1. Serious Sam Classics: Revolution
  2. News
  3. AP_2894 is now live!

AP_2894 is now live!

Another update for you. Please note that savegames made in the previous build will not work with this build (like usual - see the FAQ for more details).

Also, for those who have been asking for it, we're in the process of testing multiplayer voting.
  • Upgraded the tick rate from 30 to 40. (Experimental! Might avoid some off-by-one problems, but could also make some people's game more laggy. We're looking for feedback on this!)
  • Added few more customizable properties to enemies, such as custom score and custom projectiles.
  • Fixed a bug in Sacred Yards where the player would suddenly jump real high and die.
  • Experimental fix for slowdown with lasergun and tommygun.
  • Fixed autodownloader sometimes not downloading map dependencies.
  • Fixed broken destructable models from the last patch.
  • Fixed lighting in Tomb of Ramses.
  • Fixed an issue with the resolution toggle in the video settings menu cycling through all available resolutions.
  • Fixed cannon walker not using cannon weapon model.
  • Fixed a few crashes in the editor.
  • Fixed TechTest and IntroTSE showing in Custom Level menu when using All.vis.

:samface: