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Euro Truck Simulator 2 News

New Truck Spotted in ETS2

We have some exciting news for our #BestCommunityEver! Rumour has it, that a new truck was spotted on the virtual European roads and it's heading your way. One NPC managed to take a photo of it passing by. Let's take a look!


This new truck remains shrouded in mystery. Its quick acceleration and silence make it difficult to spot and observe in detail. As seen in the photo, no one has managed to capture a clearer image yet. Our sources report that this truck is ideal for regional and intercity deliveries. Can you help us identify this yet-to-be-named truck?

We hope you are looking forward to the arrival of a new truck to the world of Euro Truck Simulator 2! Don't forget to stay tuned for more updates by following us on our TwitterFacebookInstagram, and YouTube.

https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/

Germany Rework - Bremen

The work is not stopping on the Germany Rework project for Euro Truck Simulator 2. While we previously reworked the Rhine region for the 1.50 update, we are moving on to other areas. This time, we would like to share with you the progress we made in the city of Bremen and its surroundings.


Bremen is a historic city located in the northern part of Germany near the North Sea on the Weser River. The city is renowned for its picturesque medieval architecture, including the UNESCO World Heritage site of the Bremen Town Hall and Roland Statue.


In Euro Truck Simulator 2, the whole city was completely rebuilt from the ground up. As part of this transformation, we added the port of Bremerhaven to the map, located approximately 60 km to the north of Bremen, which is one of Europe's foremost car transshipment hubs. More than 2 million cars are imported or exported through this port every year.


Truckers delivering cargo in and out of Bremen will come across a completely new intersection leading into the city which was transformed to better represent its real-life counterpart. As you navigate it, you will also be able to get a peek at the vibrant historic city center and drive through some beautiful parts of Bremen.


Another part we wanted to focus on was the economy in and around the city. We made an effort to simulate a more realistic economy by incorporating industries located in this area such as a car factory, a beverage factory, and the river port situated on the Weser River.


We are eager to explore this reworked part of Germany once it is released and hope you are too! But keep in mind that everything you see here is still a work in progress and can change. Until then, don't forget to stay tuned for more updates by following us on our TwitterFacebookInstagram, and YouTube. We will see you on the road!

https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/

Under the Hood: JCB Equipment Pack

With the recent release of the JCB Equipment Pack for Euro Truck Simulator 2 & American Truck Simulator we wanted to take the opportunity to talk with one of the driving forces behind the new and unique addition. In today's 'Under The Hood' blog, we spoke with George, Art Leader of Vehicles, who helped bring this DLC to life.


Renowned for their innovation and reliability, The JCB Equipment Pack includes 10 different branded construction and agricultural machinery from JCB's machinery line-up for drivers to haul and deliver across the virtual roads of Europe and America. So what was the inspiration behind creating this DLC?


"At the time, the project was entrusted to me, as I had the most experience in our party. I accepted the offer with enthusiasm and humility, and now in retrospect I have to say that working with everyone involved was a daily joy that continues. We are no longer just a bunch of enthusiasts, but also, above all, one big family that works as a team to care for this baby that we created together".



So what was your role in creating the JCB Equipment Pack? We asked George to find out. "In the middle of 2023, after a three-year break, I returned to SCS as a senior 3D artist. I spent over 7 years at SCS before leaving, so there was no need to familiarize myself with work processes and technology from scratch. The guys at SCS have come a long way in that time and have done a lot of work to improve the output quality, tools and workflows. My first assigned task was the JCB FASTRAC 4220 Icon cargo asset. I immediately fell in love with it because it is a racer among tractors".



So how many people were involved in the creation of this DLC? "At the time, 2 artists were working on JCB and gradually others, including me, joined. In total, our team of 3D graphic artists consisted of asset creators Dino Čičak, Luboš Gregor, and Serhii Trystan, and for cabin accessories, Wolfka. And of course many others were involved too, from production to research, QA and marketing. Over time, the project swelled and thus the need for greater control and optimization of production grew".



