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The Front 1.4.3 patch notes (7/18/2025)

[p]Dear Players:[/p][p][/p][p]We plan to conduct maintenance for the 1.4.3 version update between 7:00 AM and 8:00 AM UTC on July 18, 2025. If the maintenance cannot be completed within the scheduled time, the server opening time will be postponed accordingly. We apologize for any inconvenience this may cause and appreciate your understanding and support.[/p][p][/p][p]For some issues that have been reported but not yet resolved, we will prioritize and address them as soon as possible.[/p][p][/p][h3]Optimizations[/h3][p]Standard Mode[/p][p]1.     Increased the defense level of certain modular vehicle components[/p][p]2.     Adjusted the aiming mode of the vehicle[/p][p]3.     Optimized the display of track marks for vehicle[/p][p]4.     Adjusted the positions of certain outpost supply crates and NPCs[/p][p]5.     Adjusted the locations of certain outposts in the world. Black Sun Obelisk in region E3 has been moved to region I4, and the abandoned mine in region G3 has been removed[/p][p]6.     Adjusted the resource distribution in certain areas of the map[/p][p]7.     Increased resource yield at certain gathering points[/p][p]8.     Removed physics effects from vehicles in Dedicated Server[/p][p][/p][h3]Bug Fixes[/h3][p]Standard Mode[/p][p]1.         Fixed incorrect NPC level issues[/p][p]2.         Fixed issues with missing translations[/p][p]3.         Fixed an issue where the spiders summoned by the boss in the Black Sun Obelisk could not be attacked[/p][p]4.         Fixed an issue where vehicles did not appear in the 3D printer[/p][p]5.         Fixed an issue where characters would get stuck in vehicle models when exiting[/p][p]6.         Fixed an issue where wild animals would not respawn in Private Server mode[/p][p] [/p][p]Adventure Mode[/p][p]1.         Fixed an issue where the boss at the Abandoned Airport did not respawn[/p][p]2.         Fixed an issue where collecting copper ore in the quest ‘Integration’ could not be completed[/p][p][/p]

Huge update turns Steam sandbox game into a mix of Roadcraft and State of Decay

Sandbox games live and die by how much stuff you can do. They can be lean or expansive, massive or tight, but each must offer multiple approaches to the open word and its challenges. Games like Roadcraft and State of Decay manage this well, though they represent opposite ends of the sandbox spectrum. A vehicle-based survival game called The Front just got a huge update, which allows players to customize vehicles, opening up almost endless possibilities.


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The Front Major Update is Live – Join the Celebration & Creator Event!

[p]Hey creators![/p][p][/p][p]The Front has officially launched a major new update![/p][p]The core feature this time is the brand-new Vehicle Assembly System, allowing players to freely build and customize combat vehicles to suit any battlefield or enemy. Alongside this, the Obelisk of the Black Sun is now open! Brave the challenge, defeat powerful bosses, and earn major upgrades in tech and gear.[/p][p][/p][p]The game is still in Early Access, and we’re continuing to expand its creative freedom and tactical depth with every update.[/p][p][/p][p]To celebrate the launch, The Front is now 20% off from July 14 to July 28 – don’t miss the chance to jump in![/p][p][/p][h3]For Live Streamers [/h3][p]If you stream gameplay on Twitch or Facebook, and have over 100 followers, you can get 1 free Steam key to try out the game! Simply reach out to #wickthesniper on our official Discord: https://discord.gg/K4fE6hpaPs [/p][p]Note: Please make sure your Discord account is linked to your streaming platform before contacting us.[/p][p][/p][h3]For YouTube & Twitch Creators, Bonus Steam Gift Cards![/h3][p]If you’d like to create content based on this update, you’ll have a chance to earn up to 2 Steam gift cards (worth ~$5 each).[/p][p][/p][p]From July 14 to August 14 (UTC 0:00):[/p][p]Upload a The Front video on YouTube based on the update and get 100+ views,[/p][p]OR[/p][p]Stream The Front on Twitch for a total of 10+ hours,[/p][p]Then send your video link or stream record to #wickthesniper for review. Once verified, you’ll receive a $5 Steam gift card![/p][p]Each creator can claim up to 2 gift cards – one for completing each challenge.[/p][p]All rewards will be delivered via Discord DM between August 15–18.[/p][p][/p][p]We’re looking forward to seeing your awesome content. Thank you for supporting The Front – let’s build and battle together![/p][p]— The Front Team[/p]

