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Euro Truck Simulator 2 News

Greece - Building Athens with Aartee

Today, we bring you a special blog, in which we would like to share more about how the city of Athens is being developed for the Greece DLC for Euro Truck Simulator 2. We interviewed our map designer Aartee, who is working hard on implementing the city into our game!


„Greece is a beautiful country, especially in terms of landscape. There are so many beautiful places that sometimes, I wasn't able to decide what to put into the map. Also, I don't always get the opportunity to work on something coastal. My only regret is that there are very few monuments from antiquity left in Greece. unfortunately, time has taken everything away and so we can't have those in our map,“ Aartee says.


The team working on the Greece DLC visited the country last year to gather references for their work as you can read about in this blog. "The research was simple. Anything I liked was immediately recorded in some way and we could move on to the next thing. I have to admit, the vastness of Athens is incredible. Any hill would show a veritable whirlwind of buildings and flats, all spilling into each other as if it were one big white lake. Right from the beginning we knew we wanted a port in Athens; Piraeus is the most famous one in Greece, so we spent a lot of time with that. It was also important to find out the locations of the depots and put them in a way that made sense," Aartee shares with us.


The team then uses these materials to model the map expansion in our game. Not only that, they also use all possible map services like Google, Mapy.cz, Yandex, or Apple. "Streetview is a tool without which it could not be done. I also occasionally use videos from people who upload them to the internet, be it dashcams, vlogs or 360° videos. On our trip, we also made our own 360° videos so I draw from those as well," says Aartee.


Aartee already has experience working on cities from our previous DLCs like Porto, Belgrade, Tarragona, Tver, and Zagreb, and while some of his colleagues preferred to work on Greece’s islands, he wanted to work on this beautiful ancient gem. He also shared a step-by-step process of creating a city of this magnitude.

"Roads and depots are the cornerstone. The important thing is to connect the roads correctly and map out the overall size of the city. I also investigate any unevenness in both height and curves and fine-tune the roads to make them beautifully smooth and the curves visually pleasing. As a mapper, I tackle any optimization right from the start, as performance in our cities is very important to us. I try to plan my paths and assets so that individual views are somehow separated from each other and don't load assets that don't make sense to the player at that moment. Part of my process is also to delineate industrial, commercial, and residential zones. Every city has such a structure, and so it shouldn't be overlooked here. The rest of the mapping work is adding more and more details which is also the most fun part," he says.


Modelling a city this big can take up to six months and right now, Athens is about 75 % done. As Aartee says, the cities are done first and their surroundings are completed after that. He also tells us how we have to adjust the cities for our game and where we have to shift from reality.

"Mainly in visibility. There has to be a limit somewhere. Also, if there is a road situation that would be annoying to gameplay, then we'll tweak it a bit so we don't irritate the player unnecessarily. As for the choice of locations, sometimes we close our eyes to reality and allow trucks to go where they normally can't just because the location is nice to drive through. One last thing I'd like to note is our scale. Although we really enjoy creating cities, we can't stretch locations, everything takes its toll afterwards in space, time and optimizations."


Aartee also shared a preview of how the capital city of Greece will look like in Euro Truck Simulator 2. "Although it may not seem like it at first, Athens is a very industrial city that contains a bunch of chemical plants and logistics zones. There's certainly no shortage of sea views, and you can also look forward to narrower roads. Even though it's a big city you will also experience the beautiful surrounding nature. Athens also acts as a kind of thoroughfare, so we need a bunch of big intersections. As in real life, there will also be some landmarks in our city like some historical buildings or the Piraeus Port, which I am really looking forward to building. There are several marble mines scattered around Athens, so we had to include at least one."

And what does Aartee think players will like the most about Athens? "There will be one location in the city where you will see everything. That place has taken an incredible amount of work to create and I hope they will like it."


