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DOOM: The Dark Ages | Official Launch Trailer

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Enjoy the Official Launch Trailer for DOOM: The Dark Ages

Stand And Fight as the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for. Take flight atop the new fierce Mecha Dragon, stand tall in a massive Atlan mech, and beat demons to a pulp with the newly enhanced glory kill system. Only the Slayer has the power to wield these devastating tools of mayhem. 

Coming May 15, 2025. Pre-order on Xbox Series X|S, PC or PlayStation 5. https://t.co/DCP5jMAfk4

For more information on all things DOOM: The Dark Ages and id Software, follow these channels and join the Slayers Club.

Bluesky: https://bsky.app/profile/doom.com
Twitter: https://x.com/DOOM/
Instagram: https://instagram.com/doom/
Threads: https://www.threads.net/@doom
Facebook: https://facebook.com/DOOM
Website: https://doom.bethesda.net/
Slayers Club: https://slayersclub.bethesda.net/

ESRB RATING: Mature for Blood and Gore and Intense Violence

DOOM + DOOM II Update 3 Release Notes

Update as of 4/29: Sigil II music pitch has been corrected. Thanks to everybody who reached out!
SIGIL II

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  • SIGIL II is now officially included as part of the DOOM + DOOM II package. It is available from the game select menu at startup. Note: Save games from the Mods version are not compatible with the officially included version. However, the existing Mods version will remain online to users subscribed to it.

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Improvements
  • When viewing a match running a mod, you will now be directed to the Mods page if you do not have the mod

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[h3]Fixes[/h3]
  • Fixed a crash that could occur when using the automap
  • Fixed sound issues with ceiling sounds on DOOM II MAP04 and TNT MAP04
  • Fixed a crash when playing BTSX Episode 2 in multiplayer
  • Fixed a crash that may occur when downloading or deleting many mods during the same launch
  • Custom menu logos appear at the top of the menu again when playing a mod

[h3]Mod Compatibility Fixes[/h3]
  • Fixed a crash that occurred when a WAD contains a zero length sound
  • Fixed fast doors making double sounds for mods running in Boom or MBF modes

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Read the above release notes in additional languages on Slayers Club here.

DOOM + DOOM II adds multiplayer mod support but it's broken on Steam Deck / Linux

The updated version of DOOM + DOOM II that bundles them together with enhancements from id Software / Nightdive Studios, Bethesda just got Update #2 with more improvements for playing with mods.

Read the full article here: https://www.gamingonlinux.com/2025/01/doom-doom-ii-adds-multiplayer-mod-support-but-its-broken-on-steam-deck-linux/

DOOM + DOOM II Update 2 Release Notes

Edit: For Steam Deck users a hotfix has been applied, so make sure you have the latest version installed before launching and thank you for the quick feedback and providing crashlogs!
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Update 2 adds Multiplayer Mod support for DOOM + DOOM II and game improvements/fixes!

Improvements

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[h3]Multiplayer Mods[/h3]
  • Hosts need to activate the mod before entering the multiplayer menu 
  • Players will need to subscribe to the same mod before joining a match 
  • We recommend using room codes to join modified matches 
  • Mods must be authored with Vanilla DOOM, DeHackEd, MBF21 or BOOM to be compatible
 
[h3]General[/h3]
  • Resolved an issue in which some red doors did not display as red on the automap
  • Fixed multiple crashes reported by the community when loading game saves
  • Improved text line wrapping legibility for mod descriptions in Asian languages
  • Removed map prefix from intermission screen to be consistent with original game behavior

[h3]Multiplayer[/h3]
  • Added spectator mode when players are dead and waiting to respawn in co-op mission play (it can also be initiated manually from the scoreboard button)
  • Fixed an issue in which disabling the crosshair would also turn off player name and co-op respawn text display
  • There are now more than 4 player colors available in game and on scoreboards
  • Resolved an issue in which players would lose weapons when respawning in co-op using modern rules
  • Fixed an issue in which the cross-platform friends menu could not be properly backed out of when no friends were available
  • Further optimized multiplayer networking code
  • Addressed crosshair centering issue in certain splitscreen configurations
  • Intermission animations now run at the correct speed in splitscreen mode

[h3]Modsl[/h3]
  • The mod downloader can now process more than the first 100 subscribed mods

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[h3]For Mod Creators on PC[/h3]
  • Mod screenshots with spaces and other non-alphanumeric characters in their file names will now upload correctly in most cases

[h3]Mod Compatibility Updates[/h3]
  • MBF21 instant kill sectors were incorrectly killing non-enemy actors
  • MBF21 instant kill sectors will fire immediately when a monster enters them, instead of waiting
  • BOOM and MBF21 effects that kill monsters will deal 1 million damage instead of 10000 damage in order to fix mods that used monsters with high HP values to create an invulnerable enemy
  • BOOM generic floor actions were not selecting the right neighbor when finding which sector ceiling or floor height they needed to move to
  • Players can hurt and shoot projectiles at their own voodoo dolls (aka player model / clone), to be consistent with the original game
  • ENTERPIC in UMAPINFO is correctly shown for the map you are entering instead of the map you just left
  • DeHackEd strings for BOOM keys can now be replaced through DEH patches
  • BOOM line action 242 (Deep water) will now transfer ceiling and floor lighting
  • Now avoids crashing for invalid sized demos when playing the demoloop
  • Maps using DMAPINFO will print the map name on automap, level select, and savegames
  • Changing DeHackEd ammo type will now actually change the ammo type
  • Fixed Berzerk Factor not calculating correctly in the A_WeaponMeleeAttack MBF21 codepointer
  • Fixed BTSX Episode 1 and Episode 2 demo playback not rendering fullscreen
  • Mods that override DOOM (1993) Episodes 1-3 will use the correct intermission screen
  • MBF21 A_Lower codepoint now checks for an invalid weapon before changing weapons if out of ammo

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If you'd like to read these release notes in additional languages, check 'em out on Slayers Club here (EN-only until 1/31 -- afterwards, change language via the globe button at the bottom of the page).

DOOM: The Dark Ages - Gameplay Deep Dive

Join Marty, Hugo and the team at id Software as we journey into our first gameplay deep dive for DOOM: The Dark Ages! Coming May 15, 2025. Pre-order now for up to 2-days Early Access!

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For a full transcript of the above video, click here.
Check out this article for PC Minimum Specs.
For those looking to preorder the physical Collector's Bundle, click here for the North America Gear Store and here for the International Gear Store.
For a summary of everything discussed in this gameplay deep dive, click here.