1. Mars Horizon 2: The Search for Life
  2. News

Mars Horizon 2: The Search for Life News

👀 Watch the brand-new gameplay trailer of Mars Horizon 2

[previewyoutube][/previewyoutube]

[h3]Hi Aurochnauts! 🚀[/h3]

We’re delighted to bring you a brand-new trailer for Mars Horizon 2: The Search for Life, containing a wide variety of the latest in-game shots and a taste of what you can expect from the game.

We've teamed up with Charlie Pryor, who is a big fan of Mars Horizon, as shown in his wonderful playthrough of it. He has shared our latest Mars Horizon 2 trailer on his channel. Go check it out!
Thanks for all the support Charlie, we're thrilled about how much you enjoyed the original and are looking forward to the sequel!

New to Mars Horizon 2: the Search for Life?
In Mars Horizon 2: The Search for Life, you decide where in the Solar System to investigate, and the approach you’ll take to make a ground-breaking discovery before your rivals do. Explore the surface of planets/moons, overcome hazards, and investigate the curiosities of the Solar System.

We’ll have more news soon but, until then, keep watching the skies! ✨

See more on Mars Horizon 2!
🚀 Sign up for the Mars Horizon 2 Newsletter
💬 Chat in the Auroch Digital Community Discord
🔵 Follow us on Bluesky

Mars Horizon 2 is Part of the GOSH Charity Event! 💜

We are delighted to have Mars Horizon 2: The Search for Life participating in the Great Ormond Street Hospital and Team 17 Steam sale! 🚀 The sale runs from the 17th through to the 24th of February.



Money raised from the event will go towards helping Great Ormond Street Hospital and all the terrific work they do. 🙌🏻

In addition to Mars Horizon 2 taking part, Mars Horizon is also part of the event and has a 75% discount, so be sure to pick it up if you haven’t already!

Thanks to both Great Ormond Street Hospital and Team 17 for including us in the event. 💜

Check out the event!

🚀Mission Briefing 👩‍🚀Mars Horizon 2 Developer Update #11



[h2]Hi Aurochnauts! 👨🏻‍🚀[/h2]
It's the January Mission Briefing: Developer Update for Mars Horizon 2: The Search for Life with the latest update. This month's update will be a little shorter than usual, but we'll have some exciting things to show you soon, so stay tuned for that!🚀

Make sure you are subscribed to our Mars Horizon Newsletter to get these updates direct to your inbox and join our Discord to talk to other Mars Horizon and Space fans.


[h2]✨ The Year Ahead for Mars Horizon 2 ✨[/h2]
This year is an exciting one for Mars Horizon 2: The Search for Life as you'll have the chance to discover life across the galaxy for yourself with the game's release. While we don't have much more we can say on that at the moment, we'll have some exciting updates around the game starting next month. We can't wait to show you all how it's shaping up! 👨🏻‍🚀🪐


[h2]😍 Our Passion for Strategy 😍[/h2]
Throughout the years, we've worked on a number of strategy titles. Whether it's Mars Horizon, Mars Horizon 2: The Search for Life, or Democracy 4: Console Edition, it's a genre that's close to our hearts. 

In a recent interview, members of the Auroch herd discussed why we love them so much and where we envision them going in the future.

A huge thanks to our friends at Sumo Digital and Lab42 for asking us to be involved in this interview!

You can check out the blog here.


[h2]📰 Latest Space-related News 📰[/h2]
Even in this early part of 2025, there have already been exciting pieces of space-related news. Here are just some highlights:

🌕 Argonaut: a first European lunar lander - The European Space Agency has signed a contract with Thales Alenia Space in Italy to lead European aerospace companies in building the Argonaut Lunar Descent Element, ESA’s first lunar lander.

🌍 Asteroid could hit Earth in 2032 - A newly discovered asteroid has a tiny chance of striking Earth in 2032

👨🏻‍🚀 Tim Peake wins unique space race - British astronaut Tim Peake has teamed up with Vodafone to make the first ever direct-to-cell satellite video call - pipping Elon Musk's Starlink to the post.

_________________________________________________________

Don't miss out on the cool content we'll have to share throughout the development journey and some behind the scenes looks at what we get up to 👀

Auroch Digital Bluesky Auroch Digital TikTok Auroch Digital Discord

🚀Mission Briefing 👩‍🚀Mars Horizon 2 Developer Update #10



[h2]Hi Aurochnauts! 👨🏻‍🚀[/h2]

It's the December Mission Briefing: Developer Update for Mars Horizon 2: The Search for Life with the latest update on what we've been up to. 🚀

Make sure you are subscribed to our Mars Horizon Newsletter to get these updates direct to your inbox and join our Discord to talk to other Mars Horizon and Space fans.



