CHANGELOG 1.18 – UI AND ANTI-AIR OVERHAUL

[h2]Changelog[/h2]
[h3]UPDATED MAR. 31 2020[/h3]
[h2]Update 1.18 - UI and Anti-Air Overhaul[/h2]
- Anti-Air Changes
- Added new sights for Anti-Air guns - Right click to zoom!
- Tweaked AA gun damage
- Lowered max pitch angles on US and GE AA guns
- User Interface Changes
- Victory progress HUD widget redesigned for all game modes.
- Victory progress HUD: Removed objective points redundancy.
- Victory progress HUD: Now shows the capture progress and which faction is capturing.
- Victory progress HUD: Now shows the actual countdown for Assault.
- Vehicle Changes
- Increased vehicle weight for better handling and vehicles should flip less frequently
- Removed roof capture from church on Town Map
- Reduced the capturezone of C4 on Town Map
- Added new props on Town Map
- Colmar Hamlet Changes
- Added fords to the river on Colmar Hamlet
- Smoothed Terrain on riverbanks on Colmar Hamlet
- Mountain Town Changes
- Fixed several floating props on Mountain Town
- Airfield Map Changes
- Added extra AT-weapons to all objectives on Airfield Map
- Made it possible to cross the river again in the outskirts of Airfield Map
- Fixed floating haystacks on Airfield Map
- Fixed overlapping textures on windows on Airfield Map
- Fixed several LODs on Airfield Map
- Krepost Changes
- Fixed a small gap on the tall windows on Krepost
- Fixed pipe endings being transparent on Krepost
- Other Map Changes
- Added PBR and overhauls to the terrain materials for Depot, Sawmill, Airfield, Tank Factory and Mountain Town
- Other Changes
- New Unique “Lucky” Skins for all Trucks
- New hatch animations for hull gunner on M4A1 and Panzer IV
[h3]Click here to go back to the Update 1.18 Announcement[/h3]