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Orcs Must Die! Deathtrap News

Arcane Update (LIVE NOW) - New War Mage, Traps, Maps, & More!

Dearest War Mages, the Arcane update has finally arrived! This update introduces exciting new content, along with some gameplay tweaks to only make your experience better. Below, you’ll find details on the changes and the bug fixes we've addressed in this patch.

Don't forget to join our Official Discord for everything Orcs Must Die! Deathtrap and beyond! The fantastic community there is quite active and our devs are too!

Thank you for your never-ending support, we couldn’t do it without you!

New Content


[previewyoutube][/previewyoutube]
[h3]New War Mage: Gabriella – The Master of the Order has returned! [/h3]
The legendary War Mage from prior Orcs Must Die! games joins the fight. Gabriella is a master of ranged destruction and arcane magic.
  • Can be unlocked by finding her Scepter hidden in the Order Fortress

[h3]Master Gabriella Abilities [/h3]
  • Passive: Pox
    • Gabriella’s abilities have the chance to apply Pox to enemies causing them to take increased damage from all traps
  • Hero Trap: The Warp Return
    • A square shaped trap that aids Gabriella in her Special Ability: Warp
  • Primary Ability: The Sceptor of Domination
    • Fire an unconfined beam of arcane magic at your enemies
  • Secondary Ability: Arcane Blast
    • A high-speed enchanting projectile that deals high damage
    • If Arcane Blast explodes on impact, it will apply pox to enemies within range
  • Special Ability: Warp
    • Requires placement of Hero Trap: The Warp Return
    • Gather up nearby enemies and teleport them to The Warp Return
    • Works on all enemies except for Elementals or Bosses
  • Overdrive Ability: Mesmerize
    • This enchantment charms up to 5 nearby enemies to fight for Gabriella
    • Mesmerized enemies are fully healed and gain increased health and damage
  • War Mage Trait: Blink
    • Jumping around while in the air will cause you to teleport short distances
    • Gabriella will default to teleporting backwards

[h3]New Maps – 6 new ones! [/h3]
  • Two Classic OMD maps return – but with a Deathtrap reimagining
    • Order Bathhouse
    • Unrestricted Section
  • Four remixed, smaller Deathtrap maps – compact, high-intensity arenas ideal for that perfect killbox. These new versions are titled:
    • Patio Library
    • Hedge Maze
    • Courtyards
    • Back Alley Sewers

[h3]New Traps – fortify your defenses with three wicked new tools: [/h3]
  • Beehive (Organic Trap)
    • Drops a hive that explodes into a swarm of stinging bees. Painful, persistent, and perfect for softening enemy waves
  • Orc Cannon (Ballista Trap)
    • Lures in a Light Orc, loads it like a projectile, and blasts it into oncoming foes. A little orc-on-orc violence!
  • Web Spinner
    • Slows the horde by suspending them mid-air in sticky webs. Great for crowd control and setting up devastating combos.

[h3]New Enemy: Unstable Orc – Slow, Tanky, Deadly [/h3]
  • A slow but high HP Orc that ignores War Mages and is worth 10 rift points
  • Explodes on death disabling traps and damaging War Mages and enemies within a large area
  • On Crystal Defense mission, explodes when reaching the Rift Crystal – dealing 10 rift points worth of damage to the Crystal
  • Only appears from Unstable Rifts or when taking the new “Looming Disaster” distortion

[h3]New Skins [/h3]
  • Minty Fresh
    • A new minty color palette can be unlocked for each War Mage’s default skin by completing new milestones.
    • A new milestone can be found for each War Mages when previewing the skin in the Wardrobe.

[h3]New Threads [/h3]
  • A complete suite of threads for Gabriella
  • Multiple new threads to accompany the new traps
  • Floor Scorcher: Turn the Wall Scorcher into a Floor Scorcher

[h3]New Distortions [/h3]
Dev Note: Adding more distortion options to expand the pool
  • Furloughed: Sentinels cannot be summoned
  • Price Hikes: All trap prices are increased by an additional 25%
  • No Combo No Coin: Enemies that die without a combo are no longer worth any Rune Coin
  • Too Short to Ride: Kobolds are no longer worth any Rune Coin
  • Missing Moneybags: Ogres are no longer worth any Rune Coin
  • Troll Exemption: Trolls are no longer worth any Rune Coin
  • Mage Training: Orcs have a 25% chance to heal nearby enemies when they die
  • Can’t Stop Won’t Stop: Kobolds are immune to Stun, Slow, and Freeze status effects
  • Hot Commodity: Physics Traps cost 100% additional Rune Coin
  • Faulty Parts: All activated traps have a 15% chance to be disabled for 10 seconds instead of activating
  • Looming Disaster: An Unstable Orc appears with every wave. Unstable Orc trap disable lasts 50% longer


New Features


[h3]New NPC: The Alchemist – Sullivan [/h3]
  • Purchase Elixirs with Skulls to empower the next run. Only one Elixir per player can be active at a time.

