1. Euro Truck Simulator 2
  2. News

Euro Truck Simulator 2 News

Christmas Wise Giving Event 2020

Last year we asked the community to spread the spirit of Christmas giving across all trucking territories in the Christmas Grand Giving event of 2019. The response was outstanding and we all did ourselves proud.

So, you may ask, what could top such a momentous effort? What is better than giving during Christmas time? The answer, this year, is not just giving, but giving wisely! In this way, we bring you the Christmas Wise Giving event of 2020 for Euro Truck Simulator 2 and American Truck Simulator!



We are not only asking you, our #BestCommunityEver, to match the Grand Giving reputation that you earned last year, but we are further challenging everyone to beat it by giving wisely, and we are going to help you do this!

We have fresh trailer loads of much-needed gifts to deliver. It is going to be your kind heart and wise decisions that deliver them to who needs them most. For carrying out this noble deed your actions will be noted twofold, in that we will award Hearts to each city, based on the number of deliveries it gives, and Gifts to each city based on the number of deliveries it receives. It will be the sum total of Hearts and Gifts that will be counted towards the community goal.

The more a city gives or receives, the more Hearts or Gifts that city gets, with a maximum of 5 Heart icons and 5 Gift icons per city.

You’ll be able to track the community progress on World of Trucks or directly in the game using the updated External Contracts interface:



We'll be jump-starting this great event with a special Christmas Wise Giving developer stream on the 17th of December, starting at 18:00 CET. It will be loads of fun, delivering jobs during the event, giving away steam keys, and we'll provide more information on our social media sharing campaign, in which those who'll share an image or video from their participation in the event, under the #XmasWiseGiving hashtag, will have a chance to win some cool gifts.

Wise Giving Event rules


Using External Contracts with a World of Trucks-connected profile in Euro Truck Simulator 2, American Truck Simulator or both, the goal is to get as many Hearts and Gifts as possible awarded to as many cities as possible across all trucking territories. Every city can achieve up to 5 Hearts and 5 Gifts!

For a city to gain 1 Heart the community must make 1000 deliveries from it, using the provided Gifts cargo.

For a city to gain 1 Gift the community must make 1000 deliveries to it, using the provided Gifts cargo.

Each tier of 350 Hearts/Gifts combined, will unlock a unique community reward.

For a Personal goal, complete at least 15 deliveries of Gifts cargo in either Euro Truck Simulator 2 or American Truck Simulator.

In quick summary, using Euro Truck Simulator and/or American Truck Simulator:

  • To get a Personal goal: 15 deliveries from any cities in either game.
  • To get a Heart for a city: 1000 deliveries from that particular city.
  • To get a Gift for a city: 1000 deliveries to that particular city.
  • Unlock a unique community reward: Every tier of 350 Hearts/Gifts combined, collected from both games.






Rewards


[h2]Personal goal[/h2]

Your contribution of 15 or more deliveries of Gifts cargo will gain you:

  • A World of Trucks Achievement
  • A Christmas-themed, Winter Blast, paint job to help you carry out more Gifts deliveries during the event.


[h2]Community goals[/h2]

Each tier of 350 Hearts/Gifts combined, will unlock unique community rewards. There will be 6 tiers in total, so after 2100 Hearts/Gifts are achieved all community goals will be completed, so let's do this!





Note: In order to qualify for any community reward, you must complete at least your personal goal in Euro Truck Simulator 2, American Truck Simulator or both. Each reward will be a Steam inventory item for both Euro Truck Simulator 2 and American Truck Simulator. Once completed, claim your reward on the Events page on your World of Trucks profile.

The event will be concluded on Sunday the 17th of January at 23:59 UTC.

ETS2 Cabin Accessories DLC Update

We don't want to leave drivers of Euro Truck Simulator 2 without some of the cool items and designs that U.S drivers can now have in their truck cabs with the recent release of Cabin Accessories for American Truck Simulator.

https://steamcommunity.com/games/americantrucksimulator/announcements/detail/2892963558044980589



We are happy to share with you that if all goes as planned, we intend to release an update tomorrow for the Cabin Accessories DLC for Euro Truck Simulator 2. It should become available just as we update both games to give the community access to a new seasonal event (hint hint!). All the new content for Cabin Accessories DLC will of course be free for its current owners. The update will contain equivalents of several practical and decorative items introduced to ATS, with a few designs exclusive to ETS2.





From coffee cups to air fresheners and laptops, the possibilities for cab customizations are (almost) endless! For owners of the Goodyear Tyres Pack, you will also find a bonus Goodyear-branded pillow for your truck's interior.










