asphalt roads, two kilometers of forest roads, and three kilometers of gravel roads. Now, you will be able to navigate this meticulously crafted test track and put your truck to the test in various conditions and terrains in Euro Truck Simulator 2!

And just a friendly reminder - as the Demo Centre is located in Sweden, you need to own the Scandinavia DLC to be able to visit it.


This in-game circuit is an exact replica of the real one on a 1:1 scale. We are proud of the smooth and professional cooperation with Scania that made it possible for us to precisely reproduce every detail in this location.


Excited to visit the Demo Centre? Drivers looking for the Scania Demo Centre may need to invest some time and effort in it as this is another example of the type of content that is not visibly marked on the World Map. We encourage you to explore the city of Södertälje in Sweden, along with its surrounding areas. Doing so may just reward you with finding the road that leads to the Scania Demo Centre!


We are looking forward to you exploring everything that the Scania Demo Centre has to offer. We would like to thank our friends at Scania and the Demo Centre who helped us greatly in bringing this special facility to life in Euro Truck Simulator 2 for our #BestCommunityEver to enjoy. Our teams have worked hard to replicate the look and feel of this area and we hope you will enjoy exploring it!


Would you like to see what this facility looks like in the real world? Check out our SCS On The Road episode we created when we visited the Scania Demo Centre last year and get another preview of what is coming.

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We hope you are excited to discover and try out the Scania Demo Centre! Don't forget to follow us on our social media (X/TwitterInstagramFacebook, TikTok) and share some pictures and videos with us from the Scania Demo Centre when it's released. Also, remember to follow our friends at Scania on their social media (Facebook, Twitter, Instagram). Until then, we wish you safe and happy driving!

https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/

https://store.steampowered.com/app/304212/Euro_Truck_Simulator_2__Scandinavia/

ETS2 1.50: Wielton Trailer Pack Update

As part of our upcoming 1.50 update for Euro Truck Simulator 2, we're excited to bring an update to the Wielton Trailer Pack DLC. Founded in 1996, Wielton S.A. has become one of Europe's top manufacturers of semi-trailers and trailers, With a focus on quality, durability, and innovation, Wielton consistently delivers exceptional trailers.


Today we are happy to share that we have worked closely with Wielton to bring an all new trailer series from their latest catalog. Introducing the Container Master! This new generation of subcontainer trailers features a super lightweight and durable chassis. This update will contain two lengths for this particular trailer.


The first being the Wielton Container Master NS3 P20 SL TANK, which measures 8305mm (27ft) in length and is especially created for the safe transport of Chemical Tank Containers (ADR). We're especially excited for this to be our first-ever branded ADR container trailer in Euro Truck Simulator 2.


The second length we are introducing is the Wielton Container Master NS3 P40 SL, which is designed for the transport of a 40ft container or 2x20ft containers. Both of these trailers will also have a range of options available for them, suited for your hauling needs, such as Side Protection, Rear Bumpers, Tool Boxes, Optional Spare Tire, Mud Flaps, Paintjobs and more.


We look forward to seeing you haul across Europe with these new trailers, which will come as a free update for all Wielton Trailer Pack DLC owners in the 1.50 Update. Until then, be sure to follow us on Twitter/X, Facebook and Instagram to keep up-to date with all the latest news and more.

https://store.steampowered.com/app/2455690/Euro_Truck_Simulator_2__Wielton_Trailer_Pack/

The Good Truck: A Truck Painted With Light

We are excited to join Renault Trucks in making automotive history with the reveal of the groundbreaking paint job design on their fully electric marvel, the Renault Trucks E-Tech T! This unique paint job will come to life for the first time ever on a truck with LumiLor technology - a cutting-edge method that allows layers of colour on any surface to be illuminated by small electric impulses.


Taking a step back, let's revisit the journey that led to this historic moment. Back in Autumn 2023, we joined Renault Trucks in Lyon for a design contest among selected influencers and truckers. Guided by specialists from Renault Trucks, LumiLor and our very own talented 2D graphic artist Annie, the group crafted designs featuring the innovative LumiLor paint job – a luminescent technology capable of creating mesmerizing animations on the truck's surface. You can read more about the design process in our previous blog or watch an SCS On The Road episode from our visit to Lyon below.