[h3]Multiplayer Quicksave [/h3]
  • A new station is near the Rift in the Order Fortress where players can save and load their quicksaves
  • Single Player quicksave has been moved from the main menu to this new station
  • Multiplayer quicksave will save all the progress of the run for each player with their current state during the run. When loaded, anyone who is not present will be removed from the save. Anyone who joins a save in progress will start from scratch

[h3]Free Skip choice during Thread Selection [/h3]
  • Dev Note: A new choice added alongside Reroll and the Skip for Coin options. This will allow players deep into a run to avoid taking an unwanted thread, or challenge seekers to attempt thread-less runs

[h3]Map Star Rating for Map Size [/h3]
  • All maps now have a Star Rating when displayed during Mission Select. The Star Rating shows the relative size of a map using a scale from 1-star (smallest) to 3-stars (largest)


Gameplay Adjustments


[h3]Traps [/h3]
  • Spike Wall now launches all Hunter enemies by default
    • Dev Note: Player sentiment was largely that this trap was outclassed by most other options, but since its damage potential is already fairly high for a physics trap, we decided to let it launch hunters by default to increase its situational viability
  • Added Bounce Count stat to the Magic Orb’s stats page
    • Dev Note: Since there is a maximum bounce count on this trap, and a thread to increase that bounce count, the community requested visibility on this stat

[h3]Enemies [/h3]
  • Troll Archers: Adjustments made to attack to aim higher at target
    • Dev Note: This adjustment is to help reduce unintended damage to barricades

[h3]Threads [/h3]
  • Wren’s Rollback has been re-enabled but changed so that it has a 50% chance to reset Trap Blast after using it, instead of the 25% chance after a successful reload
    • This thread originally triggered off Perfect Recharge but it was not intended for a player to trigger repeatedly in a short period of time. Moving the trigger to Trap Blast itself, but with a 50% chance is more in line with the original intent of the thread
  • Friend of the Dead no longer removes Orc Skeleton Aggro from Sophie Instead, it reduces Orc Skeleton health and damage by 50% each
  • Undead Hall Pass now makes Orc Skeletons always cost 0 Rift Points instead of having a 50% chance for them to cost nothing
    • Dev Note: Due to community feedback that these two Sophie threads didn’t feel particularly useful, we reworked them to something we thought would be more appealing options


Bug Fixes


  • Fixed an issue where Enemies could walk through barricades with specific setups
  • Fixed doubled spawn issues when wearing a skin
  • Fixed issues with solo quicksave not saving all data correctly
  • Fixed an issue with Hookshot not applying a combo point while holding an enemy
  • Fixed an issue where Lifebats would rush to the Rift Crystal and ignore healing other enemies on Crystal Defense maps
  • Corrected the War Mage downed bar color
  • Fixed issues where Enemies and Wisps were getting stuck on certain Floor Traps placed on the Platform surrounding Rift Crystals
  • Harlow's boom barrel upgrades to add hero trap now works properly for clients
  • Fixed the issue where Ogres could become stuck in-place performing their Charging Ability if it did not successfully contact the player
  • Fixed NonHUD hero portrait icons defaulting incorrectly after hero swap
  • The Scramble Distortion has been fixed and reenabled
  • Fixed various issues in maps where players could exit the level or get stuck in geo
  • Fixed various polish issues with UI’s

https://store.steampowered.com/app/2273980/Orcs_Must_Die_Deathtrap/

Patch 1.0.12 - Bug Fix and Gameplay Mega-Update

The team at Robot Entertainment has been hard at work preparing this exciting update for our players! Update 1.0.12 focuses on key fixes and gameplay improvements, driven by feedback and reports we've received since launch. We wanted to get this update to you as quickly as possible while we continue to work on a larger content patch set to release later this month. We hope you enjoy this update, and we remain committed to delivering the best gaming experience possible. Thank you for your continued support!

