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DOOM (1993) News

We’re simplifying the id Software Steam Store Listings

[h3]Spanning across multiple decades, id Software’s library of work is as vast as it is full of amazing games.[/h3]

However, this means a number of the id’s offerings have been released or reiterated in ways that can make our digital storefronts a touch…confusing. Rather than write out the differences between Final DOOM, Ultimate DOOM and just DOOM, we’re consolidating our Steam library of titles! For those id Software experts that do know all the variations of our games released on Steam, bear with us as we simplify how our games appear so that newcomers have an easier time.

HERE’S THE PLAN:

Starting August 10, we will begin rolling out changes to our Steam Store listings for select id Software games. In short, we are consolidating each game under one major title and/or changing the title for a simpler shopping experience.

Below will detail our current plans for Steam consolidation and how it affects your current Steam library if you’ve purchased these games already. And don’t worry, even if we are delisting a title you currently own, you’ll still have the game in your library to download and play like always.

Without further ado, the lowdown:

DOOM (1993)
We will be changing the name of Ultimate DOOM in the Steam Store to DOOM (1993). No other major changes are being made at this time.

DOOM II
DOOM II will include Final DOOM and Master Levels as one install package. Each can be launched separately as follows:
  • DOOM II
  • DOOM II (Enhanced)
  • Master Levels for DOOM II
  • Final DOOM
DOOM 3
DOOM 3 will be merged into a package containing the original DOOM 3 plus the Resurrection of Evil expansion and DOOM 3: BFG Edition. The package allows each version to be installed separately as follows:
  • DOOM 3
  • DOOM 3: Resurrection of Evil (Requires DOOM 3 to be installed)
  • DOOM 3: BFG Edition

NOTE: Players that already own DOOM 3 or DOOM 3: BFG Edition on Steam will be upgraded to the DOOM 3 consolidated package with all three releases for free!

Quake II
Quake II and its mission packs, The Reckoning and Ground Zero, will be merged into one install package with multiple launch options:
  • Quake II
  • The Reckoning
  • Ground Zero
Quake III Arena
Quake III Arena and Quake III Team Arena will be merged into one package with separate installs:
  • Quake III Arena
  • Quake III Team Arena
STEAM BUNDLES

In addition to updating our id Software titles on Steam, we’re also revamping our bundles (as well as introducing some new ones!) Note that if you already own certain titles listed in each bundle, you can complete it to get the remaining games added to your library at a discounted price. See below for details:

DOOM Classic Bundle
Replaces the DOOM Classic Complete Bundle on Steam, with this bundle now including DOOM 3 and DOOM 64.
  • Includes DOOM (1993), DOOM II, DOOM 3 and DOOM 64
DOOM Franchise Bundle
Explore more DOOM with this bundle, including both the classic DOOM games as well as DOOM (2016) and DOOM Eternal.
  • Includes DOOM Eternal Deluxe Edition, DOOM (2016), DOOM (1993), DOOM II, DOOM 3 and DOOM 64
Quake Collection Bundle
Dive into Quake, all in one convenient bundle!
  • Package will include Quake, Quake II, Quake III Arena, Quake Live, Quake 4
DELISTED TITLES

The following will no longer appear in Steam Store searches, but will remain in your installed library listings:
  • Quake II Demo
  • Quake III Arena Demo
  • Quake III Team Arena Demo
  • Quake III Team Arena (This will be included with Quake III Arena)
  • Final DOOM (This will install with DOOM II)
  • Master Levels for DOOM II (This will install with DOOM II)
  • Quake II Mission Pack: The Reckoning (This will be added to the Quake II launcher.)
  • Quake II Mission Pack: Ground Zero (This will be added to the Quake II launcher.)
  • DOOM 3: Resurrection of Evil (This will install with DOOM 3.)
  • DOOM 3: BFG Edition (This will install with DOOM 3. Players that own DOOM 3: BFG will be upgraded to DOOM 3.)
  • DOOM Classic Complete Bundle (This is being replaced by the DOOM Classic Bundle.)


Still have some questions? Head over to our help portal here.

Mouse Fix Update Released

A small update has been released for our modern DOOM and DOOM II ports today. The only change is a fix for FPS dependent mouse sensitivity. Your sensitivity will feel different for the same slider value compared to before, however it will now feel more consistent, especially at higher framerates when vertical sync is disabled.

DOOM Update - September 3

Note for existing users


The unmodified, original DOS version running under DOSBox is still available! When launching the game, select "Launch DOS version" and you will have access to the previous version.



[h2]Added Steam Support[/h2]

Anyone who already owns either The Ultimate DOOM or DOOM II: Hell On Earth on Steam will automatically receive the new re-releases in their libraries. The original DOS versions are still available as a separate launch option from within Steam, and the original DOS IWAD files are in their original location on disk. Please note: if you have modified the files in the Steam install folder directly, some files may be overwritten. You should not modify files in the Steam folder directly, as this may cause issues. Anyone who purchases Steam copies of DOOM or DOOM II: Hell On Earth in the future; it will default to the re-releases but can access the original DOS versions as a separate launch option from within Steam.