The Front Major Update Now Live — Vehicle Assembly Gameplay Trailer Released

[p]At 8:00 UTC on July 14, The Front officially launched a major update! The core feature of this update is the introduction of the Vehicle Assembly system, allowing players to freely build and customize combat vehicles to create highly personalized war machines that can adapt flexibly to different battlefield environments and enemies. At the same time, we’ve released a brand-new gameplay trailer that fully showcases the entire experience from assembly to combat. We invite everyone to watch, like, and share it with your friends![/p][p][dynamiclink][/dynamiclink][/p][p]Currently, The Front is still in Early Access. We aim to continuously expand the game’s building boundaries and tactical possibilities through deeper and more flexible system gameplay.[/p][p] [/p][p]At the same time, to celebrate this update, we’re launching a limited-time 20% discount from July 14 to July 28. We invite everyone to seize this opportunity and join the world of The Front![/p][p] [/p][h3]Vehicle Assembly System Live — Build Freely, Fight Anytime[/h3][p]In this update, the highly anticipated Vehicle Assembly system makes its official debut, showcased in detail through a live gameplay trailer. Players can freely combine chassis, engines, weapons, armor modules, and more on the Assembly Platform to build uniquely styled and highly functional custom war machines.[/p][p] [/p][p]Once assembled, vehicles can be deployed immediately. The effects of different parts on core attributes like speed, firepower, and defense are highly intuitive. Even small adjustments can lead to vastly different combat experiences. Currently, the system offers over 40 available parts, all obtainable through exploration and combat.[/p][p] [/p][p]To ensure gameplay balance, we’ve incorporated restrictions such as weight capacity, power consumption, and mounting points into the system. These encourage players to make strategic trade-offs during assembly, preventing imbalanced setups caused by excessive stacking.[/p][p] [/p][p] [/p][h3]Black Sun Obelisks Unlocked [/h3][p]We’ve also added brand-new dungeon content in this update — seven “Black Sun Obelisk” exploration zones are now open. Each zone features unique terrain layouts and exclusive boss mechanics, with overall difficulty designed for the late-game stage.[/p][p][/p][p]The newly introduced “Vehicle Monsters” serve as a special enemy type, providing a real combat testing ground for players’ custom-built war machines, and further strengthening the synergy between vehicle construction and combat.[/p][p][/p][p]Additionally, dungeon challenge drops and progression pacing have been redesigned to create a closed-loop cycle of “challenge dungeons → obtain materials → assemble war machines → advance progression,” adding more depth and a greater sense of accomplishment to the overall gameplay flow.[/p][p] [/p][h3]Worldbuilding Progresses, Core Experience Refined[/h3][p]The lore surrounding the “Black Sun Project” has been further expanded in this update. Players will gradually uncover the secrets of the Empire’s Ether experiments through exploring zones, unlocking keys, and gathering data. Although the main storyline is still in its early stages, the core narrative framework is taking shape, and we plan to continue expanding key story elements in future updates.[/p][p][/p][p]At the same time, we have optimized multiple core systems, including complex terrain loading, AI behavior logic, character model performance, and UI interactions. While these improvements are not the main highlights of this update, we believe they bring significant value in enhancing overall smoothness and user experience.[/p][p] [/p][h3]Expanding the Depth of Building × Combat Around the Assembly Core[/h3][p]We plan to continue expanding the core gameplay of “Vehicle Assembly” in upcoming updates. Currently in development are flying vehicles, spider-claw war machines, and a customization paint system. Our goal is to gradually shape “free assembly + strategic combat” into the main gameplay path of The Front.[/p][p] [/p][p]We welcome everyone to join the world of The Front and experience the fun of free assembly. Thank you all for your continued attention and support — we will keep refining the content and bringing new surprises![/p]

New Server Launch Announcement – July 14

[p]Dear Players,[/p][p] [/p][p]We plan to open three new permanent PVP servers on July 14. Please note that Spacetime Warehouse will be unavailable on these servers for the first 30 days after launch.[/p][p] [/p][p]We’re continuing to optimize the game and develop new content. Thank you once again for your support of The Front![/p][p]

New server open time:[/p][p] [/p]
[p]Region[/p]
[p]Server ID[/p]
[p]Wipe Time[/p]
[p]Open Time (UTC)[/p]
[p]Asia[/p]
[p]3501[/p]
[p]No Wipe Time[/p]
[p]8:00 Jul. 14[/p]
[p]EU[/p]
[p]1501[/p]
[p]No Wipe Time[/p]
[p]8:00 Jul. 14[/p]
[p]NA[/p]
[p]2501[/p]
[p]No Wipe Time[/p]
[p]8:00 Jul. 14[/p]