AP_2894 is now live!
Another update for you. Please note that savegames made in the previous build will not work with this build (like usual - see the FAQ for more details).
Also, for those who have been asking for it, we're in the process of testing multiplayer voting.
ːsamfaceː
Also, for those who have been asking for it, we're in the process of testing multiplayer voting.
- Upgraded the tick rate from 30 to 40. (Experimental! Might avoid some off-by-one problems, but could also make some people's game more laggy. We're looking for feedback on this!)
- Added few more customizable properties to enemies, such as custom score and custom projectiles.
- Fixed a bug in Sacred Yards where the player would suddenly jump real high and die.
- Experimental fix for slowdown with lasergun and tommygun.
- Fixed autodownloader sometimes not downloading map dependencies.
- Fixed broken destructable models from the last patch.
- Fixed lighting in Tomb of Ramses.
- Fixed an issue with the resolution toggle in the video settings menu cycling through all available resolutions.
- Fixed cannon walker not using cannon weapon model.
- Fixed a few crashes in the editor.
- Fixed TechTest and IntroTSE showing in Custom Level menu when using All.vis.
ːsamfaceː