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Euro Truck Simulator 2 News

The ETS2 1.37 Open Beta is here!

We are excited to bring you the highly anticipated 1.37 Open Beta for Euro Truck Simulator 2, this update brings many new features, including a refresh of 4 French cities. Our community will play an important role during this open beta, as we invite you to actively give your feedback and report bugs through our official forums. So if you are ready to explore our latest work and lend a helping hand, please read below as we introduce to you the main features of this exciting new update.



Let's start with the first major feature, a new sound engine, which many may be already familiar with from the ATS 1.37 Open Beta (which you can find here). This is the first planned phase of bringing new and better sounds to our games. With the 1.37 update, we are radically redefining the way we mix vehicle and environment sounds, as we are switching from having two separate sound sets for the interior and exterior of your truck; to a new system which is based on a unified SFX set with various filters and effects applied on it during the final composition.

You can also expect new sounds for most of the AIs (including trains) and experience a true Doppler effect for the first time. Please note that any of these new sounds still might be subject to further changes according to your feedback.

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As a benefit from the new sound mixing approach, we are happy to bring you a highly anticipated feature, opening your truck windows! You can now enjoy the continuum of sound levels between a well-insulated cabin with windows closed and the roaring traffic coming from the outside when you roll the windows all the way down. Give it a try especially when you hit the rush hour on the road or at some big junction.



Back to the most important thing, your help! We are releasing this open beta today with sound modders in mind. The changes are radical from their point of view, as they will need to re-learn a lot of the techniques used. We appreciate our modding communities' passion and dedication and we expect modders to be able to raise the bar again as they become familiar with the new way to implement sounds into the game. We fully understand, that even while our engines' sound were recorded by using professional tools, there will always be some members of our #BestCommunityEver who like some of the sounds MODs better. And that's ok. Everyone has a slightly different taste, right?

We are eagerly looking forward to receiving your feedback and constructive criticism to be able to iterate where needed. Because our programmers and SFX guys have already invested a huge amount of time into this feature, we understand there is still a lot of work ahead of us. If you want to read more and help us with this task, please visit the dedicated modding wiki at this link. More info will be added there with the progress.



Another addition you might have heard about is the "walk-around feature." Our game world is generally not designed for exploration on foot, but we figure that fans of trucks may welcome a new closer perspective to view their favorite machines and appreciate how impressive they look. Getting up close may also be of use when you need to tune up your rig and match the color of your rims with the cabin's paint just right. So here we are with a little bonus feature of 1.37, an alternate way to control the camera in the game's service and vehicle browser. We had to redesign the "garage" scene a little to make more space and way for the cameras, hopefully, you will appreciate it.



Hungry for more? Then get ready for some food tanks! And we mean literally food tanks because, with this update, a new type of trailer comes available to buy. These beauties were highly demanded for some time and so we're glad and proud we can bring them for you, our #BestCommunityEver!



We are also excited to bring to you a rework of 4 French cities in 1.37. As you might remember from our previous blog, the cities of Metz, Reims, Strassbourg, and Dijon will receive a fresh lick of paint with a rehaul of its roads which have been given a new look. You will also notice that many of the older vegetation models have been replaced with newer models, along with some of the terrain materials which have been updated. But that's not all, you will also find that some of the traffic signs have been switched with newer assets to accurately represent the area, along with one of the road intersections which has had its layout reworked. 


We're happy to announce the upcoming arrival of the official support for ASUS Aura Ready in Euro Truck Simulator 2. Products supported include ASUS keyboards, mice, RGB mousemats and more. Now you can truck in style with your ASUS RGB setup! Adds a little bit extra to the immersion, doesn't it?



Changelog: MAP
  • 4 French cities reskinned (See here for more details) 
VEHICLES
  • Food tank trailer (ownable)
  • Food tank (ownable) for Schwarzmüller DLC
FEATURES
  • FMOD implementation with all existing sounds and few improvements
  • Openable windows on all trucks (featuring FMOD)
  • AI movement and sound behavior improved (featuring FMOD)
  • Walking camera in truck or trailer configuration screen (plus new garage scene)
  • Added technical inspection of vehicles on mandatory weigh stations (illegal trailer, damaged vehicle).
  • Added progressive speeding fines.
  • Updated hi-res loading screen pictures
  • Colour feedback support for ASUS ROG Strix (ASUS Aura Ready)
TOBII EYE TRACKING
  • Eye-tracking pause key function fixed
  • Automatic eye-tracking pause while the game is paused/in UI
  • Settings hotkey visibility in UI
MOD
  • Ingame sounds completely reimplemented for FMOD
  • Engine power range data (instead of boost value)
  • Exhaust gas temp gauge animation
  • AI data tweak (engine power instead of torque and gearbox, vehicle_mass override for trailers)  


So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, kinks or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to move there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.
    Please check our modding wiki to get details pertaining to mods for the game.
      If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right-click on Euro Truck Simulator 2 → Properties → Betas tab → public_beta → 1.37 public beta. No password required.