We cannot wait to show you more about this upcoming map expansion as it continues to be developed. Stay connected with us and all the latest information through our social media channels, make sure to follow us on X/TwitterInstagramFacebook, and TikTok. If you are looking forward to trucking in this map expansion, make sure to add the Greece DLC to your Steam Wishlist!

https://store.steampowered.com/app/2604420/Euro_Truck_Simulator_2__Greece/

SCS On The Road - Scania El. Battery Plant

We have another exciting episode of the SCS On The Road series for you! This time, we will take you to the Scania Electric Battery Assembly Plant in Södertälje, Sweden, where Nemiro and Henrik Grankvist, the Senior Project Manager at Scania Group, will tell you all about this facility.


Scania's battery assembly plant marks a significant leap forward in their quest for a more sustainable future. Tucked into the landscape of electrification and emissions reduction, this facility stands as a beacon of Scania's dedication to innovation and eco-consciousness. This episode was recorded almost a year ago when this facility was still being finished. Now come along as we take a look behind the scenes of this assembly plant and find out how Scania assembles the batteries there!

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We hope you've enjoyed this episode! We will surely bring you more of these in the near future so make sure to follow us on our TwitterFacebookInstagram, and YouTube for all the latest news. Until then, we'll see you on the road!

https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/

Euro Truck Simulator 2 - 1.50 Update Release

Exciting news! The 1.50 update for Euro Truck Simulator 2 has officially rolled out and is ready for download on Steam. Packed with bug fixes, adjustments, and fresh content, this update promises an enhanced experience for all players. Check out the detailed features below and dive right in!



A huge shoutout to all who contributed, shared feedback, and reported bugs during the Experimental Beta phase. Your invaluable contributions have enabled us to fine-tune, refine, and eliminate bugs that slipped through the cracks initially. We hope that you'll enjoy the new features, changes and more than come with this update. Happy trucking!

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[h3]Renderer Changes - (still based on DirectX 11 API for now)[/h3]
We're consistently working on improving our rendering system. It's been a key focus for us lately, and although it's a project for the long run, we already have some new content available for you. So in version 1.50, we are introducing these highly requested improvements to the graphics of our games:
  • A new feature was added - TAA, or Temporal Anti-Aliasing, which sets itself apart from other anti-aliasing techniques, that aim to smooth images to reduce jagged edges or flickering through higher resolution rendering. Instead, TAA harnesses the timeline, particularly previous frames, to calculate color values as if from a higher resolution, providing a smoother result.

  • Cascaded shadow changes: Smooth transition when blending between cascades, smoother and better-stabilized shadow edges.

  • Soft particles: Particles and light flares smoothly fade out when near geometry, eliminating harsh intersections for a more seamless visual experience.

  • Lit/shadowed smoke: Smoke particles with enhanced volume perception and shading from sunlight, providing a more realistic and immersive atmosphere.

  • Far shadows: Ever-present shadows from distant large objects like factory halls, skyscrapers, and road overpasses, with the option to toggle them off in the Options menu.

  • Optimized light computation: Dynamic lights are evaluated in a single pass, known as clustered lighting, improving performance in night scenes.

[h3]User Interface Rework[/h3]
We are introducing substantial UI updates to enhance player interaction and accommodate more features. The redesign adopts a flatter, minimalistic design with tooltips and layered navigation, ensuring easier accessibility. For most UI screens, the visible changes are just an evolution of the previous look, though functionally, a lot of work was invested into making them work more comfortably with a gamepad or a steering wheel, requiring less time reaching for a keyboard.


The biggest change is the Home screen redesign, a new Status Bar sitting atop many various UI screens, the Quick Menu shortcuts, new fonts, icons, and much more. The result should be a clearer look on 2K and 4K resolutions, with all the changes contributing to a more streamlined gaming experience.

[h3]Switzerland Rework[/h3]
The eagerly awaited Switzerland Rework project is set to debut in the upcoming 1.50 version of Euro Truck Simulator 2. You can look forward to a complete redesign of Switzerland, including its major cities such as Geneva, Bern, and Zurich. Alongside these enhancements, the economy has been finely tuned to reflect reality, featuring additions like a chocolate factory depot.


