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Heroes & Generals News

SINGLES’ DAY: 30% OFF EVERYTHING**



[h2]Sale has expired![/h2]

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[h3]Soldiers![/h3]
We are extending the discounted army gear with 12 hours! Get yours before it's too late!

Helping your teammates all the time can be tiring. Treat yourself a little!

Go for a joyride in a brand new vehicle. Get that scope for your rifle you always wanted or even a fully geared soldier!

[h2]30% OFF EVERYTHING with gold. Limited time only!**[/h2]

[h3]TREAT YOURSELF AND CHARGE INTO BATTLE NOW![/h3]

Enjoy,
RETO MOTO

* Sale ends Thursday, November 12th 2020 @ 11PM CET
** Not including Gold packs

This is our hill! Community Creations #18



[h3]Soldiers![/h3]
Welcome to the Community Creators blog! Every week we will scroll through YouTube, our Discord media page and our Community Hub on Steam to find your best creations!

[h3]Content Creators of the week[/h3]
This year we have launched our brand new Content Creator Program. With this program we hope to show Heroes & Generals to the world with the help of our Creators. While at the same time help them to grow their channels and attract bigger audiences. Every week we start off the Community Creations blog by showing some of their footage. Do you think you have what it takes to join the content creator program? Take a look at the requirements and sign up!

[h3]Youtube:[/h3]
NitZy, our Russian youtuber, has uploaded a video this week talking about the 1.20.1 update. Be sure to check it out!

[previewyoutube][/previewyoutube]

[h3]Youtube 2:[/h3]
Next to this weeks Russian youtuber, we are also featuring one of our German youtubers. TheCobraLP has been uploading some great footage of his missions. Be sure to check out one of those below!

[previewyoutube][/previewyoutube]
 
[h3]This is our hill![/h3]
Discord user OROHA can find himself on the front of this blogpost. Creating an awesome image of a couple of panthers engaging what is most likely an enemy tank. Thank you for sharing this image with us!

[h3]Jagdpanther crossing the bridge[/h3]
Some more images of tanks! K1dda on steam shared a pretty awesome screenshot with us. The mighty Jagdpanther crossing the bridge to destroy whatever is on the other side! And he is not the only reinforcement, a kubel and an infantry soldier can be spotted alongside him!



[h3]Jagdpanther after the fight[/h3]
I normally don't post several images of the same author in a single blogpost. But K1dda just had to follow up his first image, with yet another great image of a Jagdpanther (not the same one though). However, while the previous image showed this beast before he had entered battle, this image shows the tank afterwards!



[h3]Airbombing![/h3]
MM1404 seems to be a bit confused. We gave him a plane with some very capable guns on it, but does he use it? Of course not! Does he destroy a ton of enemy planes... yes, yes he does.

[previewyoutube][/previewyoutube]

[h3]Its time for the news![/h3]
polski_ziomek is reporting the news! Be sure to stay updated and watch the clip below!

polski_ziomek - anchorman

[h3]Don't forget to show some love to the creators of the videos, screenshots and artwork![/h3]
Do you want to be featured in the next instalment? Simply upload your screenshots or artwork to steam or join our discord and share your creations there.

Are you a twitch streamer? Make sure your viewers create some clips of your most epic moments!
Lastly, if you are a youtuber, don't forget to tag your videos with 'Heroes and Generals' as this is the tag we search on to find your videos! (only videos below 10 minutes have the chance to be featured).

See you next week!
RETO MOTO

Survey! The headshot multiplier

[h3]Soldiers![/h3]
For a long time players have been talking about the amount of headshots. Some players find that there are too many headshots in the game and that it should be decreased. Based on those discussions we want to hold a survey now, to see if we should reduce the amount of headshots, by reducing the headshot multiplier.

With this survey we want to see the stance of our playerbase and depending on the amount of votes we may decide to indeed follow this survey up with a change ingame. However, we will only make such a decision if the people who want to see it changed are overwhelmingly more than the people who do not want it changed.

[h3]What is the headshot multiplier?[/h3]
The name probably speaks for itself, but we still want to quickly touch on this question. When you hit an enemy soldier in his head, the damage of your weapon will be multiplied by a factor of (currently) 4. That means that if you hit the enemy with a gun that does 34 damage, a headshot will turn this into 136 damage, meaning your opponent is very, very dead.

[h3]Which weapons would be impacted?[/h3]
Melee weapons, pistols, anti-tank rifles and rocket launchers are unaffected by these changes. The changes will mostly affect sub-machineguns, machineguns and assault rifles.

Semi-automatic rifles and bolt-action rifles will also be affected, but even on the lowest multiplier, they will keep the ability to 1HK (one hit kill) headshot, only the range will decrease.

An important aspect other than just the ability to 1HK headshot or not, is the range. Even if a multiplier does not mean a weapon won’t be able to 1HK headshot on their optimal range anymore, it can reduce their optimal range.