[h2]✨ Latest Update From The Developers ✨[/h2]
We hope that everyone is looking forward to a festive break and what's coming up in 2025! Producer for Mars Horizon 2: The Search for Life, Matthew Holmes (He/Him), has reflected on the past 12 months and looks ahead to the upcoming year in his latest update:

"Seasons Greeting from the Mars Horizon 2 team!

"This year has been a stellar year for the development of Mars Horizon 2. As you’ve read in our previous updates, we’ve brought the game along leaps and bounds.

"The year ahead will be chocked full of more exciting updates as we draw closer to release and further refine our interplanetary exploration experience."



[h2]🎧 Sound Design in Mars Horizon 🎧[/h2]
Have you ever thought about the sounds of space and what goes into making it so atmospheric and engrossing? 🤔 We recently sat down with Auroch Digital's Senior Audio Designer on Mars Horizon 2: The Search for Life, Matthew Walker (He/Him), to discuss his work.

This fascinating insight delves into Matt's influences in sound design, what went into the original Mars Horizon, and what players can expect from Mars Horizon 2.

Read more on our previous Steam announcement!

[previewyoutube][/previewyoutube]

[h2]😊 Mars Horizon 2 | Relaxing Music and Ambience 😊[/h2]
To partner the Sounds of Space blog, we have also created an ambient Mars Horizon video, featuring the soundtrack from the original Mars Horizon and footage of the Solar System! 

If you're looking to relax and unwind while getting lost in space, then this video is made for you! 🤗 A huge thanks to Matt Walker who also provided his work for this video. 


[h2]
📰 Latest Space-related News 📰[/h2]
There's been a variety of exciting space news recently and here's a round-up of them to keep you up to date! 
🌌 James Webb Space Telescope detects galaxy - NASA/ESA/CSA telescope has detected and ‘weighed’ a galaxy, in the early Universe, that has a mass similar to what our Milky Way galaxy’s mass might have had.
🔍 Astronomers tell how they tracked mystery space radio bursts - Space radio sounds from 3 years ago have been tracked by astronomers to a star - not aliens.
📡 Japan to launch first eco-friendly satellite made of wood - World's first wood-panelled satellite has been launched into space to test the suitability of timber as a renewable building material.


Don't miss out on the cool content we'll have to share throughout the development journey and some behind the scenes looks at what we get up to: 👀

Auroch Digital Bluesky Auroch Digital TikTok Auroch Digital Discord

An Insight Into Sound Design in Mars Horizon & Mars Horizon 2

When you think of sounds in space, what crosses your mind? Is it the edge of your seat orchestral scores from Star Wars battles, the peaceful hums from the USS Enterprise, or perhaps it’s the sound of silence as planets rotate around the sun? 🪐 Whatever you think of, it’s something we thought a lot about in the original Mars Horizon and look to build on in Mars Horizon 2: The Search for Life.

In this blog, we will be reflecting on the video game audio design of Mars Horizon, what we learned from that title, and what players can expect in terms of sound design from the sequel. This is also a great piece to learn more about video game audio design in general, if you’re wondering how to get a job in game sound design. We spoke to Auroch Digital’s Senior Audio Designer, Matt Walker (He/Him), as he has lead the game sound design on both Mars Horizon titles. 🎧


[h3]Our First Horizon – The Music of Mars Horizon 1[/h3]
With Mars Horizon being our first giant leap into a dedicated space-based title, we were discovering things for the very first time, as Matt explains with his approach to the games sound design:

“In Mars Horizon, there wasn't huge scope to do much dynamically - much of the player’s time is spent within the Solar System as they look to branch their way through the ages and decades, advancing their pursuit of landing on Mars first.

“But to support this sense of progression as the player reaches a new era in space travel, they unlock a new layer to the vertically stacked music cues. This small system starts out very passive, almost independently a drone – but, by the time the player reaches the latter stages of the game, they'll [hopefully] not notice, but feel a greater sense of growth and layering as the supporting music cues are now awash with orchestral layers and textures that previously weren't there.”

“The Mars Horizon soundtrack is a digital orchestra, one that I believe is quite convincing. Many articulations can be worked and manipulated to suit a cue, but there's absolutely nothing wrong with taking advantage of the digital aspects of such a tool.