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After that, two designs were chosen for the public vote in which our community also participated. The beautiful Diamond Echo and Lightning Bolt designs faced off in this vote, with the Diamond Echo eventually taking the first place. Then, the E-Tech T made its way to the LumiLor labs near Dresden for painting.

We are honoured that Renault Trucks invited us to personally attend and amplify the reach of this grand reveal event on April 9 at Renault Trucks' headquarters in Lyon. We can't wait to be able to bring that moment to our #BestCommunityEver through a live stream straight from the venue! It's a testament to our partnership with Renault Trucks and their recognition of our community's importance.

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Also, in recent days, you might have noticed some teasers coming from Renault Trucks on their social media and through their newsletter. Now, we are happy to confirm that you have the chance to find something hidden under a blue veil at selected Renault Trucks dealerships in Euro Truck Simulator 2.

Who knows, perhaps if you can locate this spot, park your current Renault Trucks vehicles in front of the concealed truck, and share a screenshot or video on social media channels tagging SCS Software (X/TwitterInstagramFacebook) and Renault Trucks' (X/Twitter, Facebook, Instagram) main profiles along with the hashtag #ETechTrucking, you might be fortunate enough to receive some exclusive gifts from us and Renault Trucks!



We're proud to be Renault Trucks' trusted partner, ensuring that this historic moment reaches not just automotive enthusiasts but also our #BestCommunityEver. Stay tuned for more information about this project on Renault Trucks' website. Also remember to follow us on our X/TwitterInstagramFacebook, and TikTok so you won't miss out on any news!

https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/

Nordic Horizons: Guess Where We Are

Let's challenge your geographical expertise and detective prowess! Dive into this blog featuring selected screenshots from the Nordic Horizons DLC, our upcoming map expansion for Euro Truck Simulator 2. Guess Where We Are and pinpoint the real-world locations depicted in each of these images. Share your guesses with us in the comments section below!


We announced the Nordic Horizons DLC in January and it's still under heavy development. In this map expansion, you will be able to explore the enchanting landscapes of Northern Europe including the beautiful expansive fjords of Norway which lead up to the Arctic Ocean, Sweden's Norrland all the way to the Scandinavian mountains, and Finland's Lapland. Now let us know if you recognize some real-world locations in these screenshots!


We look forward to seeing who got the closest guesses! Although this DLC is still in the earlier stages of development, we hope this blog gives you a glimpse into the work being undertaken. If you are eager to play it, make sure to add the Nordic Horizons DLC to your Steam Wishlist and follow our social media (Twitter, Instagram, Facebook, TikTok) so you won't miss out on any news about it!

https://store.steampowered.com/app/2780810/Euro_Truck_Simulator_2__Nordic_Horizons/

Under The Hood: Christmas Winterland WoTr Event

In December, we launched the Christmas Winterland event for Euro Truck Simulator 2 and American Truck Simulator. This ended up being one of our biggest and most successful World of Trucks events in which truckers completed over 2,600,000 deliveries. Recently, we spoke with some of the developers responsible for creating the event to bring you another "Under the Hood" blog.


As this project involved dozens of people, we couldn't interview everyone, so we selected a few of them from various departments to bring you an insight into their work on the magical Christmas Winterland! Let's take a look at how we put this exciting event together.


"It was the largest World of Trucks event we've ever produced, incomparable with anything previously attempted. We wanted something more engaging and visually stimulating than previous Christmas events, but the final result was much larger than what we initially discussed," says Gavin, our game designer.

The discussions about the Christmas event first took place in November 2022, so more than a year before its release. "The initial idea we had for this project was to create a wintery and magical depot, impressive in looks, with an environment attractive enough that you would be willing to come back to it for the duration of the event, with three portal entrances offering different routes to reach the depot," Gavin shares with us.

An event this big required everyone to chip in to make it on time so we could deliver the Winterland to our community in perfect shape. "A lot of people were involved! There were sixty people in the event channel. On the whole, the event called upon many disciplines; gameplay and event design, production, map design, asset design and research, vehicles, technical art, programming, audio design, 2D graphic design, and quality assurance. It was the incredible effort made by all the teams that made this event possible," Gavin tells us.


