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Prototype test: Vehicle rebalancing! (+ livestream)

The prototype test is now open! You can download the prototype server through https://prototype.heroesandgenerals.com/

This test was all about vehicle balancing, specifically about tank balance. Seeing the rebalancing proved such a massive undertaking, we have split it into two parts. In this part we are mostly focussing on the basic mechanics, in the next part we will fine-tune it more and give certain tanks more individuality. The second part does not have a release date just yet, but should follow in a few months. Further in the future we will also address planes as well as anti-tank weapons.

Due to the fact we are already quite close to release, we will have 2 test rounds, the first one will be from today till Friday. The second one will be over the weekend. On Friday we will make some tweaks based on your feedback and based on the feedback over the weekend we will make some more changes for release. We are limited to what we can change due to limited time, but everything we cannot fix right away will be taken into account in the second tank balancing update.

The main goals of the changes have been:
- Give lower tier tanks in the same category a better function, so all tanks have their strengths and weaknesses
- Increase overall damage, to speed up tank versus tank combat
- Increase the value of armor thickness, to make it more difficult for lighter cannons to penetrate thick armor
- Increase the chance of shells bouncing off of armor (partially done)
- Massively reduce the damage HE-shells do, and increase the explosion radius based on the cannon size
- A ton of other tweaks related to tank speeds, turret speeds etc.

Below you will find the changelog, please note that we cannot specify every change made as that list would simply be too long. But we will try to provide some more details

Changelog:

General tank changes:
- All APCR shells have received an increased damage of 7,5% or more
- All AP shells now do 20% more damage than APCR shells
- Both AP shells and APCR shells have received higher min. damage and lower max. damage so damage is more predictable
- Max penetration from AP shells has been decreased
- Min penetration of most APCR shells has been increased, most max penetration have been increased. On average penetration values should be around the same (but less random)
- AP shells do more damage than APCR, APCR has better penetration than AP

Changes regarding HE-shells:
Formerly all tanks had a 7,5 meter radius, light tanks with 330 damage, other tanks 700+ damage
- Light tanks now do 220 damage, with 6 meter radius
- PZII L & C now do 300 damage with 3 meter radius
- T1 medium tanks now do 250 damage with 9 meter radius
- Chaffee, Lee & T2 medium tanks now do 200 damage with 9 meter radius
- T3 medium tanks now do 175 damage with 9 meter radius
- Tank destroyers vary, based on medium/heavy tank cannon
- Su-76 now does 250 damage with 9 meter radius
- Tier 1 heavy tanks do 175 damage with 9 meter radius
- Tier 2 heavy tanks do 195 damage with 12 meter radius (IS-2 210 damage)

Speed adjustments:
- Road speed increased: Tiger I, SU-76
- Road speed decreased: M2A2, Tiger II
- Offroad speed increased: (L) T-38, PZIIC, T26, PZ38, M24, T70, (M) PZIII, T-28, T34/76, PZIV, T-34/85, (H) Tiger I, KV-85, M26 (TD) Hetzer, SU-76, STUG
- Off-road speed decreased: (L) M5A1, (H) IS-2 (TD) M10
- Reverse speed increased: (L) T-26, BT-7, M24, PZIIL (M) M3, PZIII, M4A1, M4A3E8, Panther, (H) M36, Jagdpanther
- Reverse speed decreased: (M) T34/76, T34/85 (H) Jumbo, SU-85, SU-100

baseConeFire:
- Light tanks from 0.06 to 0.25 or 0.3
- Medium tanks from 0.06 to 0.2 or 0.25
- Heavy tanks from 0.06 to 0.2 or 0.15
- Tank destroyers from 0.06 to 0.1 or 0.15

ArmorHullHP (armor degration health *1000):
- Light Tanks: 3 -> 10
- Medium Tanks: 5 -> 15
- Heavy: 7 - 20
TD:
- SU-76, Hetzer, M18: 3 -> 8
- M10, M36: 5 -> 12
- Stug III, SU-85: 5-> 15
- M36B1, JagdPanther, SU-100: 5-15
Recon:
- General: 1.5 -> 3
- T8: 5 -> 8
- BA-11: 2 -> 4
- Half-Track: 1.5 -> 3
Armorpenetration angles:
- Decreased armorcorrection across the board
- (further changes planned for round 2)

Hitbox changes:
- M26 Fuel tank size reduced.
- Tiger I barrel diameter reduced.
- Panzer II L ammo split up into two components.
- T-70 Fuel tank size reduced.
- Panther ammunition hitboxes reclassified: Medium->Small, Large->Medium.

ammoSpeedMod:
- PzIV H: 0.747475 -> 1
Misc:
- M24 Chaffee deploypoolcost reduced from 800 to 700
- Halftrack and recon vehicle hitpoints increased from 750 to 900.
- Turret rotation speed tweaked.
- Self Propelled AA gun depression limited to 10º
- Added armor damage decrease over distance for shots (default set to 50% at max penetration range. 10% for AT rifles. 100% for HEAT rockets)

- Some other changes related to the new build may also be present, but are not ‘important’ for this test.


We will mostly look at our discord server for feedback, so if you want to make sure your feedback gets heard, join our discord at: https://discord.com/invite/heroesandgenerals