Devlog 18: Animations and a glimpse of what's coming
Welcome to our third and final devlog before the first Milestone update drops. August, you say? That’s right! The first big milestone in this chapter of Folklands’ development is just around the corner!
To keep things fresh and easy to follow, we’ll be releasing a series of smaller devlogs at the end of August, each one packed with new info, sneak peeks, and plenty of screenshots.
If you missed the earlier Milestone devlogs, you can catch up here: Devlog #16: Education and Devlog #17: Research.
So, what's this devlog all about?
In the current version of Folklands, characters are represented by our two original models: Olaf and Sigrid. They have worked fine for our first EA release, but as we have talked about before, the plan has always been to offer something more immersive and intuitive.
That's why - in the upcoming update - every profession in the game will have its own unique male and female character models, each with a distinct look, animations and movements. This has been a huge undertaking and means over 150+ brand new animations has been added, making it much easier to tell professions apart at a glance.
Just look at these new shots of the Folks at work. You’ll notice the difference immediately!





During the animation updates, we’ve also improved and expanded the art for a range of resources: planks, logs, berries, and more, giving the game a richer and more lively feeling.
We're always watching streams and playthroughs, and new videos are being added weekly. Several changes has been done based on player feedback, but one we'd like to highlight is how we’ve reworked the way unemployed Folks stock up their homes, making their behavior more intuitive and consistent. It’s a small tweak, but it makes daily life in your settlement feel that much smoother.

We’re incredibly excited for this milestone - but it’s just the beginning of what we have planned for Folklands! Once this new update is out, we’ll do a new round of feedback gathering, and getting your input on how the new features work.
We can't wait to get the new update in your hands!
Until then!
To keep things fresh and easy to follow, we’ll be releasing a series of smaller devlogs at the end of August, each one packed with new info, sneak peeks, and plenty of screenshots.
If you missed the earlier Milestone devlogs, you can catch up here: Devlog #16: Education and Devlog #17: Research.
So, what's this devlog all about?
A major animation overhaul
In the current version of Folklands, characters are represented by our two original models: Olaf and Sigrid. They have worked fine for our first EA release, but as we have talked about before, the plan has always been to offer something more immersive and intuitive.
That's why - in the upcoming update - every profession in the game will have its own unique male and female character models, each with a distinct look, animations and movements. This has been a huge undertaking and means over 150+ brand new animations has been added, making it much easier to tell professions apart at a glance.
Just look at these new shots of the Folks at work. You’ll notice the difference immediately!





Fresh resource art
During the animation updates, we’ve also improved and expanded the art for a range of resources: planks, logs, berries, and more, giving the game a richer and more lively feeling.
Player feedback
We're always watching streams and playthroughs, and new videos are being added weekly. Several changes has been done based on player feedback, but one we'd like to highlight is how we’ve reworked the way unemployed Folks stock up their homes, making their behavior more intuitive and consistent. It’s a small tweak, but it makes daily life in your settlement feel that much smoother.

Looking ahead
We’re incredibly excited for this milestone - but it’s just the beginning of what we have planned for Folklands! Once this new update is out, we’ll do a new round of feedback gathering, and getting your input on how the new features work.
We can't wait to get the new update in your hands!
Until then!