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FACEMINER News

1.2.2: Endless Mode Bugfix

Hello,

Patch note regulars will be aware of the persistent multiheaded bug where Endless mode numbers would suddenly explode when loading saved sessions.

Thanks to those who sent their saves over, I've been able to consistently reproduce it and figure out what the problem was.

When players either completed the game or quit via pause menu, then immediately started an Endless mode game, a specific once-per-second interval which calculates the current processing power used would persist from the previous game in the background, bleeding into later sessions. Depending on how the timing landed, this either made no difference, or, if you were unlucky, this legacy interval would constantly overwrite the "current click speed" stat with 0 in your new game, suppressing the true processing power usage stats until the session was quit then loaded up again... causing an otherworldly spike.

This was a tricky one to pin down. I appreciate everyone's patience with it.

1.2.1 Patch

Hello and welcome to 1.2.1! We have a few bugfixes and a micro feature.

MICRO FEATURE:
- In Endless Mode, add an option to automatically sell harvested data every 10 seconds via the Surveillance Hub. Maybe that saves you some clicks. Thanks to 47GodlikeKittinSoldier for posting the idea on the discussion board!

BUGS:
- Made it impossible to open more than one instance of FACEMINER (as in the actual Steam Game, not the in-game-meta-software), which will hopefully help to resolve any remaining Windows 11 alt+tab issues.
- More work towards ensuring Endless Mode remains stable during longer sessions for all users. Do let me know if you are still running into issues after this update.
- Made clock position more robust across different resolutions.

Thank you for playing!

FACEMINER Localization Celebration Sale

To celebrate the fresh release of the very first non-English versions of FACEMINER, the time feels right to and lure in a new batch of recruits with a little sale. 20% off for 2 weeks! Let's do it.

FACEMINER Goes Global

In keeping with our rigorous globalization strategy, we are pleased to announce that FACEMINER is now available to play in 6 new languages: Japanese, LATAM Spanish, Brazilian Portuguese, Russian, German, and Simplified Chinese. This is just the start: expect more languages to be rolled out in the coming months.

Thank you for playing - and welcome, new players!

Pre-1.2.0 Patch

Hello! Today, we have a little pre-release of the 1.2.0 update. 1.2.0 will be all about localization, but before it’s time for that, we squash a couple of bugs.

Bugfixes:

- Fix issue where the game would forget whether special effects were disabled on launch. Or, to be more specific, figured out why the game would crash on launch if it started with special effects disabled so we could enable the remembering.

- Get closer to fixing issue where uncloseable phantom windows appear for some Windows 11 users after alt-tabbing the game (or changing the window size). This is pretty much the final boss of launch bugfixes but it should now be happening for less of you.

- Very quietly add first batch of translations. Soft launch for these while the full list goes through final checks; more languages and a larger announcement coming soon.

Thank you for playing.