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Heroes & Generals News

Wednesday Warrior - 30% OFF Weapon Repair


[h3]Soldiers![/h3]Your weapons look like they are in poor condition, take care of your guns in the next 24 hours and save yourself some of your hard earned cash!
[h2]Weapon Repair is 30% OFF with Credits and Gold in the next 24 hours![/h2]

Enjoy,
RETO MOTO

* Sale ends 11th February 2021 @ 10:00am CET

Wednesday Warrior – 30% OFF Vehicle Repair


[h3]Soldiers![/h3]Scratches on your vehicle? Blown out transmission? No need to worry, the mechanics are repairing all vehicles at a 30% discount today!

[h2]Vehicle Repair is 30% OFF with Credits and Gold![/h2]

* Sale ends 4th Feb. 2021 @ 10:00am CET

German Platoon! Community Creations #25



[h3]Soldiers![/h3]
Welcome to the Community Creators blog! Every week we will scroll through YouTube, our Discord media page and our Community Hub on Steam to find your best creations!
[h3]Content Creator Program[/h3]

Last year we have launched our brand new Content Creator Program. With this program we hope to show Heroes & Generals to the world with the help of our Creators. While at the same time help them to grow their channels and attract bigger audiences. Every week we start off the Community Creations blog by showing some of their footage. Do you think you have what it takes to join the content creator program? Take a look at the requirements and sign up!

[h3]Content Creators of the week![/h3]
It's time for some German again! Be sure to check out Wilde Roland fighting a tense battle in the mountains!
[previewyoutube][/previewyoutube]

Do you prefer to watch some life footage? wolffe7 might be up your street! Be sure to check out his channel on twitch!

[h3]German Platoon[/h3]
Discord user AnderPZ has shared this weeks image. And what an awesome image it is! I pity the fools who dare to take on this lovely formation!

[h3]A lone German defender[/h3]
Another image from discord as well as staying with the German faction, MediTeach has shared this awesome image. Of a German soldier standing behind the defences to protect the town. Will he be able to do it?



[h3]German war machine[/h3]
Some more German imagery? Why not? Wisherz has shared the last image with us, also on discord. Here showing off a proud puma in his natural habitat.



[h3]Taking the airfield!
[/h3]
Last but not least we have savior sharing some very nice gameplay with is. Take a look at how he and his friends try to capture an airfield.

[previewyoutube][/previewyoutube]

[h3]Don't forget to show some love to the creators of the videos, screenshots and artwork![/h3]
Do you want to be featured in the next instalment? Simply upload your screenshots or artwork to steam or join our discord and share your creations there.

Are you a twitch streamer? Make sure your viewers create some clips of your most epic moments!
Lastly, if you are a youtuber, don't forget to tag your videos with 'Heroes and Generals' as this is the tag we search on to find your videos! (only videos below 10 minutes have the chance to be featured).

See you next week!
RETO MOTO

Update 1.21.1 - Gameplay Enhanced


[h3]SOLDIERS![/h3]
Update 1.21.1 – Gameplay Enhanced is here and with it loads of Quality of Life improvements, gameplay enhancing changes and the usual bug fixes!

[h2]MAX BATTLE TIME[/h2]
Matches will now have a time limit of 90 minutes. If the 90 minutes pass the defenders will win the match.

As a reference, only five out of ten thousand missions (0.05%) lasted more than 90 minutes in January. So the benefit of matchmaking faster far exceeds any concerns players may have.

[h2]EQUIPMENT POINTS CHANGE[/h2]
Paratroopers and Recons have had their Equipment Points increased.
Both Soldier Types now have 8 Equipment Points to allow for wider ranges of weapons carried and utility.

[h2]WEAPON BALANCING ADJUSTMENTS[/h2]
In 2020 we have made some major changes to weapon balance due to the community requesting an investigation of the balance in the action game.

We have made them more class-specific, adjusted the modifications as well as the combat badges. With the groundwork we did last year, we will now make much smaller adjustments to the weapons to try and further improve the balance and gameplay experience for both the user of a weapon, as well as the receiver on the other end.

In Update 1.21.1 we have introduced quite a few smaller weapon changes, based on our statistics, personal experiences and your feedback from the community! In the following months we will review the changes, to see where the weapon balance has improved and where further adjustments are needed.

We will continue our efforts to improve balance in Heroes & Generals for the best gameplay experience possible.

To see the specific changes, please click here to view the changelog!

[h2]REVAMPED WAR IS OVER SCREEN[/h2]
The War Over Screen has been revamped to show more complete information to players.


[h2]PROGRESSION CHANGES[/h2]
We have made adjustments to the progression of Infantry and Recons. This is done to smooth out the unlocking curve for new players. These changes have been focused on making the motorbike available earlier for infantry and letting new players get some experience before heading out with a tactically important Mobile Deployment.

We also changed Recon’s unlocking method for Recon Vehicles. This is done to allow the recons to unlock recon vehicles by themselves rather than being dependant on the Chauffeur Ribbon

Infantry
Motorbikes have been moved from Driver Ribbon 10 to Driver Ribbon 8 for Infantry.
Mobile Deployment Truck moved from Chauffeur Ribbon 2 to Chauffeur Ribbon 3.

Recon Vehicles:
Tier 1 Vehicles unlock has been moved from Chauffeur Ribbon 5 to Recon Ribbon 5. Tier 2 Vehicles unlock has been moved from Chauffeur Ribbon 9 to Driver 8 .
Tier 3 Vehicles unlock has been moved from Chauffeur Ribbon 12 to Driver 12

Badges
Infantry First Silver and Driver Bronze have been moved to be unlocked earlier in their corresponding Ribbon Ranks.

