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  3. Changelog - HOTFIX 162581 | 19.11.2019

Changelog - HOTFIX 162581 | 19.11.2019

HOTFIX 162621 – [21.11.2019]
  • Deployed a fix for players using DirectX 11.0 Hardware
HOTFIX 162581 – [19.11.2019]
ASSAULT CHANGES
Assault Changes in Staged
  • Defenders will now always start with a random accesspoint from the start
Assault Changes in War
  • Defenders no longer own neutral lines.
  • Neutral lines are not a part of the match, but are opened when assault teams arrive at them.
  • Defender lines are neutralized and deactivated automatically as soon as attackers break their connection to objectives.
Read more about the Assault Changes here!

VEHICLE FIXES
Added glass to following vehicles
  • Civilian Truck
  • 1/4 Ton Truck
  • QMC-4
  • CCKW
  • Kübelwagen
  • Schwimmwagen
  • Blitz
  • GAZ-AAA Cargo
  • GAZ-AAA M-4
Bullets are not affected by glass

Vision Slits
  • Added vision slit in drivers visor on M8 Greyhound
  • Added vision slit in drivers visor on SdKfz 222
  • Added vision slit in drivers visor on BA-06
Tank Reticles
  • Added New Tanksight Reticle for T-34/85, SU-85, KV-85
  • Added New Tanksight Reticle for T-28, SU-76
  • Added New Tanksight Reticle for IS-2
  • Added New Tanksight Reticle for SU-100
  • Added New Tanksight Reticle for Panther
  • Lowered reticle on T-34/76 for more accurate Co-Auxiliary MG
Vehicle Animation
  • Fixed an animation error for the driver seat in the M8 Greyhound
PROP AND MAP FIXES
  • Fixed Stone Fences floating on Lunéville (Specialist vs. Specialist Map)
  • Fixed Wooden Shed floating on Lunéville (Specialist vs. Specialist Map)
  • Fixed Wooden Fences floating on Lunéville (Specialist vs. Specialist Map)
  • Fixed Wooden Fences buried on Lunéville (Specialist vs. Specialist Map)
  • Fixed Barbed Wire Entanglement’s wires LOD
  • Fixed Barbed Wire Entanglements being buried on Village Skirmish Map
  • Fixed Barbed Wire Entanglements’ Bullet Decals being wrong
  • Fixed Broken Dragons Tooth prop’s collisions being too big
  • Fixed Roofs on the Fortress Map having small gaps
  • Fixed Pipes on the Fotress Map having transparent ends
  • Fixed Bridges on the Fortress map having too big of a collision
  • Removed crates blocking side room inside the Factory Map’s A3 Capturezone
RENDER FIXES
  • Fixed grass on terrain being stretched
  • Lighting is now more in line with PBR, resulting in better looking lighting
  • Fixed an issue with SSAO not working
  • Fixed an issue with meshes being drawn wrong when tessellation is disabled
  • “Casing and Cartridge models converted to PBR
  • (Casing materials are more in line with their real world counterpart.)”
  • Fixed a rare render issue where prop’s shadows would appear when in the edge of the players vision, but disappear when looking at it directly
  • Further Adjusted player model’s rendering. Player models now render faster to reduce rendering delay
FLASH CLIENT FIXES
  • Fixed an issue with the Flash Client UI having Upgrade Types overlapping in the upgrade overview on the MG13 and the Degtyarev DP-DTM
  • Fixed an issue with the Flash Client UI when viewing a weapon’s projected recoil on the target
  • Fixed an issue with the Flash Client UI when viewing ATs. Their stats were not being shown the first time they are opened
  • Fixed an issue with the Flash Client UI showing the wrong icon when unlocking the General
  • Fixed an issue with the Flash Client UI pop up showing the wrong icon when unlocking the General
PROGRESSION ADJUSTMENTS
  • Adjusted ribbon level pricing for Driver lvl 2 and SMG assault lvl 9
  • Fixed a pricing inconsistency on Infantry Scope and Marksmanship Scope