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Orcs Must Die! Deathtrap News

Patch 1.0.11

Greetings, War Mages!

We’re pleased to see the positive feedback following last week’s patch, which addressed many of the community’s most pressing concerns. Thank you for your continued support and engagement!

This week, we’re focusing on further gameplay adjustments, as well as resolving several bugs that were identified over the past week. Our commitment to delivering high-quality updates remains a top priority, and we’re excited to continue improving Orcs Must Die! Deathtrap with each update. Please continue to report issues as you see them to our support team or in the bug reporting section of our official Discord.

We look forward to seeing you back in the game for another exciting weekend!

Gameplay Adjustments:
  • Adjusted Shotgun Sniper text to accurately reflect damage reduced to 15%.
  • Hookshot base cooldown reduced from 15 seconds to 12 seconds.
  • Spikewall base damage increased from 250 to 300.
  • Spikewall base cooldown decreased from 15 seconds to 12 seconds.
  • Bartholomew is no longer targeted by ranged enemies.
  • Troll Launcher will now only launch basic Trolls and Troll Archers. Mountain Trolls will not be launched.
  • Ogre Launcher will now only launch basic Ogres and Shield Ogres. Armored Ogres and Fire Ogres will not be launched.
  • Adjusting text of the Double Wide Barricade thread to reflect the Orc damage increase instead of Rift Point cost increase.
  • Scramble! distortion is disabled pending client side bug fix.
  • Increased Bring The Heat distortion from 2 Fire Ogres to 3 Fire Ogres.
  • Increased Beefy Bosses distortion from 50% health to 100%.
  • Increased Thick Skin distortion from 25% health to 50%.
  • Increased Heavy Hitters distortion from 25% damage to 50%.
  • Increased Budget Cuts distortion from -3,000 starting coin to -4,000.
  • Increased the quantity of enemies that spawn Random Onslaught Nodes.
  • Added Healing Flyers to Random Onslaught Nodes.
  • Added Fire and Earth Elementals to Unstable Rifts.
  • Increased Lane Opener from barricade per war mage reduced by 1 to barricades per war mage reduced by 3.
Bug Fixes:
  • Setting Shotgun Sniper and Unconventional Ammo to be mutually exclusive so player's aren't reduced to 0 damage on primary.
  • Fixed issue where Molten Gold would sometimes not trigger its effect.
  • Fixed issue where laptops were limited to 60fps.
  • Fixed issue on Xbox so that players will stay in game or in the hub (offline) if disconnected from the internet.
  • Fixed issue where players couldn't access the lobby list after being disconnected.
  • Fixed Troll Launcher thread to launch Troll Archers.
  • Fixed Auto-Crossbow Sight Range upgrade to properly increase by 10% each upgrade.
  • Difficulty multiplier no longer multiplying gambled skulls, and only affecting the skulls earned in a mission.
  • Fixed perception traps (Auto Crossbow, Ice Lance, Hookshot, Poison Flower) not firing on Museum Raining map.
  • Fixed issue for players at skull cap (99,999) that would lose skulls from losing a gamble.
  • Fixed an issue where players could reroll coin costs enough times where it would exceed limit and become zero.
  • Fixed issue where Ghostfang would continue to die on spawn in specific instances.
  • Fixed issue where Blunderbuss Primary Ammo Thread wasn’t increasing ammo to 8.
  • Fixed issue where quicksave was not maintaining the correct data on load.
  • Fixed issue where Maximilian’s Primary/Secondary icons in UI were defaulting to Harlow’s.
  • Added warning message when profiles were corrupted or not loading correctly.
  • Fixed an issue on Xbox where the requirements for “Threads of Fate” and “Remember, You Chose This” Achievements were flipped.
Known Issues (Still Investigating)
  • There are still issues where Ghostfang can die instantly in a level.
  • Issue where players have issues accessing the Lobby List on PC after a disconnect.
  • Instances where players sometimes load under the floor. If occurs in the HUB, switching to a different War Mage will respawn the player in the correct location.
  • Quicksave issue where Playing the Odds Thread (Rune Coin carryover) is not being saved correctly.
  • Investigating reports of lost or corrupted profiles.
  • investigating issues with crossplay connectivity
  • Investigating issues where enemies can be at zero HP, but not die or enter rift

https://store.steampowered.com/app/2273980/Orcs_Must_Die_Deathtrap/

Patch 1.0.9 - New Rift Barricade Trap and Thread Reroll!

With the weekend on the horizon, we have some new and exciting updates coming to Orcs Must Die! Deathtrap that we believe will continue to improve your experience. In addition, this patch includes bug and crash fixes.

We are continuing to work on the game, and we are excited about what’s to come. Your feedback is valuable to our process. Please continue to report any technical issues to our support team (link) and feel free to use our Discord to join the conversation.

We appreciate your continued support!

