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Orcs Must Die! Deathtrap News

Orcs Must Die! x YouTooz - Official Plushie Orders Live

Oh no! Another wave of Orcs has spawned! Quick, protect the rift! Sitting at 9 inches tall with their mouth opening up to reveal a series of gross, round teeth protruding from pink gums, this Orc's yellow eyes stare out in different directions from above a wide nose as orange hair flicks out from the top of their head. Wearing simple light armor that crosses their chest in two bands and has a spike on the shoulder, matching wrist braces wrap around their arms as a maroon cloth hangs from the strap around their waist. This plush is packed to the seams with 100% PP cotton and is made of the softest minky material with accents of felt, absolutely perfect for cuddling or defending with!

For a limited time, you can bring home your own Light Orc!

Get yours now by following this link:
https://youtooz.com/products/light-orc-plush-9-inch

Magnum Orcus Update (LIVE NOW) - New Map, Lore, & More!

Welcome back, War Mages!

We're kicking off the summer hot with another exciting update, Magnum Orcus! With this update we wanted to focus on bringing more to the narrative of Orcs Must Die! Deathtrap for our fans. On top of this we're still dedicated to continued content and polish. Please continue to give us your feedback and join us in our official discord. Enjoy!

New Content

[previewyoutube][/previewyoutube]

[h3]Narrative Updates [/h3]
  • New dialogue plays the first time Missions 1, 2, and each Boss level is played.
    • Players on existing profiles will need to create a new profile to experience the new dialogue.
  • New cinematic added when defeating last Boss.
    • Players who have already defeated the last Boss can view the new ‘Final Cinematic’ as a video at Maximilian in the HUB.

[h3]Codex [/h3]
  • The Codex contains information relating to the Enemies, Status Effects, and Pickups of OMDD. It also includes a section on the History of OMD, to recap the story of the previous games and set the current state of the OMD world.
  • The Codex can be accessed at any of the stations in the newly opened Library section of the Order Fortress (HUB).

[h3]Enemy Figurines [/h3]
  • Enemy Figurines can be acquired by completing new Milestones or finding them hidden within levels.
  • Specifics for unlocking each Figurine can be seen within the Enemies’ page of the Codex.
  • Once collected, Figurines will be displayed within the Library of the Order Fortress.

[h3]Emotes [/h3]
  • Emotes can be accessed by opening the Communication Wheel and navigating to the new Emotes page or by holding the ‘Y’ key on Keyboard.
  • While emoting, players can move the camera around the character. Performing any action or taking damage will stop the Emote.

[h3]New Map[/h3]
  • Fractured Steps
    • Another Classic OMD map makes a return – with the Deathtrap reimagining

[h3]Skins [/h3]
  • Gabriella: Magic Mirror
    • Unlock after completing the milestone found in the wardrobe.
  • Maximilian: Magic Mirror
    • Unlock after completing the milestone found in the wardrobe.
Gameplay Adjustments


[h3]Heroes[/h3]
  • All Heroes now have Movement Abilities
  • Dev Notes: We’ve been hearing the feedback on how enjoyable it is to move around with Gabby and Max. They are spreading the joy and have taught the new War Mages their signature traits. Gabby and Max have received new traits to compensate them.
    • Double Jump: Maximilian, Vaan, Sophie, and Harlow
    • Blink: Gabriella, Wren, Kalos, Mac

[h3]Maximilian [/h3]
  • New Trait - “Strong Chin”: +1000 starting health.
  • Stun Bolt cooldown decreased from 20s to 15s.

[h3]Gabriella [/h3]
  • New Trait - “Sentinel Budget”: +5000 starting coin.

[h3]Harlow[/h3]
  • Henry’s base refire rate in both big and small forms lowered from 3 seconds to 2 seconds.
  • Henry’s AOE radius during Treat Time increased by 50%.
  • Pretty Lights cooldown reduced from 20s to 10s.
  • Windblast cooldown reduced from 25s to 15s.
  • Boom Barrel now does 10% of a target's maximum health as damage in addition to its base damage.

[h3]Mac [/h3]
  • Gravity Blast has 1 additional base charge.

[h3]Wren [/h3]
  • Proximity Orbs can be placed faster.
  • Proximity Orb activation range increased by 50%.
  • Proximity Orb projectile speed is doubled.
  • Trap Blast projectile speed increased by 50% to increase effective range.

[h3]Vaan[/h3]
  • Rift Orb cooldown decreased from 60s to 50s.

