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Heroes & Generals News

Wednesday Warrior - 30% OFF Vehicle Ammo Refill



Soldiers!

Prepare your war machines, stock up on ammunition for your vehicles now!

Vehicle Ammunition is 30% OFF with Credits and Gold for the next 24 hours!
New Update Spotlight
We have recently updated Heroes & Generals WWII to patch 1.16.2! Captured Weapons, new AI and bug fixes!

Read all about the new update here!

Enjoy!
RETO MOTO

* Sale ends 28th November 2019 @ 10:00am CET

WEDNESDAY WARRIOR – 30% OFF WEAPON REPAIR



Soldiers!

Your weapons looks like it is in poor condition, take care of your weapon in the next 24 hours and save yourself some of your hard earned cash!

WEAPON REPAIR IS 30% OFF WITH CREDITS AND GOLD IN THE NEXT 24 HOURS!
HOTFIX Insight
We have also deployed a hotfix yesterday! A change to our core gameplay along many new additions and a lot of bugfixes – almost 40 to be exact!

Read the Hotfix Insight here!

Enjoy!
RETO MOTO

* Sale ends 21st November 2019 @ 10:00am CET

Changelog - HOTFIX 162581 | 19.11.2019

HOTFIX 162621 – [21.11.2019]
  • Deployed a fix for players using DirectX 11.0 Hardware
HOTFIX 162581 – [19.11.2019]
ASSAULT CHANGES
Assault Changes in Staged
  • Defenders will now always start with a random accesspoint from the start
Assault Changes in War
  • Defenders no longer own neutral lines.
  • Neutral lines are not a part of the match, but are opened when assault teams arrive at them.
  • Defender lines are neutralized and deactivated automatically as soon as attackers break their connection to objectives.
Read more about the Assault Changes here!

VEHICLE FIXES
Added glass to following vehicles
  • Civilian Truck
  • 1/4 Ton Truck
  • QMC-4
  • CCKW
  • Kübelwagen
  • Schwimmwagen
  • Blitz
  • GAZ-AAA Cargo
  • GAZ-AAA M-4
Bullets are not affected by glass

Vision Slits
  • Added vision slit in drivers visor on M8 Greyhound
  • Added vision slit in drivers visor on SdKfz 222
  • Added vision slit in drivers visor on BA-06
Tank Reticles
  • Added New Tanksight Reticle for T-34/85, SU-85, KV-85
  • Added New Tanksight Reticle for T-28, SU-76
  • Added New Tanksight Reticle for IS-2
  • Added New Tanksight Reticle for SU-100
  • Added New Tanksight Reticle for Panther
  • Lowered reticle on T-34/76 for more accurate Co-Auxiliary MG
Vehicle Animation
  • Fixed an animation error for the driver seat in the M8 Greyhound
PROP AND MAP FIXES
  • Fixed Stone Fences floating on Lunéville (Specialist vs. Specialist Map)
  • Fixed Wooden Shed floating on Lunéville (Specialist vs. Specialist Map)
  • Fixed Wooden Fences floating on Lunéville (Specialist vs. Specialist Map)
  • Fixed Wooden Fences buried on Lunéville (Specialist vs. Specialist Map)
  • Fixed Barbed Wire Entanglement’s wires LOD
  • Fixed Barbed Wire Entanglements being buried on Village Skirmish Map
  • Fixed Barbed Wire Entanglements’ Bullet Decals being wrong
  • Fixed Broken Dragons Tooth prop’s collisions being too big
  • Fixed Roofs on the Fortress Map having small gaps
  • Fixed Pipes on the Fotress Map having transparent ends
  • Fixed Bridges on the Fortress map having too big of a collision
  • Removed crates blocking side room inside the Factory Map’s A3 Capturezone
RENDER FIXES
  • Fixed grass on terrain being stretched
  • Lighting is now more in line with PBR, resulting in better looking lighting
  • Fixed an issue with SSAO not working
  • Fixed an issue with meshes being drawn wrong when tessellation is disabled
  • “Casing and Cartridge models converted to PBR
  • (Casing materials are more in line with their real world counterpart.)”
  • Fixed a rare render issue where prop’s shadows would appear when in the edge of the players vision, but disappear when looking at it directly
  • Further Adjusted player model’s rendering. Player models now render faster to reduce rendering delay
FLASH CLIENT FIXES
  • Fixed an issue with the Flash Client UI having Upgrade Types overlapping in the upgrade overview on the MG13 and the Degtyarev DP-DTM
  • Fixed an issue with the Flash Client UI when viewing a weapon’s projected recoil on the target
  • Fixed an issue with the Flash Client UI when viewing ATs. Their stats were not being shown the first time they are opened
  • Fixed an issue with the Flash Client UI showing the wrong icon when unlocking the General
  • Fixed an issue with the Flash Client UI pop up showing the wrong icon when unlocking the General
PROGRESSION ADJUSTMENTS
  • Adjusted ribbon level pricing for Driver lvl 2 and SMG assault lvl 9
  • Fixed a pricing inconsistency on Infantry Scope and Marksmanship Scope

Assault Changes and Bug Fixes! - HOTFIX Insight

HOTFIX 162581 – [19.11.2019]
Soldiers!

In the recent months we have shifted focus to allow more bug fixing while working on fresh new content and features!

In this hotfix we are deploying a change to our core gameplay along many new additions and a lot of bugfixes - almost 40 to be exact!

Assault Changes:
Staged Assault Battles will always have the defenders start with a random accesspoint from the start!

War Assault Battles has had it's fair bit of changes. Defenders no longer own neutral lines, and those lines are not part of the match until Assault Teams arrive at them.
Defender's lines are neutralized and deactivated automatically as soon as attackers capture a key point connected the defenders to that line.

- This prevents the often criticized "capture around the corner" confusion: Once an objective is captured by the attacker, the only remaining option is now to capture the next objective(s) but it is no longer possible for attackers to accidentally or intentionally capture attack lines that lead away from the objective and were owned by defenders.

- Lines that are disabled by the attacker (by neutralizing the adjacent Objective) can not be re-opened by attackers or defenders (preventing a frequent toggle of line ownership whenever new resources arrive).

- Lines that are closed by the defender (by capturing all Capture Points of the line including the first one) can not be re-opened by the attackers and can be used by the defenders as if it were their line (as is used to be the case already before the changes) but can become disabled if the attackers capture the adjacent Objective (see rule above).

- Assault Teams that are sent to disabled or closed lines by the attacking Generals do not participate with their resources in the battle (the first Capture Point of the line is either shown in enemy faction color or in gray when clicking the Town on the War map), as it already was the case for closed lines before the changes. This gives defenders a chance to thin out attacking resources by capturing a line while preventing attackers form opening a new line when the battle for the objectives is already ongoing, potentially weakening the attack. Resources sent by the defending faction to disabled or closed lines are always added to the resource pool in the town center and will participate in the battle, as it already was the case for closed lines before the changes.


Enjoy!
RETO MOTO

LONE WARRIOR SALE – 30% OFF BOLT ACTION, HANDGUNS BIKES



WARRIORS!
Being separated from your trusty squad sucks and you might be forced to go in alone from time to time. Only those who are prepared for such situations will overcome the challenges!

BE PREPARED AND TAKE ADVANTAGE OF OUR LONE WARRIOR SALE, THIS WEEKEND ONLY!*

Get an edge and prepare for the worst with:
  • 30% OFF Bolt Action Rifles with Gold
  • 30% OFF Handguns with Gold
  • 30% OFF Motorbikes with Gold

Enjoy!
RETO MOTO

* Sale ends November 18th 2019 @ 10AM CET