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Euro Truck Simulator 2 News

Blender Tools 2.0

Since we started game development, we knew that having an enthusiastic modding community is a real blessing in this industry. With that in mind, years ago we decided to bring to our community the ultimate toolchain for anyone willing to create content for our in-game worlds and to create mods for our titles. Blender Tools supports the complete creation pipeline of any type of in-game items such as trucks, AI vehicles, models, prefabs (including support for all possible locators including AI traffic lines) and many other game assets found in both Euro Truck Simulator 2 and American Truck Simulator.



During all those years not only has Blender Tools evolved, but Blender did too. The Blender 2.8 project was started several years ago and since it's release last year, it has delivered massive changes all around. Including a big UI overhaul, new EEVEE render engine and a lot of underlying data structure changes also. Thus we were put up to a big overwrite of our tools and today we are proud to announce that Blender Tools 2.0 has arrived, supporting all new Blender 2.81 features. We have rewritten our whole material setup code to work with new render engine, which brings you even more in-game like result within Blender itself.

Thanks to the more efficient rendering of our 3D elements (locators, AI traffic lines) and rewritten several internal handlers, start-up, file saving and the overall experience should be smoother than it was ever before. As a cherry on the top of the cake, we would like to mention the new SCS Tools main menu, which enables you easy access to all Blender Tools functions and properties in one place.


These pictures show the new version in use with the truck pipeline, animations, prefab visualisation and the new SCS Main menu, in which you can find everything our Blender Tools offers.



The limits are bound only by you and your creativity! If you want to join the more creative part of the community, download Blender 2.8 here and Blender Tools here. (additional info might be found on our modding wiki).

We will constantly update this toolchain, making improvements based on the feedback from our community to make it easier for them to continue doing what they do best. Or we should say a legendary 50keda will, as he's the one doing all the work there!

Do join the Blender Tools general discussion and report the bugs you'll find, please - it's helping a lot!

Changelog:
  • Ported to Blender 2.81 (this is THE big step, as half of tools had to be rewritten for version 2.8)
  • Complete rewrite of viewport rendering based on EEVEE renderer
  • Complete rewrite of custom 3D elements drawing (up to 16x times faster!)
  • Complete rewrite of callbacks routines (should be less CPU consuming now)
  • UI redesign to Blender 2.8 (sub-panels, icon themes, panels moved to more appropriate tabs)
  • Other changes:
  • New SCS Tools main menu
  • New caching system for libraries for the instant start-up of Blender
  • New "Merge SCS Materials" operator
  • New "Relocate Roots" operator
  • Simplified lighting setup using reference lighting by default, without extra climate profile
  • Improved blender file save speeds, should be instant now
  • Added compatibility code to load old blend files (saved with SCS Blender Tools v1.12)
  • Numerous other new features & improvements (see full changelog)

Christmas Grand Giving Event 2019

It's better to give than receive. It's a truth best learnt through experience, and it benefits all involved. That’s why this year we are doing something very new and very special for our 2019 Christmas Grand Giving event in Euro Truck Simulator 2 and American Truck Simulator.



So, we are asking the community to spread the spirit of Christmas giving across all trucking territories! We have trailer loads of big gifts to give and we will be awarding stars to each city, based on the number of deliveries it gives. The more a city gives, the more stars that city gets. A great list of rewards await you.

Let's do the cities of the world justice and prove that they can, one and all, be the grandest of givers during this season of giving! You’ll be able to track the community progress on World of Trucks or directly in the game using the updated External Contracts interface:



To celebrate the beginning of this festive event, we will be broadcasting a special Christmas Grand Giving stream. Along with taking part in the event, delivering jobs and having fun, we’ll also provide the community with more information on our end-of-year #XmasGrandGiving sharing giveaway.

Loads of awesome prizes await, including T-shirts, Steam keys, computer accessories and much more. Be sure to watch our Christmas live-stream on Thursday the 19th of December at 17:00 CET with special guests, festive fun, surprises, prizes and perhaps even a glance into the future. Watch us on either Steam or Twitch, you won't want to miss out!



Grand Giving Event Rules:

Using external contracts with a World of Trucks-connected profile in Euro Truck Simulator 2, American Truck Simulator or both, the community aim is to get as many stars as possible awarded to as many cities as possible across all trucking territories. Every city can achieve up to 5 stars!

For a city to gain one star, the community must make 1000 Gifts deliveries from it, using the provided Christmas Gifts trailer. Each tier of 200 achieved stars will unlock a unique community reward, with a special reward at the 1000 stars mark.

To achieve your Personal goal, complete at least 12 deliveries of Gifts in either Euro Truck Simulator 2 or American Truck Simulator.



Rewards:

Personal goal: Your contribution of 12 or more deliveries of Gifts will gain you:
A World of Trucks Achievement
Your very own hanging Christmas Sock accessory, that’s packed with goodies.
A Christmas themed, Metallic Paint job to help you carry out more Gift deliveries during the event.

Community goals:
Each tier of 200 stars will unlock unique community rewards.
At the milestone of 1000 stars the community will receive a further 2 special rewards.

