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Changelog - HOTFIX 162875 | 04.12.2019

HOTFIX 162875 – [04.12.2019]
We have a few bugfixes for your today!
  • Soldier AI hitting a player in the head will now only count as a torso hit
  • Fixed a bug where players could equip “Captured Weapons” through depot. Depot now only shows faction-relevant arsenal to selected Soldier.
  • Fixed a bug where Tank Crew could not unlock ammunition for the SU-100
  • Fixed a bug where Germans and Soviets could not see the wrench in store
  • Further updated the Gold Purchase screen to be more clear

Thank you everyone for your feedback - especially with Soldier AI. We can't wait to share the upcoming stuff we have planned!

UPDATED DEVELOPMENT OVERVIEW - DEC. 2019

DECEMBER UPDATE FOR OUR DEVELOPMENT OVERVIEW IS UP!

You can find the link to the ‘Development Overview’ by clicking here.

Please click the link and take a look for yourself!

Cheers,
RETO MOTO

BLACK FRIDAY SALE – 50% OFF ALL INVENTORY + Steam DLCs!

Soldiers!

Now is the time to stock up for war with 50% OFF all in-game inventory and two Steam DLCs!**

Treat yourself with a new vehicle, weapon, camouflage or repairs! While you are busy with cleaning the skirts of your new vehicle, why not grab a Veteran Membership to reap all the rewards!

No matter what you are looking for, we are sure you will find what you need. Limited Time Only!*

DISCOUNTED INVENTORY
  • 50% OFF Veteran Memberships
  • 50% OFF All Vehicles + Vehicle Crates + Skins
  • 50% OFF All Weapons + Mods + Skins
  • 50% OFF All Soldier Types
  • 50% OFF All Refills + Repairs
  • 50% OFF Assault Teams
  • 50% OFF Ribbon Completion + Boosters
  • 50% OFF Store Bundles
  • 50% OFF Renaming Weapons, Vehicles, Squads, Characters and Assault Teams
Steam DLCs

Enjoy!
RETO MOTO

* Sale ends 3rd December 2019 @ 10:00am CET
** Sale is Gold only

Update 1.16.2 - Captured Weapons and More!

Soldiers!

You just defeated the enemy and see a weapon you like… Take it, use it and eventually unlock it for you to use!

Waging war is a resource heavy endeavor and let’s face it, using the enemy's weapon against them would be the ultimate chance to get back at them. Why not free up some resources and just steal what your faction does not supply!
Captured Weapons
Soldiers are now able to capture enemy weapons, just pick up the enemy’s weapon and shoot away. When you have used an enemy's weapon for long enough you will unlock the ability to purchase it for yourself!

  • The first time you pick up an enemy’s weapon and use it, you will be able to view your progress with that specific weapon’s ribbon in the Ribbon Overview in the flash client.
  • Captured Weapons unlock for purchase when you reach Ribbon Rank 9 of that specific weapon.
    (Required Ribbon Rank can vary for some weapons)
  • Captured Weapons' purchase price are marked up by 4-6 times their original price. Maintaining enemy weapons is not an easy task for Soldiers in the battlefield.
    (Price can vary for some Captured Weapons)
  • Captured Weapons can't be modded except a Captured Weapon specific bullet. Maintenance of these bullets are increased by 15% compared to their counterpart.
  • Recons who capture Bolt-Action Rifles are able to modify the weapon with a Tier 1 Recon Scope.
  • Some Captured Weapons does not have their own ribbon. One of such weapons is the Ampulomet Model 1941, it is unlocked when progressing on the Tank Destruction Ribbon.


A few select weapons are available outside their normal intended unlock. We don’t want to spoil all the fun, so get out there and explore what special weapons you now have available in your arsenal!

New AI Soldiers in Staged Battles
We are introducing the first version of our new AI Soldiers! In addition to players, AI controlled soldiers will now join each team in matches to assist with capturing. Not only will they allow you to lure out the enemies, but more soldiers in a battle will also enhance the feeling of an all out war!

Quick Overview:
  • The new AI Soldiers are sent in on all open attack lines to assist with capturing points.
  • AI Soldiers will not replace players, they are in addition.
  • The number of AI Soldiers in a staged battle is dependent on which gamemode it is.
We made a short Q&A about the AI Soldiers which you can find here!

Drive safer with our Bug Fixes
We have tweaked our road generator to smooth out the terrain where we generate roads. This should get rid of ripples and spikes in and around roads. While this does not get rid of ripples or spikes on off-road terrain, it is one major step in addressing the terrain issues.

Infantry First Badge and Iron Fist Badge have been discussed heavily since our Armor Update. We have deployed a fix to address some issues raised by the community.
  • Infantry First Badge now only affects Infantry and Recon vehicles.
  • Iron Fist Badge now only affects Tanks.
STEAL THE ENEMIES’ WEAPONS AND FIGHT FOR VICTORY NOW!

Enjoy!
RETO MOTO
Changelog

CHANGELOG 1.16.2 - Captured Weapons and More!

CHANGELOG
CHANGELOG – UPDATED NOV. 28 2019
HOTFIXES
HOTFIX 162779 – [28.11.2019]
  • Fixed Weapon Accuracy
Update 1.16.2 - Captured Weapons and More!
Known Issues
  • The ribbon overview might show the icons of the previous selected Soldier
  • The ribbon overview show Vehicle Specialist ribbons that the Soldier has no progress on.
Captured Weapons
  • Soldiers can now capture enemy weapons by progressing specific Weapon Ribbons to Rank 9
    (Required Ribbon Rank can vary for some Captured Weapons)
  • Some Captured Weapons are unlocked by using Tank Destruction Ribbon
  • Some Captured Weapons are available outside some Soldiers' normal arsenal
  • Captured Weapons cost increased by 4-6x when purchased outside their related faction
    (Price can vary for some Captured Weapons)
  • Captured Weapons are not mod-able except a specific bullet type which is 15% more expensive than their normal counter-part
    • An exception are Bolt-Action rifles captured by Recons, they are able to be modded with a Tier 1 Recon Scope
New AI Soldiers in Staged Battles
  • AI Soldiers are sent in on all open Attack Lines to help with capturing points.
  • AI Soldiers do not affect number of players in a match - they are an addition
  • AI Soldiers intentionally Counts as Kills
  • AI Soldiers intentionally do not show up on the Scoreboard
Progression and Equipment Adjustments
  • Moved GE H3 unlock to level 5 from 3
  • Moved Tier 3 AT Weapons to Ribbon Rank 11 to make room for captured Tier 3 AT Weapons
  • Decreased equipment points for Stg44 and AVS to 6
Bug Fixes
  • Improved Road Generator to include a smooth value, this should prevent roads from having ripples or spikes
  • Infantry First now only affects Infantry and Recon Vehicles
  • Iron Fist now only affects Tanks
  • Added Collision to the windows on Paratrooper Planes to protect the paratroopers
  • Fixed an issue where players in prone could get stuck on the Soviet stationary Anti-Air gun
  • Fixed the description for Flak Jacket, Infantry First and Iron Fist to reflect their actual behaviour
  • Various Localization Fixes