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Serious Sam Classics: Revolution News

Serious Sam Classics: Revolution Status Update

Hi Everyone!

We bet this comes as kind of a shocker to some of you, but we’ve been lurking from the shadows for some time, looking to revive Revolution properly. That’s right, the project hasn’t been abandoned. Instead, it was “on ice” for a while due to life happening to Alligator Pit dev team. This is, after all, a fan project that was developed on top of the original Serious Sam Classics.

With that being said, we have always been eager to get Serious Sam Classics: Revolution through the EA door, and the time is almost right. The development has been kickstarted recently and we have made some huge steps forward. Anyhow, we’re almost ready to wrap it up and will do so by the end of the week. Before we do, however, we have decided to test the waters with an open beta available to everyone.

To play it, simply right click on the game in your Steam library > properties > betas > and select “publicbeta” from the drop-down menu.

Since the last time the game was updated, we have helped with an original singleplayer campaign including 8 additional levels and a boss you can fight against. There were, of course, tons of fixes made as well, so Revolution is now in a pretty good state.

P.S. A few of you noticed a certain achievement has recently been removed. We have listened to your feedback and we realized that the “Developer Rage” achievement can be frustrating to those looking for 100% completion. We have removed that one and will be replacing it with four other achievements, so be ready to start hunting!

AP_3381 is now live!

First of all, Happy Holidays from all of us at Alligator Pit! From today until the 31st, everyone will have Santa hats on their player characters. Have fun!

  • Now using the new SteamUGC API for Steam Workshop. This should speed up the Workshop process a lot. The downloading of workshop items is now handled by Steam instead of the game, which means you don't need to wait for the game to download all of your subscribed items, and you're no longer required to restart the game. (NOTE: In our testing, when starting this version for the first time, you will have to restart the game at least once for your existing subscribed workshop items to "convert" to Steam's new format. This is only required once!)
  • Added a scrapped map from The First Encounter: Classic Hole!
  • Added new Classic First Encounter and Classic Warped HUD themes, including an additional uncolored classic theme.
  • Fixed minor HUD issue with Serious Bomb icon.
  • Fixed a couple minor issues with Ughzy enemy customization.
  • Fixed a couple minor issues with Headman enemy customization.
  • Fixed Ghostbuster not being affected by Serious Damage powerup.
  • Fixed Twisters in The Pit launching you way too high.
  • Fixed error 3 when saving statistics. (For real this time. Promise.)
  • Fixed some issues in Sankta Nokto.
  • Fixed some issues in Sand Canyon.
  • Fixed missing survival medals in Faster Faster.

AP_3381 is now live!

First of all, Happy Holidays from all of us at Alligator Pit! From today until the 31st, everyone will have Santa hats on their player characters. Have fun!

  • Now using the new SteamUGC API for Steam Workshop. This should speed up the Workshop process a lot. The downloading of workshop items is now handled by Steam instead of the game, which means you don't need to wait for the game to download all of your subscribed items, and you're no longer required to restart the game. (NOTE: In our testing, when starting this version for the first time, you will have to restart the game at least once for your existing subscribed workshop items to "convert" to Steam's new format. This is only required once!)
  • Added a scrapped map from The First Encounter: Classic Hole!
  • Added new Classic First Encounter and Classic Warped HUD themes, including an additional uncolored classic theme.
  • Fixed minor HUD issue with Serious Bomb icon.
  • Fixed a couple minor issues with Ughzy enemy customization.
  • Fixed a couple minor issues with Headman enemy customization.
  • Fixed Ghostbuster not being affected by Serious Damage powerup.
  • Fixed Twisters in The Pit launching you way too high.
  • Fixed error 3 when saving statistics. (For real this time. Promise.)
  • Fixed some issues in Sankta Nokto.
  • Fixed some issues in Sand Canyon.
  • Fixed missing survival medals in Faster Faster.

AP_3338 is now live!



Thanks to everyone for their feedback and reports, here are the latest changes:
  • Added a new survival map: Dimensions Neon!
  • Added a few new versus maps: Memphis Almarkazia, Sankta Nokto, and Metalic Station!
  • Added a unique random seed to every match, this adds a little bit more randomization to some levels.
  • Added blue and yellow blood types.
  • Added a bunch of level backgrounds and updated a bunch of level thumbnails to bigger sizes.
  • Updated some levels to look better.
  • Updated weapon models for Tommygun and Flamethrower to include hands in first person view.
  • Reduced cannonball resistance for big beasts.
  • Fixed Workshop items sometimes not downloading correctly. (Especially with a large number of mods)
  • Fixed issue with achievements sometimes not unlocking.
  • Fixed a problem where the Steam client was necessary to run the Dedicated Server, this is now no longer required.
  • Fixed a few possible crashes.
  • Fixed the classic control scheme not binding the Use key properly, this is now bound to E.
  • Fixed models sometimes disappearing with certain graphics settings.
  • Fixed a problem with scripts not being able to modify entity properties.
  • Fixed some issues with the Control Zone gamemode.
  • Fixed some interface issues.
  • Fixed some other issues with levels and models.
  • Fixed not being able to set a custom texture for Ugh Zan in editor.
  • Added a BIG_ANIMATION keyword to animation scripts to allow for bigger animated textures.

AP_3338 is now live!



Thanks to everyone for their feedback and reports, here are the latest changes:
  • Added a new survival map: Dimensions Neon!
  • Added a few new versus maps: Memphis Almarkazia, Sankta Nokto, and Metalic Station!
  • Added a unique random seed to every match, this adds a little bit more randomization to some levels.
  • Added blue and yellow blood types.
  • Added a bunch of level backgrounds and updated a bunch of level thumbnails to bigger sizes.
  • Updated some levels to look better.
  • Updated weapon models for Tommygun and Flamethrower to include hands in first person view.
  • Reduced cannonball resistance for big beasts.
  • Fixed Workshop items sometimes not downloading correctly. (Especially with a large number of mods)
  • Fixed issue with achievements sometimes not unlocking.
  • Fixed a problem where the Steam client was necessary to run the Dedicated Server, this is now no longer required.
  • Fixed a few possible crashes.
  • Fixed the classic control scheme not binding the Use key properly, this is now bound to E.
  • Fixed models sometimes disappearing with certain graphics settings.
  • Fixed a problem with scripts not being able to modify entity properties.
  • Fixed some issues with the Control Zone gamemode.
  • Fixed some interface issues.
  • Fixed some other issues with levels and models.
  • Fixed not being able to set a custom texture for Ugh Zan in editor.
  • Added a BIG_ANIMATION keyword to animation scripts to allow for bigger animated textures.