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The impossible battle! Community Creations #34



[h3]Soldiers![/h3]
Welcome to the Community Creators blog! Every week we will scroll through YouTube, our Discord media page and our Community Hub on Steam to find your best creations!

Unfortunately we had to dealy this blogpost due to the new build, Pentecost and a lot of other blogposts. But now it's finally here! Community creations number 34!

[h3]Content Creator Program[/h3]
Last year we have launched our brand new Content Creator Program. With this program we hope to show Heroes & Generals to the world with the help of our Creators. While at the same time help them to grow their channels and attract bigger audiences. Every week we start off the Community Creations blog by showing some of their footage. Do you think you have what it takes to join the content creator program? Take a look at the requirements and sign up!

[h3]Content Creators of the week![/h3]
Is it a bird? Is it a plane? NO! It's a BOMB! Evade Eva... Tricksho[T] is showing off his pilot skills in the epic video below! Be sure to check out this and his other videos!

[previewyoutube][/previewyoutube]

Do you prefer to watch footage live? polski_ziomek may be up to your liking, be sure to check him out!

[h3]The impossible battle![/h3]
Soviet forces moving up, no support, no help. But that did not stop these brave American soldiers, giving their lives to slow down the enemy forces! Thank you Whisherz for sharing this image on our discord server.

[h3][/h3][h3]They are coming![/h3]
After the push through the mountains, the Soviets have arrived at the town occupied by German troops. Will Claus and his fellow men be able to stop them? Thank you Infestica for sharing this image on discord.



[h3]Through fire and flames[/h3]
Last up we have an epic image from Muqq on steam. I'm not entirely sure what is going on in this image, but it looks hot as hell!



[h3]Paratroopers a 1944 movie![/h3]
Staying with FeedDunk has done a lot of work in creating an epic 1944 story!

[previewyoutube][/previewyoutube]

[h3]Don't forget to show some love to the creators of the videos, screenshots and artwork![/h3]
Do you want to be featured in the next instalment? Simply upload your screenshots or artwork to steam or join our discord and share your creations there.

Are you a twitch streamer? Make sure your viewers create some clips of your most epic moments!
Lastly, if you are a youtuber, don't forget to tag your videos with 'Heroes and Generals' as this is the tag we search on to find your videos! (only videos below 10 minutes have the chance to be featured).

See you next week!
RETO MOTO

Update 1.22.2 – VEHICLE REBALANCE



[h3]Soldiers![/h3]Update 1.22.2 – Vehicle Rebalance brings significant improvements to vehicles, new vehicle paint jobs, reworked rocks for hills and forests, new shooting positions for co-gunners taking cover and much more!
[h2]Vehicle Rebalance[/h2]
Based on community feedback we have worked on the vehicle balance, mainly tanks.

We have given each tank their advantages and disadvantages by making lower tier tanks more interesting to use. Lower tier tanks now tend to be stronger against infantry, while higher tier tanks tend to be better against other tanks.

[h3]Increased Firepower[/h3]Furthermore we have massively increased the damage of AP shells, they now do more armor damage than APCR shells, however without the penetration advantage that APCR shells bring.

In order to make tank combat more fun for everyone, we have increased the damage output in/for tank versus tank combat.
[h3]Decreased Armor Damage[/h3]Thick armor stays thick just a little bit longer! Your armor now takes longer to break down.

[h3]Increased Speed[/h3]To take on the tanks with the most armor, flanking is key and for flanking, speed is key! We have tweaked the speed of many tanks and most of them received a speed boost (especially off-road).

[h3]Other tweaks[/h3]We have also tweaked the HE-shells, cone-fire, tank models, turret turning speeds and many other aspects of our tanks!

[h3]But wait! There’s more![/h3]All the improvements we want to make could not make it to this update. ore changes will follow to improve the tank gameplay even further and we are always looking to your feedback to improve!

A big thanks to everyone who made suggestions and who helped test the changes on our prototype server!

[h2]New Vehicle Paint Jobs[/h2]In order for all tanks to have the same amount of paint jobs we have added quite a few!

Single-Color Paint Jobs
(Here's a few images showcasing some of them, click to make large!)
  • M10
  • M36
  • M4A3E8
  • M20 recon car


Multi-color Paint Jobs
(Here's a few images showcasing some of them, click to make large!)
  • M36
  • M20


[h2]Shooting While Taking Cover[/h2]In order to address being too exposed as co-gunner in tanks and terrain vehicles you are now able to shoot away while taking cover!

[h2]Anti-Air Vehicles[/h2]We have moved Anti-Air guns to terrain vehicle category to prevent conflict with APCs. Additionally we raised the minimum depression angle but increased the deploy time.

[h2]Updated Rocks on Mountain Terrain[/h2]

We have taken a look at the rocks on hard to reach places, hills and forests.
Bigger rocks can now be used as cover and are more visible than the stealthy small rocks tankers used to get stuck on!

[h2]BRING YOUR WRENCH AND DESTROY THE ENEMY![/h2]

Enjoy!
RETO MOTO

[h2]Changelog[/h2]
CLICK HERE TO CHECK OUT THE FULL CHANGELOG!

Prototype test: Vehicle rebalancing! (+ livestream)

The prototype test is now open! You can download the prototype server through https://prototype.heroesandgenerals.com/

This test was all about vehicle balancing, specifically about tank balance. Seeing the rebalancing proved such a massive undertaking, we have split it into two parts. In this part we are mostly focussing on the basic mechanics, in the next part we will fine-tune it more and give certain tanks more individuality. The second part does not have a release date just yet, but should follow in a few months. Further in the future we will also address planes as well as anti-tank weapons.