Lucie, our producer, managed the Christmas Winterland map and asset production, which required facilitating communication and assisting all teams in identifying and resolving issues. Her previous map designer experience was of great help in this process.


"It was my first project and it wasn't exactly a small one. Challenges were found almost every other day, from unfixed bugs to lost assets, and map hacks. All year I acted as a sort of organizational glue connecting people pushing the production forward and doing everything I could to make sure we got it done in the end and surprised our community. I'm so happy that we did it together and it was a great honor to work with everyone," Lucie reflected on her work on this project.


The magical snowy Christmas Winterland map was created by our map designer Milan who walks us through the process: "The map was done in several steps and it was a bit different from a normal production. We had to find an angle that had the reality of trucking while evoking the festive and slightly fairy-tale feeling of Winterland. We ultimately chose a world resembling old Christmas postcards. We also tackled the size and content of the map, the result was determined by the time limit we had. Also due to this, the map creation was done through the heavy use of placeholders and alternate solutions, which pushed the final testing phase a bit and led to some hectic work at the end of the project. But otherwise, it was enjoyable, thanks to the enthusiasm of everyone involved."

"Probably the most complicated part of the whole project was the fact that the map and the assets had to work for both ETS2 and ATS and since it was the first time we did such a thing, it was not without problems. But we made it," Milan says.


What makes every map come to life are the assets such as houses or cars and the surroundings. In Winterland, we had to give them a layer of snow for the first time which was quite challenging as Anna told us.


"I used procedural generators to decorate and cover most of the assets on the map with snow. The biggest challenge was to maintain a balance between beautiful visuals and performance. Due to the geometry of the snow, the 3D model polycount was significantly higher than our usual standard. We had about two hundred such models in Winterland, so there was a bit of a risk. Players could officially see snow for the first time, that's why everyone on our team was excited to give the best Christmas gift to our best community," says Anna, our artist.


The first part of work on the assets was done by our research team who gathered reference material as guidance and inspiration for our asset makers.


"This event was special for ATS & ETS2 in many ways, it was important to gather all possible references and inspiration that would help the process of creating the Christmas map. Part of that work was also the design of Christmas depots, including their brands. We made sure they felt warm, welcoming, and in the right spirit for the event. That was the fun part for us," says Mary, our researcher.


Not only did we come up with a new map, but we also made specific trailer and truck paint jobs for this event which turned out to be more difficult than one might think. Tomáš, our graphic designer responsible for the paint jobs, told us more about it.


"The main goal was to come up with 5 trailers, each representing a specific Winterland depot. Dealing with the paint job was complicated, as it had to be compatible with both European and American trailers, which differ in size. In the end, we created one identical frame that was the same for all the trailers, but only the inside of the frame was changed."

"The next step was to come up with a paint job for the truck that would match all the trailers. As with the trailers, we created a single paint job for the cab that was compatible with both ETS2 and ATS. Despite the initial nervousness, I ended up appreciating that the team gave me this task and I was able to be part of my first big project which allowed me to develop some new skills. I would like to thank everyone who contributed to the success of this project," Tomáš says.


The Character Assets department had a lot of work on their plate. They had to develop completely new characters for the Winterland map and create new animations for them. The most memorable ones were probably the ice skaters on the frozen pond.


"For the event, we have created an extensive list of new characters and their animations in winter clothes with a sufficient number of variants - 16 women and 8 men with 10 versions of each character. In addition to human characters, a group of reindeer and an animation of the crank mechanism of a steam locomotive were created for this event. Another task we participated in was the modification and creation of new particle emitters like snow coming from the truck and trailer wheels and different types of smoke from chimneys and the locomotive," says Rado, our Character Assets lead.


Another task the team had to tackle was the design and implementation of the portal tech. "Early in the project, we decided that each generated Christmas event job should have a decent selection of portals available nearby. We also did not want to place the portals at services or garages; those would not feel magical enough. In the end, we decided to use parking areas outside of cities," Sipak, our programmer, says.

