1. The Front
  2. News

The Front News

The Front 30% OFF SALE!

The Front is having a limited time 30% OFF SALE!

Priced at 13.99$ ! The Sale will end on 17:00 March 14 UTC

The Front 1.1.0 patch notes (3/14/2024)

We will have an update for patch 1.1.0 on 07:00-09:00 March 14 UTC. Sorry for the inconvenience and maintenance time could be postponed due to unexpected technical issues. Thank you for your understanding and support!

[h2]New Content[/h2]
  • Added new building 3D Printer, you can use it for vehicle assemble and reverse craft.
  • Added vehicle parts drop, since we are still working on the actual vehicle frames, we will temporarily use 6 existing ground vehicle models as the "Frame" parts (Simple Off-road Vehicle, Light Pickup, "Pegasus" APC, "Hummingbird" AA Gun, "Rhino" Main Battle Tank, "Rebel" Destroyer)
  • Added ways to obtain vehicle parts: killing world bosses/elite NPCs, searching for carbon fiber armament crates, and settling rewards for material reception. There are basic attribute differences between parts. The current vehicles are not eligible for vehicle assembles.
  • New vehicle assemble function. Use 3D printer to access, after putting the vehicle frames or vehicle blueprints, put the corresponding vehicle parts, save and assemble the new blueprints for new vehicles. You must put the core parts to make the assemble works. The current 3D printer interface is also work-in-progress, we will make an upgrade on it in the April version.
  • Added the vehicle reverse engineering function, you can click [Reverse] tab at the 3D printer. You have to put the same named vehicle parts in the [Original] and [Consumable] slots, the parts in the consumable slot will be consumed and it has a probability to upgrade the basic attributes of the original parts.

Dev Log 7: Development Plans for March-April

In the past period, polishing the game and developing new gameplay content have been progressing according to plan, and some new changes will be presented to all players in the coming months.

Now, we'd like to share with you the development plans for the game in March and April, including the expansion of vehicle gameplay, genetic planting gameplay, skin MOD functionality, and more new content and adjustments.

[h2]March Development Plan Update[/h2]
As mentioned in "Dev Log 5," the development team's work on expanding vehicle gameplay will be categorized into two stages: vehicle development and 3D vehicle assembly.

This week, we plan to update the addition of the "vehicle development" feature. Players can use the new building "3D Printer" (requires power supply) to perform vehicle assembly and reverse craft.



Ways to obtain vehicle parts: killing world bosses/elite NPCs, searching for carbon fiber armament crates, and settling rewards for material reception. There are basic attribute differences between parts.

(1) Vehicle Assembly
Select the necessary core part "Frame" and assemble various types of core and non-core parts based on it to assemble and save new vehicle blueprints.

(2) Part Upgrades
Parts will gain experience during assembly, and when enough experience is gained, they will upgrade automatically. Currently, parts can be upgraded to a maximum of level 60. Each upgrade will yield 2 attribute points, with 1 point randomly added to any attribute of the part during the upgrade, and the other point allocated by the player. There is a maximum limit to the points added to a single attribute.

(3) Part Reverse Craft
By compounding the same parts, the newly synthesized parts will receive permanent improvements in single or multiple attributes.

Special Note: Due to the fact that some core part models required for the 3D assembly function are still in production, the current version update will temporarily use 6 existing ground vehicle models as the "Frame" parts (Simple Off-road Vehicle, Light Pickup, "Pegasus" APC, "Hummingbird" AA Gun, "Rhino" Main Battle Tank, "Rebel" Destroyer). There is no difference in the acquisition method for these 6 temporary chassis parts.

After this week's version update, part upgrades, attribute points addition, and reverse operations can be carried out normally. However, due to the above-mentioned situation, dragging parts for assembly will not change the appearance of the vehicle temporarily.

It is expected that the 3D assembly function will be supplemented and added by the end of April, and by then, players can experience the joy of appearance customization. At the same time, upgraded parts can be directly removed and reassembled.


[h2]April Development Plan Update[/h2]
The following are new content planned to be added in April, as well as some optimization adjustments.

[h2]New Content[/h2]
  1. 3D Vehicle Assembly Function. Planned to be updated by the end of April. The vehicle assembly gameplay will truly take shape: freely assemble in 3D indoor factory scenes, and see real-time appearance changes when swapping parts, etc.

    Concept Art, actual interface might subject to change

  2. Skin MOD Function. Players can design their own skins and upload them to the creative workshop using built-in tools.
  3. Genetic Planting Gameplay.
  4. Special NPCs. (1) Special Vehicle NPCs, killing them will drop special vehicle assembly parts; (2) Blast Fiend NPCs, they will charge at players and self-destruct.
  5. Blueprint decomposition and recasting function.
  6. Vehicle Maintenance Factory. Consuming a small amount of items can automatically repair vehicles.
  7. Several buildable caves for housing.
  8. NPC Strongholds. Modeled after player base defense systems, raiding them will yield rich rewards.
  9. Super Battery. Provides power for all electrical appliances within a certain range (does not affect electrical appliances already connected to power lines).
  10. New Equipment. Miner's cap, parachute.


[h2]Adjustments and Optimizations[/h2]

  1. Remove the original ground vehicle-related technology lines, they will no longer be manufacturable.
  2. Overhauls at UI Interface.
  3. Adjust map resource distribution, optimize the proportion of mine types, and make mines more accessible for mining vehicles.
  4. All firearms will have more realistic distance damage decay, and will be auto-centered after firing.
  5. Remove NPC loot bag drops during receiving supplies, they will be added to the rewards after complete the supply run.
  6. The "Swift" anti-aircraft system will add extra detection range to prevent shooting through walls.
  7. Various items will display attack and defense values. This value will determine if the item has the ability to cause damages to other items, for example: Iron Spears will not be able to damage tanks.
  8. Reduce the attack and defense values of individual explosives such as grenades and grenades.



The Front Temporary Maintenance Notice (3/6/2024)

We have scheduled an server maintenance on 3/6 from 13:30-14:30 UTC. The servers will go live again when maintenance is complete. Sorry for all the inconvenience and the maintenance could be postponed incase of unexpected technical issues. Thank you for your understanding and support.

For some of the unsolved issues and bugs, we will fix them in order of priority as soon as possible.

The Front 1.0.28 patch notes (3/6/2024)

We will have an update for patch 1.0.28 on 07:00-08:00 March 6 UTC. Sorry for the inconvenience and maintenance time could be postponed due to unexpected technical issues. Thank you for your understanding and support!

[h2]Optimizations[/h2]
All Servers
  • There will be no NPC, Scene Assets and Scene Vehicles spawn within the 10 meters radius from player’s pillars and foundations
  • Eagles will not attack players under water
  • Replace the Bear, wolf and eagle’s model in the supply runs
  • Added attack animations for Lion, wolf and eagle


[h2]Bugs Fixed[/h2]
All Servers
  • Wrong animations for armed NPCs
  • Wolf’s howling animation could be interrupted
  • Corp planting interface will not show durability of the field
  • Helicopter’s mark will not show in the map after the server restart
  • NPC’s model at the rebel camp is overlapping with the construction model