Gameplay Changes
  • A new Rift Barricade has been added. 
    • Check your Trap menu. You’ll find a new barricade that Gus and Hugo have infused with a little Rift magic. This barricade takes up a loadout slot and costs rune coins to place. However, it has a ton of health and powers up adjacent traps. This has no effect on your free barricades.
  • Players now have the choice to spend rune coins to either reroll Thread choices or skip Thread choices.
    • Thread reroll starts at 1,000 coins and doubles with each reroll. This resets at the start of the next mission. It rerolls all three Thread choices.
    • Skipping a Thread starts at 5,000 coins and doubles and resets at the start of the next mission. Skipping seems expensive but you also gain a free barricade that stays in your inventory for the remainder of the run.
  • Complete Thread balance overhaul.
    • The entire Thread inventory has been adjusted to make Threads more interesting, powerful, and rewarding. Many tiered Threads have been combined into one more powerful Thread, less interesting choices had their weights lowered, and many others received strong buffs. Many previously mutually exclusive Threads are no longer mutually exclusive.
  • Double Wide is now considered a Cursed Thread that doubles the size of free barricades but doubles the value of orc-type enemies entering the Rift.

  • Downed players can now choose to give up instead of waiting for their downed timer to run out.

  • Difficulty now scales per wave based on the number of players. 
    • The game now checks at the beginning of each wave for the number of players and scales the health and damage accordingly. This does not affect coins and barricades, but we are looking into solutions to refund coins and barricades when a player leaves.
  • Bosses now reward 100 skulls when defeated.
    • This is intended to make boss levels a more attractive choice during a run.
  • Gamble HP scaling for enemies reduced to 25% from 50%.

  • Difficulty Slider HP scaling for enemies increased from 40% to 50%.

  • Chance for a chest to spawn on a map increased to 100%.

  • Further tweaks on melee War Mages to allow smoother combat and quicker animation cancelling into and out of secondary attacks.

  • Removed Gnoll Assassins from Random Nodes
    • Previously, extra Gnoll Assassins could spawn from Random Nodes in each Onslaught on every map. This chance has been reduced to 0%.
  • Cyclops Druid health reduced to 3,000 from 5,000.

  • Bartholomew barricade immunity range increased to 600 units from 300 units.

  • Buffed Electrified status effect. Double its base damage and chain segment reach.

  • Disabled Rollback Thread for Wren.

  • The Victory screen has been reworked to better communicate the Gamble mechanic.

  • This is part one of a two-part overhaul of the Victory screen. The skull reward size has been increased and the word “Wager” added to the “Gamble Forward” button.

  • Steam Vent is now super effective at taking out flying enemies.
    • Unlike other floor traps, flying enemies can now trigger the Steam Vent and take major damage in the process. We hope this adds another option to your loadout for air defense.
  • Push Trap now stuns large enemies by default.

  • Increased Max’s Friendly Flip Trap base count to 2 from 1.

  • Added a Steam Vent Thread that allows it to be placed on the wall

Bug Fixes
  • Fixed an issue where Ghostfang was dying on spawn
  • Fixed an issue where some players were not spawning correctly and getting stuck in the ground.
  • Fixed an issue where the Heat Exhaustion Thread would show up with Wall Charger instead of Wall Scorcher
Crash Fixes
  • A crash with malformed News has been fixed
  • A crash occurring for some at startup has been fixed


https://store.steampowered.com/app/2273980/Orcs_Must_Die_Deathtrap/

Patch 1.0.8

Thank you, dearest War Mages, for your support of Orcs Must Die! Deathtrap. We are listening closely to you, and we are working hard to improve your experience. This latest patch has many changes addressing community feedback.

As always, please continue to send your feedback our way. And don’t forget to join our official Orcs Must Die! Discord. It’s not only a wonderful place to connect with other OMD! fans to party up with, but also where you can report bugs and give feedback directly!

Patch Notes:


[h2]Bugs:[/h2]
  • Crash fixes
  • Fixed an issue with lobbies not showing all games available
  • Fixed Briar Patch “Death by 1,000 Cuts” Thread chance to Rend
  • Fixed typo in Kalos ability text
  • Fixed typo in Minecart Tracks description

[h2]Quality of Life:[/h2]
  • Difficulty can now be increased without having to defeat the final boss
  • Damage flyoffs can now be hidden in the Gameplay settings
  • Moved animation notifies in primary attack animations for Kalos and Sophie to allow next combo swing or movement earlier
  • Added Open Trap key to in-mission HUD
  • Barricades near Bartholomew will no longer take damage from nearby enemy attacks
  • Added lobby setting visibility and social menu button to Order Fortress Mission Select
  • Added new player notifications to each NPC in the Order Fortress
  • Added new player experience requiring new profiles to begin Max’s first two videos in the classroom.
  • Added new player experience requiring new profiles to play Patio as their first Mission

[h2]Balance:[/h2]
  • Stone Bat petrify duration decreased from 5 seconds to 3 seconds and ability cooldown increased from 2 seconds to 5 seconds.
  • Difficulty slider enemy health increments increased from 35% to 40%
  • Buffed trap upgrade levels previously set at 5%, up to 10%.
  • Buffed trap Cooldown upgrade levels previously set at 2%, up to 5%.
  • Changed Gamble Forward values from 40% enemy health and damage to 50% health and 25% damage
  • Increased last combo hit bonus damage of Kalos and Sophie primary attacks to 50% from 25%
  • Slightly reduced rune coin values for light orc, medium orc, heavy orc, orc archer, balloon orc, drummer orc, light ogre, and light troll
  • Changed Elite Lane Changer Thread to be available in single player and multiplayer games

