1. Serious Sam Classics: Revolution
  2. News
  3. AP_2578 is now live!

AP_2578 is now live!

In a world where people lack the time to do things due to real life.. uhm.. where was I going with this? Right. Here's a new update for Revolution. Hopefully we'll get back to doing regular updates again, as we adjust our time planning gradually. ːserioussamː

Game
  • Added ability to use mutators in splitscreen mode
  • Added the ability to pause the game in survival, due to user feedback
  • Added plasmathrower/minelayer weapon keybindings, default on '9'
  • Added "Start target enemy", this allows a specific enemy to target a specific entity as its enemy (enemy vs. enemy!)
  • Added hud_ulCrosshairColor
  • Added powerups bar to Xbox hud theme
  • Added boss bar, oxygen bar, and frost bar to Xbox hud theme
  • Added 2 new mutators: "Player starting health" and "Player maximum armor"
  • Added a couple new "common uncommon" resolutions (8k, 21:9)
  • Updated the version of Steamworks used (this might solve some "can't start lobby" issues)
  • The game will now pause when you open the Steam overlay in single player
  • Fixed a lot of minor issues
  • Fixed some issues in Xbox hud theme
  • Fixed some resolutions not showing unless you go into windowed mode
  • Fixed issue with dedicated server not running without proper Steam dll's
  • Fixed hud scaling on low resolutions sometimes looking wrong
  • Fixed kleers and exotech larvas sometimes not blowing up
  • Fixed getting stuck in cooperative or singleplayer after finishing a level
  • Fixed model destruction not working in cooperative a lot of times
  • Fixed weird sound glitching on plasmathrower after using other weapons
  • Fixed weapon position for plasmathrower
  • Fixed wrong death message on headman killing player
  • Fixed bug in Moon Mountains where you would respawn above abyss
  • Fixed 2-player splitscreen having unnecessary black borders
  • Fixed Netricsa opening in versus multiplayer
  • Fixed some synchronization problems


Editor and modding
  • Added a bunch of new hud theme cvars: hud_bThemeArmorAlignLeft, hud_bThemeWeaponSwapIcons, hud_fThemeWeaponIconWidth, hud_fThemeWeaponIconHeight, hud_fThemeCurrentWeaponSizeX, hud_fThemeCurrentWeaponSizeY, hud_bThemeShowFilter, hud_fThemeFilterOffsetX, hud_fThemeFilterOffsetY, hud_fThemeFilterSizeX, hud_fThemeFilterSizeY, hud_ulThemeFilterColorUL, hud_ulThemeFilterColorUR, hud_ulThemeFilterColorDL, hud_ulThemeFilterColorDR, hud_bThemeHealthAlignLeft, hud_fThemeScoreIconScale, hud_bThemeScoreAlignLeft, hud_bThemeShowWeapons, hud_fThemeWeaponsIconWidth, hud_fThemeWeaponsIconHeight
  • Updated some thumbnails for entities in virtual tree in the editor
  • Removed the shortcut for test game in place (Shift+T) as it was used for property shortcuts