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CHANGELOG 1.19 - THUNDERING SKY


[h2]CHANGELOG[/h2][h3]UPDATED JUN. 30 2020[/h3]
[h2]UPDATE 1.19 – THUNDERING SKY[/h2]
[h3]NEW COCKPIT VIEW[/h3]
  • Added a new Cockpit View in Planes
  • Toggle between Nose View and Cockpit View in the options menu

[h3]MOUNTAIN TOWN TERRAIN FIXES[/h3]
  • Decreased Capture Point Size of D3, it is no longer possible to capture D3 outside the intended Capture Zone
  • Raised the Bunker of D3, you can now shoot out the bunker the intended way
  • Fixed textures on the pavement wall near D3
  • Fixed a lack of collision on the fencewall near D3
  • Fixed a few models missing textures in the Barn at C2
  • Fixed the elevation of the train tracks located south of B2
  • Fixed overlapping grass on the bunker pavement located at D3
  • Fixed a stretched texture on the pavement infront of the radio at D3
  • Fixed floating wire entanglement on the dirt ditches between D3 and O2
  • Players can no longer clip through the train station walkway
  • Fixed bullet impact decal sizing on the train station walkway
  • Fixed a floating bicycle on the map border west of D3
  • Fixed a glitchy interaction with the ladder located at O2
  • Fixed a civilian truck spawn south of B2
  • Fixed the ladder location on one of the oil train wagons at O1
  • Fixed a civilian bike spawn North-East of B2
  • Fixed overlapping textures on the Trainstation Platform at O1
  • Fixed an elevated ramp ontop of B2
  • Fixed a hole observed on the ground between O1 and O2
  • Fixed a gap in the ground near C3
  • Fixed the bottom platform preventing players from jumping on the pipe bridge between O1 and O2
  • Fixed the capture zone of B1, you can now stand anywhere inside the house to capture the point
  • Fixed the collision hitbox of the stone fences at A2
  • Moved the train tracks further away from the clusters of trees close to A3
  • Fixed misaligned ballast under the traintracks near O1
  • Fixed a hovering radio platform near C3
  • Smoothed the road interpolation between B2 and B3
  • Fixed a stretched texture on the pillars of B2 overpass
  • Fixed prop popin inside the train station of O1
  • Fixed Stretched textures on the stone wall at O1
  • Fixed stretched textures on the river ladder at O1
  • Resized the Capture Zone of D1. You can no longer capture the point outside the intended zone.
  • Fixed the height of the terrain and rocks at D2
  • Fixed an elevated staircase in a house near E3
  • Changes to the elevated part of the town near D3
  • Walls lowered at D3 to allow MGs to be deployed
  • Added a hole in the rear wall of D3
  • Hedgehogs moved near D3

[h3]AI CHANGES[/h3]
  • Make the AI less good at hitting the players, so the player will get a proper warning, when the AI is behind a bush or similar
  • Tweak the bots in tankvtank battles so they are less strong against players on foot
  • After the AI has their first hit with a Machine gun they should not hit with the following shots
  • Only half of the bots with bazookas will use them

[h3]MISCELLANEOUS CHANGES[/h3]
  • Updated the Veteran Membership Screen. Added new VM packages.
  • Optimized several processes of the War Server
  • Fixed a visual error in battle report. Staged Matches does not give underpopulation bonus and will no longer show it gives bonus in Staged Battles, only War Battles.
  • Heavy Set badge no longer has an effect on headshots
  • Fixed some localization strings


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