      #TruckAtHome Event Progress

      We really do have the #BestCommunityEver! In less than 24 hours of the #TruckAtHome event starting, drivers in Euro Truck Simulator 2 and American Truck Simulator taking part collectively drove 120 million kilometers (about 74 million miles) using our World of Trucks contracts and external market.



      60 million of those first kilometers were driven in a 6 hour period (that's 10 million kms reached every hour). At the time of posting this blog, it is over 340 million kilometers (over 211 million miles) and we still have the weekend ahead of us.

      As you have been actively reaching milestones by doing your part, we made sure to uphold our part of the deal to undertake positive action to help those who are combating COVID-19. At the time of writing this blog, we have donated over 260,000CZK (around €9,400) to various charities, like Covmask, who create much needed protective gear for medical personnel free of charge, to a team of very skilled and quite famous Czech chefs preparing, cooking and delivering food to paramedics, firefighters or policemen, and ADRA CZ who provide bringing food and medicines to the elderly who are unable to leave their homes. And we plan to support financially even more targets!



      We also have made use of one of our SCS On the Road vehicles during this important time. 3 members of our team have been driving to various local hospitals delivering essential and requested items from the staff who are working on the front line every day. So far we have donated several pallets worth of food and liquids to help keep staff energized during this busy time; as well as some much-needed equipment such as two-way radio transmitters which assist doctors & nurses in communicating when working in segregated areas of the hospital.



      We also wanted to share a thank you to you our community, who have been actively driving day and night, and sharing your kind and positive words throughout this whole event. You really have been keeping us on our toes when it comes to reaching milestones, as you seem to reach the next one quicker than the last. This was especially evident on the 2nd of April as Euro Truck Simulator 2 broke its all-time player record peaking at 55,322 players, wow!

      Behind all these incredible stats and actions, there is an important message to why we have been asking you to #TruckAtHome. Staying home is the most important thing you can do prevent the spread of COVID-19 in your area, and by doing so you are saving lives. If you do need to leave the house, make sure to wash your hands regularly for 30 seconds at a time. You can find more important health advice to follow from the World health organization, or your local health services website.

      [previewyoutube][/previewyoutube]

      Be sure to continue sharing your photos and videos as you #TruckAtHome with us on Twitter, Facebook and our Instagram using the hashtag. There is still time to join the event, you can find all the details at our blog post or at worldoftrucks.com.

      The event will be concluded on Monday the 6th of April at 23:59 UTC.

      #TruckAtHome Event

      Virtual Truckers of the world, we are all enduring a difficult time, as the world fights against COVID-19. It's time for us to respond in the best way we can.



      Heroic drivers and support crew around the world are currently delivering much-needed supplies and providing life-saving services. Their work keeps the world moving and is incredibly challenging and dangerous.

      When reflecting on this we might ask the question, what can we do. The scientific advice is clear, the best thing we can do is to stay at home and keep physical interaction to a minimum. So, we are calling on you, our #BestCommunityEver, as a salute to these heroes, to unite and to #TruckAtHome. Let's stand alone together, keep the world safe, and let's participate in a World of Trucks community event!




      Our slogan for this event is #TruckAtHome and our goal is simple, to get as many people involved, in any way they can, while remaining at home. Complete as many jobs as you can, there is no special cargo and no minimum distance. Choose the longest jobs possible or do many short jobs, it's up to you because we are going to track the delivery distance required for all jobs completed, then add them up. You can even use your own trailers in the External Market!



      We are in the middle of beta testing upcoming updates to our games, and injecting new content into the games is just not possible unless we restart the betas. So, instead of going the usual Steam Inventory route, we have had to improvise. As an incentive to get more players involved, we are providing a free Steam Workshop #TruckAtHome paint job mod for the event. We'll be handing out free Steam keys to get even more people playing. And, we also pledge to undertake positive actions to help those who are combating COVID-19, more details in the rules. The more distance covered during the event, the more keys we will give away and the more pledges we will make. Every kilometer, every mile counts! We feel that it is crucial to send the message now, when it matters most.
      [h3]
      Event's paint job MODs can be downloaded here:[/h3]



      [h3]
      #TruckAtHome Event Rules:[/h3]

      Using External Contracts or External Market, with a World of Trucks-connected profile, in Euro Truck Simulator 2, American Truck Simulator or both, the community is to cover as much distance as possible while making deliveries. All completed jobs will have their planned route distance added to the event progress.

