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Doloc Town News

Early Access Patch Notes - 0.92.30 Hotfix

0.92.30 Hotfix is now live on Steam! Below is the detailed changelist:

- Optimized sound effects during garbage collection
- Reduced coal consumption for steel ingots
- Improved terrain in the eastern outskirts, adding supportive structures
- Adjusted hint text when the secret base entrance is inaccessible
- Adjusted the environment modifier to only generate weather corresponding to the current season
- Fixed an issue where the double jump would not reset if dashing and landing at the exact same time
- Fixed an issue where pressing jump and dash simultaneously might prevent dashing
- Fixed an issue with certain rooms that can only be accessible via jumping could cause switching screens
- Fixed an issue where the "Eden in Valley" quest might not proceed properly after inheriting a demo save in some situations
- Fixed an issue where depleted cardboard box durability could cause abnormal behavior with carried items
- Fixed an issue where controller button prompts were not displayed in the UI for dryers/pickling jars, etc.
- Fixed an issue where vehicles could still pick up dropped items after exiting the riding state
- Fixed an issue where abusing fishing action without stamina could trigger unlimited emote spam
- Fixed an issue where drone lights did not update immediately after skipping time

[h3]Report BUGs & Share Your Feedback[/h3]

If you have encountered issues while playing or would like to share your feedback, please feel free to report it via our QA email at [email protected]

Alternatively, you could also report it through our Early Access Report Form or join Doloc Town official Discord community and report it there.



[h3]Follow us on Social Media & Community:[/h3]
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Early Access Patch Notes - 0.92.29 Hotfix

[h3]0.92.29 Hotfix is now live on Steam! Below is the detailed changelist:[/h3] - Added Steam Achievements System (with support for achievements recovery from historic save files)
- Fixed an issue while jumping vertically in the wilderness
- Fixed an issue when closing the box while picking up item would cause the picked-up item to disappear
- Fixed the abnormal performance issue in the transition between Gerald's outpost repair cutscene and subsequent animations
- Fixed the issue where players could dash through blocking terrain in the backhill to enter the farm
- Adjusted the trigger conditions for the storyline related to Lank's pickaxe (now you can exchange for his pickaxe as long as you're in a good relationship with him!)
- Fixed the reversed button prompt icons while using Xbox controllers in certain situations
- Fixed the issue where text might overlap in the save/load interface under certain circumstances
- Adjusted the notification text for materials needed when fixing the environmental modifier.
- Corrected a text error in a mail from Zenis
- Updated closed playtester credits in-game

[h3]Report BUGs & Share Your Feedback[/h3]

If you have encountered issues while playing or would like to share your feedback, please feel free to report it via our QA email at [email protected]


Alternatively, you could also report it through our Early Access Report Form or join Doloc Town official Discord community and report it there.



[h3]Follow us on Social Media & Community:[/h3]
Discord Twitter Instagram Subreddit

Doloc Town is a self-described cosy post-apocalyptic farming sim platformer, and it's out in early access now


I'm not sure if the words cosy and apocalypse are generally ones that go hand in hand together, but Doloc Town is positioning itself as just that. Specifically, it's a quite lovely looking pixel-art farming sim set in a post-apocalypse, and it just launched in early access today. Like in many farming sims before it, there's the usual thing of tending to and growing your crops, cooking them up, fishing, that sort of thing. Where it differs is it's all on a 2D plane, obviously meaning you'll have to think about space quite differently.


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New sandbox game is a post-apocalyptic fusion of Terraria and Stardew Valley

We've all thought about how we might survive in a post-apocalypse, and there's perhaps never been a cozier, more eye-catching way to fantasize than with new indie sandbox game Doloc Town. Combining the 2D exploration, platforming, and base building of Terraria with Stardew Valley style farm management, all wrapped in a lovingly rendered but unquestionably hostile post-apocalyptic world, Doloc Town feels a bit like a side-scrolling, pixel-art version of Fallout 76, and it's just landed in early access on Steam.


Read the rest of the story...


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New sandbox RPG Doloc Town combines Fallout, Terraria, and Stardew Valley

Early Access Patch Notes - 0.92.26 Hotfix

0.92.26 Hotfix is now live on Steam! Below is the detailed changelist:

- Update closed playtester credits in-game
- Update button notification icons
- Fixed an issue where buildings could not be dismantled when the top of the building and platform overlapped
- Adjusted building stacking settings
- Fixed an issue where the storage shelf UI overlapped with the button prompts when the backpack capacity is low
- Fixed an issue where lights would remain on during daytime
- Fixed an issue where apply input during the startup screen could cause the program to become unresponsive

[h3]What We Have Been Working On[/h3]

Doloc Town supports Steam Achievements, however, the system is under final testing phases and is expected to added over the upcoming days. Stay tuned!

[h3]Report BUGs & Share Your Feedback[/h3]

If you have encountered issues while playing or would like to share your feedback, please feel free to report it via our QA email at [email protected]


Alternatively, you could also report it through our Early Access Report Form or join Doloc Town official Discord community and report it there.



[h3]Follow us on Social Media & Community:[/h3]
Discord Twitter Instagram Subreddit