We are excited to see what items you'll choose to bring into your cab. Be sure to share with us your newly decorated cabs with us on our Facebook, Twitter, and Instagram!

https://store.steampowered.com/app/388470/Euro_Truck_Simulator_2__Cabin_Accessories/

Germany Reskin Update

Today, we'd like to share with you more news about the Germany reskin project. As mentioned in our recent 'Good News & the Mixed News' blog post, the team behind the reworking of Germany in Euro Truck Simulator 2 has made good progress and today, we'd like to share with you some screenshots from their work, which is planned to be released with the next 1.40 update.



For those who are new to our game, the revisiting Germany project consists of a small dedicated map team, who has been working hard to update one of the oldest map sections of the base game with a more realistic and up-to-date look.



We are also happy to share that these screenshots were taken with the new light system that is being implemented into our game engine. However, bringing new and updated lighting into the virtual world isn't an easy task. A majority of our in-game assets and objects have had to be optimized and updated to work with the new visual style that is being actively developed. The hard work and effort our teams are putting into this update are really beginning to shine and we can't wait to share more with you about it in the future.



So what changes can you expect from this update? We won't share all the nitty-gritty details in this blog post, however, we can share that the city of Stuttgart will include a new area for the airport (which you may have spotted in the previous blog post image) and the city of Dortmund has been relocated to the correct side of the Autobahn; but that isn't all!



The biggest change that will come with this update is a complete reskin and rework of all the highways and roads in this part of our in-game world, which haven't been reskinned in previous updates. Additionally, the area around the cities of Dortmund, Köln, Dusseldorf, and Duisburg has not only benefitted from a complete road network redesign but a few new intersections and roads as well! The southern part of the Bundesautobahn 7 will also be available in this update.



We hope this upcoming Germany update will keep you content until our next big release. Please keep in mind that these screenshots were taken in the new visual light implantation which is still under heavy development and is subject to change. We look forward to sharing with you more development news in the future!

Euro Truck Simulator 2 Iberia DLC delayed as devs work on a major graphical overhaul

Euro Truck Simulator 2 typically gets new DLC every December, and fans expected the upcoming Iberia expansion to keep the tradition going - but it looks like that's not going to happen, as SCS Software has confirmed that the Iberia DLC will not launch until 2021. That's in part due to COVID-19-driven changes to the studio's workflow, but it's also influenced by a major new feature for the game: a massive graphical overhaul.


The visual overhaul will see a new lighting model introduced to the game, which will present more realistic lighting across various times of day, during different weather effects, and at various locations. All the existing assets - from skyboxes and vegetation to buildings and vehicles - are also getting touched up to match the new lighting.


Iberia has been built from the start to match the visual overhaul, but that means it can't launch until the new graphical features do. Update 1.40 will bring the new lighting model live for the existing content first, then Iberia will launch some time later.


Read the rest of the story...


RELATED LINKS:

The best truck games on PC

How Truck Simulator's resident radio station became as big as the rigs

The Witcher 3's Geralt is the new voice of Euro Truck Simulator 2's sat-navs (sort of)

The Good News and the Mixed News

When we were making our plans for 2020, the world was a very different place. Our internal goals were very ambitious; we wanted to get through one of the most extensive technology changes in our engine since the release of Euro Truck Simulator 2, all the while not interrupting production work on map DLCs, new vehicles, and new game features. But then reality intervened. We have spent some three months working from home in the spring, shutting down our office for health concerns. After a couple of months during the summer that seemed to pass too quickly, we have once again switched to working from our homes in early September, and it looks like we may not make it back to our offices until spring 2021.



We have managed to keep our spirits high, we have managed to continue production and even hire new colleagues during these difficult times. But switching the teamwork to a distributed model was not without a price to pay - some of the projects are taking longer than we anticipated. We are doing our best to remotely coordinate and synchronize the effort of over 200 developers contributing to our projects, but you can imagine that managing the creative process in such a way is very demanding.

(screenshot taken at around 9 AM, at approx 43 deg latitude)

The good news is that we are on the verge of very visible improvements in how our games look. Working remotely, chatting over Discord, some of us using kitchen tables for lack of alternatives with the kids home-schooling for months as well, the team is pulling off incredible things. The second stage of changes to our lighting system is a massive project. Intensities of all the light sources in the games are now representative of real-world values, with the appropriate difference of orders of magnitude between the sun and the lightbulb. All internal rendering is fully taking place in HDR, with a series of post-processing steps during the camera exposure stage making sure that the result is crisp and believable. Whether you are under full sunlight, or in a dark tunnel, at sunset, or in heavy rain, the new unified system always makes sure to produce consistent visuals. As part of the rework, we have to touch up pretty much all game assets that we have created over the years, all the skyboxes, vegetation, rocks, buildings, all the vehicles, every texture, and of course, any related light hookup for that lamp on a loading ramp need to be manually adjusted for the new system. It's an incredible amount of changes to the art, and man-years of work of our programmers to change the graphics pipeline, shaders, and tools, using all the tricks in the book so that we do not drastically increase the games' technical requirements.

