CHANGELOG 1.20.2

[h2]Changelog[/h2][h3]UPDATED NOV. 24 2020[/h3]
- Headshot Multiplier
- Headshot multiplier reduced to 3.58 except for pistols and melee weapons
RTS Changes - Switched captials in War: US: Istanbul Rome, SU: London Edinbourgh, GE: Leningrad Moscow
Terrain Vehicles - Added unlocks for mounted guns on terrain vehicles
- Mounted guns now have to be bought and equipped
Sound Changes/Fixes - New shot sounds for the following handguns: P08 Parabellum, Pistol C96, M1917 Revolver, M1911 and Tula Tokarev 33
- Fixed issue where certain melee weapons could be heard over very long distances. The following
- affected weapons were fixed: US 1219C2 Knife, M-1910 Spade, AVS-36 Bayonet.
- Fixed issue where the reload sound for PPSh-41 could be heard at full volume within a radius of approx. 50 meters.
Terrain Fixes Forward Airfield - Fixed uneven terrain south of B1 on Forward Airfield
- Extended the capturezone to reach the roof of C2 on Forward Airfield
- Fixed several floating objects at C3 and O3 on Forward Airfield
- Fixed a gap in the roof of the house at C3 on Forward Airfield
Town Map - Removed the ability to capture church on the outside wall on Town Map
- Smoothed out the bumps on the road between A4-E4 on Town Map
- Fixed a missing texture on the pavement near the bridge between E4 and O1 on Town Map
- Smoothed terrain spikes along the road at Grid D-E6 on Town Map
Models & Animation Changes - New Unique Recoil Animations for each weapon
- MP40 and PPS-43 stocks unfolded (Visual change only)
- Updated the PPSh-41 model
- MG34 prone pose tweaked to prevent camara-clipping.
- PM1910/30 model updated on SU Anti-Air guns and added as mounted weapon for GAZ-67
AI Soldiers - The bot take longer to hit you the first time and after each hit they will miss you again
Specialist Gamemodes Changes - Shorter spawn times for tank vs. tank and pilot vs. pilot game modes
Other Changes - Fixed a typo in the armor penetration values for H3 and sticky.
- New Daily Rewards image on bulletin screen.
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