"This was a challenging task since parking areas weren't designed to support the spawning of vehicles after players teleported there. We developed a set of algorithms that automatically decided which parking areas are suitable for portals, find safe spots where the player's vehicle teleports to, and decide which portals to use so it's neither too far from nor too close to the destination and also on the correct side of the highway. We also had to teach the servers about the portals to enable them to generate the event jobs, and to update the game's UI in many places to correctly support jobs where the player, not the GPS, chooses the path," Sipak shares with us.


To add as much realism as possible, we also needed to adjust the truck's physics of driving on snow and ice, which our programmer Max told us about.


"Creating the support for snow, snowy roads, and ice physics simulation was fun indeed. Since we introduced an electronic stability protocol with more precise simulation and refined physical behavior in the previous update, we could make use of that even further. The rest was just a matter of fine-tuning the ABS, ASR, and automatic gearbox shifting conditions to fit the new terrains and physical materials. Now we have another source of trucking fun, especially if you disable all those assistants," Max told us.


And we cannot forget about those beautiful cabin accessories you received if you successfully completed the event! Those cute Christmas-themed decorations were made by our graphic designer, Wolfka.


"This year, thanks to a completely new map for the Christmas event, the approach to inventing accessories was a little different than in previous years. In the past, the overall theme of the event was more of an issue, but this year it was necessary to connect the interior decorations to the individual depots the players were going to while still maintaining the connection to Christmas and the event theme. The biggest challenge in creating the Christmas toys was to make them in a short time so that they were presentable and exuded the Christmas spirit, which I think was successful and resulted in a beautiful collection that combines the classic Christmas colors. Does anyone have any idea where you can get a sweater exactly like the one I made? I'd love to wear it next Christmas," says Wolfka about her work on the project.


Of course, before we release any new content, we must test it thoroughly to ensure that our #BestCommunityEver can enjoy it without any problems along the way and this event was no different.


"Testing the Christmas event was a fascinating and challenging experience. At QA, we were aware that this big event required the utmost care as it was a Christmas gift for our community. I was excited about finally having snow in the game, and eager to see the players' reaction when they saw it. It was very interesting to tweak the behavior of the truck on the snow. Our programmers did a great job of maintaining a sufficient simulation without affecting the fun of truck control. Zigzagging on a frozen lake leaves many fond memories, especially when a flying tree suddenly appears next to you or you plummet under the roadway into an endless abyss," says Petr, our Senior Tester.


We also had a beautiful old-school steam locomotive driving around the map which gave it a more fairy-tale feeling. Our graphic designer Dino tells us about designing this locomotive. "One of the things I didn't expect to work on in our games was a steam locomotive. I didn't have any knowledge of it prior to this task, so the researching of the components was very fun. And since it's supposed to be an AI vehicle, it means it will be animated so all the logical moving parts should be there. Texturing was very fun too, and it was all very well coordinated by Lucie, the producer. She was giving quick feedback which helped to achieve the Christmas feel of the old locomotive and wagons," Dino says.


With a project this big, the teams had to overcome a lot of challenges. "Especially understanding and agreeing to the artistic vision as a team; there were many challenges in conveying and iterating the creative vision with all key stakeholders. Effort forecasting and scheduling were difficult, because of the uncertainties surrounding the new map-loading technology and the portals," says Gavin.

"Testing posed another significant hurdle, due to new gameplay mechanics, especially regarding the impact on convoys in multiplayer. The logistics and resource management were also complicated due to other competing high-priority projects. Moreover, fine-tuning assets and refining the environment presented their own set of obstacles, due to the nuances of the Christmas event lore and the information that we wanted to convey to the player," Gavin adds.

Even though there were a few last-minute concerns and challenges, we luckily resolved them and released the event in time. "When we finally saw what the event was going to be like, once it came together and was being reviewed and tested, it galvanized the teams to commit to the final level of polish to make the map and event really shine. And typically, it’s that last ten percent of polish that requires the greatest effort. We simply saw that the event was so good, we had to nail it for the players, and for ourselves, since we had been working on it for such a long time," Gavin concludes.


This definitely isn't the last time you're seeing the magical Christmas Winterland. We are already having discussions and design meetings on how we can improve the whole concept and technology for future events to come, so stay tuned for that! Remember to follow us on our social media (X/TwitterInstagramFacebookTikTok) so you won't miss out on any news about our upcoming events. Until then, we'll see you on the road!