Bug Fixes


[h2]Crash & Stability Fixes [/h2]
  • Fixes crash in settings when some anti-aliasing methods were not supported by graphics card
  • Fixes a crash that would occur occasionally when leaving a level or returning to the hub
  • Fixes a crash that would occasionally occur while placing traps
  • Fixed a compression crash
  • Fix for crash on failed login while being invited to a game
  • Fix for crash that can occur if the game doesn’t start up successfully
  • Fix for crash that occurs when joining a friend’s game while loading into a game
  • Fix for crash that occurs when the host leaves the game while a player is searching
  • Fix for dead characters that are pinged causing a crash when unpossessed
  • Fixed a crash on adjusting graphics settings
  • Fixed an engine crash when a combo box selection change removes the combo box
  • Fixed an Xbox permissions crash
  • Fix for an async crash when shutting down Xbox
  • Fixed Xbox crash when opening Gameplay settings offline

[h2]Traps Fixes[/h2]
  • Fixed a bug where the Swinging Mace would occasionally miss enemies on the back swing.
  • Fixed a bug where traps wouldn’t be sold in multiplayer if replaced by an item in the hidden loadout bar
  • Fixing an issue with Molten Gold where the damage was incorrectly dealing five times the intended amount after a previous bug fix where it stopped functioning if the cooldown was lower than the duration.
  • Fixing the poison flower cloud not appearing on clients
  • Made minecart self-destruct after 5 seconds if not stopped
  • Fixed Grinder permanent DPS even when jammed
  • Maximilian’s hero trap will now appear on the minimap when placed

[h2]Distortions & Thread Fixes [/h2]
  • Fixed distortion refund issue for barricade destruction after player death
  • Fixed Supply and Demand Distortion applying multiple times
  • Fixed an issue with Giant Morningstar and You Get What You Pay For threads not stacking correctly on the Morningstar Shooter
  • Fixed the Rift Blessing Making Gains to properly give 500 health
  • Add Rune Coin to Quicksaves to make Playing the Odds thread work
  • Fixed trap count reset on death
  • Fixed the Bigger Stronger Flippers thread to correctly double the cost of Flip Traps
  • Fixed the Disabled Safety Features thread so it no longer targets Hero Traps
  • Fixed an issue where Mac’s Extra Gravity Grenade upgrade, Max’s Hit ‘Em Again thread, and Harlow’s Free Flying Lessons thread were granting 3 additional charges instead of 1
  • Fixed Rift Barricade buff being removed when a Rift Barricade is sold while another Rift Barricade was still buffing the trap

[h2]Visual Effects & Damage Fixes [/h2]
  • Freeze Death Effects now work properly when the No Gore option is enabled
  • Fixed Ultimate Secondary damage issue for Max by removing extra damage window

[h2]UI Fixes [/h2]
  • Fixed an issue with tutorial video fade not applying to video image correctly
  • Fix downed bar not having the right color
  • Fix draft cancellation leaving host stranded in hero select
  • Fixed unmapped Social Menu button in Mission Select
  • Fixed Non-HUD hero portrait icons defaulting incorrectly after hero swap
  • Fixed persistence issues for "You Dropped This" message in Sniper Thread
  • Fixing DLSS not working if Anti-Aliasing is set to anything besides TSR
  • Fix for pings displaying at origin when the enemy despawns
  • Fix for enemy ping placement for Rift Elementals and Water Elementals

[h2]Enemy and Pathing Fixes [/h2]
  • Fixed an issue where Ghostfang Boss would die after getting stuck
  • Fixed Lizardman Thief achievement related to coin spending
  • Fix Ogre Charge ability to prevent getting stuck
  • Kobold Sappers now delay explosion upon reaching a barricade and will no longer survive their own explosion on High Difficulties
  • Units stuck due to path blocking now attempt to find a new movement node
  • Fixed issue to prevent unnecessary AI re-pathing

