v1.1.22: Big Tooltips
Here's a little update just in time for the Turn-based RPG fest! Gouge is a little weaker when maxed out, dumb enemies are even dumber, and tooltips can be made way bigger (perfect for playing on the small screen of a Steam Deck).

[h2]v1.1.22[/h2]

[h2]v1.1.22[/h2]
- Added 'Double Tooltip Size' option
- Chisel's Gouge max ranks decreased to 4 and XP costs increased (characters who already have 5 ranks will keep them)
- Very stupid enemies (Groaches, Lotches, & Ogres) will now blithely walk into delayed abilities such as Bide or Inferno
- Fixed Sigil-scarred bonus not working with conditional bonuses such as the Groach Necklace
- Fixed Leap Strike buff being removed when undoing movement in certain circumstances
- Enemy Vixflies no longer scale with difficulty setting
- Fixed AI being able to use armor/accessory abilities when they are not equipped
- Fixed crash with certain characters in text (they are now replaced by
- )
- Added extra null checks to turn start to fix rare crash
- (Modding) Fixed ActorType cloning not working
- (Modding) Added element 'moveSelected', applied when a player's move is selected but before it happens
- (Modding) Fixed enterZone and leavingZone elements not being applied to Actors
- (Modding) Fixed rare softlock when selecting a random name for a new Actor
- (Modding) Fixed custom ActorValues not being properly applied to custom ActorPrefabs
- (Modding) 'removeItemFromParty' task now properly removes items from inside carried containers