Germany Rework - Rhine-Ruhr: Industry & Intersections
Today we are happy to share with you some more insights into the work being undertaken by our Germany Rework team! With roads & industries being amongst the most important and familiar aspects for a trucker, this blog focuses on the changes being made to the Industries & Intersections of the Rhine Region.

The Rhine-Ruhr region in Germany is often known as the industrial heartland of the country. Encompassing major cities such as Cologne, Düsseldorf, Dortmund and Duisburg, the region is characterized by its rich history and dynamic urban network along the banks of the Rhine River.

The team behind the Germany Rework wanted to reflect the importance of this area by boosting the in-game economy. To achieve this, cities such as Cologne now has six new depots for players to deliver to and from, a big change from the existing two!

You'll find a variety of industries from car factories to rail depots, scrapyards and river ports. Also new to the region is the addition of Germany's 4th busiest airport, located in Düsseldorf, which you will be able to deliver to and from. You may even spot the addition of the well-known airport SkyTrain when you visit. We hope that you will enjoy the range of new and reworked depots you will find in this region.

Like previous areas we've reworked, this entire region has been rebuilt from the ground up, which includes the road network. We also want to highlight some of the new intersections you'll come across on your travels through the Rhine Region.

One such addition is the Kreuz Kaiserberg, a spaghetti junction that is quite large and complicated. Our team has worked hard to represent this well-known intersection as best as possible within the size and scale limits of the area. We have also created more realistic junctions in the city, as these built up areas often feature a range of different intersections types to deal with high volumes of traffic.

As we continue to progress with this phase of the rework, we look forward to sharing more news on its development and the changes you can expect to see in a future free update! Until then, be sure to let us know your thoughts on the work undertaken here, as our team would love to hear from you.

The Rhine-Ruhr region in Germany is often known as the industrial heartland of the country. Encompassing major cities such as Cologne, Düsseldorf, Dortmund and Duisburg, the region is characterized by its rich history and dynamic urban network along the banks of the Rhine River.

The team behind the Germany Rework wanted to reflect the importance of this area by boosting the in-game economy. To achieve this, cities such as Cologne now has six new depots for players to deliver to and from, a big change from the existing two!

You'll find a variety of industries from car factories to rail depots, scrapyards and river ports. Also new to the region is the addition of Germany's 4th busiest airport, located in Düsseldorf, which you will be able to deliver to and from. You may even spot the addition of the well-known airport SkyTrain when you visit. We hope that you will enjoy the range of new and reworked depots you will find in this region.

Like previous areas we've reworked, this entire region has been rebuilt from the ground up, which includes the road network. We also want to highlight some of the new intersections you'll come across on your travels through the Rhine Region.

One such addition is the Kreuz Kaiserberg, a spaghetti junction that is quite large and complicated. Our team has worked hard to represent this well-known intersection as best as possible within the size and scale limits of the area. We have also created more realistic junctions in the city, as these built up areas often feature a range of different intersections types to deal with high volumes of traffic.

As we continue to progress with this phase of the rework, we look forward to sharing more news on its development and the changes you can expect to see in a future free update! Until then, be sure to let us know your thoughts on the work undertaken here, as our team would love to hear from you.






"I have been working at SCS Software since 2016. I originally started as a tester, where shortly after I moved to the position of map designer. Since then I have had the honour of working on a variety of map projects such as Italia, Beyond the Baltic Sea, Road to Black Sea and briefly on Iberia."
"I started working for SCS Software almost eight years ago after working for a few years in different game development studio. I started as map designer, which ultimately led to me becoming a DLC lead after a few years. I successfully led and released two DLCs - Iberia and West Balkans. With the developments of maps becoming more and more complex every year, I recently moved to the position of technical lead, so that I can assist the Greece team and ETS2 team as a whole with all the functional technical aspects of map-making; everything from the correct implementation of new features to fixing economy problems. In turn, this helps our map designers to focus on visuals and the overall game atmosphere without the need to solve technical problems on top of their current workload."
"I started at SCS Software in 2020 and worked my way up from junior map designer to DLC map lead. I started in Iberia and most recently helped build the massive West Balkans DLC. Working on Greece is my first project as a Lead. I mainly take care of the visual side of the map and assist our super talented and amazing mappers, so that they can work without any issues and have everything they need. Even though Greece is only one country, the humble goal of the whole team is of course to make the most impressive DLC ever released in Europe. I can't wait to show you more."
"I've been working in the map department for almost five years. I have worked on different parts of the game world since Road to the Black Sea. I have always been interested in environmental design. I love nature and architecture and enjoy finding ways to achieve the illusion of an impressive and detailed world. I believe in the value of beauty and hope that DLC Greece will once again be a little more beautiful than anything before. I wish players will enjoy discovering an interesting and unique DLC."
"When I was looking for a new job, one of my important requirements was that my work should make people happy. I honestly couldn't have imagined that the job of a Map designer would be the position that fulfilled that! I've been working for SCS Software since late 2022 and the first DLC I worked on was West Balkans. Even though I jumped into an already underway project and mainly helped in the finalization of it, it's a great feeling to hear the players' feedback and to receive positive responses to our work. I am proud to have worked on the beautiful area of Durmitor National Park in Montenegro. In the Greece DLC, I was tasked with creating the city of Ioannina and its surroundings, and I'm already looking forward to the final result. Players can look forward to a true summer vacation atmosphere."
"I joined SCS Software in 2020 and started working on Iberia DLC, which was then in the middle of production. Since then I have had the honour of working on all the following ETS2 DLCs. Gradually, I enjoyed more and more tasks that required fine detail work, such as gas station complexes, industrial areas, surrounding depots, settlements, small roads and obviously cities. Most recently, for the West Balkans DLC, I worked almost exclusively on Bosnia. Cities, small roads, lake vistas, valleys enclosed by rocks, it was all a joy to create on the map. In Greece, a couple of roads near the northern borders awaits me, and one more in the south winding along the coastline at the foot of the mountains. However, I will stay the longest on the island, creating a port town of Chania. I believe the Greece DLC will be amazingly rich and varied and that there is a lot to look forward to."
"I joined SCS Software in May of 2023. In this relatively short time, I have managed to meet many great colleagues and gain a lot of important experience from them. Greece is a wonderful, distinctive country full of beautiful nature and cities with a rich history. I'm happy to be part of the team working on the Greece DLC and I will try to capture all the beauty of this country as best as I can. Working in the game industry has always been a dream of mine and I am grateful to have been able to make it come true."
"I joined SCS Software only last November, so everything's still a bit new to me. However, as an art major, I knew from the start that I'll enjoy myself most while working on landscapes and rural areas - and I'm told that's exactly what I've been chosen to do for the Greece DLC! I'm excited for this project and hope I can capture the Greek nature as I would in a painting."