Note: In order to qualify for any community reward, you must complete at least your personal goal in Euro Truck Simulator 2, American Truck Simulator or both. Each reward will be a Steam inventory item for both Euro Truck Simulator 2 and American Truck Simulator.

The event will be concluded on Wednesday the 15th of January at 23:59 UTC.

Road to the Black Sea Released!

Are you ready to start your engines and travel through three new unique countries in Euro Truck Simulator 2?

The Road to the Black Sea map expansion has been released!


[previewyoutube][/previewyoutube]

With 20 new major cities and many more towns and rural villages to discover on your journey, Road to the Black Sea has something for everyone. If you prefer a more scenic journey, route your GPS to avoid the highway to travel past coastal views and forested countrysides, or marvel at Europe's largest city, Istanbul.



We look forward to you sharing all your photos and videos across our Social Media channels! Be sure to tag us and use the hashtag #RoadtotheBlackSea and we will share our favourite ones.

Check out the store page for Road to the Black Sea by clicking on the widget below.

https://store.steampowered.com/app/1056760/Euro_Truck_Simulator_2__Road_to_the_Black_Sea/

Euro Truck Simulator 2 Update 1.36

Road to the Black Sea is approaching fast so it's time to close the Beta and move on to the next best thing! Euro Truck Simulator 2 Update 1.36 is out now!

As always, we'd like to thank every single one of you for all your help with your bug reports, opinions and general feedback during the Public Beta. This time, the update brings probably the biggest system change we have ever implemented, together with some nice features.

The main feature is the upgrade to DirectX 11, which allowed the complete removal of support for DirectX 9 and all its limitations. While it may need a little tweak here and there, general feedback is very positive (FPS increase, smoother gameplay, better long-range LOD behaviours) as we hoped, since listed minimum requirements for Windows already support DX11.

And to spice things up a bit (as "invisible" changes aren't as appreciated as they should be), there are two bigger features and a number of smaller ones.

Corsica, a beautiful island in the Mediterranean is now available to all existing and future owners of the Vive la France ! map expansion as a free addition.

Detours are also coming to Euro Truck Simulator 2 after a long testing period in its American twin. Do tell us if it's ok as it is, or what adjustments you'd like us to make still.

Besides that, you'll get a number of other nice features - such as a long-requested feature for drivers, trucks and trailers to be visible on the manager map, avoidance pins for your GPS and more. For those wishing to see a more detailed changelog, please read the Public Beta article, or check out our changelog video!

[previewyoutube][/previewyoutube]

To enjoy the 1.36 update, make sure to OPT OUT of beta branches and your game will be automatically updated on Steam.

Some mods, however, may have not caught up yet - this update may effectively break them. So remember that you can always stay on 1.35 or an even older branch. The way to access and select them is: Steam client → LIBRARY → right-click on Euro Truck Simulator 2 → Properties → Betas tab → select the version you want.

Also, check our modding wiki to get details pertaining to mods for the game.


Changelog:


MAP FEATURES
  • Detours
  • Avoidance navigation pins
  • New AI vehicles
  • Drivers / Trucks / Trailer visible on manager maps
  • DX11 full support (DX9 removed)
  • Chinese and other non-Latin character input (IME)
  • Anti-aliasing improvements (SMAA, electrical wires)
  • Improved Tobii support and configuration page

MOD
  • Sun profile changes (HDR)
  • LP changes for AI (data-driven types, background texture data)
  • Dash display UI elements (digital gauges, fuel consumption bar)
  • Map editor history (undo/redo)
  • Continuous selection of nodes

Road To The Black Sea: Release Date Announcement

We know that our community has been very eager to hear news about the upcoming map expansion for Euro Truck Simulator 2. With the final touches being made, we are ready and excited to announce a release date...

Road to the Black Sea will be released on the 5th of December 2019




We have also released our official trailer for you to enjoy, this will give you a small insight of what this map expansion features:

https://www.youtube.com/watch?v=DVfCDX64xiM

Road to the Black Sea will have plenty for drivers to explore, main features include:
  • Over 10.000 kilometers of roads to drive on.
  • Romania, Bulgaria, and European part of Turkey to explore
  • Europe's largest city, Istanbul.
  • 11 new local company docks and industries
  • 20 new major cities and many smaller towns and settlements
  • Famous landmarks and recognizable places
  • Characteristic Balkan architecture
  • Brand new unique 3D-assets
  • Lush climate accordant vegetation
  • Local AI trains, trams, and traffic cars
  • Horse carts - for Bulgarian and Romanian countryside
  • Border crossing - including features with various border controls
  • River ferry over Danube (Dunaj)
  • Black sea-region achievements to unlock


We can't wait for you to explore the countries of Romania, Bulgaria, and Turkey. From traditional architecture to historic landmarks, there will be many roads to discover and industries to deliver to. Make sure to add Road to the Black Sea to your wishlist on Steam and be the first to be notified of its release on December 5th.

https://store.steampowered.com/app/1056760/Euro_Truck_Simulator_2__Road_to_the_Black_Sea/?snr=1_5_1100__1100