But that's not all – the road network receives substantial upgrades too. Prepare to navigate the newly added sections of the A9 motorway and the challenging N19 road. Moreover, fulfilling the longstanding desire of many truckers, the A40/E25 route from Geneva to Aosta, Italy, promises an exhilarating journey beneath the majestic Mont Blanc. You can watch the trailer for this project below or find all the blogs about the rework here!


The team behind the huge Switzerland Rework is already engaged in another rework project; which we will share more about when the time is right.

[h3]Germany Rework - Rhine[/h3]
For the 1.50 version, we have reworked the Rhine region as part of the Germany Rework project. In total, four cities were completely rebuilt - Dortmund, Cologne, Düsseldorf and Duisburg. Not only did we revamp the cities, but their surroundings as well so this whole region has been reimagined from the ground up. We also added a part of Autobahn 3 from Cologne to Frankfurt.


You can find out about this rework project in more detail in this blog dedicated to the cities in this region or another blog about industry and intersections in this part of Germany. This is surely not the last time you will hear about the Germany rework project as the team is already working on another part of the country!

[h3]Scania Demo Centre[/h3]
The Scania Demo Centre in Södertälje, Sweden, which we developed in collaboration with Scania, is going to make its debut in the 1.50 version. This facility was established in 1995 and serves multiple purposes in real life. Mostly, Scania uses it to demonstrate their vehicles, both trucks and buses. The facility hosts up to 14 thousand visitors every year from universities to engineers and also allows drivers with a Category B license to try out Scania vehicles.


In-game, players will have the opportunity to navigate the meticulously recreated test track, featuring asphalt, forest, and gravel roads, offering diverse terrain challenges. This in-game circuit is an exact replica of the real one on a 1:1 scale. Remember, you need to own the Scandinavia DLC to be able to visit the Scania Demo Centre.

Want to learn more? Read our dedicated blog all about the Scania Demo Centre!

[h3]Wielton Trailer Pack DLC Update[/h3]
In cooperation with Wielton Trailers, we are introducing the new Container Master trailer series to the Wielton Trailer Pack DLC. Featuring a super lightweight and durable chassis, this update offers two lengths for added versatility.


The first being the Wielton Container Master NS3 P20 SL TANK, which measures 8305mm (27ft) in length and is especially created for the safe transport of Chemical Tank Containers (ADR). The second length we are introducing is the Wielton Container Master NS3 P40 SL, which is designed for the transport of a 40ft container or 2x20ft containers. Both of these trailers will also have a range of options available for them. You can read more about it here.

[h3]Options Tooltips[/h3]
Placing your mouse over each setting option will display helpful information, including explanations of what the options do. You will now effortlessly grasp the purpose of every adjustable option in the settings, enabling you to easily fine-tune your experience.


[h3]Lane Assistant[/h3]
After implementing various driver assistance features, developing lane assistance was the next step for us. This system is more complicated because it has to work well with the different ways people control their vehicles. Making it work well with steering wheels with force feedback was particularly important, even though it was challenging because of possible problems like control-force feedback loops and other details.


Also, the lane assistant features different modes, each serving distinct purposes, making it more complicated. Now, truck drivers can enjoy simply turning it on along with adaptive cruise control, letting the truck do more of the driving.

[h3]Changelog[/h3]

[h3]Map[/h3]
  • Switzerland Rework
  • Germany Rework - Rhine region
  • Scania Demo Centre
[h3]Vehicles[/h3]
  • MAN TGX Update
  • Lane assistant feature added
  • Wielton Trailer Pack DLC Update
[h3]UI[/h3]
  • Substantial UI design update (Home screen redesign, persistent Status Bar, Quick Menu, new fonts, icons and more)
  • Settings options show information about what they do
[h3]Visual[/h3]
  • Improvements in the rendering system
  • Temporal Anti-Aliasing feature added
  • Cascaded shadow updates
  • Soft particles
  • Lit/shadowed smoke
  • Far shadows
  • Optimized light computation
  • Frame rate limiter added
[h3]Sound[/h3]
  • Brake squeaking sounds added