So how long did it take to create this DLC, and which cargoes were the most fun and/or most challenging to create? "After almost a year of hard work, nurturing, tuning and optimizing every single machine or toy, we got the green light. The final product was approved at all levels! We are delighted that there is huge interest for JCB content in both our game".

With such an extensive catalogue, how did you decide which JCB equipment and machinery to include? "Reference materials cannot be neglected, the quality of which reflects the result. These were delivered in the form of CAD models directly from JCB, which also set a preferred selection of machines that we mutually agreed upon".



George goes on to explain further "Our game also requires balanced and interesting content in this regard. As for the CAD files, they are mainly intended for the production of real machines, containing millions of polygons and are useless for the game itself. In our case, they only served as a template. These detailed templates had to be supplemented with photogrammetry, in simple terms a technology for processing several hundred walkaround photos, from which a 3D model is subsequently created using specialized software. Compared to a CAD template, such a model offers an additional level of information, such as the real surface and colors of materials. And you can easily check how a real object really looks in a real environment. This package of references was a pleasure to work with".

Did you or any of the team get to see any of the machinery for yourself in person? "Thanks to this, we were able to get to know the beautiful and in some cases giant machines face to face. In this case, huge thanks go out to the Czech companies TERRAMET and PEKASS (construction and agricultural machinery), who made this photogrammetry process possible for us".



Were there any challenges and what did you do to overcome them? "JCB is a globally recognized, leading manufacturer of construction and agricultural machinery. Therefore, much more effort had to be made to meet JCB's strict requirements, as well as a greater focus on detail and quality of workmanship. Fortunately, SCS already has extensive experience with this".

"We love how much detail was put into each of the machinery and cabin accessories too, was that an important aspect for the team?" SCS Software is a game studio with more than 25 years of experience in the field of game development. In that time, it has built up a reputation proven by a strong fan base. Therefore, our priority in this effort is to persevere and still offer interesting content regardless of the complexity of this process. But as always, everything is about people, and I can say with a clear conscience that I have always been able to fully rely on every member of the team, regardless of their previous experience". George goes onto explain more "The team members either already have the experience or just want to achieve them. Both variants are sufficient for success. The rest is just about a positive attitude, communication and team spirit. We each contributed equally and learnt from each other. Which, by the way, is the nice thing about our work, to be able to share ideas and tricks with each other and thus move forward professionally".



"In this case, it was necessary to set the imaginary bar a little higher and focus precisely on the realism of the design, while maintaining our optimization standards. Simply said, the models are at the same level as any other similar cargo assets in the game in terms of geometry complexity and texture size, with the only difference being that we spent more time on individual aspects - to get detail where it's justified, polishing individual curves or unifying texture details and colours as if all of these were the work of one individual. So there was a need to think more about sharing our workflow and know-how across the entire DLC".



"I believe that DLCs of this focus will open the way for us to other similar projects in the future. So there is definitely something to look forward to".

If you haven't already, be sure to check out the JCB Equipment Pack Bundle, which offers drivers looking to haul in both ETS2 & ATS at a discounted price! Click here for the dedicated bundle Steam Store page. If you already own this great addition and you are enjoying it, consider leaving a positive review for us too. We hope you enjoyed this Under the Hood look for this DLC, let us know if you'd like to read about some specific subjects in the future! Until then, keep on truckin'.

https://store.steampowered.com/app/2780800/Euro_Truck_Simulator_2__JCB_Equipment_Pack/
https://store.steampowered.com/app/2926440/American_Truck_Simulator__JCB_Equipment_Pack/

Greece - Guess Where We Are #2

Do you enjoy a good challenge that puts your worldly knowledge and detective skills to the test? In this blog, we have a preview for you of the upcoming Greece DLC for Euro Truck Simulator 2. Can you identify the real-world locations depicted in each screenshot? Share your guesses in the comments and let's solve these puzzles together!


The Greece DLC showcases the breathtaking scenery of Greece's inland areas while also inviting truckers to discover the beauty of some of its islands. We already showed you a little preview of what the capital city will look like and how it's being built by our map designer Aartee in this blog. Now it is up to you to tell us where these images were taken!