      For each milestone of 20,000,000 km reached by the community, we will be offering Steam keys in a special social media giveaway campaign. Furthermore, we pledge to undertake a positive action to help those who are combating COVID-19 for each milestone reached, and will announce these on a case by case basis.

      A player will reach their personal goal once they have delivered over a combined planned route distance of 2,500 km or more.
      [h3]
      Reward:[/h3]
      Personal goal: An individual contribution of completed deliveries reaching a combined planned route distance of 2,500 km (ca. 1,600 miles) or more earns that player a prestigious World of Trucks Achievement. Then, after 1.37 has been released, we will further complement this with a special Steam inventory item reward, yet to be announced.

      Community goals: For each milestone of 20,000,000 km (ca. 12,500,000 miles) reached by the community, we will be offering Steam keys in a special social media giveaway campaign. Furthermore, we pledge to undertake a positive action to help those who are combating COVID-19 for each milestone reached and will announce these on a case by case basis.


      The event will be concluded on Monday the 6th of April at 23:59 UTC.



      Let's get the message out there to #TruckAtHome, and make the world a safer place. Play Euro Truck Simulator 2 or American Truck Simulator during this unprecedented event. Any content under #TruckAtHome along with tagging our profiles on Facebook (SCS, ATS, ETS2), Instagram or Twitter will be in the running for a special reward. Post videos, take screenshots, write reviews, create chat rooms and discuss the event and message, make artwork about it. Do whatever it takes, just stay at home and stay safe. 

      Are you an established streamer? Get in touch with us at [email protected] to obtain Steam keys to engage your audience during the event. Please make sure your message is written in English.



      We have crafted this event really quickly compared to previous events. It may not offer a glorious trailer to haul and we promised a reward only after 1.37, but it was undertaken because we feel it was the right thing to do, because it was the most we can do and because we feel the message needs to be sent out loud and clear, not next week, not tomorrow but now – stay home and stay safe. Thank you for understanding and enjoy the event!

      HS-Schoch Tuning Pack

      Today, we are proud to bring you a new tuning pack created in close cooperation with HS-Schoch, a leading truck tuning and accessories brand. While our previous tuning DLC's have been focused specifically on certain truck brands, our partnership with HS-Schoch has allowed us to obtain detailed 3D data references to bring these high quality accessories for a majority of the vehicles in ETS2.

      Introducing the HS-Schoch Tuning Pack, Now Available for Euro Truck Simulator 2.

      [previewyoutube][/previewyoutube]

      Since 1986, HS-Schoch has been a leading expert in the creation of truck styling and accessories for major truck brands across Europe. The foundations of HS-Schoch's success has been built on a high level of quality awareness, flexibility, and reliability, which we are excited to represent within our virtual trucking world.

      • DAF XF105
        DAF XF
        Iveco Stralis & Iveco Stralis Hi-Way
        Mercedes-Benz Actros & Mercedes-Benz New Actros
        Renault Magnum & Renault Trucks T
        Scania R 2009/Streamline
        Scania R/S
        Volvo FH16 2009 & Volvo FH 2012
        MAN TGX & TGX Euro 6

      In this new pack, you will find an array of branded accessories, which can be used in a variety of combinations. Each of these accessories has been made according to HS-Schoch product catalogue, which they provided us for references.



      We look forward to seeing how you will further customize your truck with this exciting new addition! Be sure to share your photos with us on our social media channels and with HS-Schoch on Instagram and Facebook with the hashtag #HSSchoch.

      https://store.steampowered.com/app/1209461/Euro_Truck_Simulator_2__HSSchoch_Tuning_Pack/

      Deserts of Iberian Peninsula

      A Fistful of Dollars, Winnetou Return and Once Upon a Time in the West; these are all famous movies that are based in wild wild west of America, featuring traditional cowboy shootouts and close-ups of squinting eyes (yee-haw!). But did you know all of these Eurowestern classics were filmed in the hot and dusty deserts of Spain?



      Located in the south-east of Iberia and often nicknamed 'mainland Europe's only desert', you will find the Tabernas Desert, a dry but beautiful part of the Spanish mainland. This part of Iberia will also be the first desert climate to ever feature in Euro Truck Simulator 2; and offers a very unique contrast to the lush and green forests that dominate the rest of the continent.



      In these desert areas, the sun shines for over 3,000 hours a year and sees as little as 240mm annual rainfall (unless you turn the rain slider up) so make sure to bring plenty of drinking water, and sunscreen on your journey, as temperatures can soar up to 51°C, but as low as -1°C during the winter. These extreme climates make for harsh terrain, in which very little vegetation grows



      So whether you are just traveling through, or taking the scenic route, be sure to look out for the locations of famous movies, tumbleweed, and cowboys... because this town ain't big enough for the two of us, partner.

      Remember to check out our Instagram, Facebook, and Twitter for more exclusive images not found on this blog!