[h2]Miscellaneous Fixes [/h2]
  • Fix for rejoin option not working when getting kicked from a session
  • Fix for respawning players unable to find a spawn location
  • Fix doubled spawn when wearing a skin
  • Ensured Quicksave loads data for all players, not just the host
  • Fix for lobby list showing private friend's games
  • Fix for cancelling map draft after launch causing issues when the map loads
  • Fixing an issue on Patio with the Unstable Rift, Skeleton, and Water Elemental spawners
Improvements
  • Players are now invulnerable for a brief time after spawning and after being revived.
  • Xbox Performance Improvements
  • Optimized overall VFX performance
  • UI Polish and Texture Memory Optimization
  • Lighting Improvements for medium and high settings
  • Difficulty now recalculates on wave change
  • Improved Go Online functionality when disconnected
  • Updated Trap VFX
  • Added Wounded Status VFX to Player
  • Added Silenced status VFX to Player
  • Adjusted Sawblade wisp lifetime
  • Made poison cloud FX more transparent
  • Added visuals for Lightning Damage Wrench Staff
  • Excluded password-protected games from lobby search results
  • Adjusted pickup durations to 300 seconds from 120 seconds
  • Added Steam Deck default graphics and improved font readability
  • Additional audio for breakable props has been integrated
  • Additional sound design added for various enemies, bosses, sentinels, & traps
  • Additional environmental audio has been added for all maps
  • The volume of all video playback is now controlled by the overall volume setting
  • Various audio mix adjustments have been made
  • Modified scaling on Spellbook icons to fix coin display issues on larger resolutions
  • Updated text for mission select social button and corresponding UI button
Quality of Life
  • When a new patch version is detected, players will be notified via chat and in the HUB and lobby browser
  • Password protected games are now removed from the list when not searched
  • In the Lobby List, when the star icon is moused over, it now shows friends in game or the host’s name if no friends are in the lobby
  • Added a message to notify the host to change their settings when a player attempts to join their private game
  • Add confirmation to Quicksave button on post-game menu
  • Made options menu more mod-friendly by using names instead of enums
Gameplay Adjustments


[h2]Traps [/h2]
Dev Notes: The barricade scaling was specifically for players getting deep in their runs or starting to scale up the difficulty. Barricades were just getting destroyed too fast at those higher levels. This provides barricade consistency across higher levels of difficulty. The rest are technically bug fixes or provide visual consistency for things affected by said trap.

  • Barricade and Rift Barricade health now scales with Difficulty and Mission Count
  • Decreasing trap cost distortions from 100% to 50% and fixing supply/demand distortion text
  • Making trap cost increase distortions no longer affect the rift barricade
  • Traps buffed by the Healing Tree’s organic traps thread now display the same glow as the Time Crystal trap

[h2]War Mages [/h2]
  • All Heroes
    • Adding Damage and Aggro Immunity during all Ultimate activation animations
    Dev Notes: This was intended to allow players more safety when activating ultimate's during the heat of battle.

  • Kalos
    • Calling Stone (Special) health now scales with Difficulty and Mission Count
    Dev Notes: This allows the Calling Stone to remain consistent across difficulties and later mission runs.

  • Harlow
    • Primary damage increased from 28 to 32
    • Secondary damage increased from 30 to 35
    • Wind Blast (Special) can now launch all Hunters by default
    • Big Henry’s damage now scales with Difficulty and Mission Count
    Dev Notes: First 3 bullets were specific buffs to add to her dmg ability. There was feedback that she felt a little weak. Big Henry's change was also intended for late game or difficulty constancy.

  • Sophie
    • Increasing movement speed modifier during Shadow Form (Special) from 2 to 2.5
    • Adding Damage and Aggro immunity during start-up of Shadow Form (Special)
    Dev Notes: Sophie's changes were mainly to make her move speed feel faster during Shadow Form and to make her safer when activating the ability.

[h2]Threads [/h2]
  • Reducing Make it Rain thread coin drop chance from 50% to 25%

[h2]Levels [/h2]
Dev Notes: Switching Troll Archers to Ogres was to prevent Troll Archers from hitting barricades that are placed in their line of sight when attacking the Rift Crystal. Troll Archers can still appear in a wave via the random Onslaught nodes. Rift Crystal change was to make sure ALL enemies could hit the crystal. Some enemies would either not attack at all or miss their attack.
  • Allowing a chest to spawn on boss maps and their repeatable versions
  • Replaced Troll Archers for Ogres in Fish Market Onslaught
  • Adjustments made to Rift Crystal to allow minion attacks to more reliably hit the crystal
  • Dry Docks - Added ceiling trap space along the second-floor market area