[h3]Kalos [/h3]
  • Berry Bush cooldown decreased from 30s to 20s.

[h3]Sophie [/h3]
  • Knife Throw cooldown decreased from 10s to 8s.
  • Knife Throw during a combo increased from 8 knives to 12 knives.
  • Shadow Form cooldown decreased from 45s to 40s.

[h3]Traps [/h3]
  • Orc Eater
    • Cooldown decreased from 20 to 16.
    • Mini Orc Eater damage increased from 200 to 300.
    • Mini Orc Eater cost is now half the default cost.

[h3]Threads [/h3]
  • Anti-Air now prioritizes Fliers instead of only targeting them. The double damage bonus will only affect Fliers. No longer mutually exclusive to Big Game Hunter.
  • Big Game Hunter now prioritizes large enemies instead of only targeting them. The double damage bonus will only affect large enemies. No longer mutually exclusive to Anti-Air.
  • Heavy Hookset now prioritizes Heavy Orcs instead of only targeting Heavy Orcs.

[h3]General[/h3]
  • Bosses now play a cutscene when killed and level immediately ends when the Boss is killed.
  • Removed a spawner on Patio Library that allowed Kobold Mounds to spawn directly behind the rift.
  • On Courtyards the first door was adjusted to be one spawner in order to improve performance.

[h3]Other [/h3]
  • Controller
    • Increase size of Controller Cursor
    • Controller Stickiness option added to Settings menu.
    • Added action buttons on most UI screens. Buttons can still be accessed using the Cursor.
Bug Fixes
  • Fixed an issue that allowed Unstable Rifts, Water Orbs, and Kobold Mounds to be launched by the Rift Burst ability.
  • Rift Barricade damage buff no longer stacks multiple times on a single trap. This was unintentional.
  • Fixed an issue with the Mini Orc Eater not being correctly buffed by the Go All In Thread.
  • Fixed an issue with the Organic Elixir not affecting the Orc Eater trap.
  • Fixed an issue on Resort where hunter enemies with no target just run to the Rift and wait.
  • Fixed an issue with Trap Surge locations appearing on the repeatable boss maps for Back Alley and Museum.
  • Various other minor bug fixes.

https://store.steampowered.com/app/2273980?snr=2_9_100003__apphubheader

Gnomecoming Update (LIVE NOW) - New Content & More!

Gnomecoming is upon us! War Mages, we are excited to deliver another update for Orcs Must Die! Deathtrap. We appreciate your support these past few months, and we are listening to your feedback. This update addresses many of your shared issues while also introducing some fun new content! Please keep the conversation going with us, and don’t forget to join the official discord!

New Content

[previewyoutube][/previewyoutube]
[h3]New Sentinel - Gnome Balloonist [/h3]
  • Additional Aerial Support has arrived! Gnome Balloonists will position themselves around a map providing extra ceiling space in various locations. Multiple Gnome Balloonists are guaranteed to spawn on larger maps, while on smaller maps there is a chance for a single Balloonist to spawn.
  • Dev Note: We saw a lot of feedback that the outdoor areas of many of the larger maps were lacking in ceiling space. Ceiling space is intentionally limited on most maps, but the Gnome Balloonist should serve to alleviate the lack of ceiling options in many of the wide-open spaces.

[h3]Rift Surges [/h3]
  • Rift Surges are an area coursing with Rift magic. Rift Surges have a chance to appear on any map after Mission 1 of a Run. Traps placed within the Rift Surge area will receive a 2x damage buff.
  • Rift Surge Elixir has been added to the Alchemist. This Elixir guarantees that a Rift Surge will appear on all maps for the Run.
  • Dev Note: We’ve heard players asking for more reasons to play in different areas of maps. We hope the damage buff provided by Rift Surges will encourage players to swap their boxes to these locations when they appear, without feeling like they are forced to.

[h3]Kobold Mounds [/h3]
  • Kobold Mounds have a chance to spawn during a wave on any Mission. Once a mound appears, it will begin spawning Kobolds after a brief delay. Kobolds will continue to spawn from the mound until it is destroyed by the player, or it runs out of kobolds to spawn.
  • Dev Note: We wanted to add another random element to levels that can sometimes draw a player’s attention. While these can increase the difficulty of a Mission when they appear, we believe War Mages will be able to handle the Kobold threat.

[h3]Traps [/h3]
  • Orc Eater (Organic Trap)
    • A large plant that instantly kills small enemies by eating them. This is an organic floor trap that can also target fliers.

