UPDATE 1.16 – AIM, FLY AND FIRE

LISTEN UP SOLDIERS!
YOUR NEW MAJOR UPDATE IS HERE AND WITH IT A BIG CHANGE TO HOW THE GAME IS PLAYED...Keep reading to find out!
3 NEW MACHINE GUNS
Getting the job done on the battlefield can be tough. Sometimes, pinning down the enemy with an unmatched rate of fire will do the job though.
Shoot your way to victory with these 3 new machine guns!

THE GERMAN MASCHINENGEWEHR 13

The standard German light machine gun during the interwar years and into the beginning of the war. The name MG13 deceives the allies into believing it to be from WW1. This is an excellent piece of machinery, it features select-fire and an easy to use bi-pod.
THE SOVIET DT / DTM

Improving on the brilliant design of the DP-28, the DP-DTM is much more reliable and able to use a high capacity drum magazine. The addition of a pistol grip also makes this Soviet light machine gun much easier to control.
THE SOVIET MAXIM-TOKAREV

Even though this beast of a ‘light’ machine gun is old, it is still very relevant in the Soviet army. It features a 100 round drum magazine and the weight of the gun makes it very stable when firing from a prone position.
NEW SCOPES FOR INFANTRY

We have created new scopes for infantry soldiers which will replace the high magnification scopes previously available. This has been a community request and will change how the game is played as an infantry soldier for the better. We want infantry to focus more on being inside the combat zone rather than outside of it.
The new scopes will have a 1.9x magnification which is perfect for an infantry soldier who needs a little more precision in the middle of the battlefield.
The old Soviet Recon scope has been converted into an infantry scope. Recon soldiers with the old Soviet scope will have it replaced with a brand new 4x magnification scope.
2 NEW GAME MODES
With Update 1.16 we have added two new experimental game modes, a Recon vs. Recon and a Pilot vs. Pilot mode.
Specialist battles will be played on our specialist map previously only used by Tank Crews. In order to win in any specialist game mode, you will have to secure the capture zone and hold it for a specific time period. AI controlled infantry will do their best to capture the zone and you will have to help them secure victory!
Recon Vs. Recon
Recons objective is to secure safe passage for the infantry by taking out the enemy. You have to be careful though – just like you, the enemy has recons sneaking around the map, take them out as soon as spotted!
Pilot Vs. Pilot
Your main objective as a pilot is to take out the enemy planes and bomb their infantry, make way for your infantry and let them capture the objective!
You can access the new game modes by clicking ‘To Battle’ in the client and choose experimental game modes!
FIGHTER PLANE REBALANCING
Player feedback is important to us, streamlining our workflow and communication with our players has allowed us to work faster on community feedback and we will continue to improve upon that.
We are introducing balance changes to the Tier 3 Fighter Planes to bring them more in line with each other while still distinguishing each planes unique superiority.
Take those planes out for a spin and tell us what you think!
GET THE FIRST SOLDIER FOR FREE WHEN YOU UNLOCK A NEW CLASS*

Some players are not the fast twitch shooting Gods we all aspire to be, some players prefer the cozy interior of a tank, some may feel more at home on top of a hill with a fine tuned scope on a rifle. Regardless of your play style, we are now experimenting with giving players one of each soldier’s class for free upon unlocking them.
* This excludes Generals
NEW AND ENHANCED PROPS