[h2]EASIER ACCESS TO RIBBON BOOSTERS[/h2]
After each battle you can now conveniently select a Ribbon on the match summary screen and be shown a purchase button for a Ribbon Booster for the selected Ribbon.

[h2]SINGLE BULLET RELOAD INTERRUPTION[/h2]
A delay after the start of the reload animation is introduced during which a further click will not trigger a reload interruption.

[h2]BE WARY AND DISPOSE OF YOUR ENEMY NOW![/h2]
Enjoy!
RETO MOTO

Changelog CLICK HERE TO CHECK OUT THE FULL CHANGELOG!

CHANGELOG 1.21.1 - GAMEPLAY ENHANCED


[h2]Changelog[/h2]
[h3]UPDATED Jan. 27 2021[/h3]

[h2]UPDATE 1.21.1 - GAMEPLAY ENHANCED[/h2]

    [h3]Max Battle Time[/h3]
  • Matches will now have a time limit of 90 minutes. If the 90 minutes pass the defenders will win the match.
    [h3]EQUIPMENT POINTS CHANGE[/h3]
  • Recons Equipment Points increased from 7 to 8
  • Paratroopers Equipment Points increased from 6 to 8
    [h3]WEAPON BALANCING ADJUSTMENTS[/h3]
    Assault Rifles:

    • All 3: Increased upwards recoil
    • M2 carbine: Increase range
    • STG-44: Increased standing accuracy, decreased crouched accuracy
    • AVS-36: Increased standing accuracy, decreased crouched accuracy. Decreased several other factors related to ‘randomness’ to give it further improved accuracy
    Tier 3 Machineguns:

    • MG42, 1919 & Maxim Tokarev combined: Increased upwards recoil. Increased accuracy prone, decreased accuracy standing
    • 1919 MG: Decreased damage to make it 4 hit kill against heavy set (from 3 hit kill)
    • MG42: Decreased damage to make it 5 hit kill against heavy set and 4 hit kill against non-heavy set users (from 4Hk and 3HK)
    Tier 2 Machineguns:

    • MG34: Increase RPM to 700 from 600, increased accuracy both prone and crouched
    • Johnson: Increased accuracy both prone and crouched
    • DT-29: Increased accuracy prone
    Tier 1 Machineguns:
    • MG-13: Increased accuracy crouched, decreased accuracy standing
    • BAR: Increased accuracy standing and crouched. Decreased upwards recoil and conefire
    • DP-28: Increased accuracy crouched, decreased accuracy standing. Increased upwards recoil
    Submachine guns:

    • Ppd-40: Increased upwards recoil
    • PPSH-41: increased upwards recoil. Increase RPM to 850 (from 800)
    • Thompson: Increase damage (from 33,99 up with 1%, as it was rounded down), decreased recoil
    • Mp40: Reduced sway while standing
    Other:

    • Pistols: All pistols have received 20% more RPM
    • Offensive grenades: Damage increased (kills further away), fuse time decreased
    • Large grenades: Fuse time increased
    • PMK-40: Reduced damage (to avoid 1HK with grenadier badge)


[h3]REVAMPED WAR IS OVER SCREEN[/h3]
Introduced a new War Is Over screen to display more information to the players.

[h3]PROGRESSION CHANGES[/h3]
Infantry

  • Motorbikes have been moved from Driver Ribbon 10 to Driver Ribbon 8 for Infantry.
  • Mobile Deployment Truck moved from Chauffeur Ribbon 2 to Chauffeur Ribbon 3.
Recon Vehicles:

  • Tier 1 Vehicles unlock has been moved from Chauffeur Ribbon 5 to Recon Ribbon 5.
  • Tier 2 Vehicles unlock has been moved from Chauffeur Ribbon 9 to Driver 8 .
  • Tier 3 Vehicles unlock has been moved from Chauffeur Ribbon 12 to Driver 12
Badges
  • Infantry First Silver and Driver Bronze have been moved to be unlocked earlier in their corresponding Ribbon Ranks.


[h3]EASIER ACCESS TO RIBBON BOOSTERS[/h3]

  • After each battle you can now conveniently select a Ribbon on the match summary screen and be shown a purchase button for a Ribbon Booster for the selected Ribbon.

[h3]SINGLE BULLET RELOAD INTERRUPTION[/h3]
  • A delay after the start of the reload animation is introduced during which a further click will not trigger a reload interruption.


[h3]Bug Fixes[/h3]

  • Added impact effectmapping and impact effect for melee weapons hitting water.
  • Fixed collision issues with House5B (missing collision on overhanging stairs, oversized collision on end-walls)
  • Fixed texture issue on horizontal beams.
  • Added stairs to doorway in A2 NE shed on Town Map.
  • Fixed floating barbed wire on O3 bunker
  • Fixed holes in the ground at E-Bunker entrance
    Reworked destructible fence:

    • Better visibility at longer distance
    • Bullets are able to pass through
    • Fixed destructable collision on end-post
    • Added wire debris when destroyed.
  • New material for non-destructible chainlink fence:
    Better visibility at longer distance

[h3]Other Changes[/h3]
Improved explanation of veteran bonus on battle report screen
Reverted resource production chanes for end of veteran event back to normal production values
Possible ai/vehicle related performance fix
Strengthened Anti-Cheat

[h3]Click here to go back to the Update 1.21.1 Announcement[/h3]