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The Front 1.0.25 patch notes (1/29/2024)

We will have an update for patch 1.0.25 on 07:00-08:00 Jan 29 UTC. Sorry for the inconvenience and maintenance time could be postponed due to unexpected technical issues. Thank you for your understanding and support!

[h2]Optimizations[/h2]
All servers
  • Overall optimizations on NPC and animals animations
  • Overall enhancement of armed NPCs
  • Added swimming and attack animations for NPCs


[h2]Bugs Fixed[/h2]
All Servers
  • Wrong animations of "Dark Warrior" Assault Rifle while the character is crouching
  • Bows and Crossbows will not reload when the default arrows are empty
  • "Phalanx" Defense Cannon and Auto Turrets will not attack players who recently exited the squad within their attack range
  • Wrong weapons mount on the helicopters when the server restarted
  • Sometimes you can not hear the sound of the helicopters
  • Wrong shades of the hand-held objects under certain circumstances
  • Guns and Cannons mounted on vehicles will show some abnormal firing animations sometimes


Solo/Hosted Games
  • Lack of gun models when reloading it sometimes
  • Vehicles positions are not correct in the map

The Front 1.0.24 patch notes (1/23/2024)

We will have an update for patch 1.0.24 on 07:00-08:00 Jan 23 UTC. Sorry for the inconvenience and maintenance time could be postponed due to unexpected technical issues. Thank you for your understanding and support!

[h2]New Content:[/h2]
  • Added Thai in the language option


[h2]Optimization[/h2]
All servers
  • Sticky Grenade and Remote Bomb will be deleted and will not explode when the character is in near death, dead, or vehicle exploded situations
  • The maker of the workbench will not be excluded from EXP sharing from distance and the range of EXP sharing is expanded to 100m
  • Optimized the sound effects of building demolishing
  • Optimized the sound effect of guns and explosions, it is now more directional
  • Deleted the sound effects of character turns on the same spot


[h2]Bugs Fixed[/h2]
All servers
  • Binouculars showing wrong information of the PVP protection timer
  • Binoculars showing wrong information of the buildings
  • Walls and other constructions interrupting AI path finding process
  • Lack of sound effect when the vehicles are approaching
  • Sometimes it is too loud to pilot a helicopter
  • Lack of sound effect of the "Stryker" Auto Shotgun
  • Wrong sound effect of some machine guns while firing
  • Lack of sound effect while some other players are shooting in a close range
  • Shotgun’s sound effects does not fade based on the distance
  • Restart the client might cause the BGM disappear
  • Elite Rocket Soldier’s rocket explosion sound effects does not fade
  • NPC’s foot step sound effects are too low
  • Wrong description of the "Dark Warrior" Assault Rifle’s accessories
  • Some wrong translation in the language settings for Polish
  • Some German translation errors


Solo/Hosted Games
  • The server owner’s character might have shaky animations while holding guns

Roadmap Adjustment: Introduction of Space-Time Warehouse and Follower Trainer

We apologize for not meeting the originally scheduled Roadmap (1-3 months after release) in its entirety. We find it necessary to explain to all players the reasons behind this. Additional development content, including the Space-Time Warehouse, Vehicle Customization and Cultivation Gameplay, Gene Planting Gameplay, and Follower Trainer, has disrupted the original plan.

Among these, Vehicle Customization, and Gene Planting Gameplay have been introduced in previous developer logs and are currently under development according to the plan. We will keep updating the development details with you in the future. Below is a brief overview of the Space-Time Warehouse and Follower Trainer.

[h2]Space-Time Warehouse [/h2]
The "Space-Time Warehouse" feature is currently in development, allowing players to submit or extract items from the warehouse. There are limitations on the types of items that can be submitted, each with its own quantity limit. Additionally, each item has a corresponding value in space-time points, and the warehouse itself has a point limit. Once this limit is reached, no further item submissions can be made.

The quantity of items and space-time points in the warehouse is account bound, and different server characters created under the same account will share the warehouse items. It's important to note that only official PVP servers allow item operations with the Space-Time Warehouse; items in PVE mode and other unofficial servers are visible but cannot be accessed.

This secure warehouse provides a safety net, allowing players to recover even after losing their possessions. Upon entering a new PVP server, the Space-Time Warehouse offers a shortcut for rapid development. This feature is expected to be added in the February update.

[h2]Follower Trainer[/h2]
A quick-leveling workstation to help follower level up: Place tamed follower into the trainer, and they will gain experience by consuming specific items. This feature is expected to be added in early February.



