Changelog - HOTFIX 162581 | 19.11.2019
HOTFIX 162621 – [21.11.2019]
- Deployed a fix for players using DirectX 11.0 Hardware
HOTFIX 162581 – [19.11.2019]
ASSAULT CHANGES
Assault Changes in Staged- Defenders will now always start with a random accesspoint from the start
- Defenders no longer own neutral lines.
- Neutral lines are not a part of the match, but are opened when assault teams arrive at them.
- Defender lines are neutralized and deactivated automatically as soon as attackers break their connection to objectives.
VEHICLE FIXES
Added glass to following vehicles
- Civilian Truck
- 1/4 Ton Truck
- QMC-4
- CCKW
- Kübelwagen
- Schwimmwagen
- Blitz
- GAZ-AAA Cargo
- GAZ-AAA M-4
Vision Slits
- Added vision slit in drivers visor on M8 Greyhound
- Added vision slit in drivers visor on SdKfz 222
- Added vision slit in drivers visor on BA-06
- Added New Tanksight Reticle for T-34/85, SU-85, KV-85
- Added New Tanksight Reticle for T-28, SU-76
- Added New Tanksight Reticle for IS-2
- Added New Tanksight Reticle for SU-100
- Added New Tanksight Reticle for Panther
- Lowered reticle on T-34/76 for more accurate Co-Auxiliary MG
- Fixed an animation error for the driver seat in the M8 Greyhound
PROP AND MAP FIXES
- Fixed Stone Fences floating on Lunéville (Specialist vs. Specialist Map)
- Fixed Wooden Shed floating on Lunéville (Specialist vs. Specialist Map)
- Fixed Wooden Fences floating on Lunéville (Specialist vs. Specialist Map)
- Fixed Wooden Fences buried on Lunéville (Specialist vs. Specialist Map)
- Fixed Barbed Wire Entanglement’s wires LOD
- Fixed Barbed Wire Entanglements being buried on Village Skirmish Map
- Fixed Barbed Wire Entanglements’ Bullet Decals being wrong
- Fixed Broken Dragons Tooth prop’s collisions being too big
- Fixed Roofs on the Fortress Map having small gaps
- Fixed Pipes on the Fotress Map having transparent ends
- Fixed Bridges on the Fortress map having too big of a collision
- Removed crates blocking side room inside the Factory Map’s A3 Capturezone
RENDER FIXES
- Fixed grass on terrain being stretched
- Lighting is now more in line with PBR, resulting in better looking lighting
- Fixed an issue with SSAO not working
- Fixed an issue with meshes being drawn wrong when tessellation is disabled
- “Casing and Cartridge models converted to PBR
- (Casing materials are more in line with their real world counterpart.)”
- Fixed a rare render issue where prop’s shadows would appear when in the edge of the players vision, but disappear when looking at it directly
- Further Adjusted player model’s rendering. Player models now render faster to reduce rendering delay
FLASH CLIENT FIXES
- Fixed an issue with the Flash Client UI having Upgrade Types overlapping in the upgrade overview on the MG13 and the Degtyarev DP-DTM
- Fixed an issue with the Flash Client UI when viewing a weapon’s projected recoil on the target
- Fixed an issue with the Flash Client UI when viewing ATs. Their stats were not being shown the first time they are opened
- Fixed an issue with the Flash Client UI showing the wrong icon when unlocking the General
- Fixed an issue with the Flash Client UI pop up showing the wrong icon when unlocking the General
PROGRESSION ADJUSTMENTS
- Adjusted ribbon level pricing for Driver lvl 2 and SMG assault lvl 9
- Fixed a pricing inconsistency on Infantry Scope and Marksmanship Scope