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Orcs Must Die! Deathtrap News

Gnomecoming Update (LIVE NOW) - New Content & More!

Gnomecoming is upon us! War Mages, we are excited to deliver another update for Orcs Must Die! Deathtrap. We appreciate your support these past few months, and we are listening to your feedback. This update addresses many of your shared issues while also introducing some fun new content! Please keep the conversation going with us, and don’t forget to join the official discord!

New Content

[previewyoutube][/previewyoutube]
[h3]New Sentinel - Gnome Balloonist [/h3]
  • Additional Aerial Support has arrived! Gnome Balloonists will position themselves around a map providing extra ceiling space in various locations. Multiple Gnome Balloonists are guaranteed to spawn on larger maps, while on smaller maps there is a chance for a single Balloonist to spawn.
  • Dev Note: We saw a lot of feedback that the outdoor areas of many of the larger maps were lacking in ceiling space. Ceiling space is intentionally limited on most maps, but the Gnome Balloonist should serve to alleviate the lack of ceiling options in many of the wide-open spaces.

[h3]Rift Surges [/h3]
  • Rift Surges are an area coursing with Rift magic. Rift Surges have a chance to appear on any map after Mission 1 of a Run. Traps placed within the Rift Surge area will receive a 2x damage buff.
  • Rift Surge Elixir has been added to the Alchemist. This Elixir guarantees that a Rift Surge will appear on all maps for the Run.
  • Dev Note: We’ve heard players asking for more reasons to play in different areas of maps. We hope the damage buff provided by Rift Surges will encourage players to swap their boxes to these locations when they appear, without feeling like they are forced to.

[h3]Kobold Mounds [/h3]
  • Kobold Mounds have a chance to spawn during a wave on any Mission. Once a mound appears, it will begin spawning Kobolds after a brief delay. Kobolds will continue to spawn from the mound until it is destroyed by the player, or it runs out of kobolds to spawn.
  • Dev Note: We wanted to add another random element to levels that can sometimes draw a player’s attention. While these can increase the difficulty of a Mission when they appear, we believe War Mages will be able to handle the Kobold threat.

[h3]Traps [/h3]
  • Orc Eater (Organic Trap)
    • A large plant that instantly kills small enemies by eating them. This is an organic floor trap that can also target fliers.

[h3]New Level - Resort Canal[/h3]
  • An all-new Dual Rift map.
  • Dev Note: Resort is a larger map closer to the size of other maps at the launch of the game. This map was originally intended to be our first addition post-launch but was shifted around as we worked on bringing in the recent smaller maps. We will continue evaluating feedback on map size for any future map additions.

[h3]Skins [/h3]
  • Gabriella: Order Master
    • Unlock after completing the milestone found in the wardrobe.
  • Maximilian: Mr. Maximilian
    • Unlock after completing the milestone found in the wardrobe.

[h3]Threads [/h3]
  • Shiny Tar
    • Tar is replaced with Shiny Tar that applies Shiny to enemies that step on it.


Gameplay Adjustments


[h3]Enemies [/h3]
  • Balloon Orc: adjusted minimap icon to use larger icon to reflect their weight class.

[h3]General [/h3]
  • Adjusting location of “Free Skip” button during Thread Selection and changing text from “Free Skip” to “Skip Thread” based on player feedback.
  • Reroll button added to Mission Select screen, allowing players to Reroll the first mission of a Run.

[h3]Threads [/h3]
  • Shotgun Sniper damage multiplier is now multiplicative instead of additive.
  • Shotgun Sniper and Unconventional Ammo are no longer mutually exclusive.

[h3]Other [/h3]
  • Skins and Accessories are now separate categories in the Wardrobe. This allows you to apply an accessory to any available Skin.
  • Added an animation and VFX to the player when purchasing a potion.
  • Added VFX for invincibility status on spawn.
  • Made improvements to many traps to help with performance.
Bug Fixes
  • Fixed some minor trap grid issues on Castle Plaza.
  • Fixed the distortion Furloughed not counting for Dwarf Cannoneers.
  • Fixed a crash that could occur when loading a Quicksave.
  • Fixed an issue where the Double Wide barricade would become selectable in the spell book after gambling forward or loading a Quicksave.
  • Freebie thread should now properly carry over to the next mission if the player takes the thread but has not yet opened a chest.
  • Fixed the Ability Elixir and Wren’s thread The More the Merrier to correctly increase the placement limit along with the number of charges.
  • Fixed an issue where subtitles were not shown for Max or Gabby’s Hologram versions in the Order Fortress.
  • Fixed an issue where the Go All In thread could potentially reduce some traps cooldown below 0 effectively breaking the trap.


https://store.steampowered.com/app/2273980?snr=2_9_100003__apphubheader

Hotfix 1.1.3

Good afternoon War Mages!

