Patch notes playtest build 0.5.1
Thank you to everyone who's reporting issues on the current playtest! We're gathering lots of feedback via Discord, and are working hard to make sure the playtest is running smoothly for everyone!
We've identified and fixed several bugs in the initial playtest build. For more information, see the full changelog below:
* Added an option to choose between exclusive and borderless fullscreen mode
* Added an option to specify which screen the game starts on
* Added resource tooltips to storage picker slots
* Slightly increased the walk speed of villagers
* Slightly decreased the resource harvest time for basic resources
* Noticeably reduced the frequency of the Rutai stone wall quest
* Fixed an edge case where a villager could reserve the last berry forever
* Fixed several issues with pathfinding over bridges
* Fixed several issues with pathfinding over resource deposits
* Fixed a case where two buildings would lock off each others entrances if built with a path running through one of their entrances
* Fixed several cases where villagers would report getting stuck
* Fixed some untranslated texts
* Fixed a case where you could store more than the allowed number of resources in a storage building by simply typing it
* Fixed a bug that could cause the game to seem soft-locked if starting the game without Steam running
* Resized bread so it is no longer enormous
We've identified and fixed several bugs in the initial playtest build. For more information, see the full changelog below:
New in this build
* Added an option to choose between exclusive and borderless fullscreen mode
* Added an option to specify which screen the game starts on
* Added resource tooltips to storage picker slots
Adjustments
* Slightly increased the walk speed of villagers
* Slightly decreased the resource harvest time for basic resources
* Noticeably reduced the frequency of the Rutai stone wall quest
Bugs fixed
* Fixed an edge case where a villager could reserve the last berry forever
* Fixed several issues with pathfinding over bridges
* Fixed several issues with pathfinding over resource deposits
* Fixed a case where two buildings would lock off each others entrances if built with a path running through one of their entrances
* Fixed several cases where villagers would report getting stuck
* Fixed some untranslated texts
* Fixed a case where you could store more than the allowed number of resources in a storage building by simply typing it
* Fixed a bug that could cause the game to seem soft-locked if starting the game without Steam running
* Resized bread so it is no longer enormous