[h3]New Level - Resort Canal[/h3]
  • An all-new Dual Rift map.
  • Dev Note: Resort is a larger map closer to the size of other maps at the launch of the game. This map was originally intended to be our first addition post-launch but was shifted around as we worked on bringing in the recent smaller maps. We will continue evaluating feedback on map size for any future map additions.

[h3]Skins [/h3]
  • Gabriella: Order Master
    • Unlock after completing the milestone found in the wardrobe.
  • Maximilian: Mr. Maximilian
    • Unlock after completing the milestone found in the wardrobe.

[h3]Threads [/h3]
  • Shiny Tar
    • Tar is replaced with Shiny Tar that applies Shiny to enemies that step on it.


Gameplay Adjustments


[h3]Enemies [/h3]
  • Balloon Orc: adjusted minimap icon to use larger icon to reflect their weight class.

[h3]General [/h3]
  • Adjusting location of “Free Skip” button during Thread Selection and changing text from “Free Skip” to “Skip Thread” based on player feedback.
  • Reroll button added to Mission Select screen, allowing players to Reroll the first mission of a Run.

[h3]Threads [/h3]
  • Shotgun Sniper damage multiplier is now multiplicative instead of additive.
  • Shotgun Sniper and Unconventional Ammo are no longer mutually exclusive.

[h3]Other [/h3]
  • Skins and Accessories are now separate categories in the Wardrobe. This allows you to apply an accessory to any available Skin.
  • Added an animation and VFX to the player when purchasing a potion.
  • Added VFX for invincibility status on spawn.
  • Made improvements to many traps to help with performance.
Bug Fixes
  • Fixed some minor trap grid issues on Castle Plaza.
  • Fixed the distortion Furloughed not counting for Dwarf Cannoneers.
  • Fixed a crash that could occur when loading a Quicksave.
  • Fixed an issue where the Double Wide barricade would become selectable in the spell book after gambling forward or loading a Quicksave.
  • Freebie thread should now properly carry over to the next mission if the player takes the thread but has not yet opened a chest.
  • Fixed the Ability Elixir and Wren’s thread The More the Merrier to correctly increase the placement limit along with the number of charges.
  • Fixed an issue where subtitles were not shown for Max or Gabby’s Hologram versions in the Order Fortress.
  • Fixed an issue where the Go All In thread could potentially reduce some traps cooldown below 0 effectively breaking the trap.


https://store.steampowered.com/app/2273980?snr=2_9_100003__apphubheader

Hotfix 1.1.3

Good afternoon War Mages!

It's been our pleasure to see everyone enjoying Gabriella and the Arcane Update! That said, we're rolling out a hotfix to tackle a few issues to make it an even better experience. We're always working on more content and quality-of-life updates for the future of Deathtrap, so stay tuned!

[h2]General Fixes[/h2]
  • Fixed an issue where the Quit button could occasionally fall off the main menu.
  • Fixed a bug causing War Mages to spawn underground.
  • Fixed an issue where War Mages could become stuck in traps when using movement abilities, including:
    • Gabriella’s Blink
    • Sophie’s Shadow Form
    • Kalos’s Slam Jump
    • Fixed miscellaneous crashes.

[h2]War Mage Fixes[/h2]
  • Fixed an exploit that allowed Gabriella to repeatedly cancel her ultimate, extending invulnerability duration.
  • Fixed a bug causing her ammo to return earlier than expected during reloads, allowing Blink to skip the animation.
  • Fixed an issue where Gabriella’s Warp Return Trap was sometimes invisible to the host.

[h2]Traps & Levels Fixes[/h2]
  • Fixed a trap grid issue in the Hedgemaze level.
  • Fixed an issue where Max’s Showoff Thread was not persisting correctly across missions.

Hotfix 1.1.2

Dearest War Mages!

It's been fantastic watching our community enjoy our latest update but we did notice some immediate bugs that we were able to find quick fixes for. So we're releasing a small hotfix today (1.1.2) to address those issues. We appreciate your continued support!

Bug Fixes
  • Fixed several quicksave issues
  • Fixed an issue where Bonelord Zadzik would not attack players after all enemies were killed.
  • Fixed missing translated titles and descriptions.
  • Improved Web Spinner VFX.
  • Fixed an issue with Gabby playing the incorrect lines in certain instances.
  • Fixed a multiplayer quicksave issue where players were getting the wrong heroes when joining a quicksave game in a different order.