Another important point to remember, is that headshots will still do more damage. Which means that rather than four bullets, it may still only take you two bullets to kill an opposing soldier.

[h3]What are the options?[/h3]
We are offering four options for this survey, each with their own set-up and consequences for the game. We will list them from least consequential to most consequential.

  • 3.58 (28+ damage) --> Most weapons will keep the ability to 1HK (one hit kill) headshot, only the range is reduced
  • 2.78 (36+ damage) --> Assault rifles and sub-machineguns can no longer 1HK as basis, but can still be modified for it
  • 2.5 (40+ damage) --> No automated weapons can 1HK headshot anymore, however certain weapons can still be modified to make this possible
  • 2.0 (50+ damage) --> No automated weapon can be 1HK headshot anymore.

In the two images below you can see the ability to 1HK (one hit kill) headshot for each affected weapon.

In orange you can see the weapons that are never able to 1HK headshot anymore. In yellow you can find the weapons that cannot 1HK headshot as standard weapons, but can still be modified to do so. In green you can find weapons that will always 1HK headshot.

In order to get to the image below, we will make some tweaks to the damage of our weapons, based on the winning option. Some weapons may receive tweaks in other areas, in order to make sure they are not underperforming.





Reminder: This is only at their max damage, the maximum range at which they can headshot will decrease even for (unmodded) rifles.

[h3]How can I vote?[/h3]
You can vote by going to this link:

Click on the link right here to our surveyplanet survey.

Depending on the results, we may decide to hold a second survey if the results are inconclusive (for example both 3.58 multiplier and 2.5 multiplier get 40% of the votes).

The survey will stay open until Tuesday the 10th of November around 14:00 CET.

HALLOWEEN SALE: 30% OFF THE BEST DLCS


Soldiers!

Halloween is upon us. You never know who lurks in the shadows, whether it’s a sneaky sniper or worst, a mobile spawn truck. No matter what it is, the military has your back!

[h2]Enjoy the holiday with 30% OFF THE BEST DLCs. Limited time only!*[/h2]

[h2]Click here to see all the DLCs![/h2]

https://store.steampowered.com/app/1322796/Heroes__Generals__US_Soldier_Pack_Heavy_Tanker/

https://store.steampowered.com/app/1322797/Heroes__Generals__GE_Soldier_Pack_Heavy_Tanker/

https://store.steampowered.com/app/1322798/Heroes__Generals__SU_Soldier_Pack_Heavy_Tanker/

[h3]TIME TO STOCK UP ON NEW GEAR AND SCARE OFF YOUR ENEMY![/h3]

Enjoy,
RETO MOTO

* Sale ends Monday, November 2nd 2020 @ 6:00PM CET

1.20.1 - Get in Combat, Reap the Rewards!


[h3]Soldiers![/h3]Update 1.20.1 is now live and introduces Daily Rewards, Badge Balancing, Head Hitbox tweaks, better user experience and more!
[h2]Daily Reward[/h2]

After the first battle of each day you will receive a new reward based on how many days you already played in the past.

Each 7th day an increasingly exciting reward will be available!

Don’t worry if you miss a day; you don’t need to log in every day consecutively to qualify for a reward. You will simply pick up where you left off!
[h2]Tweaks to Badges[/h2]We are launching our new balance changes to badges!

With some exceptions, all badges now follow the same progression from bronze to gold. Gold of course giving 100% of the bonus, silver giving 75% and bronze providing 50% of the bonus.

We also reviewed the descriptions of the badges. Some had technically incorrect information. The car thief badge showed in the description that you could capture a vehicle 75% faster, however capturing a vehicle is not 75% faster, but in fact 4x as fast, so 300% faster.

With the changes we aim to give consistency to badges and what they do by fitting them better into the game. Read all the details in the changelog!
[h2]General Changes[/h2]We are still collecting data from our recent weapon changes and will keep doing balance changes when appropriate and necessary. We have recently shifted our focus a bit on other gameplay elements.

The Head Hitbox has been tweaked. It is now decreased in size to better represent the soldier’s head.

Inactive players will now be kicked after 5 minutes to allow active players into the battle.

The tailors have been working hard to fix all the uniforms of the soldiers! The clothes on soldiers will now fit better and you will see less clipping of uniform/equipment parts and an overall better look.
[h2]Tank Controls Tweaks[/h2]We have made changes to how you fire your machinegun in tanks. It is now bound to Right Mouse Button so you only have to worry about which kind of shell you have selected.
[h2]RE-EQUIP YOUR BADGES, RELOAD AND STORM INTO WAR NOW![/h2]

Enjoy!
RETO MOTO

[h3]Changelog[/h3]CLICK HERE TO CHECK OUT THE FULL CHANGELOG!