CHANGELOG 1.21.1 - GAMEPLAY ENHANCED

[h2]Changelog[/h2]
[h3]UPDATED Jan. 27 2021[/h3]
[h2]UPDATE 1.21.1 - GAMEPLAY ENHANCED[/h2]
- Matches will now have a time limit of 90 minutes. If the 90 minutes pass the defenders will win the match.
[h3]EQUIPMENT POINTS CHANGE[/h3]
- Recons Equipment Points increased from 7 to 8
- Paratroopers Equipment Points increased from 6 to 8
[h3]WEAPON BALANCING ADJUSTMENTS[/h3]
Assault Rifles:- All 3: Increased upwards recoil
- M2 carbine: Increase range
- STG-44: Increased standing accuracy, decreased crouched accuracy
- AVS-36: Increased standing accuracy, decreased crouched accuracy. Decreased several other factors related to ‘randomness’ to give it further improved accuracy
- MG42, 1919 & Maxim Tokarev combined: Increased upwards recoil. Increased accuracy prone, decreased accuracy standing
- 1919 MG: Decreased damage to make it 4 hit kill against heavy set (from 3 hit kill)
- MG42: Decreased damage to make it 5 hit kill against heavy set and 4 hit kill against non-heavy set users (from 4Hk and 3HK)
- MG34: Increase RPM to 700 from 600, increased accuracy both prone and crouched
- Johnson: Increased accuracy both prone and crouched
- DT-29: Increased accuracy prone
- MG-13: Increased accuracy crouched, decreased accuracy standing
- BAR: Increased accuracy standing and crouched. Decreased upwards recoil and conefire
- DP-28: Increased accuracy crouched, decreased accuracy standing. Increased upwards recoil
- Ppd-40: Increased upwards recoil
- PPSH-41: increased upwards recoil. Increase RPM to 850 (from 800)
- Thompson: Increase damage (from 33,99 up with 1%, as it was rounded down), decreased recoil
- Mp40: Reduced sway while standing
- Pistols: All pistols have received 20% more RPM
- Offensive grenades: Damage increased (kills further away), fuse time decreased
- Large grenades: Fuse time increased
- PMK-40: Reduced damage (to avoid 1HK with grenadier badge)
- All 3: Increased upwards recoil
[h3]Max Battle Time[/h3]
[h3]REVAMPED WAR IS OVER SCREEN[/h3]
Introduced a new War Is Over screen to display more information to the players.
[h3]PROGRESSION CHANGES[/h3]
Infantry
- Motorbikes have been moved from Driver Ribbon 10 to Driver Ribbon 8 for Infantry.
- Mobile Deployment Truck moved from Chauffeur Ribbon 2 to Chauffeur Ribbon 3.
- Tier 1 Vehicles unlock has been moved from Chauffeur Ribbon 5 to Recon Ribbon 5.
- Tier 2 Vehicles unlock has been moved from Chauffeur Ribbon 9 to Driver 8 .
- Tier 3 Vehicles unlock has been moved from Chauffeur Ribbon 12 to Driver 12
- Infantry First Silver and Driver Bronze have been moved to be unlocked earlier in their corresponding Ribbon Ranks.
[h3]EASIER ACCESS TO RIBBON BOOSTERS[/h3]
- After each battle you can now conveniently select a Ribbon on the match summary screen and be shown a purchase button for a Ribbon Booster for the selected Ribbon.
[h3]SINGLE BULLET RELOAD INTERRUPTION[/h3]
- A delay after the start of the reload animation is introduced during which a further click will not trigger a reload interruption.
[h3]Bug Fixes[/h3]
- Added impact effectmapping and impact effect for melee weapons hitting water.
- Fixed collision issues with House5B (missing collision on overhanging stairs, oversized collision on end-walls)
- Fixed texture issue on horizontal beams.
- Added stairs to doorway in A2 NE shed on Town Map.
- Fixed floating barbed wire on O3 bunker
- Fixed holes in the ground at E-Bunker entrance
Reworked destructible fence:- Better visibility at longer distance
- Bullets are able to pass through
- Fixed destructable collision on end-post
- Added wire debris when destroyed.
- Better visibility at longer distance
- New material for non-destructible chainlink fence:
Better visibility at longer distance
[h3]Other Changes[/h3]
Improved explanation of veteran bonus on battle report screen
Reverted resource production chanes for end of veteran event back to normal production values
Possible ai/vehicle related performance fix
Strengthened Anti-Cheat
[h3]Click here to go back to the Update 1.21.1 Announcement[/h3]