[h2]Enemies [/h2]
Dev Notes: Unstable Rift and Water Elemental Orb health were to make them easier to kill as players reached higher level counts or on higher difficulties. Red Rift Elementals were also a bit too hard as they scaled to higher levels or difficulties. The dmg reduction makes them safer to fight for melee heroes. There were complaints of Firelings being a little too hard to counter or to protect barricades from. Especially with many enemies or things happening on screen.
  • Unstable Rifts
    • Decreased health from 5000 health to 2500 health
    • Increased chance to spawn Blue Elementals
  • Decreased Water Elemental Orb health from 2000 health to 1500 health
  • Red Rift Elemental
    • Decreased health from 10000 health to 7500 health
    • Decreased damage dealt to players from 150 damage to 75 damage
  • Elemental Firelings are now Player Hunters. They will no longer target barricades, but their explosion can still damage barricades
  • Cyclops Mage: Adjusted fire point of projectile. This is to help reduce projectile unintentionally hitting barricades

[h2]Distortions and Blessings [/h2]
  • Reducing Lane Opener from minus 3 barricades to only minus 2 based on player feedback.
  • Fixing Supply and Demand text to correctly reflect the trap cost increase of 100 additional coin per trap placed
  • Reducing Ceiling Tax, Floor Tax, and Wall Tax distortions from a double cost increase to a 50% cost increase
  • Separated the trap cost increase and trap cost decrease multiplier channels so that trap cost reduction threads do not feel as weak when trap cost distortions are taken

[h2]General [/h2]
Dev Notes: This change was to help with the frustration of needing to get the last hit to get credit for the kill.
  • Changed “kill all enemy” milestone to no longer require Bosses, Little Moneybags, or Blue Elementals
Known Issues
  • An issue where placed barricades do not place a proper obstruction, causing enemies to walk through them, is known and a fix is in progress
  • Issue with players not respawning after dying in shallow Arboretum water
  • Issue where players getting Revived being stuck at 99%
  • Issue where Sentinels can fall off platform and despawn
  • Issue where Unstable Rift can spawn in walls
  • Issue with lost or corrupted profiles
  • Investigating issues with crossplay connectivity
  • Investigating issues where enemies can be at zero HP, but not die or enter rift


https://store.steampowered.com/app/2273980?snr=2_9_100006_100202_apphubheader

Patch 1.0.11

Greetings, War Mages!

We’re pleased to see the positive feedback following last week’s patch, which addressed many of the community’s most pressing concerns. Thank you for your continued support and engagement!

This week, we’re focusing on further gameplay adjustments, as well as resolving several bugs that were identified over the past week. Our commitment to delivering high-quality updates remains a top priority, and we’re excited to continue improving Orcs Must Die! Deathtrap with each update. Please continue to report issues as you see them to our support team or in the bug reporting section of our official Discord.

We look forward to seeing you back in the game for another exciting weekend!

