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Kaizen: A Factory Story News

UPDATE: Output comparison tool

Today's update adds an experimental "compare" button to the zoomed-in output preview window that, when held, shows all the mistakes in your output product. It hasn't been thoroughly tested, so let us know if you see anything strange!

UPDATE: Bug fixes

Today's update includes the following changes:

  • Fixed a bug where errors would sometimes be incorrectly detected when quickly sliding products together.
  • Fixed a bug where costs could be incorrectly calculated when switching between solutions.
  • Fixed a regression in drill debris animations caused by the last update.

UPDATE: Hotkey previews, improved videos, solitaire tweaks

Today's update includes the following changes:

  • Added previews when placing instructions using hotkeys.
  • Improved the color accuracy of MP4 files exported using ffmpeg.
  • Tweaked the ippatsu-dai variant of pachi-sol so that it's slightly easier to win.
  • Adjusted the "spring dress" puzzle so that the lower fabric can be flipped vertically.
  • Adjusted the "katsu curry" puzzle so that it's more obvious when assembled incorrectly.

Bonus Puzzle #1: Super Defender Bot



Today's update adds our first weekly bonus puzzle, SUPER DEFENDER BOT!

"Taking note of Defender Bot's popularity, Matsuzawa released the Super Defender Bot in 1987. It added shoulder-mounted cannons and button-activated sound effects, testing the patience of parents across the world!"

Also included in this update:
  • Added a hotkey for selecting all the instructions in a solution (Ctrl+Shift+A).
  • Added a new tutorial to the "camcorder" puzzle that teaches about remnants.
  • Added a hidden config file setting for overriding the GIF output directory.
  • Removed a joke from the end of the credits that was evidently too confusing.

UPDATE: Lots of bug fixes!

Today's update fixes lots of bugs!

  • Fixed a typo in the first cutscene of chapter 2 ("パーフェイ").
  • Fixed some visual bugs where products would sometimes reappear after cutting.
  • Fixed a visual bug where the debris for flip-cut products would sometimes appear in the wrong place.
  • Fixed a simulation bug where products being flipped would sometimes incorrectly collide with products in their bounds.
  • Fixed a simulation bug where products that were pushed next to each other would sometimes incorrectly collide.
  • Fixed a simulation bug where products grabbed by a sliding arm would sometimes be dropped when cut.
  • Improved performance, sometimes massively, when running the simulation in reverse.

There are a lot of simulation changes in this update! If you see anything that looks like we broke something, please send me an email ([email protected]) so that we can investigate.