1. FACEMINER
  2. News

FACEMINER News

PSA: The FACEMINER OST Is Now Available on Steam, And Everywhere Else

Hello everyone!

The secret is starting to get out: the FACEMINER soundtrack goes harder than it has any right to. And though the in-game artist names might throw you off the scent a little, the credit for this lies solely with the musician, record producer and composer known as Madwreck.

I'm pleased to report that the OST is now available to buy and stream almost anywhere. That means you don’t have to load the game up just to listen to the soundtrack anymore (I know you are out there). Instead, grab it here on Steam, or on any of your favorite streaming or download platforms.

And, unlike the in-game versions which have been compressed for period-accuracy, the songs you will find on these platforms are presented in their full, maximum fidelity glory.

Happy listening /!\

v1.034 - Cloud Saves + Endless Mode Stability Patch

Hello!
1.034 is now live. Pretty tight focus for this one:

Steam Cloud Saves.
These are now live! To be extra safe, a backup of all of your saves is made locally in a non-synced folder each time the game is ran, so if you plan on using this feature I recommend (after updating) playing the game on the machine with the saves you care about on first to secure that local fallback.

Improving late game stability on Endless Mode.
I have had a few reports from players who are seeing random spikes in their electricity use while playing (in-game, thankfully not IRL), especially on either lower spec computers or on very fast AutoMode upgrade levels. I have introduced a new setting in the advanced section of the settings menu called ‘stability mode’. The tldr is that this will make calculations more stable/predictable by fixing them to the AutoMode level rather than calculating the speed dynamically, which was always a bit of a rogue approach. It is disabled by default in normal runs and existing (legacy) endless mode games, but can be toggled on at any time. Otherwise, it is now the default for all new ‘endless mode’ games.

Thank you for playing!

v1.033: Post-release Patch-fest MKII

Hello everyone! Thank you again for being here; I remain humbled and a little astonished by your presence. We’re now just over a week from the launch, and it’s feeling like the perfect time for Round 2 of the post-launch patches.

— LOG —

- Hopefully fixed the bug where ghost windows would haunt the machines of some users after closing the game. Not good, this one.
- Made it impossible to delete unused cluster computing connection code messages.
- Added a popup message to alert the user when Infinite Money Glitch mode is unlocked after completing the game on the Slow mode. I think a few were missing this — it’s pretty fun!
- Fix temperature unit bug where some temperatures would still show in F when C was selected.
- Added more safety checks to calculations, and began migrating to big.js for the less frequent .operations. General aim being to prevent numbers from slipping and corrupting save data.
- Few typo fixes.
- Added a toggle to disable the automatic pause (that happens when the game window is inactive) to the settings menu.
- Fixed bug where save and firewall upgrades would be locked in endless mode.
- Fix bug where downgrading the first camera level to 0 would re-lock the surveillance hub.
- Added scrollbar to dataset list.
- Paved the way to cloud saves; just a few more checks to do here and these can go live.

That’s it for now! Few more bugs to squash, and it’ll soon be time to move onto something a little more exciting.

v1.032: Post-release Patch-fest

Hello everyone,

First of all: thank you for checking out FACEMINER! It seems like people are generally enjoying their experience with it, which is really nice to see.

This is a mini patch which addresses the most common bugs which have been reported so far. Full list below:

- Fix for a few different bugs that were happening with the audio, including the voice message ducking causing strange side effects and settings not being applied between sessions.
- Fixed bug where reactors were appearing twice in some endless mode sessions, causing lots of downstream impacts if the shadow-glitch-reactor was purchased (eg an unintentional infinite money glitch*)
- Fix for the 'final rank' not triggering in endless mode. Embarrassing!
- Fix where opening the logstream at the end of the game would cause some sessions to crash
- Add error catching to the manager graph hovering, as a safety precaution
- kWh -> kW, MWh -> MW, etc.

*An Intentional infinite money glitch can be unlocked by beating the game on the slower difficulty, btw.

My apologies to anyone who was inconvenienced by these, and thank you for being an early FACEMINER adopter. Onwards!

FACEMINER has launched!

Hello everyone,

I am very happy to announce that FACEMINER has been delivered right on time, weighing in at $7.99 with a 20% launch discount. Windows, Mac and Linux are all supported.

A sincere thank you to each and every one of you for following along the development ride! This is the end of one journey, and perhaps the beginning of a new one (bugfixing).

PS: For early playtesters, if you encounter a blank screen after launching, you may need to wipe your old data for the full game to work. I've written how to do that here: https://steamcommunity.com/app/2276980/discussions/0/594016220529872296/