Gameplay Adjustments:
  • Adjusted Shotgun Sniper text to accurately reflect damage reduced to 15%.
  • Hookshot base cooldown reduced from 15 seconds to 12 seconds.
  • Spikewall base damage increased from 250 to 300.
  • Spikewall base cooldown decreased from 15 seconds to 12 seconds.
  • Bartholomew is no longer targeted by ranged enemies.
  • Troll Launcher will now only launch basic Trolls and Troll Archers. Mountain Trolls will not be launched.
  • Ogre Launcher will now only launch basic Ogres and Shield Ogres. Armored Ogres and Fire Ogres will not be launched.
  • Adjusting text of the Double Wide Barricade thread to reflect the Orc damage increase instead of Rift Point cost increase.
  • Scramble! distortion is disabled pending client side bug fix.
  • Increased Bring The Heat distortion from 2 Fire Ogres to 3 Fire Ogres.
  • Increased Beefy Bosses distortion from 50% health to 100%.
  • Increased Thick Skin distortion from 25% health to 50%.
  • Increased Heavy Hitters distortion from 25% damage to 50%.
  • Increased Budget Cuts distortion from -3,000 starting coin to -4,000.
  • Increased the quantity of enemies that spawn Random Onslaught Nodes.
  • Added Healing Flyers to Random Onslaught Nodes.
  • Added Fire and Earth Elementals to Unstable Rifts.
  • Increased Lane Opener from barricade per war mage reduced by 1 to barricades per war mage reduced by 3.
Bug Fixes:
  • Setting Shotgun Sniper and Unconventional Ammo to be mutually exclusive so player's aren't reduced to 0 damage on primary.
  • Fixed issue where Molten Gold would sometimes not trigger its effect.
  • Fixed issue where laptops were limited to 60fps.
  • Fixed issue on Xbox so that players will stay in game or in the hub (offline) if disconnected from the internet.
  • Fixed issue where players couldn't access the lobby list after being disconnected.
  • Fixed Troll Launcher thread to launch Troll Archers.
  • Fixed Auto-Crossbow Sight Range upgrade to properly increase by 10% each upgrade.
  • Difficulty multiplier no longer multiplying gambled skulls, and only affecting the skulls earned in a mission.
  • Fixed perception traps (Auto Crossbow, Ice Lance, Hookshot, Poison Flower) not firing on Museum Raining map.
  • Fixed issue for players at skull cap (99,999) that would lose skulls from losing a gamble.
  • Fixed an issue where players could reroll coin costs enough times where it would exceed limit and become zero.
  • Fixed issue where Ghostfang would continue to die on spawn in specific instances.
  • Fixed issue where Blunderbuss Primary Ammo Thread wasn’t increasing ammo to 8.
  • Fixed issue where quicksave was not maintaining the correct data on load.
  • Fixed issue where Maximilian’s Primary/Secondary icons in UI were defaulting to Harlow’s.
  • Added warning message when profiles were corrupted or not loading correctly.
  • Fixed an issue on Xbox where the requirements for “Threads of Fate” and “Remember, You Chose This” Achievements were flipped.
Known Issues (Still Investigating)
  • There are still issues where Ghostfang can die instantly in a level.
  • Issue where players have issues accessing the Lobby List on PC after a disconnect.
  • Instances where players sometimes load under the floor. If occurs in the HUB, switching to a different War Mage will respawn the player in the correct location.
  • Quicksave issue where Playing the Odds Thread (Rune Coin carryover) is not being saved correctly.
  • Investigating reports of lost or corrupted profiles.
  • investigating issues with crossplay connectivity
  • Investigating issues where enemies can be at zero HP, but not die or enter rift

https://store.steampowered.com/app/2273980/Orcs_Must_Die_Deathtrap/

Patch 1.0.9 - New Rift Barricade Trap and Thread Reroll!

With the weekend on the horizon, we have some new and exciting updates coming to Orcs Must Die! Deathtrap that we believe will continue to improve your experience. In addition, this patch includes bug and crash fixes.

We are continuing to work on the game, and we are excited about what’s to come. Your feedback is valuable to our process. Please continue to report any technical issues to our support team (link) and feel free to use our Discord to join the conversation.

We appreciate your continued support!

Gameplay Changes
  • A new Rift Barricade has been added. 
    • Check your Trap menu. You’ll find a new barricade that Gus and Hugo have infused with a little Rift magic. This barricade takes up a loadout slot and costs rune coins to place. However, it has a ton of health and powers up adjacent traps. This has no effect on your free barricades.
  • Players now have the choice to spend rune coins to either reroll Thread choices or skip Thread choices.
    • Thread reroll starts at 1,000 coins and doubles with each reroll. This resets at the start of the next mission. It rerolls all three Thread choices.
    • Skipping a Thread starts at 5,000 coins and doubles and resets at the start of the next mission. Skipping seems expensive but you also gain a free barricade that stays in your inventory for the remainder of the run.
  • Complete Thread balance overhaul.
    • The entire Thread inventory has been adjusted to make Threads more interesting, powerful, and rewarding. Many tiered Threads have been combined into one more powerful Thread, less interesting choices had their weights lowered, and many others received strong buffs. Many previously mutually exclusive Threads are no longer mutually exclusive.
  • Double Wide is now considered a Cursed Thread that doubles the size of free barricades but doubles the value of orc-type enemies entering the Rift.

  • Downed players can now choose to give up instead of waiting for their downed timer to run out.

  • Difficulty now scales per wave based on the number of players. 
    • The game now checks at the beginning of each wave for the number of players and scales the health and damage accordingly. This does not affect coins and barricades, but we are looking into solutions to refund coins and barricades when a player leaves.
  • Bosses now reward 100 skulls when defeated.
    • This is intended to make boss levels a more attractive choice during a run.
  • Gamble HP scaling for enemies reduced to 25% from 50%.

