
[h3]Soldiers![/h3]
It has been a while since the last Developer Update, but we are back with a new name and a lot of new information!
We realized that calling these blogs ‘Developer Updates’ caused some confusion among players. Some believed it to be actual releases, rather than an update on what we were working on. By changing the name we hope to make it more clear this is not a real update, but a progress report for the next update.
As you may have noticed, this Battle Pass is lasting not three, but almost four months! Not only does this give all of you more time to earn all the rewards, but it also gives us more time to give you an even better Season 3 and before that an even better Maintenance Update! In which we will focus on better visibility and a brand new tutorial for new players!
[h3]Developer Blogs[/h3]
In the developer blogs we share all the tasks that we have completed in the past few weeks, which features are currently being tested, are still being worked on and of course all the bugs that we have squashed! We will end each developer blog with a short look at what we will be working on in the upcoming weeks.
We will not always be able to share all the details of our work. Some items are too far in the future to talk about already. Certain tasks contain internal information that we just cannot share. Every once in a while, we might be working on something we want to surprise you with! We will do our very best to be as transparent as we can be!
Be advised that not every feature that we have completed will be deployed in the upcoming release. Some features are part of larger updates that will be released further into the future.
[h2]Completed Cycle[/h2]
[h3]Done*:[/h3]
- Season 2 release!
- Several hotfixes deployed
Note: Features that are Done are often part of larger updates planned on specific dates and may not be immediately available.[h3]Bug fixes:[/h3]
- Fixed an issue with E4 French Town: LOD issue with wooden river crossing
- Fixed an issue with E4 French Town: Players could get stuck under the wooden river crossing
- Fixed an issue with A4 French Town: The medic crate could be seen slightly floating above the ground
- Fixed an issue with O2 Airfield: Players could get stuck on an object inside the spawn
- Fixed an issue with O1 Luneville: A sidewalk had a missing texture
- Fixed an issue with O1 Luneville: One of the walls showed a stretched out texture
- Fixed an issue with O3 Village Skirmish: Players could get stuck on a staircase
- Fixed an issue with a barn-house: Players could get stuck on the second floor
- Fixed an issue where the depot counter shows a certain number, while there are no new items visible
- Fixed an issue with the Karelia Helmet: Helmet showed an incorrect image in the UI
- Fixed an issue with the Jagdpanther: Players would be unable to leave the vehicle, if the vehicle had flipped to its side
- Fixed an issue with steam: When starting the file hngsync.exe locally, it would delete hngdesktoplauncher.exe in a failed update attempt, preventing the game from launching properly in the future
Note: Bugs that have been fixed are often part of larger updates planned on specific dates and may not be immediately available.[h2]New Cycle[/h2][h3]In Progress:[/h3]
- New tutorial system
- Changes to early player progression: Game-modes unlock at different levels
- Reduction of smoke on (most) infantry weapons
- Changes to ‘blood splatters’ when a soldier is hit, to reduce view obstruction
- Early work on Season 3
[h3]Planned:[/h3]
- Investigate solutions for ‘chain-blocking’ on the campaign map
- IFurther investigation on Flash Client stability improvements