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v1.072: Fell Shards

Now that the Steam Workshop is up and running, here's a load of bugfixes and mod fixes. In addition, a light buff for the Crysolith's Fell Shards passive.



v1.072
  • Crysolith's 'Fell Shards' passive Ruin damage to the target increased from 1 -> 2
  • Bone Shield now also grants +1 Max MP
  • Stealth-sense and Defy Death upgrades now have rank up tooltips to explain what additional ranks improve
  • Fixed Brave MP cost not being affected by any MP cost passives
  • Changed final boss RUIN mode passives
  • You can now jump over and shoot projectiles over the Underscarab
  • Look mode is now properly canceled when ending a turn in combat
  • Fixed characters that speak during combat being cured of all negative statuses
  • Fixed being able to interact with certain unreachable items if you have your hands full at the time
  • Fixed being unable to get items on the right side of small zones using controller on small screens
  • Fixed controller issues with action evaluation window on Possessed enemies or mounted targets
  • Fixed augments disappearing when destroying an augmented Robe with Shears
  • Fixed re-possessed Ogre during final boss re-initiating combat during cutscene, breaking it completely

[h2]MODDING[/h2]
  • Removed outdated ModSamples
  • Add Task 'setGlobalVarToZoneProperty'
  • Fixed 'removeItem' Task not removing the correct quantity
  • 'removeZoneFX' Task now has an option to also stop playing all FX of FXID
  • Fixed 'talk' Task not properly assigning dialog titles when talking to nobody
  • Task 'addItem' now accepts quantities of negative values
  • Added bool ActorType.doesNotBlockLoE
  • Added ActorValue.rankUpTooltip
  • Element itemCombined is now only applied to the original item that gets combined, not the result
  • Added new Element 'createdByItemCombined' which is applied to the result of an item combination


[h2]v1.073[/h2]
  • Fixed status effect bubble for Focus showing up
  • (Modding) Fixed 'removeItem' task misbehaving when taking from the stash