[h2]Added widescreen rendering support[/h2]

For the first time in an official port, the original DOOM renderer has been modified to natively render 16:9 without any letterboxing. The FOV has been increased to reveal more image on the side instead of chopping off the top and bottom. All new 16:9 versions of the titlescreen, intermission, and ending screens have been added. Many of our Add-Ons have also had widescreen support added, so download the latest version from the Add-Ons listing to check it out!

[h2]DeHackEd support[/h2]

The engine now can load DeHackEd patches, a popular tool for the original release that modified the game in order to support more advanced behavior. Add-Ons can now use new weapons, change enemy behavior, and more!

[h2]Deathmatch 3.0 in split-screen multiplayer[/h2]

Split screen deathmatch has been changed to what is commonly known in the community as "Deathmatch 3.0." Weapons will stay in the world after being picked up in order to account for the extreme lethality of DOOM's weapons, and the weakness of the starting pistol, while all items and ammo respawn on a 30 second timer. Invulnerability and Invisibility will never respawn after being picked up for the first time.

[h2]Added optional crosshair[/h2]

A crosshair, which can be disabled in Gameplay Options, will also change colors when targeting an enemy. This means less guessing if firing a rocket is going to aim at the enemy above you, or fire directly into your face, bringing about an untimely death. Enabling the crosshair may also help reduce motion sickness by giving you a fixed point to focus on.

[h2]Added Gyro Aim[/h2]

Gyro Aim, enabled by default when a DualShock 4 controller is plugged in, allows you to look left and right by either turning the controller, or rolling the controller left or right. This allows for an additional amount of precision by enabling fine corrections to turning in order to track moving enemies, while still using the right analog stick for large turning movements. Gyro Aim can be set to either use the controller's yaw, or pitch, or disabled entirely, along with a separate sensitivity slider.

[h2]Added FPS Limiter[/h2]

You can set the FPS limiter inside Video Options to 30, 60, 120, 144, 165, 240, and unlimited FPS.

[h2]Added millisecond accurate timer[/h2]

A millisecond accurate timer has been added to the minimap, and to the end of level intermission, for anyone looking to speedrun levels.

[h2]Keyboard entry of cheat codes[/h2]

iddqd, idkfa, idclip, and all of their friends can now be entered from the keyboard, in addition to the Cheats menu, as in the original 1993 release.

[h2]Added secret area notification[/h2]

A message and notification is now displayed when you enter into a secret area for the first time.

[h2]Added Ultra-Violence+ Skill Level[/h2]

Ultra-Violence+ is a twist on our existing Ultra-Violence skill level. Deathmatch/Co-op only weapons will spawn in, and enemies are fast like in Nightmare mode. In DOOM II, this means you get the BFG and Rocket Launcher right from the start, but in Final DOOM: Plutonia you'll have a Spider Mastermind staring you down as soon as you spawn in on the first level. It cuts both ways.



  • Nightmare behavior has been fully restored to the original 1993 release by making enemies move twice as fast.
  • In honor of double speed enemies returning, the warning when selecting Nightmare difficulty has been restored.
  • Resolved an issue where lighting in split screen was not accurate compared to single player.
  • Improved behavior of additional lighting option to increase light levels more accurately across walls and floors.
  • PC/Switch: Reduced input latency by disabling rendering extra frames in advance.
  • Reduced delay in starting certain MIDI music in Add-On levels.
  • Resolved an issue from the original 1993 release where the Super Shotgun blast will linger for an extra frame.
  • Resolved an issue from the original 1993 release where the Former Human would not light up when firing.
  • Resolved a rendering issue from the original 1993 release where certain textures wouldn't tile vertically, commonly known as the "Tutti-Frutti Effect




  • Restored original attract loop to the original 1993 release. The original title screen and credits screen are now visible between demo playback.
  • Restored cut message from the original 1993 release when picking up a medkit, while having with less than 25 health.
  • Restored cut "ouch face" from the original 1993 release for when a lot of damage is taken in a single hit.
  • Intermission screen is now shown after boss levels, instead of cutting immediately to the ending screens in order to see level completion stats and time. Par times have been added to E1M8, E2M8, and E3M8.
  • Random SFX pitch is now disabled for chainsaw sounds to allow for better looping. Random pitch variation has been reduced for other sounds.
  • Pickup sounds and player voices will no longer interrupt weapon firing sounds.
  • PS4/XB1/PC: VSync option in Video Settings to minimize input latency, at the cost of potential screen tearing.
  • Add-Ons will now use their intended custom graphics during intermission and level loading screens.
  • Latest Add-Ons appear on the top of the Downloaded list.