It's been our pleasure to see everyone enjoying Gabriella and the Arcane Update! That said, we're rolling out a hotfix to tackle a few issues to make it an even better experience. We're always working on more content and quality-of-life updates for the future of Deathtrap, so stay tuned!

[h2]General Fixes[/h2]
  • Fixed an issue where the Quit button could occasionally fall off the main menu.
  • Fixed a bug causing War Mages to spawn underground.
  • Fixed an issue where War Mages could become stuck in traps when using movement abilities, including:
    • Gabriella’s Blink
    • Sophie’s Shadow Form
    • Kalos’s Slam Jump
    • Fixed miscellaneous crashes.

[h2]War Mage Fixes[/h2]
  • Fixed an exploit that allowed Gabriella to repeatedly cancel her ultimate, extending invulnerability duration.
  • Fixed a bug causing her ammo to return earlier than expected during reloads, allowing Blink to skip the animation.
  • Fixed an issue where Gabriella’s Warp Return Trap was sometimes invisible to the host.

[h2]Traps & Levels Fixes[/h2]
  • Fixed a trap grid issue in the Hedgemaze level.
  • Fixed an issue where Max’s Showoff Thread was not persisting correctly across missions.

Hotfix 1.1.2

Dearest War Mages!

It's been fantastic watching our community enjoy our latest update but we did notice some immediate bugs that we were able to find quick fixes for. So we're releasing a small hotfix today (1.1.2) to address those issues. We appreciate your continued support!

Bug Fixes
  • Fixed several quicksave issues
  • Fixed an issue where Bonelord Zadzik would not attack players after all enemies were killed.
  • Fixed missing translated titles and descriptions.
  • Improved Web Spinner VFX.
  • Fixed an issue with Gabby playing the incorrect lines in certain instances.
  • Fixed a multiplayer quicksave issue where players were getting the wrong heroes when joining a quicksave game in a different order.

Arcane Update (LIVE NOW) - New War Mage, Traps, Maps, & More!

Dearest War Mages, the Arcane update has finally arrived! This update introduces exciting new content, along with some gameplay tweaks to only make your experience better. Below, you’ll find details on the changes and the bug fixes we've addressed in this patch.

Don't forget to join our Official Discord for everything Orcs Must Die! Deathtrap and beyond! The fantastic community there is quite active and our devs are too!

Thank you for your never-ending support, we couldn’t do it without you!

New Content


[previewyoutube][/previewyoutube]
[h3]New War Mage: Gabriella – The Master of the Order has returned! [/h3]
The legendary War Mage from prior Orcs Must Die! games joins the fight. Gabriella is a master of ranged destruction and arcane magic.
  • Can be unlocked by finding her Scepter hidden in the Order Fortress

[h3]Master Gabriella Abilities [/h3]
  • Passive: Pox
    • Gabriella’s abilities have the chance to apply Pox to enemies causing them to take increased damage from all traps
  • Hero Trap: The Warp Return
    • A square shaped trap that aids Gabriella in her Special Ability: Warp
  • Primary Ability: The Sceptor of Domination
    • Fire an unconfined beam of arcane magic at your enemies
  • Secondary Ability: Arcane Blast
    • A high-speed enchanting projectile that deals high damage
    • If Arcane Blast explodes on impact, it will apply pox to enemies within range
  • Special Ability: Warp
    • Requires placement of Hero Trap: The Warp Return
    • Gather up nearby enemies and teleport them to The Warp Return
    • Works on all enemies except for Elementals or Bosses
  • Overdrive Ability: Mesmerize
    • This enchantment charms up to 5 nearby enemies to fight for Gabriella
    • Mesmerized enemies are fully healed and gain increased health and damage
  • War Mage Trait: Blink
    • Jumping around while in the air will cause you to teleport short distances
    • Gabriella will default to teleporting backwards