(both screenshots taken at around 6 PM, at approx 43 deg latitude)

The not so good news is that we will not be able to wrap it all up before the end of the year. We have already committed to a particular trajectory, and now we have to stay the course until we reach the destination. And it's time to go ahead and rip the band-aid off - Iberia DLC for Euro Truck Simulator 2 will not be out this year. Our fans have no doubt got used to the pattern that we have managed to keep in recent years, and you can bet that we have tried as hard as possible to stick to it once again, and get you a new map expansion in December. The scope and scale of Iberia production were challenging even for a normal year, but even with over 20 map designers working full-time on the DLC, this year proved to be too much. We have found ourselves with the timelines of Iberia and the new light project colliding and realized that there was only one proper way to sort it all out. We had to base Iberia on the new light system to minimize long-term complications for future game updates and production.

(screenshot taken at around 6 AM, at approx 39 deg latitude)

We have managed to release Colorado DLC with the current light, and there are some not-so-small additions about to be unleashed from our production pipeline soon, still based on version 1.39. However, both ATS and ETS2 teams are now full steam ahead in reworking and retooling all the models and textures of both games, with no chance to release more updates on legacy code and assets. Iberia will be our first major release to benefit from the new light at launch. Before that happens, Update 1.40 will actually bring new light to both our games, changing the way they look thoroughly; base game content as well as any DLCs.

(both screenshots taken at around 9 AM, at approx 42 deg latitude)

Iberia was not the only internal project affected by the need to unify the development cycle. The team reworking Germany is reporting major progress as well, but they too have to wait until we stabilize the changes in 1.40. See the images below.

(screenshot taken at around 10 AM, at approx 49 deg latitude) (screenshot taken at around 3 PM, at approx 49 deg latitude) (screenshot taken at around 4 PM, at approx 49 deg latitude)

Inevitably, we have to brace ourselves now for the big question - when are we going to be ready to release Update 1.40, when is Iberia coming? As has been our mantra for years, we are going to make sure things are solid before we get a new update out. Our best current estimate is that we should reach a closed beta of 1.40 in January. Closed beta takes a while to iron out any problems that we manage to catch ourselves. We will definitely need to spend some weeks in open beta after that, to make sure all potential issues are spotted and addressed, and to give a chance to mod makers to catch up. We do not like to commit to a particular date until we are pretty much sure we can make it, but if you do the math, we are looking at a late-Winter timeframe, hopefully still in the first quarter of 2021.

(screenshot taken at around 8 AM, at approx 38 deg latitude)

We were very careful not to communicate any promises of when Iberia would ship, but we understand that some of you may be sad or disappointed not to see a new ETS2 map expansion to pass the winter with. We apologize for the long wait that we are asking you to endure. But ultimately, we are sure that this is a healthy decision for the long term viability of our games. There are map teams working on yet another generation of map DLCs for both ATS and ETS2 already, and they too need to be sure to work on a well-defined code base and asset base. Everybody will benefit after we reach the new stable build, we just need to push through to reach it.

(both screenshots taken at around 7 AM, at approx 38 deg latitude) (both screenshots taken at around 9 AM, at approx 43 deg latitude)

We are going to keep showing you more of the changes that are on the horizon with the new light, there will be more screenshots, we actually plan to show you some moving picture of Iberia with new light enabled very soon. It may be a bit buggy yet, we are not through with the process by far, but we feel that we need to communicate how promising it is already.

(screenshot taken at around 5 PM, at approx 39 deg latitude)

Hopefully, the screenshots we are sharing with you today are proving that the changes are really worth it, that the new looks, and the new content and map updates, are really something to look forward to. Rebasing all lighting on the new system is a crucial step. Among other things, it will allow us to present a wider variety of weather conditions and more epic HDR skyboxes. But it's not the end of the road, it's only a milestone. Our programmers have more internal projects underway for additional engine optimizations and speedups, and we expect to see more improvements over the next year. Reaching the new stable point of version 1.40 will allow the art department to pursue their vision of a fully PBR-enabled pipeline in the future, so the visual quality should and will keep on improving further.

It's been a hard time for both us and the community, and we are not yet through. Your continued support over the years gives us the motivation to keep pushing the game to the new frontiers with each update and DLC. We would not be here if not for all of our fans. Thank you for your patience.

Pavel Sebor, CEO, SCS Software