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Serious Sam Classics: Revolution News

AP_2614 is now live

Make sure to give feedback on the new difficulty on the Steam discussions.

  • Updated "I am Ugh-Zan" difficulty a bit and fixed some problems as per user feedback. Enemies now do more damage to players, and they have 150% of their health instead of 200%.
  • FOV can now be changed for third person in versus mode to values lower (but not higher) than 90
  • By default, clients connected to servers may no longer pause a server
  • Fixed falling down abyss not working in The Elephant Atrium
  • Fixed visual problems in The Citadel
  • Fixed visual problems in Moon Mountains

AP_2601 is now live!

I am Ugh-Zan!

Try the new "I am Ugh-Zan" difficulty! Unlock it by completing Mental mode, or simply type this in the console (press F1): /sam_bUghZanActivated=1

Let me know what you think!

AP_2601 changelog
  • Added a new "I am Ugh-Zan" difficulty, with an achievement for completing it in single player
  • Added functionality to Script entity (this is experimental)
  • Added ability for modding item models, textures and stretch
  • Added ability for modding Key item pickup text
  • Added guards against some common crashes
  • Fixed problem with running around with 0 health in multiplayer
  • Fixed some visual problems
  • Changed some logging to be more verbose when problems are reported

AP_2578 is now live!

In a world where people lack the time to do things due to real life.. uhm.. where was I going with this? Right. Here's a new update for Revolution. Hopefully we'll get back to doing regular updates again, as we adjust our time planning gradually. ːserioussamː

Game
  • Added ability to use mutators in splitscreen mode
  • Added the ability to pause the game in survival, due to user feedback
  • Added plasmathrower/minelayer weapon keybindings, default on '9'
  • Added "Start target enemy", this allows a specific enemy to target a specific entity as its enemy (enemy vs. enemy!)
  • Added hud_ulCrosshairColor
  • Added powerups bar to Xbox hud theme
  • Added boss bar, oxygen bar, and frost bar to Xbox hud theme
  • Added 2 new mutators: "Player starting health" and "Player maximum armor"
  • Added a couple new "common uncommon" resolutions (8k, 21:9)
  • Updated the version of Steamworks used (this might solve some "can't start lobby" issues)
  • The game will now pause when you open the Steam overlay in single player
  • Fixed a lot of minor issues
  • Fixed some issues in Xbox hud theme
  • Fixed some resolutions not showing unless you go into windowed mode
  • Fixed issue with dedicated server not running without proper Steam dll's
  • Fixed hud scaling on low resolutions sometimes looking wrong
  • Fixed kleers and exotech larvas sometimes not blowing up
  • Fixed getting stuck in cooperative or singleplayer after finishing a level
  • Fixed model destruction not working in cooperative a lot of times
  • Fixed weird sound glitching on plasmathrower after using other weapons
  • Fixed weapon position for plasmathrower
  • Fixed wrong death message on headman killing player
  • Fixed bug in Moon Mountains where you would respawn above abyss
  • Fixed 2-player splitscreen having unnecessary black borders
  • Fixed Netricsa opening in versus multiplayer
  • Fixed some synchronization problems


Editor and modding
  • Added a bunch of new hud theme cvars: hud_bThemeArmorAlignLeft, hud_bThemeWeaponSwapIcons, hud_fThemeWeaponIconWidth, hud_fThemeWeaponIconHeight, hud_fThemeCurrentWeaponSizeX, hud_fThemeCurrentWeaponSizeY, hud_bThemeShowFilter, hud_fThemeFilterOffsetX, hud_fThemeFilterOffsetY, hud_fThemeFilterSizeX, hud_fThemeFilterSizeY, hud_ulThemeFilterColorUL, hud_ulThemeFilterColorUR, hud_ulThemeFilterColorDL, hud_ulThemeFilterColorDR, hud_bThemeHealthAlignLeft, hud_fThemeScoreIconScale, hud_bThemeScoreAlignLeft, hud_bThemeShowWeapons, hud_fThemeWeaponsIconWidth, hud_fThemeWeaponsIconHeight
  • Updated some thumbnails for entities in virtual tree in the editor
  • Removed the shortcut for test game in place (Shift+T) as it was used for property shortcuts

AP_2510 is now live

We just put out an update which is a good first step to getting dedicated servers working like they should. The dedicated server has moved to its own application in the Steam tools. Here's a full list of changes:

  • Added 4 new Control Zone maps: Coug, Courtyard, Frontline and Station
  • Added spectator cameras to all levels
  • Added new "Serious Sam Classics: Revolution Dedicated Server" app in Steam tools
  • Changed the way network synchronization is done (testing phase)
  • Changed all versus levels to allow for receiving dynamic lighting
  • Changed plasmathrower to consume 8 ammo instead of 5 on secondary fire
  • Changed the size of death icon in graphical kill messages so it fits better on screen
  • Fixed Serious Editor showing weird graphical glitches and eventually crashing
  • Fixed graphical glitches in Desert Temple, Tomb of Ramses, City of the Gods, The Pit, Ziggurat, Elephant Atrium, Tower of Babel, The Citadel, Courtyards of Gilgamesh, Land of the Damned, The Grand Cathedral, Valley of the Kings, Red Station, Oasis, Karnak
  • Fixed jittering when using Xbox controllers in multiplayer
  • Fixed problems with achievements for finishing The Second Encounter
  • Fixed some bugs with the minelayer
  • Fixed a couple crashes by adding guards to them
  • Fixed accidental flying block in the air in CTF Little Trouble
  • Fixed player spawn in place in editor (testing phase)
  • Fixed Secrets and Difficulty showing up when looking at survival leaderboards
  • Fixed numbers showing up as wrongly "11st" or "12nd"
  • Fixed gravity time stat not showing up in stats menu
  • Fixed jittering HUD in some multiplayer games
  • Disabled stereo graphics view in third person in versus because some people were abusing it as a (severely handicapped) wallhack

AP_2421 is now live

Time for another update! This time we introduce a new Capture the Flag map as well as a bunch of fixes for some common problems reported by the community. Check it out!

  • Added a new Capture the Flag and Control Zones map: Frontline
  • Added crosshair coloring to sniper wheel
  • Added two new mutators: Ammo Multiplier and Fire Rate Multiplier
  • Added spectator cameras to more levels that were missing them
  • Improved the following versus levels: Little Trouble (CTF), Compound, Grassy Zones, Temple
  • Fixed a number of common crashes when switching or loading some levels
  • Fixed items disappearing when walking over them but not really picking them up in cooperative
  • Fixed "From player" control schemes missing in the "Load predefined settings" menu
  • Fixed player being able to hurt themselves with a Ghostbuster
  • Fixed SpawnMob being able to be used in multiplayer
  • Fixed a problem where bulls would not fall down off the roof in Lynx Town
  • Fixed an exploit on Faster Faster
  • Fixed damage counter in cooperative never showing millions
  • Fixed the Ghostbuster not dropping on player death
  • Fixed some wrong weapons being given to players on some levels in The First Encounter
  • Freeroam camera now starts its position at the first spectator camera in a level instead of the zero point
  • Removed an accidentally-placed Rocket Launcher on Valley of the Kings
  • Fixed text formatting ^a being able to force alpha to full while render call was trying to render with different alpha
  • Text formatting ^8 is now gray (same as ^c808080)