[h3]New Maps – 6 new ones! [/h3]
  • Two Classic OMD maps return – but with a Deathtrap reimagining
    • Order Bathhouse
    • Unrestricted Section
  • Four remixed, smaller Deathtrap maps – compact, high-intensity arenas ideal for that perfect killbox. These new versions are titled:
    • Patio Library
    • Hedge Maze
    • Courtyards
    • Back Alley Sewers

[h3]New Traps – fortify your defenses with three wicked new tools: [/h3]
  • Beehive (Organic Trap)
    • Drops a hive that explodes into a swarm of stinging bees. Painful, persistent, and perfect for softening enemy waves
  • Orc Cannon (Ballista Trap)
    • Lures in a Light Orc, loads it like a projectile, and blasts it into oncoming foes. A little orc-on-orc violence!
  • Web Spinner
    • Slows the horde by suspending them mid-air in sticky webs. Great for crowd control and setting up devastating combos.

[h3]New Enemy: Unstable Orc – Slow, Tanky, Deadly [/h3]
  • A slow but high HP Orc that ignores War Mages and is worth 10 rift points
  • Explodes on death disabling traps and damaging War Mages and enemies within a large area
  • On Crystal Defense mission, explodes when reaching the Rift Crystal – dealing 10 rift points worth of damage to the Crystal
  • Only appears from Unstable Rifts or when taking the new “Looming Disaster” distortion

[h3]New Skins [/h3]
  • Minty Fresh
    • A new minty color palette can be unlocked for each War Mage’s default skin by completing new milestones.
    • A new milestone can be found for each War Mages when previewing the skin in the Wardrobe.

[h3]New Threads [/h3]
  • A complete suite of threads for Gabriella
  • Multiple new threads to accompany the new traps
  • Floor Scorcher: Turn the Wall Scorcher into a Floor Scorcher

[h3]New Distortions [/h3]
Dev Note: Adding more distortion options to expand the pool
  • Furloughed: Sentinels cannot be summoned
  • Price Hikes: All trap prices are increased by an additional 25%
  • No Combo No Coin: Enemies that die without a combo are no longer worth any Rune Coin
  • Too Short to Ride: Kobolds are no longer worth any Rune Coin
  • Missing Moneybags: Ogres are no longer worth any Rune Coin
  • Troll Exemption: Trolls are no longer worth any Rune Coin
  • Mage Training: Orcs have a 25% chance to heal nearby enemies when they die
  • Can’t Stop Won’t Stop: Kobolds are immune to Stun, Slow, and Freeze status effects
  • Hot Commodity: Physics Traps cost 100% additional Rune Coin
  • Faulty Parts: All activated traps have a 15% chance to be disabled for 10 seconds instead of activating
  • Looming Disaster: An Unstable Orc appears with every wave. Unstable Orc trap disable lasts 50% longer


New Features


[h3]New NPC: The Alchemist – Sullivan [/h3]
  • Purchase Elixirs with Skulls to empower the next run. Only one Elixir per player can be active at a time.

[h3]Multiplayer Quicksave [/h3]
  • A new station is near the Rift in the Order Fortress where players can save and load their quicksaves
  • Single Player quicksave has been moved from the main menu to this new station
  • Multiplayer quicksave will save all the progress of the run for each player with their current state during the run. When loaded, anyone who is not present will be removed from the save. Anyone who joins a save in progress will start from scratch

[h3]Free Skip choice during Thread Selection [/h3]
  • Dev Note: A new choice added alongside Reroll and the Skip for Coin options. This will allow players deep into a run to avoid taking an unwanted thread, or challenge seekers to attempt thread-less runs

[h3]Map Star Rating for Map Size [/h3]
  • All maps now have a Star Rating when displayed during Mission Select. The Star Rating shows the relative size of a map using a scale from 1-star (smallest) to 3-stars (largest)


Gameplay Adjustments


[h3]Traps [/h3]
  • Spike Wall now launches all Hunter enemies by default
    • Dev Note: Player sentiment was largely that this trap was outclassed by most other options, but since its damage potential is already fairly high for a physics trap, we decided to let it launch hunters by default to increase its situational viability
  • Added Bounce Count stat to the Magic Orb’s stats page
    • Dev Note: Since there is a maximum bounce count on this trap, and a thread to increase that bounce count, the community requested visibility on this stat

[h3]Enemies [/h3]
  • Troll Archers: Adjustments made to attack to aim higher at target
    • Dev Note: This adjustment is to help reduce unintended damage to barricades