[h2]Xbox Series X and S: [/h2]
  • Changed framerate cap from 30 fps to 60 fps
  • Various performance improvements and fixes


[h2]Known Issues (In progress, not in Patch):[/h2]
  • Bosses can occasionally step on breakable props and die
  • Investigating an issue with solo players getting disconnected and being sent back to the Order Fortress

Patch 1.0.7

Thank you to everyone who has played Orcs Must Die! Deathtrap. We are happy to see so many people jumping into the game on its first day!

We are listening to your feedback closely, and we see some players struggling with the level of difficulty, especially solo players. We have a hotfix ready for you that addresses some of your feedback.

Keep your feedback coming, we greatly appreciate it!

Let’s break down a few areas before the patch notes.

[h2]Barricades:[/h2]
When we decided to change barricades to be a free trap with a fixed starting number, we had a few goals in mind. We wanted to design maps knowing the possible setups, help new players not spend too much coin on barricades and then need to rely on War Mage damage. And we wanted to ensure that we were giving experienced players interesting problems to solve with multiple solutions. It was never meant to limit creativity or prevent powerful trap boxes. BUT after listening to a lot of the feedback that came in today, we started with values that aren’t as fun for smaller groups. We do a lot of balance for solo: enemy scaling, more Rift Points, wave pacing, etc., but it doesn’t matter if you feel like you can’t control the map.

All that said, here is the change we can bring you today. Teams under 4 players will now start with more barricades. You’ll find the details below in the notes. This number is not a cap. It can still be increased in any team size with a number of Threads. This isn’t the end of the barricade conversation with you all. Although we feel strongly about how the new system fits within the unique gameplay loop of OMDD, we will continue listening and working with the players to make changes that will improve your orc-slaying experience.

[h2]Skulls:[/h2]
We’re making some adjustments to the number of skulls needed to upgrade your traps and the skill tree. We did plenty of balance work, estimations, and iteration on these values, but we’re seeing that gambling forward is very appealing. Gambling forward and losing should still be fun, but we need to consider how often that’s happening because it affects your skull rewards. We’ve drastically reduced the total number of skulls needed to fully upgrade all traps and slightly reduced this value for the skill tree. We also hope this quicker progression makes the game more manageable, more quickly for solo players.

Patch 1.0.7


*IMPORTANT NOTE*: This patch is ready now (approximately 10:30pm US Eastern Tuesday / 4:30am CET Wednesday) for Steam and Epic Games Store. The Xbox patch build is processing and will go live as soon as it’s ready. Crossplay with Xbox will be unavailable during this window. Xbox and Windows players can still play together.

[h2]Gameplay changes:[/h2]
  • Starting Barricade Count Increased:
    • Solo Players will start with 22 barricades (increased from 16)
    • Duo Groups will start with and share 20 barricades (increased from 16)
    • Trio Groups will start with and share 18 barricades (increased from 16)
    • Quad Groups will start with and share 16 barricades (remains the same)
  • Trap and War Mage Upgrades will see decreased skull costs throughout the skill trees allowing for faster progression

  • Improved Kalos melee attack advances
    • Kalos can now target and advance to enemies from a further distance, meaning he will miss swings less often. While there’s more work to do on melee, we hope this improves his game feel.
  • Unlocking Max made more obvious
    • Playable Max is unlocked in the hub by collecting 5 shards. One of the shards has been moved lower no longer requiring a specific character ability to reach it. Go unlock Max. He’s got a great kit for orc killing!

[h2]Lobby List Filtering[/h2]
  • Players will no longer see lobbies of players with different build versions.
    • Note, players running 1.0.6 may see lobbies of players with 1.0.7. In this scenario, you will get a “can’t connect” message. Please update the game.

[h2]Crash Fixes[/h2]
  • Crash occurring during login has been fixed
  • Crash when pinging a dead player using the map has been fixed

The Battle Begins Today!

It’s been quite the journey, but we’re finally here!

Orcs Must Die! Deathtrap is now available on Steam.

[previewyoutube][/previewyoutube]
This long-running series is back with thrilling third-person combat, more barbaric traps, deeper progression systems, spectacular physics, and expanded map variety. Play any way you like from solo or up to 4 player co-op. And we didn’t forget the most important aspect of all, unapologetic gut-spilling carnage against all orcs!


And make no mistake, the excitement doesn’t end here. We released another blog just prior to this explaining all our immediate post-release plans we can share for now!

If you haven’t read it yet, click here to do so now.

For any of you who may have questions regarding the game or feedback for our developers, please make sure to join our official Orcs Must Die! Discord.


The Order needs YOUR help to defeat the orc scum. We’ll see you at the rift!