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Sneak Peek: Celebrating War Victory!


[h3]Soldiers![/h3]
The war has been going on for days, perhaps even weeks. The two enemy factions are doing their best to stop you, but the last enemy capital is ripe for the taking. You send out your assault teams, join the battle and after a long and bloody fight, you take the last city! You have won the war!

It does feel pretty good to win that war, but an actual reward? There has never been any, but that is about to change with the launch of Season 2.

The current values of 250 Warfunds, 5% and 5% can be changed easily. We want to see what their effects are on the warmap and may adjust them for future seasons.



[h3]A war worth winning[/h3]
Winning the war now comes with two advantages and one disadvantage. Let’s start with the advantages!

Once the war has ended and you have won, for each assault team active during the war, you get 250 Warfunds! This will help you recover your losses and may also help you expand and upgrade your army!

Additionally the next war will provide you with +5% XP for all your soldiers and all of your assault teams! Be sure to use them in the next war! As this bonus will once again disappear should another faction win.

Lastly, we have built in a disadvantage that will help better balance the war. Every time a faction wins, their assault teams become 5% more expensive to deploy and repair. Unlike the bonuses, this effect stacks on every consecutive war. So if you are to win 5 wars in a row, all of your assault teams are suddenly 25% more expensive! The higher the price tag, the fewer generals will deploy and the bigger the chances become for the other factions to gain victory!