[h3]Threads [/h3]
  • Wren’s Rollback has been re-enabled but changed so that it has a 50% chance to reset Trap Blast after using it, instead of the 25% chance after a successful reload
    • This thread originally triggered off Perfect Recharge but it was not intended for a player to trigger repeatedly in a short period of time. Moving the trigger to Trap Blast itself, but with a 50% chance is more in line with the original intent of the thread
  • Friend of the Dead no longer removes Orc Skeleton Aggro from Sophie Instead, it reduces Orc Skeleton health and damage by 50% each
  • Undead Hall Pass now makes Orc Skeletons always cost 0 Rift Points instead of having a 50% chance for them to cost nothing
    • Dev Note: Due to community feedback that these two Sophie threads didn’t feel particularly useful, we reworked them to something we thought would be more appealing options


Bug Fixes


  • Fixed an issue where Enemies could walk through barricades with specific setups
  • Fixed doubled spawn issues when wearing a skin
  • Fixed issues with solo quicksave not saving all data correctly
  • Fixed an issue with Hookshot not applying a combo point while holding an enemy
  • Fixed an issue where Lifebats would rush to the Rift Crystal and ignore healing other enemies on Crystal Defense maps
  • Corrected the War Mage downed bar color
  • Fixed issues where Enemies and Wisps were getting stuck on certain Floor Traps placed on the Platform surrounding Rift Crystals
  • Harlow's boom barrel upgrades to add hero trap now works properly for clients
  • Fixed the issue where Ogres could become stuck in-place performing their Charging Ability if it did not successfully contact the player
  • Fixed NonHUD hero portrait icons defaulting incorrectly after hero swap
  • The Scramble Distortion has been fixed and reenabled
  • Fixed various issues in maps where players could exit the level or get stuck in geo
  • Fixed various polish issues with UI’s

https://store.steampowered.com/app/2273980/Orcs_Must_Die_Deathtrap/

Patch 1.0.12 - Bug Fix and Gameplay Mega-Update

The team at Robot Entertainment has been hard at work preparing this exciting update for our players! Update 1.0.12 focuses on key fixes and gameplay improvements, driven by feedback and reports we've received since launch. We wanted to get this update to you as quickly as possible while we continue to work on a larger content patch set to release later this month. We hope you enjoy this update, and we remain committed to delivering the best gaming experience possible. Thank you for your continued support!

Bug Fixes


[h2]Crash & Stability Fixes [/h2]
  • Fixes crash in settings when some anti-aliasing methods were not supported by graphics card
  • Fixes a crash that would occur occasionally when leaving a level or returning to the hub
  • Fixes a crash that would occasionally occur while placing traps
  • Fixed a compression crash
  • Fix for crash on failed login while being invited to a game
  • Fix for crash that can occur if the game doesn’t start up successfully
  • Fix for crash that occurs when joining a friend’s game while loading into a game
  • Fix for crash that occurs when the host leaves the game while a player is searching
  • Fix for dead characters that are pinged causing a crash when unpossessed
  • Fixed a crash on adjusting graphics settings
  • Fixed an engine crash when a combo box selection change removes the combo box
  • Fixed an Xbox permissions crash
  • Fix for an async crash when shutting down Xbox
  • Fixed Xbox crash when opening Gameplay settings offline

[h2]Traps Fixes[/h2]
  • Fixed a bug where the Swinging Mace would occasionally miss enemies on the back swing.
  • Fixed a bug where traps wouldn’t be sold in multiplayer if replaced by an item in the hidden loadout bar
  • Fixing an issue with Molten Gold where the damage was incorrectly dealing five times the intended amount after a previous bug fix where it stopped functioning if the cooldown was lower than the duration.
  • Fixing the poison flower cloud not appearing on clients
  • Made minecart self-destruct after 5 seconds if not stopped
  • Fixed Grinder permanent DPS even when jammed
  • Maximilian’s hero trap will now appear on the minimap when placed

[h2]Distortions & Thread Fixes [/h2]
  • Fixed distortion refund issue for barricade destruction after player death
  • Fixed Supply and Demand Distortion applying multiple times
  • Fixed an issue with Giant Morningstar and You Get What You Pay For threads not stacking correctly on the Morningstar Shooter
  • Fixed the Rift Blessing Making Gains to properly give 500 health
  • Add Rune Coin to Quicksaves to make Playing the Odds thread work
  • Fixed trap count reset on death
  • Fixed the Bigger Stronger Flippers thread to correctly double the cost of Flip Traps
  • Fixed the Disabled Safety Features thread so it no longer targets Hero Traps
  • Fixed an issue where Mac’s Extra Gravity Grenade upgrade, Max’s Hit ‘Em Again thread, and Harlow’s Free Flying Lessons thread were granting 3 additional charges instead of 1
  • Fixed Rift Barricade buff being removed when a Rift Barricade is sold while another Rift Barricade was still buffing the trap