“One of the main takeaways from that development cycle are to never overlook UI (user interface) audio design - it's intrinsically vital to flow and player communication. The UI audio didn't see as much attention due to several factors, but it's an imbalance that won't be overlooked again.”



[h3]The Process Behind Recording[/h3]
A game has so many audio cues, whether it be in the main menu, loading screen, or via the many interactions the player can make while playing the main part of the game. But what goes into creating these various sounds of a game? Matt shares some parts of his process for recording audio content for games:

“The 'process' of producing sound effects (SFX), ambiences and music cues etc for games can differ greatly from one project to the next. My process often riffs on playing a build of the game [or portion of it] as early as possible, and then continually with each subsequent update. All this early experience helps to inform the live decision making I'll be doing when I get to my digital audio workstation to progress work.

“Ultimately, any audio 'bed' in support of a screen or feature mustn't overstep its place in the mix, as the player will be making decisions and being communicated with via UI and other SFX. Ambiences will always have a skeleton of low, low-mid, mid, and high elements that make up the asset. These are mixed to suit any design behaviours that are to sit above it, without over-powering the player with unnecessary frequencies and additions.”



[h3]Feeling Inspired to Go Beyond the Horizon[/h3]
With decades of sci-fi iconic sounds from video games and other forms of entertainment, what are some of the musical and sound influences behind Mars Horizon and for Matt Walker in general? As video game players, we all have our favourite soundtracks, but what are some of the scores that Matt looks to for inspiration? He says:

“For me, Mars Horizon's musical identity has always characterized the triumphs and risks undertaken by not only those in the cockpit, but more specifically those operating behind the curtain. It's about those skilled people and their families.

“With these ideas in mind, Kamen's 'Band of Brother's’ score and Chris Roe's suite of cues for 'Mission Control: Unsung Heroes of Apollo' were such huge influences. I listened to and studied those soundtracks relentlessly and fell head over heels for them both. Giacchino's 'Medal of Honor: Frontline' soundtrack has long been a personal favourite of mine with the tone of that soundtrack being woven into the extended Mars Horizon soundtrack especially.

“As for all other SFX and general audio direction, 'Surviving Mars' and 'Frostpunk' were drawn from to capture their 'working/moving parts' tone - such tremendous game audio design, and very satisfying to interact with.

“The Mars Horizon 2 audio design looks to build upon everything established in the previous game, but more specifically the Civilization titles and even as far as the more recent XCOM games both offer lovely reference points from which to draw inspiration.”


_______________________________________________________

[previewyoutube][/previewyoutube]
[h3]The Sounds of Space - Mars Horizon 2 Ambience and Music Video[/h3]
To tie in with the Sounds of Space blog, we have also released a one-hour ambient music video to unwind to. The video features the entire Mars Horizon soundtrack, from Matt Walker himself, as well as alpha footage from the Solar System in Mars Horizon 2.

Witness the rotation periods of many planets across the galaxy alongside the varied and atmospheric soundtrack from 2020’s Mars Horizon. If you wish to own a copy of the soundtrack, it can be purchased on Steam.

The video has been assembled to help viewers relax, study, or escape their day-to-day lives and spend some time getting lost among the stars. Witness breath-taking views of various planets in our Solar System, as well as asteroid belts and moons.

Mars Horizon saw players landing on the red planet but, in Mars Horizon 2, you will be going even further and exploring various planetary surfaces in the search for life. We hope this video helps to create a peaceful backdrop for your daily activities and gives you peace of mind.
_______________________________________________________


[h3]What Players Can Expect in 2025[/h3]
With the news that Mars Horizon 2 will now release in 2025, players will have to wait a little longer before they explore the solar system and search for life. In the meantime, Matt has shared what players can anticipate from the game audio design:

“Players can expect a natural extension from the original Mars Horizon. The intention was never to deviate far from what is great about the original - only build upon it and perhaps iron out creases following that original development cycle. I really feel Mars Horizon 2 offers a more robust and varied player experience with regards to audio design, all offering and adding to a gameplay loop that is fun with a sense of feeling.

“Mechanically, the game audio design is more granular than before and I've been a part of its implementation right from the start, whereas during the original Mars Horizon my contributions were evolving.”


A huge thanks to Matt for sharing his experiences of game audio design and giving us a preview of what to expect in Mars Horizon 2: The Search for Life. If you wish to pick up a copy of the original Mars Horizon, it’s available on Steam, while the soundtrack for Mars Horizon is also available to purchase on Steam.

We’ll have more news to share on what players can expect in 2025 in the new year. We can’t wait to share more information with you all. Keep watching the skies! ✨