We have been working on making Heroes & Generals WWII look better than ever. Many of our props and models have received a makeover and we will continue replacing old models with new more immersive ones.
The new props and models look better, provide better game performance and enhance gameplay through improved collisions. This will make sure your bullets hit where you aim, and not hit an “invisible” wall 🙂
OTHER CHANGES
We have added visual feedback to the players when your soldier is being healed or when your vehicle is being repaired!
We are proud to present Update 1.16. It’s a big one! Filled with more than a dozen additions, 50+ fixes and balances across the board + you now get 1 soldier per class for free (!!!).
We would like to say thank you to all our players who helped us with feedback.
WHAT ARE YOU WAITING FOR? ADJUST YOUR SCOPES, READY THE PAYLOADS AND HEAD INTO BATTLE!
Enjoy!
RETO MOTO
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CHANGELOG - UPDATE 1.16
WEAPON CHANGES
- Introduced 3 New Machine Guns
- Added the German Maschinengewehr 13
- Added the Soviet DT / DTM
- Added the Soviet Maxim-Tokarev
Infantry Scope Changes
- Added M73B1 Infantry-Scope (replacing the M84 with T-Post)
- Added ZF-41 (Replacing the ZF4 and ZF39 with T-Post (Except on FG-42))
- Added PE (Replacing the PU except PU with T-Post)
- Added PU with T-Post changed to infantry scope
Weapon Range Adjustments
- Increased projectile max range on Rifles from 1000m to 2000m
- Increased projectile max range on SMGs from 500m to 750m
- Increased projectile max range on Pistols from 500m to 750m
NEW PROPS
- Introduced New Props to Colmar Hamlet
- 3 New Barbed Wire Models
- 2 New Dragons Tooth
- New Czech Hedgehog replacing the old model
- New Fuel Drum
RTS PRODUCTION CHANGES
- Increased Jeep production to 160
- Increased Motorcycle Production to 180
- Increased Infantry Production to 900
PROGRESSION CHANGES
- First character of every type is now free when unlocked.
Soldier types that are not unlocked are no longer purchasable from the soldier shop or bundle shop.
Unlocked soldiers show up on the soldier list as they currently do for infantry soldiers. - Added Unlock for MG13 to Inf Assault ribbon level 9
- Added Unlock for Maxim-Tokarev to LMG ribbon level 12
- Added Unlock for DT to LMG ribbon level 5
- Moved MG34 unlock to LMG ribbon level 5
- Moved Johnson to LMG ribbon level 5
- Moved DP-28 unlock to Inf Assault ribbon level 9
- Moved MG42 unlock to LMG ribbon level 12
- Moved M1919A6 to LMG ribbon level 12
- Rebalanced cost and repair for MGs to fit new progression
- Rebalanced Deploy cost for MGs to fit new progression
- Renamed M1919 MG to M1919A6 MG
- Replaced player level crest icon with crest padlock icon on game modes screen, and anywhere it symbolizes something that is locked due to player level
GAMEPLAY CHANGES
- Fighter Plane Rebalance
- Introduced Plane Bullet Convergence, can be disabled in options
- La-7: Increased pitch speed
- P-51: Increased pitch speed & stall speed
- FW-190: Increased stall speed
- HS 126 B-1: Increased hitpoints
- Polikarpov R-Z: Increased hitpoints
- Curtiss O-52: Increased hitpoints
- Wing Left: Increased hitpoints
- Wing Right: Increased hitpoints
- Elevator: Increased hitpoints
- Rudder: Increased hitpoints
- Increase turning capabilities of LA-7 & P-51
- Increased time before LA-7 stall
- Decreased time before FW-190 stall
Other Gameplay Fixes
- Introduced Visual Feedback when being Bandaged
- Introduced Visual Feedback when being Repaired
- Paratrooper planes now gives Aircraft Destroyed XP
- ‘Vehicle is Ready’-notification no longer shows when in a similar vehicle
- Fixed an issue with Parachutes not opening when ejecting Planes with very low plane health
- Fixed an issue when selecting weapons while swimming and carrying picked/up weapons
VEHICLE FIXES
- Fixed not being able to switch seats in the GAZ-67
- Fixed not being able to exit a flipped vehicle
- Fixed not being able to exit a vehicle if both sides were obstructed
SOUND FIXES
- Adjusted Vehicle Suspension Sounds
- Fixed missing reload sounds on M18 Recoilless Rifle
LIGHTING, RENDER AND EFFECT FIXES
- Reworked particle effects for wood impact
- Adjusted lighting models for Point and Spot lights
- Reduced Reflections Indoor
- Adjusted rendering distance for player models to avoid popping around corners
- Adjusted Lighting and Reflection for M1919A6
- Adjusted metal material for P-51 skin
- Adjusted lighting on the Barbed Wire Road Block prop
ANIMATION FIXES
- Fixed an animation clipping the player through ground when reloading in prone with mounted bipods
- Fixed an animation for T-28’s Hatch
- Fixed an animation bug when viewing map as gunners in the German and Soviet Mobile AA
- Fixed an animation to avoid clipping when exiting the M3 Half-Track
- Fixed a Visual Bug in Game Client with Ribbon-Unlocks for the Mechanic Badge on Infantry Soldiers
- Fixed several Localization descriptions
- Disabled Shop Bundles Containing Characters