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Folklands News

Join Us at BGM Game Expo!

[p]Hi everyone,[/p][p]We are excited to announce that our game will be featured at the BGM Game Expo this weekend.[/p][p][/p][h3]Booth Information[/h3][p]Booths: D12, D13, D14 [/p][p]Dates: December 6 to December 7, 2025 [/p][p]Time: 10:00 AM – 7:00 PM daily (VIP early entry: 9:00 AM on December 6) [/p][p]Location: 殴锴体育羽毛球中心 上海市杨浦区双阳北路363号[/p][p][/p][h3]On-site Activities[/h3][p]Visit our booth to try out the game and take part in our on-site activities. All participants will have a chance to receive special gifts.[/p][p][/p][p]We can’t wait to see you there![/p]

Patch notes 0.7.0.5

This is a minor bugfix update.
[h2]Fixed[/h2]
  • A bug that caused educated workers to be stuck eternally mining resources
  • A bug that educated folks to be invisible. The invisibility skill has been un-taught and all folks are now visible when they should be.
  • A performance improvement bug that caused tiles to remember their resources for too long, which sometimes tricked buildings into thinking there was no room for more production

[h2]Changed[/h2]
  • Based on player feedback, the default value for allowing house upgrades has now been set to "Allowed". Some players found this confusing, and in most cases players want the option to turn it off on demand, but would prefer it to be on by default
  • You can now select a fishing area outside the player area for fishing huts

[h2]Improved[/h2]
  • The folk information popup window will now let you know which tool the person is missing when they don't have their work tool

WEPLAY EXPO 2025

[p]Hello everyone![/p][p][/p][p]We’re excited to announce that Folklands will be officially showcased at WePlay 2025! [/p][p]This will be the largest in-person presentation of the game since its inception, and we look forward to sharing a more complete experience and connecting with everyone face-to-face.[/p][p][/p][h3]Event Information[/h3][p]• Booth: A54 – A55
Dates: November 22–23, 2025
Location: Shanghai World Expo Exhibition & Convention Center, Hall H3[/p][p][/p][h3]What to Expect at the Showcase[/h3][p]• New Buildings & Objects: Library, School, Stone Mine, Watchtower, Flags
Visuals & Classes: Updated character models, 14 classes with over 150 new animations, enhanced visual effects for resources like wheat, wood, and planks
Systems & Optimizations: New education, research, economy tools, and kingdom reputation system; improved loading speeds and smoother gameplay; includes all previously announced performance and experience optimizations[/p][p][/p][h3]Development Status[/h3][p]Folklands is still actively in development, with core systems and content continuously being refined. The version showcased at WePlay is still part of Early Access and does not reflect the final game. We appreciate your support and will continue to share updates as development progresses.[/p][p][/p][p]We look forward to seeing you at the event and experiencing this ever-growing world together![/p]

Patch notes 0.7.0.4

This is a minor QoL release. In this release:

[h2]Fixed[/h2]
  • A bug that could happen when many buildings were burning at the same time


[h2]Added[/h2]
  • Full animation set for berry picker and forester


[h2]Improved[/h2]
  • Improved resolution of grass overlay

Patch notes 0.7.0.3

This is a minor bugfix release.

  • Properly fixed an issue that caused asian languages to incorrectly show as long lines of text in some windows
  • Adjusted icons for education