We're eager to find out if anyone guessed the locations correctly! Keep in mind that this DLC is still in its early development stages, but we hope this blog provides a peek into the ongoing work. If you're excited for this DLC to come, add the Greece DLC to your Steam Wishlist, and stay tuned to our TwitterInstagramFacebook, and TikTok for all the latest updates!

https://store.steampowered.com/app/2604420/Euro_Truck_Simulator_2__Greece/

Renault Trucks E-Tech T Release

Exciting news! We're happy to reveal that the Renault Trucks E-Tech T is the first electric vehicle to join Euro Truck Simulator 2 and is now available to drive through the Quick Jobs section in the game! Our continued partnership with Renault Trucks allows us to bring this cutting-edge, fully electric truck to our incredible community.


Back in April, we announced that the E-Tech T would be the first EV in Euro Truck Simulator in this blog. This announcement was followed by Renault Trucks' gracious invitation for us to attend the grand reveal event of the Renault Trucks E-Tech T, fondly dubbed the Good Truck, featuring the innovative LumiLor paint job, at their headquarters in Lyon. Following the reveal, Renault Trucks is currently taking this truck on a roadshow around Europe. It was a great pleasure to share this event with our #BestCommunityEver through a live stream directly from the venue. In that live stream, we also showcased the Renault Trucks E-Tech T in Euro Truck Simulator 2 for the first time ever, and you can watch the recording below!

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Now let's take a closer look at this electric marvel! The Renault Trucks E-Tech T features a regular Renault T cabin with a completely new interior and a 4x2 chassis. The drivetrain features three electric motors mounted alongside the gearbox in the middle of the chassis, collectively providing 490 kW of power.


The vehicle is equipped with a new fully digital dashboard computer that includes two screens. Additionally, a blind spot detector is integrated into the A-pillars. For the right-hand drive option, there is also a different interior layout. The E-Tech T also uses regenerative braking, which allows it to partially recharge using the engine brake or the service brake as much as 80 % of the energy invested in acceleration.

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As we previously said, just like in the real world, transitioning to electric vehicles poses unique challenges in our virtual realm. While our team has worked tirelessly to bring the E-Tech T to ETS2, our in-game infrastructure isn't fully ready to support electric vehicles. Gas stations, initially designed for traditional fuel vehicles, can't easily become electric charging stations without major modifications.

Currently, we're embarking on an experimental phase, our initial steps toward in-game electrification. That is why the E-Tech T, along with a few other electric trucks planned for the future, will be introduced in a special mode and will be accessible only through the Quick Jobs section with the delivery length for the E-Tech T limited to 300 km. In case you run out of power while on the road, we have implemented an emergency recharging service that can help you out for a fee. Our cautious approach ensures a smooth experience as we gradually integrate electric vehicles into our virtual world.


This update will not reset the in-game economy, so it may take some time for a quick job with the new E-Tech T to appear in your game. Please be patient and allow some in-game time to pass if you don't see a quick job with this new truck right away.

The introduction of the E-Tech T is a big milestone that marks the beginning of our journey toward in-game electrification - a historic moment for our community. We are more than proud that Renault Trucks has given us their trust to bring the beautiful and technologically advanced E-Tech T as the very first EV to our game. We eagerly await our community's feedback on its quietness, acceleration, behaviour, and smoothness and hope you will have fun driving it in Euro Truck Simulator 2.


Don't forget that we've partnered with Renault Trucks for another community design, which you can still apply for! In this new contest, our community is invited to assist the Renault Trucks team in designing a second paint job for the E-Tech T truck. This design will later be recreated on another fully electric and real E-Tech T vehicle, and also in Euro Truck Simulator 2. All finalists of this design contest will receive an exclusive package of Renault Trucks and SCS Software merchandise, along with exciting gifts from another esteemed partner, Thrustmaster!

We hope you are as excited as we are to try out this very first electric truck in Euro Truck Simulator 2! When you do, make sure to share your experience with us on our X/TwitterInstagramFacebook, YouTube, and TikTok.