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  3. CHANGELOG 1.21.1 - GAMEPLAY ENHANCED

CHANGELOG 1.21.1 - GAMEPLAY ENHANCED


[h2]Changelog[/h2]
[h3]UPDATED Jan. 27 2021[/h3]

[h2]UPDATE 1.21.1 - GAMEPLAY ENHANCED[/h2]

    [h3]Max Battle Time[/h3]
  • Matches will now have a time limit of 90 minutes. If the 90 minutes pass the defenders will win the match.
    [h3]EQUIPMENT POINTS CHANGE[/h3]
  • Recons Equipment Points increased from 7 to 8
  • Paratroopers Equipment Points increased from 6 to 8
    [h3]WEAPON BALANCING ADJUSTMENTS[/h3]
    Assault Rifles:

    • All 3: Increased upwards recoil
    • M2 carbine: Increase range
    • STG-44: Increased standing accuracy, decreased crouched accuracy
    • AVS-36: Increased standing accuracy, decreased crouched accuracy. Decreased several other factors related to ‘randomness’ to give it further improved accuracy
    Tier 3 Machineguns:

    • MG42, 1919 & Maxim Tokarev combined: Increased upwards recoil. Increased accuracy prone, decreased accuracy standing
    • 1919 MG: Decreased damage to make it 4 hit kill against heavy set (from 3 hit kill)
    • MG42: Decreased damage to make it 5 hit kill against heavy set and 4 hit kill against non-heavy set users (from 4Hk and 3HK)
    Tier 2 Machineguns:

    • MG34: Increase RPM to 700 from 600, increased accuracy both prone and crouched
    • Johnson: Increased accuracy both prone and crouched
    • DT-29: Increased accuracy prone
    Tier 1 Machineguns:
    • MG-13: Increased accuracy crouched, decreased accuracy standing
    • BAR: Increased accuracy standing and crouched. Decreased upwards recoil and conefire
    • DP-28: Increased accuracy crouched, decreased accuracy standing. Increased upwards recoil
    Submachine guns:

    • Ppd-40: Increased upwards recoil
    • PPSH-41: increased upwards recoil. Increase RPM to 850 (from 800)
    • Thompson: Increase damage (from 33,99 up with 1%, as it was rounded down), decreased recoil
    • Mp40: Reduced sway while standing
    Other:

    • Pistols: All pistols have received 20% more RPM
    • Offensive grenades: Damage increased (kills further away), fuse time decreased
    • Large grenades: Fuse time increased
    • PMK-40: Reduced damage (to avoid 1HK with grenadier badge)


[h3]REVAMPED WAR IS OVER SCREEN[/h3]
Introduced a new War Is Over screen to display more information to the players.

[h3]PROGRESSION CHANGES[/h3]
Infantry

  • Motorbikes have been moved from Driver Ribbon 10 to Driver Ribbon 8 for Infantry.
  • Mobile Deployment Truck moved from Chauffeur Ribbon 2 to Chauffeur Ribbon 3.
Recon Vehicles:

  • Tier 1 Vehicles unlock has been moved from Chauffeur Ribbon 5 to Recon Ribbon 5.
  • Tier 2 Vehicles unlock has been moved from Chauffeur Ribbon 9 to Driver 8 .
  • Tier 3 Vehicles unlock has been moved from Chauffeur Ribbon 12 to Driver 12
Badges
  • Infantry First Silver and Driver Bronze have been moved to be unlocked earlier in their corresponding Ribbon Ranks.


[h3]EASIER ACCESS TO RIBBON BOOSTERS[/h3]

  • After each battle you can now conveniently select a Ribbon on the match summary screen and be shown a purchase button for a Ribbon Booster for the selected Ribbon.

[h3]SINGLE BULLET RELOAD INTERRUPTION[/h3]
  • A delay after the start of the reload animation is introduced during which a further click will not trigger a reload interruption.


[h3]Bug Fixes[/h3]

  • Added impact effectmapping and impact effect for melee weapons hitting water.
  • Fixed collision issues with House5B (missing collision on overhanging stairs, oversized collision on end-walls)
  • Fixed texture issue on horizontal beams.
  • Added stairs to doorway in A2 NE shed on Town Map.
  • Fixed floating barbed wire on O3 bunker
  • Fixed holes in the ground at E-Bunker entrance
    Reworked destructible fence:

    • Better visibility at longer distance
    • Bullets are able to pass through
    • Fixed destructable collision on end-post
    • Added wire debris when destroyed.
  • New material for non-destructible chainlink fence:
    Better visibility at longer distance

[h3]Other Changes[/h3]
Improved explanation of veteran bonus on battle report screen
Reverted resource production chanes for end of veteran event back to normal production values
Possible ai/vehicle related performance fix
Strengthened Anti-Cheat

[h3]Click here to go back to the Update 1.21.1 Announcement[/h3]