[h2]Visual Effects & Damage Fixes [/h2]
  • Freeze Death Effects now work properly when the No Gore option is enabled
  • Fixed Ultimate Secondary damage issue for Max by removing extra damage window

[h2]UI Fixes [/h2]
  • Fixed an issue with tutorial video fade not applying to video image correctly
  • Fix downed bar not having the right color
  • Fix draft cancellation leaving host stranded in hero select
  • Fixed unmapped Social Menu button in Mission Select
  • Fixed Non-HUD hero portrait icons defaulting incorrectly after hero swap
  • Fixed persistence issues for "You Dropped This" message in Sniper Thread
  • Fixing DLSS not working if Anti-Aliasing is set to anything besides TSR
  • Fix for pings displaying at origin when the enemy despawns
  • Fix for enemy ping placement for Rift Elementals and Water Elementals

[h2]Enemy and Pathing Fixes [/h2]
  • Fixed an issue where Ghostfang Boss would die after getting stuck
  • Fixed Lizardman Thief achievement related to coin spending
  • Fix Ogre Charge ability to prevent getting stuck
  • Kobold Sappers now delay explosion upon reaching a barricade and will no longer survive their own explosion on High Difficulties
  • Units stuck due to path blocking now attempt to find a new movement node
  • Fixed issue to prevent unnecessary AI re-pathing

[h2]Miscellaneous Fixes [/h2]
  • Fix for rejoin option not working when getting kicked from a session
  • Fix for respawning players unable to find a spawn location
  • Fix doubled spawn when wearing a skin
  • Ensured Quicksave loads data for all players, not just the host
  • Fix for lobby list showing private friend's games
  • Fix for cancelling map draft after launch causing issues when the map loads
  • Fixing an issue on Patio with the Unstable Rift, Skeleton, and Water Elemental spawners
Improvements
  • Players are now invulnerable for a brief time after spawning and after being revived.
  • Xbox Performance Improvements
  • Optimized overall VFX performance
  • UI Polish and Texture Memory Optimization
  • Lighting Improvements for medium and high settings
  • Difficulty now recalculates on wave change
  • Improved Go Online functionality when disconnected
  • Updated Trap VFX
  • Added Wounded Status VFX to Player
  • Added Silenced status VFX to Player
  • Adjusted Sawblade wisp lifetime
  • Made poison cloud FX more transparent
  • Added visuals for Lightning Damage Wrench Staff
  • Excluded password-protected games from lobby search results
  • Adjusted pickup durations to 300 seconds from 120 seconds
  • Added Steam Deck default graphics and improved font readability
  • Additional audio for breakable props has been integrated
  • Additional sound design added for various enemies, bosses, sentinels, & traps
  • Additional environmental audio has been added for all maps
  • The volume of all video playback is now controlled by the overall volume setting
  • Various audio mix adjustments have been made
  • Modified scaling on Spellbook icons to fix coin display issues on larger resolutions
  • Updated text for mission select social button and corresponding UI button
Quality of Life
  • When a new patch version is detected, players will be notified via chat and in the HUB and lobby browser
  • Password protected games are now removed from the list when not searched
  • In the Lobby List, when the star icon is moused over, it now shows friends in game or the host’s name if no friends are in the lobby
  • Added a message to notify the host to change their settings when a player attempts to join their private game
  • Add confirmation to Quicksave button on post-game menu
  • Made options menu more mod-friendly by using names instead of enums
Gameplay Adjustments


[h2]Traps [/h2]
Dev Notes: The barricade scaling was specifically for players getting deep in their runs or starting to scale up the difficulty. Barricades were just getting destroyed too fast at those higher levels. This provides barricade consistency across higher levels of difficulty. The rest are technically bug fixes or provide visual consistency for things affected by said trap.