  • Difficulty Slider HP scaling for enemies increased from 40% to 50%.

  • Chance for a chest to spawn on a map increased to 100%.

  • Further tweaks on melee War Mages to allow smoother combat and quicker animation cancelling into and out of secondary attacks.

  • Removed Gnoll Assassins from Random Nodes
    • Previously, extra Gnoll Assassins could spawn from Random Nodes in each Onslaught on every map. This chance has been reduced to 0%.
  • Cyclops Druid health reduced to 3,000 from 5,000.

  • Bartholomew barricade immunity range increased to 600 units from 300 units.

  • Buffed Electrified status effect. Double its base damage and chain segment reach.

  • Disabled Rollback Thread for Wren.

  • The Victory screen has been reworked to better communicate the Gamble mechanic.

  • This is part one of a two-part overhaul of the Victory screen. The skull reward size has been increased and the word “Wager” added to the “Gamble Forward” button.

  • Steam Vent is now super effective at taking out flying enemies.
    • Unlike other floor traps, flying enemies can now trigger the Steam Vent and take major damage in the process. We hope this adds another option to your loadout for air defense.
  • Push Trap now stuns large enemies by default.

  • Increased Max’s Friendly Flip Trap base count to 2 from 1.

  • Added a Steam Vent Thread that allows it to be placed on the wall

Bug Fixes
  • Fixed an issue where Ghostfang was dying on spawn
  • Fixed an issue where some players were not spawning correctly and getting stuck in the ground.
  • Fixed an issue where the Heat Exhaustion Thread would show up with Wall Charger instead of Wall Scorcher
Crash Fixes
  • A crash with malformed News has been fixed
  • A crash occurring for some at startup has been fixed


https://store.steampowered.com/app/2273980/Orcs_Must_Die_Deathtrap/

Patch 1.0.8

Thank you, dearest War Mages, for your support of Orcs Must Die! Deathtrap. We are listening closely to you, and we are working hard to improve your experience. This latest patch has many changes addressing community feedback.

As always, please continue to send your feedback our way. And don’t forget to join our official Orcs Must Die! Discord. It’s not only a wonderful place to connect with other OMD! fans to party up with, but also where you can report bugs and give feedback directly!

Patch Notes:


[h2]Bugs:[/h2]
  • Crash fixes
  • Fixed an issue with lobbies not showing all games available
  • Fixed Briar Patch “Death by 1,000 Cuts” Thread chance to Rend
  • Fixed typo in Kalos ability text
  • Fixed typo in Minecart Tracks description

[h2]Quality of Life:[/h2]
  • Difficulty can now be increased without having to defeat the final boss
  • Damage flyoffs can now be hidden in the Gameplay settings
  • Moved animation notifies in primary attack animations for Kalos and Sophie to allow next combo swing or movement earlier
  • Added Open Trap key to in-mission HUD
  • Barricades near Bartholomew will no longer take damage from nearby enemy attacks
  • Added lobby setting visibility and social menu button to Order Fortress Mission Select
  • Added new player notifications to each NPC in the Order Fortress
  • Added new player experience requiring new profiles to begin Max’s first two videos in the classroom.
  • Added new player experience requiring new profiles to play Patio as their first Mission

[h2]Balance:[/h2]
  • Stone Bat petrify duration decreased from 5 seconds to 3 seconds and ability cooldown increased from 2 seconds to 5 seconds.
  • Difficulty slider enemy health increments increased from 35% to 40%
  • Buffed trap upgrade levels previously set at 5%, up to 10%.
  • Buffed trap Cooldown upgrade levels previously set at 2%, up to 5%.
  • Changed Gamble Forward values from 40% enemy health and damage to 50% health and 25% damage
  • Increased last combo hit bonus damage of Kalos and Sophie primary attacks to 50% from 25%
  • Slightly reduced rune coin values for light orc, medium orc, heavy orc, orc archer, balloon orc, drummer orc, light ogre, and light troll
  • Changed Elite Lane Changer Thread to be available in single player and multiplayer games

[h2]Xbox Series X and S: [/h2]
  • Changed framerate cap from 30 fps to 60 fps
  • Various performance improvements and fixes


[h2]Known Issues (In progress, not in Patch):[/h2]
  • Bosses can occasionally step on breakable props and die
  • Investigating an issue with solo players getting disconnected and being sent back to the Order Fortress