Due to the fact we are already quite close to release, we will have 2 test rounds, the first one will be from today till Friday. The second one will be over the weekend. On Friday we will make some tweaks based on your feedback and based on the feedback over the weekend we will make some more changes for release. We are limited to what we can change due to limited time, but everything we cannot fix right away will be taken into account in the second tank balancing update.

The main goals of the changes have been:
- Give lower tier tanks in the same category a better function, so all tanks have their strengths and weaknesses
- Increase overall damage, to speed up tank versus tank combat
- Increase the value of armor thickness, to make it more difficult for lighter cannons to penetrate thick armor
- Increase the chance of shells bouncing off of armor (partially done)
- Massively reduce the damage HE-shells do, and increase the explosion radius based on the cannon size
- A ton of other tweaks related to tank speeds, turret speeds etc.

Below you will find the changelog, please note that we cannot specify every change made as that list would simply be too long. But we will try to provide some more details

Changelog:

General tank changes:
- All APCR shells have received an increased damage of 7,5% or more
- All AP shells now do 20% more damage than APCR shells
- Both AP shells and APCR shells have received higher min. damage and lower max. damage so damage is more predictable
- Max penetration from AP shells has been decreased
- Min penetration of most APCR shells has been increased, most max penetration have been increased. On average penetration values should be around the same (but less random)
- AP shells do more damage than APCR, APCR has better penetration than AP

Changes regarding HE-shells:
Formerly all tanks had a 7,5 meter radius, light tanks with 330 damage, other tanks 700+ damage
- Light tanks now do 220 damage, with 6 meter radius
- PZII L & C now do 300 damage with 3 meter radius
- T1 medium tanks now do 250 damage with 9 meter radius
- Chaffee, Lee & T2 medium tanks now do 200 damage with 9 meter radius
- T3 medium tanks now do 175 damage with 9 meter radius
- Tank destroyers vary, based on medium/heavy tank cannon
- Su-76 now does 250 damage with 9 meter radius
- Tier 1 heavy tanks do 175 damage with 9 meter radius
- Tier 2 heavy tanks do 195 damage with 12 meter radius (IS-2 210 damage)

Speed adjustments:
- Road speed increased: Tiger I, SU-76
- Road speed decreased: M2A2, Tiger II
- Offroad speed increased: (L) T-38, PZIIC, T26, PZ38, M24, T70, (M) PZIII, T-28, T34/76, PZIV, T-34/85, (H) Tiger I, KV-85, M26 (TD) Hetzer, SU-76, STUG
- Off-road speed decreased: (L) M5A1, (H) IS-2 (TD) M10
- Reverse speed increased: (L) T-26, BT-7, M24, PZIIL (M) M3, PZIII, M4A1, M4A3E8, Panther, (H) M36, Jagdpanther
- Reverse speed decreased: (M) T34/76, T34/85 (H) Jumbo, SU-85, SU-100

baseConeFire:
- Light tanks from 0.06 to 0.25 or 0.3
- Medium tanks from 0.06 to 0.2 or 0.25
- Heavy tanks from 0.06 to 0.2 or 0.15
- Tank destroyers from 0.06 to 0.1 or 0.15

ArmorHullHP (armor degration health *1000):
- Light Tanks: 3 -> 10
- Medium Tanks: 5 -> 15
- Heavy: 7 - 20
TD:
- SU-76, Hetzer, M18: 3 -> 8
- M10, M36: 5 -> 12
- Stug III, SU-85: 5-> 15
- M36B1, JagdPanther, SU-100: 5-15
Recon:
- General: 1.5 -> 3
- T8: 5 -> 8
- BA-11: 2 -> 4
- Half-Track: 1.5 -> 3
Armorpenetration angles:
- Decreased armorcorrection across the board
- (further changes planned for round 2)

Hitbox changes:
- M26 Fuel tank size reduced.
- Tiger I barrel diameter reduced.
- Panzer II L ammo split up into two components.
- T-70 Fuel tank size reduced.
- Panther ammunition hitboxes reclassified: Medium->Small, Large->Medium.

ammoSpeedMod:
- PzIV H: 0.747475 -> 1
Misc:
- M24 Chaffee deploypoolcost reduced from 800 to 700
- Halftrack and recon vehicle hitpoints increased from 750 to 900.
- Turret rotation speed tweaked.
- Self Propelled AA gun depression limited to 10º
- Added armor damage decrease over distance for shots (default set to 50% at max penetration range. 10% for AT rifles. 100% for HEAT rockets)

- Some other changes related to the new build may also be present, but are not ‘important’ for this test.


We will mostly look at our discord server for feedback, so if you want to make sure your feedback gets heard, join our discord at: https://discord.com/invite/heroesandgenerals

Hajimemashite Japanese Players!


[h2]Heroes & Generals WWII now in Japanese[/h2]

The Japanese localization of Heroes & Generals WWII is now LIVE!

Soldiers!
Our community keeps growing all over the world and we would like to thank all our Japanese players who now have the ability to play the ultimate WWII experience in Japanese!

Team up with other Japanese-speaking Heroes & Generals WWII gamers around the world and recruit your family and friends into your squad!

[h3]GRAB YOUR WEAPONS, STORM THE FRONT AND FIGHT TO WIN![/h3]

Cheers!
RETO MOTO

30% OFF Ingame Bundles


[h3]Soldiers![/h3]It is time to gear up and expand your arsenal with Ingame Bundles, Limited time only!
[h2]30% OFF Ingame Bundles with Gold[/h2]
[h3]GEAR UP AND HEAD FOR WAR![/h3]

Enjoy!
RETO MOTO

* Sale ends Tuesday, May 25th 2021 @ 10AM CEST