  • Barricade and Rift Barricade health now scales with Difficulty and Mission Count
  • Decreasing trap cost distortions from 100% to 50% and fixing supply/demand distortion text
  • Making trap cost increase distortions no longer affect the rift barricade
  • Traps buffed by the Healing Tree’s organic traps thread now display the same glow as the Time Crystal trap

[h2]War Mages [/h2]
  • All Heroes
    • Adding Damage and Aggro Immunity during all Ultimate activation animations
    Dev Notes: This was intended to allow players more safety when activating ultimate's during the heat of battle.

  • Kalos
    • Calling Stone (Special) health now scales with Difficulty and Mission Count
    Dev Notes: This allows the Calling Stone to remain consistent across difficulties and later mission runs.

  • Harlow
    • Primary damage increased from 28 to 32
    • Secondary damage increased from 30 to 35
    • Wind Blast (Special) can now launch all Hunters by default
    • Big Henry’s damage now scales with Difficulty and Mission Count
    Dev Notes: First 3 bullets were specific buffs to add to her dmg ability. There was feedback that she felt a little weak. Big Henry's change was also intended for late game or difficulty constancy.

  • Sophie
    • Increasing movement speed modifier during Shadow Form (Special) from 2 to 2.5
    • Adding Damage and Aggro immunity during start-up of Shadow Form (Special)
    Dev Notes: Sophie's changes were mainly to make her move speed feel faster during Shadow Form and to make her safer when activating the ability.

[h2]Threads [/h2]
  • Reducing Make it Rain thread coin drop chance from 50% to 25%

[h2]Levels [/h2]
Dev Notes: Switching Troll Archers to Ogres was to prevent Troll Archers from hitting barricades that are placed in their line of sight when attacking the Rift Crystal. Troll Archers can still appear in a wave via the random Onslaught nodes. Rift Crystal change was to make sure ALL enemies could hit the crystal. Some enemies would either not attack at all or miss their attack.
  • Allowing a chest to spawn on boss maps and their repeatable versions
  • Replaced Troll Archers for Ogres in Fish Market Onslaught
  • Adjustments made to Rift Crystal to allow minion attacks to more reliably hit the crystal
  • Dry Docks - Added ceiling trap space along the second-floor market area

[h2]Enemies [/h2]
Dev Notes: Unstable Rift and Water Elemental Orb health were to make them easier to kill as players reached higher level counts or on higher difficulties. Red Rift Elementals were also a bit too hard as they scaled to higher levels or difficulties. The dmg reduction makes them safer to fight for melee heroes. There were complaints of Firelings being a little too hard to counter or to protect barricades from. Especially with many enemies or things happening on screen.
  • Unstable Rifts
    • Decreased health from 5000 health to 2500 health
    • Increased chance to spawn Blue Elementals
  • Decreased Water Elemental Orb health from 2000 health to 1500 health
  • Red Rift Elemental
    • Decreased health from 10000 health to 7500 health
    • Decreased damage dealt to players from 150 damage to 75 damage
  • Elemental Firelings are now Player Hunters. They will no longer target barricades, but their explosion can still damage barricades
  • Cyclops Mage: Adjusted fire point of projectile. This is to help reduce projectile unintentionally hitting barricades

[h2]Distortions and Blessings [/h2]
  • Reducing Lane Opener from minus 3 barricades to only minus 2 based on player feedback.
  • Fixing Supply and Demand text to correctly reflect the trap cost increase of 100 additional coin per trap placed
  • Reducing Ceiling Tax, Floor Tax, and Wall Tax distortions from a double cost increase to a 50% cost increase
  • Separated the trap cost increase and trap cost decrease multiplier channels so that trap cost reduction threads do not feel as weak when trap cost distortions are taken

[h2]General [/h2]
Dev Notes: This change was to help with the frustration of needing to get the last hit to get credit for the kill.
  • Changed “kill all enemy” milestone to no longer require Bosses, Little Moneybags, or Blue Elementals
Known Issues
  • An issue where placed barricades do not place a proper obstruction, causing enemies to walk through them, is known and a fix is in progress
  • Issue with players not respawning after dying in shallow Arboretum water
  • Issue where players getting Revived being stuck at 99%
  • Issue where Sentinels can fall off platform and despawn
  • Issue where Unstable Rift can spawn in walls
  • Issue with lost or corrupted profiles
  • Investigating issues with crossplay connectivity
  • Investigating issues where enemies can be at zero HP, but not die or enter rift


https://store.steampowered.com/app/2273980?snr=2_9_100006_100202_apphubheader