[p]As we are nearing the end of the year we want to send a heartfelt thank you to everyone who has participated and given us feedback so far, who keep playing the game and support us on our socials, Discord and here on Steam![/p][p][/p][p]It's cold outside here in the Nordic, so us devs have been keeping warm by staying inside and working on new game features for the upcoming "Health & Security" milestone update.[/p][p]Two of the new buildings in the upcoming update are the
Herbalist and
Botanist, working together with the Pharmacy and Doctor to provide health services for your folks.[/p][p]We'll spend a few mini devlogs on explaining the new health system, but here's the short explanation:[/p][p]After reaching tier 4 you have to tend to the health and well-being of the folks in your settlement. This tier introduces "health" as a concept, where your folks must stay healthy - failing to provide will tank your productivity, and ultimately your population! The health system introduces four new buildings:
Botanist,
Pharmacy,
Herbalist and
Doctor, with associated professions, as well as three new resources:
wildflowers,
medicine and
herbs.[/p][p]Let's talk about two of these new buildings: the
Herbalist and the
Botanist![/p][p][/p][h3]The
Herbalist [/h3][p]This is a new harvester / farm building which grows and harvests herbs (similar to how farms grow and harvest wheat). The harvested
herbs are then transported to the nearest
doctor who uses them to provide health services to folks in your settlement. This is similar to how
Fire stations require water for fire safety and how the
Builder's hut requires plank for maintenance. [/p][p]
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[/p][p][/p][h3]The
Botanist [/h3][p]This is a new gatherer building - similar to the
Berry hut - which gathers
wildflowers scattered around the map.
Wildflowers are a new resource types which will grow in a few locations around the map (similar to berry bushes but much rarer). After expanding into an area that contains
wildflowers, a
Botanist must then be built to harvest them. The
wildflowers are then transported to the nearest
Pharmacy to be used as one of two ingredients to create
medicine.[/p][p]
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[/p][p]These two new buildings form an essential part of the new health production chain, and in the next devlog we'll talk a bit about how the other two buildings work: the Pharmacy and the Doctor![/p][p][/p][p]Until next time![/p]