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Folklands News

Year of the Horse Sale Now Live!

[p]Dear All,[/p][p][/p][p]Happy New Year of the Horse! Thank you for your support and companionship over the past year. We wish you a happy and prosperous “Year of the Horse”![/p][p][/p][p]To show our gratitude, we’re participating in Steam’s 2026 Lunar New Year Sale with limited time offers:[/p][p]📅Event Period: February 12 — February 26, 10:00 AM (PT)[/p][p]🔥 Sale Details: The base game and all DLCs are on limited-time discount. Don’t miss this great chance to get them![/p][p][/p][p]We will continue to improve the game and bring you more wonderful updates in 2026. Happy gaming and Happy Lunar New Year once again![/p]

Patch notes 0.8.0.1

An amazing launch yesterday with lots of positive feedback, and we already have a quick bugfix update ready to go!

[h2]Added / improved[/h2]
  • You can now choose to prioritize stocking up specific resources in all storage buildings (market, storage, trading post)


[h2]Fixed[/h2]
  • Fixed a bug where the automatic reservation of quest items didn't work properly
  • Fixed a bug where the Tavern was trying to serve herbs and medicine instead of beer

The Health & Security Milestone Update is Live!

[p]After an intensive polishing and testing period, the new Health & Security update is now live! A special thank you to everyone who helped us iron out the bugs on the beta branch for this update![/p][p][/p][p]The Health & Security update is the second major milestone in our EA roadmap, adding new buildings, items, services and challenges - both in single- and multiplayer games! Let's run through all the things we added in this update![/p][p][/p][h2]New services[/h2][p]Until now, you've had to take care of building maintenance and fire safety, but the plan has always been to expand on this for more variety and challenge. In this update, we're adding two more services:[/p][p][/p][h3]Health[/h3][p][/p][p]The health service introduces the need for your folks to stay healthy. If they become sick they will work and move slower, and - depending on the difficulty - may even die! This service unlocks when your settlement reaches the "Large village" tier, and adds a new production chain for medicine, as well as a new building that grows and harvests herbs. A doctor is required to distribute herbs to your folks, and to provide a place for your folks to visit if they become sick.[/p][p][/p][h3]Security[/h3][p][/p][p]Folklands is a peaceful game, and we are going to great lengths to keep it this way. However, lots of people like having an element of danger and challenge - and your folks like to feel safe, regardless of how dangerous it really is. As you build your settlement, you may notice bandits roaming around the map. They'll leave you alone for a while, but when you reach the "Small town" tier, they might start to take an interest in your buildings and goods. To prevent this, build walls and gates, and employ Guards to patrol your settlement. A good settlement is a safe settlement, that's what we always say![/p][p][/p][h2]New features[/h2][p]We've been playtesting the game with you players a lot in the recent months and added tons of nice tweaks and new features to help you enjoy the game. We'll try to list them all, but we may have forgotten some![/p][p][/p]
  • [p]Pubs: The pub no longer requires you to manually stock up on beer, reducing micro management.
    In addition, there's now a "Visitors" section you can look at, showing who's currently having a good time in the pub instead of being out and about plowing the fields. If that's your thing.[/p]
  • [p]Houses: Added more visible warning symbols to show what's going on with the villagers inside[/p]
  • [p]Villager information: Redesigned the villager information popup to better show their current state of happiness, and how their needs and desires are met.

    [/p]
  • [p]Transporter utilization: It's always been important to keep an eye on the workload of your transporters, but this was hidden away in the settlement overview screen. It's now also visible in the bottom right corner, together with the Settlement progression, letting you quickly adjust when needed.[/p]
  • [p]Kingdom quests: Kingdom quests no longer spam pop-ups on your screen - instead, a small notification is shown when a new quest is available which lets you accept them when you're ready. We also added a new button to automatically stock up the required resources for a quest.[/p]
  • [p]Production information: Each resource-producing building now shows you an overview of their production for the last 10 weeks.

    This lets you quickly see if something is wrong with the production, and track how changes to your settlement improves or reduces it![/p]
  • [p]Resource distribution: A new toolbar button lets you see where and how frequent different resources are distributed around your settlement. This makes identifying bottlenecks or resource hogs a lot easier!

    [/p]
  • [p]Improved tooltips and panels: The top tooltips can now be pinned if you want to inspect them closer, and new tooltips have been added to explain things like education and villager levels.[/p]
  • [p]Better education: Building upon the improvements in the previous update, you can now easily educate any of your folks from the school, and in general, tracking the education level of - and educating - your folks is now a lot easier.

    [/p]
  • [p]Tons of new tips and quests: We added a lot more quests and tips to help guide you through the progression of the game.[/p]
[p][/p][p]We may have forgotten some things, but fear not - we're not going anywhere! We really really think you'll love this update as much as we've enjoyed working on it. If you have feedback, questions, suggestions or issues - don't hesitate to report them in the forums or join our Discord where we hang out and play.[/p][p][/p][p]Now, go out and play the new update![/p]

Mini devlog #3 - New preview release

[p]We just released a preview build of the upcoming major "Health & Security" release which will be released later this month. If you want to help us test out the functionality of the upcoming features, we would love to hear your thoughts [/p][p][/p][h3] The update is available right now on the [c]beta[/c] branch. [/h3][p][/p][p]We are still working on the onboarding / introduction of the different features via quests, tutorials and popups, but all the main mechanics are present. [/p][p]Important: This release is not forwards- or backwards-compatible with your current savegames. [/p][h3]Expect bugs! [/h3][p][/p][p]Here's a non-exhaustive list of things we've added: [/p]
  • [p]New "health" service. Supply your folks with herbs via a doctor to ensure they stay healthy[/p]
  • [p]New "security" service. Employ guards to prevent raiders from stealing and plundering (difficulty option will be added to tweak this and allow turning raiders off entirely)[/p]
  • [p]New resources: wildflowers and herbs[/p]
  • [p]New products: medicine and weapon sets[/p]
  • [p]New buildings with accompanying occupations: Herbalist, Botanist, Pharmacy, Doctor, Weapon smith, Guard tower, Barracks[/p]
[p]In addition to this, hundreds of bugfixes, tweaks and general improvements to make the game more performant, stable and enjoyable.[/p]

Patch notes 0.7.1.1

This is a minor small update to improve the launch experience for players using certain older graphics card, as well as some bugfixes and QoL changes.

[h2]New[/h2]
  • A new button is available on the toolbar next to your resources which lets you toggle a new interactive resource distribution overview for your resources


[h2]Fixed[/h2]
  • Re-framed and reimported character and object animations to drastically reduce video memory footprint
  • A bug that allowed you to inspect opponent buildings in multiplayer games
  • A bug that could cause service buildings to needlessly service the same buildings if their service areas overlapped