[h2]Roadmap Adjustments[/h2]
We will re-schedule the original roadmap and some of the content will be delayed.

[h3]Planned Updates[/h3]
Vehicle Repair Factory, Blast Fiend NPC, Miner's Hat: Expected to be added in February-March.



[h3]Delayed Development[/h3]
Supercharged Battery (Large Generator Cluster), Elevator, Transformer: Expected to be added in March-April.

[h3]NPCs[/h3]
Tamed NPCs, in addition to having talents, will also possess tech recipes (with some having exclusive tech recipes). Besides the Blast Fiend NPC, no new NPCs will be introduced in the short term. We will focus on enhancing the realistic behavior of NPCs, addressing concerns such as stiff movements and delayed reactions. For example, animals will exhibit behaviors more in line with their natural instincts, with smoother attack animations. Humanoid NPCs will be capable of swimming and launching attacks in water. These "smarter" NPCs are expected to pose new challenges.

[h3]Mod Editing Tool[/h3]
Development of the skin Mod tool is currently underway, with internal testing expected in February.

Our primary focus is on refining the Early Access version to improve game quality. Therefore, regarding gameplay Mod tools, we do not wish to make too many commitments prematurely. Once we got significant improvements of the basic gaming experience, we will be ready to introduce modding support.

The Front 1.0.23 patch notes (1/16/2024)

We will have an update for patch 1.0.23 on 07:00-08:00 Jan 16 UTC. Sorry for the inconvenience and maintenance time could be postponed due to unexpected technical issues. Thank you for your understanding and support!

[h2]New Content[/h2]
  • Solenoid Valve, use electric circuit to control the switch on the water system
  • Added in-game squad voice settings, you can choose between toggle or push-to-talk


[h2]Optimization[/h2]
All Servers
  • Increase all the inventory slots of small workbenches to 60, you will need to replace the workbenches to make it take effect
  • Overall optimizations on inventory, character, workbenches and defensive buildings, aim to increase the FPS in game
  • More descriptions on the cause of character’s death
  • Water related constructions will be able to function correctly when the water level’s difference is within 6 meters


[h2]Bugs Fixed[/h2]
All Servers
  • Some UI overlaps under certain resolutions
  • EAC notice randomly pops up during the game session
  • FPS always showing 0 in the client
  • Water pipes not working correctly after demolish
  • Character revives near the squad-owned auto guns might be attacked by it
  • Melee weapons can not deal damages under certain circumstances
  • Character model will stuck in the scene after the server reboot
  • Other known issues are causing server crashes


Solo/hosted Games
  • "Infiltrator" Missile Launcher’s sight blocked by the weapon model

The Front 1.0.22 patch notes (1/9/2024)

We will have an update for patch 1.0.22 on 07:00-08:00 Jan 9 UTC. Sorry for the inconvenience and maintenance time could be postponed due to unexpected technical issues. Thank you for your understanding and support!

[h2]Optimizations[/h2]
All servers
  • Medium AP Ammo (Vehicle)’s damage against vehicles increased to 30%
  • The range of Automatic Ballista while shooting stone arrows changed to 50 meter
  • Maximum range for "Devastator" Auto Gun increased to 130 meter
  • Optimized the continuous moving speed triggered by the spring board
  • Ladders can be placed on pillars
  • New short-cut key [Shift+Z] to toggle the chat interface
  • Scroll up and down in the chat interface to view the chat history
  • Removed Metal Processor, and moved the relevant items to the Forging Table
  • Removed Medical Table, and moved the relevant items to the Medical Station
  • Removed Grinding Table, and moved the relevant items to Chemist's Bench
  • Removed Fermenter, and moved the relevant items to Chemist's Bench
  • Removed Gear Crafting Table, and moved the relevant items to Weapon Crafting Table (and changed the name to Personal Gear Crafting table)
  • Adjusted some of the level requirements for the tech tree and some relevant quest
  • Hops will not be used as fuel, it will be consumed while making Alcohol
  • Added stone arrow in the Crafting Table
  • Optimized the refresh logic during the supplies receiving
Dedicated servers and Solo/Hosted Games
  • Added the maximum levels for followers in the game creating interface


[h2]Bugs Fixed[/h2]
  • Some vehicles will move while parked on a slope
  • Some places will be unbuildable once the followers moved away from that spot
  • After you command the followers to attack steel shield, followers will move close to the target first