We hope you are excited to try out all the new content! Remember to follow us on our social media (X/Twitter, Instagram, Facebook, TikTok) so you won't miss out on any news from the world of Euro Truck Simulator 2. Until next time, Keep on truckin'!

https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/

Trade Connections - Switzerland Event

Switzerland has undergone an amazing revitalisation with the 1.50 update, and what better way to celebrate than to take part in our latest World of Trucks event: Trade Connections – Switzerland! The fun starts soon, on Tuesday the 14th of May, nearly 6 years since our last trade connections event, and we think it's the perfect opportunity to kick-start the great new Swiss economy while experiencing all the fantastic updates!


The task at hand for our #BestCommunityEver is to achieve the community goal of delivering 20,000,000 tonnes of cargo, either to or from Switzerland. The connecting country can be any. This accomplishment will boost Switzerland’s imports and exports to all neighbouring countries including even those from afar.


As you help build Switzerland’s international trade connections, you will begin to experience the wide array of changes and additions that were so painstakingly and lovingly worked on. In particular the reworked cities of Bern, Geneva and Zurich, their connecting roads, highways and historical areas, not to mention the magnificent Alps, with some challenging routes to discover and incredible views. And, since the Swiss consume more chocolate per capita than any other European country, it seems fitting that we’ve added the new Charmey chocolate industry, as part of the new and more realistic economy. The list goes on...

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Don't forget that you can also use your own trailer and experience the event in using the external market!

[h3]Rules [/h3]

Using External Contracts or External Market, with a World of Trucks-connected profile in Euro Truck Simulator 2, the community goal is to deliver 20,000,000 tonnes of cargo to Switzerland from any other country or vice versa.

Players will achieve their personal goal by completing cargo deliveries between Switzerland and 10 different countries.

All jobs for the event need to be at least 200 km, or more.

You can check if your recent deliveries met these conditions using your Log Book in your World of Trucks profile.

[h3]Rewards[/h3]

Personal: Players that complete 10 or more deliveries, of any cargo, will gain a unique World of Trucks Achievement, a Matterhorn cabin item and 3 random country pennant drops, including a rare Switzerland pennant, as Steam inventory items for Euro Truck Simulator 2.

Community: When the community goal of achieving 20,000,000 tonnes of cargo to or from Switzerland is met and if the player has also achieved their personal goal, then they will receive a Saint Bernard plush as a Steam inventory item for their cabin.

The event will be concluded on Sunday the 14th of July at 23:59 UTC.

We hope you enjoy our reworked Switzerland and all that it has to offer, and we look forward to seeing all your photos from your journey's during the event. Please share them using the hashtag #TradeConnectionsSwitzerland on our Facebook, X (formerly Twitter), and Instagram profiles and we will share our favourite ones (we may even feature some of them in a future blog post!).

https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/

SCS On The Road - Tirsan SCS Multi Ride Walk-Around


In this episode of the SCS On The Road series, we take an in-depth look at one of Tirsan’s flagship products, the SCS Multi Ride trailer! Today’s episode is hosted by our colleague SiSL, who had the privilege of interviewing Mert Erdoğmuş, the former Product Manager at Tirsan.


Tirsan, renowned for its groundbreaking solutions in the transportation sector, has consistently raised the bar in trailer design. The SCS Multi Ride trailer stands as a testament to their commitment to innovation and efficiency. You can also get this trailer in Euro Truck Simulator 2 by owning the Tirsan Trailer Pack DLC! A huge shout-out to Mert Erdoğmuş and our friends at Tirsan for their collaboration and support in bringing this episode to life.

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Stay tuned for more captivating journeys with SCS On The Road by following us on our social media (X/TwitterInstagram, FacebookYouTube)! Don't forget to follow our friends at Tirsan on their Facebook and Instragram. Until next time, keep on truckin'.

https://store.steampowered.com/app/2569750/Euro_Truck_Simulator_2__TIRSAN_Trailer_Pack/